
Mahjong Garden
Match free tiles, clear the table


A swap match-3 with a hero at your side. Line up three or more gems to clear them, make line blasts, bombs and colour gems from the bigger matches, and fill your companion's meter with gems of their colour: a full meter fires their power for free. Every first win pays a map token, and tokens clear the clouds from the islands, where coins, stories and new heroes wait.
Did you like Dragons & Diamonds?
Dragons & Diamonds is a swap match-3 set on a chain of islands. Swap two neighbouring gems to line up three or more of a colour and they vanish, the gems above fall and new ones drop in. Four in a row leave a line blast, an L or a T leave a bomb, five in a row leave a colour gem that takes every gem of one colour, and two powers swapped together set off something bigger. Each of the 36 levels sets a goal inside a fixed number of moves: so many gems of a colour, wooden crates to smash, ice and lava blocks to break, dragon eggs to hatch, gold to dig out or treasure to carry down to the bottom of the board. Finish with moves to spare and you keep two or three stars.
Ten heroes travel with you. You pick one before each level, and their portrait sits beside the board with a meter that fills from cleared gems of their colour: the Archer's arrows clear a row, the Gladiator's spear a column, the Ninja strikes a cross, the Mage casts a net over a patch of the board, the Druid calls every gem of one colour and the Warlock summons a dragon. A full meter is a free power the moment you tap it. Under the board four boosters wait for the tight spots: the Pickaxe hits one gem, the Hammer a gem and its neighbours, the Bomb a whole patch, and the Compass removes every gem of one colour. They cost coins to replace, and so do five extra moves when a level ends one short.
Every first win pays a map token, and tokens clear the clouds from the 41 islands of the hex map. Most islands hold coins, some a page of the story, and seven a chest with a new hero. Explore the islands around the Dragon Lair or the Gold Crypt and the zone opens, with a boss level inside and the Warlock or the Black Titan as the prize. Energy limits how many levels you play in a row and refills by itself. Play with a swipe or a drag of the mouse; your map, heroes, coins and stars are saved in your browser.
Dragons & Diamonds is won by the matches you set up, not the ones you take first. Three gems clear three gems, but four in a row leave a line blast, an L or a T leaves a bomb and five in a row leave a colour gem, so look for the swap that makes a shape before you take the obvious three. Swapping two powers together is the strongest move on the board: a colour gem with a bomb, or two line blasts crossed, can clear half a level. Work from the bottom when you can, because falling gems make free matches, and watch the goal panel rather than the whole board.
Pick the hero for the level. Each hero charges from gems of one colour, so a hero whose colour fills the board charges fast, and a full meter is a free power the moment you tap the portrait. Save the Druid's colour burst and the Warlock's dragon for a level that is slipping away. Boosters cost coins to replace and extra moves cost more each time, so spend them on levels you are about to lose. On the map, spend your tokens on the islands that lead towards a hero chest, the Dragon Lair or the Gold Crypt: those pay back in powers.
Yes. Dragons & Diamonds is free to play in your browser on Kiloo. There is nothing to download and no account needed, and your levels, stars, coins, heroes and the islands you have explored are saved in the browser you play in.
Yes. The game is made for a swipe: drag a gem onto a neighbour to swap them, tap a power gem to fire it, tap your hero's portrait when the meter is full and tap a booster under the board to arm it. On a computer the mouse does the same, and the board fits a phone, a tablet or a desktop screen.
Explore the map. Every first win pays a map token, and a token clears the clouds from an island next to one you have explored. Seven islands hold a chest with a new hero, and the Dragon Lair and the Gold Crypt open once the islands around them are explored: win the boss level inside and the Warlock or the Black Titan joins you.
The four boosters under the board are for tight spots: the Pickaxe hits one gem, the Hammer a gem and its neighbours, the Bomb a whole patch, and the Compass removes every gem of one colour. You buy more with the coins you win. Energy is spent when you start a level, one for a normal level and two for a boss level, and refills by itself over time.
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Dragons & Diamonds
Match gems, charge a hero and explore the islands