
Brick Blast
Smash every brick

Sprint down a neon three-lane highway, jump the barriers, slide under the gantries and sweep up every coin before the road gets faster than you are.
Did you like Lane Runner?
Lane Runner is an endless runner built for the browser. You are always moving forward down a three-lane road that races towards a neon skyline, and the only thing you control is where you are and how you get past what is coming: step left, step right, jump a low barrier or drop into a slide under a high one.
The road throws everything at you. Low hurdles you clear with a jump, head-height gantries you slide under, solid walls that leave a single lane open, and long freight blocks that shut a lane down for twenty metres at a time. Coins run in lines through the safe lane and arc over the barriers, so the greedy line and the safe line are rarely the same one. Two power-ups change the maths: a magnet drags every coin in front of you into your hands for eight seconds, and a shield lets you walk away from one mistake.
Your score is the distance you covered plus ten points for every coin, and a run of coins without a break builds a small multiplier on top. The speed climbs the whole way, so every run ends the same way: one lane too late. Arrow keys or WASD on desktop, swipes or the on-screen buttons on phones and tablets, and your best score is saved in your browser. Press P to pause, M to mute.
Lane Runner is a reading game as much as a reflex game. Look ahead rather than at your runner: low hurdles need a jump, head-height gantries need a slide, and solid walls leave only one lane open, so the sooner you spot which lane that is, the calmer the move. Freight blocks close a lane for twenty metres, so do not try to wait them out.
Coins are worth ten points each and an unbroken run of them builds a multiplier, but the coin line and the safe line are often different. Take the coins that lie in the safe lane and let the risky arcs go once the speed rises. Distance counts towards your score too, so staying alive is never wasted. A magnet pulls in every coin ahead for eight seconds, which is the moment to stay in the safest lane and let it work. A shield forgives one mistake, so treat it as a spare rather than a reason to take chances.
In Lane Runner your runner moves forward on their own down a road with three lanes, and the run lasts as long as you keep getting past what is coming. You decide only two things: which lane to be in, and whether to jump or slide.
Each obstacle asks for its own answer. Low hurdles are jumped, head-height gantries are slid under, walls leave one lane open that you have to move into, and freight blocks close a lane for twenty metres. Coins lie along the lanes and in arcs above the barriers. Two power-ups appear on the road: the magnet, which collects every coin ahead for eight seconds, and the shield, which absorbs one crash. Without a shield, hitting an obstacle ends the run.
Your score adds the distance you run to ten points per coin, with a small multiplier for coins collected without a break. The road speeds up for the whole run. On a computer A and D or the left and right arrows change lane, W, the up arrow or Space jumps, S or the down arrow slides, P pauses, M mutes and Space restarts. On a phone or tablet you swipe left and right to change lane, up to jump and down to slide, or use the on-screen buttons.
Lane Runner is an endless runner, a kind of game that became one of the defining formats on phones: the character never stops, the course never ends and every run finishes with a mistake. Kiloo knows the format well, as the Danish studio in Aarhus co-created Subway Surfers with SYBO Games, and Lane Runner was made by the Kiloo team as a browser game of its own.
It keeps the format to its essentials, three lanes, jump, slide and coins, and sets it on a neon road heading towards a city skyline. It suits anyone who likes a quick test of reactions, and because a run can last a few seconds or several minutes, it fits easily into a short break.
Yes. Lane Runner is free to play in your browser on Kiloo. There is nothing to download and no account needed, and your best score is saved in the browser you play in.
Yes. On a phone or tablet you swipe left or right to change lane, up to jump and down to slide, or use the on-screen buttons. On a computer you use the arrow keys or WASD, with Space to jump.
Your score is the distance you cover plus ten points for every coin. Collecting coins in a run without a break adds a small multiplier on top, so a long, steady run is worth more than a short one.
There are two. The magnet pulls every coin in front of you into your hands for eight seconds. The shield lets you survive one mistake, so a crash that would end the run does not.
A run of Lane Runner ends when you crash into an obstacle, such as a hurdle you did not jump or a gantry you did not slide under. A shield lets you survive one crash, and Space starts the next run.
Lane Runner was made by Kiloo in Aarhus. It was built by the Kiloo team for the browser and plays on computers, tablets and phones.
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