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Pyramid Solitaire on a carved slab at golden hour. Lift away any two uncovered cards that add up to thirteen — a king goes on his own — until the last stone is gone and only the dunes are left.
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Pyramid Solitaire is the shortest rule in the whole family of patience games: two cards that add up to thirteen leave the table together. An ace counts one, a jack eleven, a queen twelve, and a king is thirteen all by himself. Twenty-eight cards are laid out in seven rows on a sandstone slab, each one pinned down by the two beneath it, and the pyramid can only come apart from the base up. What is left of the deck sits beside it as the stock, turning up one card at a time to help you reach the pairs the slab will not give you.
Every table has a number, so you can replay the one that beat you or type in a new one. Turn on winnable deals and the built-in solver checks a number before it is dealt, so you only ever sit down to a pyramid that can actually be cleared. There is a daily table too — the same seven rows for everyone who plays that day — and a par for each deal, worked out by the same solver, to measure your run against. Choose one pass through the stock for a hard game, three for the classic, or endless for a quiet one.
Tap two cards or drag one onto the other; the arrow keys walk a cursor over the slab if you would rather not touch the screen at all. Undo goes back as far as you like, Hint lights up a pair worth taking, and kings can be set to clear themselves. When the ordinary pyramid feels tight, Tut's Tomb lays two spare cards at its feet and deals three at a time. Sand drifts across the stone whenever a pair lifts away, a gong rolls out over the dunes when the last card goes, and your clears, streak and best time are kept in your browser.
In Pyramid Solitaire a card can only be taken once both cards pinning it are gone, so look at what each pair will uncover before you lift it. When you have a choice, take the pair that opens up the most new cards, and keep the stock for the pairs the slab cannot make on its own. Kings need no partner, and you can set them to clear themselves so you never forget one.
If you are new, start with endless passes through the stock and turn on winnable deals, so the solver only gives you pyramids that can be cleared. Three passes is the classic game and one pass is the hard one. Undo goes back as far as you like, so it is worth trying a line and rewinding when it stalls, and Hint lights up a pair when you are stuck. The daily table and the par for each deal give you something to aim at, and Tut's Tomb, with two spare cards and three-card deals, is a gentler option when the ordinary pyramid feels tight.
The goal in Pyramid Solitaire is to clear all twenty-eight cards from the pyramid. They are laid out in seven rows on a sandstone slab, and each card is pinned down by the two cards below it, so the pyramid comes apart from the base upwards. A card can only be used once nothing covers it.
Cards leave the table in pairs that add up to thirteen. An ace counts one, the number cards count their value, a jack eleven, a queen twelve and a king thirteen, so a king goes on his own. A six can go with a seven, or a queen with an ace, as long as both are uncovered. The rest of the deck sits beside the pyramid as the stock and turns up one card at a time, giving you partners for cards the slab cannot pair by itself. You choose one pass through the stock, three or endless, which decides how many times you can go through it. The deal is won when the last card of the pyramid is gone.
On a computer you click two uncovered cards that make thirteen, or walk a cursor over the slab with the arrow keys. D deals from the stock, U undoes, H gives a hint, N starts a new deal, P pauses, M mutes and R restarts. On a phone or tablet you tap the two cards, or drag one onto the other.
Pyramid Solitaire is a classic patience game, one of the card games you play alone with a single deck, and its rule is among the simplest in the whole family: two cards that make thirteen leave together. Kiloo's Pyramid Solitaire sets it on a carved sandstone slab at golden hour, with sand drifting across the stone as pairs lift away and a gong when the last card goes.
It suits anyone who likes a calm card game with a clear goal, from players still learning to add up to thirteen to those who want a proper puzzle. Every table has a number you can replay, the winnable-deals setting has the built-in solver check a deal before it is dealt, and the daily table gives everyone the same seven rows that day, with a par from the solver to measure your run against. Tut's Tomb, with two spare cards at the foot of the pyramid and three-card deals, is the gentler variant. It plays in the browser on a computer, tablet or phone, and your clears, streak and best time stay in that browser.
Yes. Pyramid Solitaire is free to play in your browser on Kiloo. There is nothing to download and no account to create. Your clears, your streak and your best time are kept in your browser.
Yes. On a phone or tablet you tap two uncovered cards that add up to thirteen, or drag one onto the other. On a computer you can click, or walk a cursor over the slab with the arrow keys; D deals from the stock and U undoes.
An ace counts one, the number cards count their value, a jack eleven, a queen twelve and a king thirteen. Two uncovered cards that add up to thirteen leave the table together, and a king goes on his own.
The daily table is the same seven rows for everyone who plays that day. Like every deal, it comes with a par worked out by the built-in solver, so you can measure your run against it. Every other table has a number you can replay.
You win at Pyramid Solitaire by clearing every card from the pyramid. Remove uncovered cards in pairs that add up to thirteen, let kings go on their own, and use the stock to find partners the slab cannot give you. With winnable deals switched on, every pyramid you get can be cleared.
Tut's Tomb is a gentler way to play Pyramid Solitaire. It lays two spare cards at the foot of the pyramid and deals three cards at a time, which gives you more cards to pair with when the ordinary pyramid feels tight.
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Pyramid Solitaire
Pair to thirteen, clear the pyramid