
Solitaire
Classic Klondike, beautifully dealt

The memory game, dealt on a card table. Turn two cards over — if they match they stay up, and if they do not they go straight back down, so it is on you to remember where everything was. Four hand-drawn decks, four board sizes, a daily board and a two-player pass-and-play round.
Did you like Pair Up?
Pair Up is memory pairs, laid out on a warm green felt table with a gold inlay running around the board. Every card is drawn in code rather than stamped from a picture file, so the animals have whiskers and ear tufts, the fruit has stems and pips, the space deck has ringed planets and comets with real tails, and the shapes deck is clean geometry in bright colours. Each deck has its own card back with its own pattern — paw prints, leaves, little stars, chevrons — so a board never looks like the last one. Cards turn over with a proper flip: they lift off the felt, narrow as they pass through the edge and land face up with a gentle chime.
Pick a board from a quick 4 × 3 up to the full 6 × 6, and pick how you want to play. Classic keeps score and counts your flips. Timed runs a clock and keeps your best time for every board separately. The daily board is dealt from the date, so the grid, the deck and the layout are the same for everyone until midnight — a two-minute workout for the brain with your morning coffee. And two players can share one device: whoever finds a pair keeps it, takes another turn, and the majority of pairs wins. Matched cards carry a coloured ribbon and a corner pip so you can always see whose pile is whose.
Scoring rewards a sharp memory rather than fast hands. Matches in a row build a multiplier up to three times, and at the end of the board an efficiency bonus pays out on how few flips you spent — a perfect run, where every card is turned over exactly once, is worth the lot. Play with a mouse, with a finger, or entirely on the keyboard: the arrow keys move a marker around the grid and Enter turns a card. Your fewest flips, best time and best score for every board and every mode are kept on your own device.
Pair Up rewards memory over speed. Every flip counts against the efficiency bonus at the end, so when a card turns over, take a moment to fix it and its place in your mind before you turn the next. A good habit is to explore the grid in order, row by row, so you always know which cards you have already seen.
When your first card is one you have met before, go straight to its twin. Matches in a row build a multiplier up to three times, so clear the pairs you already know before you turn unknown cards. A perfect run turns every card exactly once, which is rare, but fewer wasted flips always mean a better score. Start on the 4 × 3 board in Classic, then work up towards the 6 × 6 board and try Timed once you feel comfortable.
Pair Up starts with a grid of cards lying face down on a green felt table. Choose a board size, from the small 4 × 3 to the full 6 × 6, and a way to play. On each turn you turn over two cards. If they show the same picture they stay face up; if they do not, both turn back down, and you have to remember what was where. The board is finished when every pair has been found.
In Classic the game counts your flips and keeps score. Pairs found one after another build a multiplier of up to three times, and when the board is done an efficiency bonus pays out on how few flips you used. Timed runs a clock instead and keeps your best time for each board size. The daily board is dealt from the date and is the same for everyone until midnight.
For two players on one device, take turns. Find a pair and it is yours, and you take another turn straight away; miss and it passes to the other player. Whoever holds most pairs at the end wins, and a coloured ribbon on each matched card shows whose it is. Click or tap a card to turn it, or move a marker with the arrow keys and turn with Enter or Space. P pauses and M mutes.
Pair Up is a version of the memory game, often called Concentration or Pairs, which has long been played with picture cards or an ordinary deck spread face down on a table. The rules are as simple as card games get, which is why children often play it, while larger boards test adults too.
Pair Up is made by Kiloo, and its four decks are drawn in code rather than taken from picture files: animals, fruit, space and shapes, each with its own card back. The cards lift and turn with a proper flip, which makes the table feel close to the real thing. The four board sizes let a young player start small and a sharp memory take on the full grid, and pass-and-play turns it into a game for two at one screen.
Yes. Pair Up is free to play in your browser on Kiloo, with nothing to download and no account to create. Your fewest flips, best time and best score for every board and mode are kept on your own device.
Yes. On a phone or tablet you tap a card to turn it over. On a computer you click a card, or use the arrow keys to move a marker around the grid and Enter or Space to turn a card. P pauses and M mutes.
Yes. Two players can share one device. Whoever finds a pair keeps it and takes another turn, and the player with the most pairs wins. Matched cards carry a coloured ribbon and a corner pip so you can see whose pile is whose.
The daily board is dealt from the date, so the grid, the deck and the layout are the same for everyone until midnight. It makes a short workout for the brain, about two minutes, to fit in with your morning coffee.
Yes. Pair Up asks only for a good memory, the decks show animals, fruit, space and shapes, and the small 4 × 3 board is quick to finish. Two players can share one device, so a child can play against a parent, and there is nothing to download.
In Classic, Pair Up counts every flip. Finding pairs one after another builds a multiplier of up to three times, and an efficiency bonus at the end rewards using few flips. A perfect run, turning each card exactly once, earns the most. Timed records your time instead.
Solitaire and table games with a real deck.

Classic Klondike, beautifully dealt

Every deal can be won

Eight runs, one, two or four suits

Match the suit, save the eights

Avoid the queen, or shoot the moon

Meld, knock, gin

Pair to thirteen, clear the pyramid

Got any sharks? Go fish!

Climb three peaks, one card at a time

Seven letters, one sweet centre

Train all week, win the tournament

Drop, match, grow the melon

Hop the road, dodge the train, ride the log

Step right up and pop a cork

Slide, curl and sweep to the button

Hear a loop, rebuild it, make your own

Five dice, fifteen rounds

Match the pips, block the table

Guess the word before the balloons pop
Pair Up
Turn two cards. Find the twins.