
Mahjong Garden
Match free tiles, clear the table


A swap match-3 with a chocolate shop behind the counter. Line up three or more of the same sweet to clear them, make rockets, bombs, flyers and hearts from the bigger matches, and crack the biscuits, boxes, coconuts, hazelnuts, sugar bowls and pillars that stand between you and each level's goal. Every level you win pays a star, and stars buy chocolates in Bella's maker: three layers chosen for a customer's likes and dislikes, six chocolates to a box, and a happy customer at the end of every box.
Did you like Chocolate Matchmaker?
Chocolate Matchmaker is a swap match-3 set in Bella's chocolate shop. Swap two neighbouring sweets to line up three or more of a kind, strawberries, raspberries, blueberries, mint leaves or orange slices, and they vanish, the sweets above fall and new ones drop in. Four in a row leave a rocket that clears a whole row or column, an L or a T leaves a bomb that blasts the cells around it, a square of four makes a flyer that takes off to hit a target of its own, and five in a row leave a heart that takes every sweet of one colour; swap two powers together for something bigger. Each of the 50 levels sets its goals inside a fixed number of moves: so many sweets of a colour, biscuits and boxes to crack with matches beside them, coconuts and pillars that only a power can break, hazelnuts, sugar bowls that hand out a sugar cube with every hit, and chocolate ground to clear by matching on top of it. The later boards come in shapes of their own, a heart, a gift box, a chocolate bar, a butterfly, and there are no lives: when the moves run out you simply try again.
Every level you win pays a star, and stars are the shop's money. Customers come to Bella's counter with an order: a box of six chocolates for an anniversary, a first date, a grandmother's eightieth birthday or a retiring teacher's staff room, each with the flavours they like and the ones they cannot stand. Pick a box, circle, heart or square, then open the chocolate maker: three wheels of ingredients for the Topping, the Center and the Base, white, milk and dark chocolate, strawberry, mint, orange and more, each carrying flavours of its own. Cover every flavour the customer asks for, avoid every flavour they dislike, press Make it! and the new chocolate, in one of seven shapes, flies into the box on the counter. Six chocolates fill a box, a lid closes it, and the customer comes back to say how it went and leaves a reward. New ingredients join the wheels as you climb the levels: blueberry, raspberry, biscuit, hazelnut and coconut.
Every chocolate you make also earns a stardust, and stardust pays for the special orders: a chocolate sculpture built part by part, each part in a colour of your choice. The Collection tab rewards sets of nine: nine chocolates of one shape, nine on a milk, dark or white chocolate base, nine with the same creme filling, and a full set pays boosters. Four boosters wait under the board for the tight spots: a hammer that smashes one sweet, a row clear, a column clear and a shuffle for a board with no moves; you start with three of each, and delivered boxes add more. Earned bombs, lines and disco balls can be placed on the board before a level starts. Once every customer has been served, Bella says thank you and the Play button keeps serving levels for more stars. Play with a swipe or a drag of the mouse; your stars, chocolates and orders are saved in your browser.
Chocolate Matchmaker rewards the match you set up, not the first one you see. Three sweets clear three sweets, but four in a row leave a rocket, an L or a T a bomb, a square of four a flyer and five in a row a heart, so look for the swap that makes a shape before you take the obvious three, and swap two powers together when they meet. Boxes, biscuits and hazelnuts break from matches made beside them, so work along their edges; coconuts and pillars only give way to a power, so send a rocket or a bomb their way. Sugar bowls hand out a cube with every hit, and chocolate ground clears under a match made on top of it.
Every win pays one star, on a replay too, and a chocolate costs one or two, so a level you know well is the quickest way to afford the next order. In the maker, start from the wheel with the hardest flavour: hazelnut covers nutty twice, which some customers ask for, and milk, dark and white chocolate each bring a flavour a customer may dislike. Keep the boosters for levels that are slipping: the hammer takes one stubborn sweet, the row and column clears cut through biscuits, and the shuffle rescues a board with no moves.
Yes. Chocolate Matchmaker is free to play in your browser on Kiloo. There is nothing to download, no account to make and nothing to buy inside the game: stars and stardust are earned by playing, and your levels, chocolates and orders are saved in the browser you play in.
Yes. The game is laid out as a phone screen: swipe a sweet onto a neighbour to swap them, tap a power to set it off, tap a booster under the board to arm it, and swipe the three wheels of the chocolate maker to choose ingredients. On a computer the mouse does the same, and the page plays at a phone's proportions.
The order card shows the flavours the customer wants with a tick and the ones they dislike with a cross. Turn the Topping, Center and Base wheels until every wanted flavour is covered by one of the three ingredients, with none of the disliked ones among them; the Make it! button turns green when the chocolate is right, and the star price is paid when you press it.
Every chocolate you make earns one stardust. Once the shop has a few, a customer arrives with a special order: a chocolate sculpture built in three parts, each part paid with stardust and chosen from three colours with a live preview. The finished sculpture stands on the pedestal in the shop until it is delivered, and the customer leaves a reward for it.
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Chocolate Matchmaker
Match sweets, earn stars and make chocolates to order