
Grid Knight
Turn-based bonks on a tile grid

Deck Delve is a deck-building roguelike played on a cosy dungeon table. You start with ten cards, mostly strikes and guards plus one potion, draw five each turn and have three energy to spend. Every enemy shows its next move above its head, a hit of 7, a block or a buff, so each turn is a small brain teaser: block exactly what is coming, knock out the attacker first and keep your energy for the card that matters.
After every fight you pick one of three new cards and the deck grows into a plan. Sticky slime cards coat enemies in goo so every hit lands harder, echo cards play twice, and draw and energy cards keep long turns going. A branching map leads through three acts of ten floors with elites, relics, campfires where you rest or upgrade a card, shops that only take the coins you find on the way, and mystery rooms. Jelly cubes wobble, moth knights flutter, grumpy cacti prickle back, and every act ends with a boss, the last one a dragon who would rather be drinking tea. Defeated enemies go poof, and a hero who faints is simply back at camp for the next run.
Runs are quick, about ten minutes an act, and the game saves after every card, so you can close the tab in the middle of a fight and carry on later. Finished runs unlock three more heroes with their own starter decks, the daily run is the same for everyone that day, and your high score is kept in your browser. Drag a card onto a target or tap the card and then the target; on a keyboard the number keys play cards and E ends the turn.
Level up, gather loot and venture one floor deeper.
Deck Delve
A cosy deck-building roguelike