

Bullet Bonanza
Multiplayer animal FPS


The Smash Champs arenas turned into a slicing game. Balls fly up from the sides, you cut them with a swipe, and the bombs you leave alone. Every arena has its own special wave, a glowing ball carries you to the next one, and three lives are all you get.
Smash Champs - Sliced puts you in the ring of the Smash Champs games with a blade instead of a champ. The sensei throws the first ball; slice it and the run begins. Balls come flying up from both sides, and every swipe through one is a point, two or more in a single stroke a combo. Bombs fly with them: cut one and you lose a life, let a ball drop and you lose one too. Three lives, and a life back every 150 points if you are short.
The run travels. Each arena, from the Dojo through the Temple Hall, the Arctic Crash Site, the Temple Garden, the Pueblo Plaza and the Toxic Sewer to the Bayou Swamp, sends its own special wave about twelve seconds in: an avalanche, a jungle volley, a blizzard, an inferno, a cyclone, snakes or a tidal wave of balls. Soon after, a glowing ball floats up; slice it and you flash to the next arena with a life for the road. Every run starts in a random arena and visits them all before it repeats. Boost balls slow the game down, double the points or start a frenzy. Two champs spar in the corners while you play, a new pair in every arena.
On desktop you hold the mouse button and swipe; on a phone or tablet you swipe with a finger. Your best score is kept on the device.
Depth, speed and a camera that follows.
Smash Champs - Sliced
Slice the balls, dodge the bombs, travel the seven arenas