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Turn-based bonks on a tile grid
Grid KnightGrid Knight

A tiny knight, a grid of rooms and one rule: every move is a turn. Bump cute monsters, pick gear with clear numbers and see how deep you can go before you need a nap at camp.

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Genre
Roguelike
Controls
  • Touch
  • Mouse
  • Keyboard
Devices
  • Desktop
  • Tablet
  • Mobile
Released
2026

Grid Knight

Grid Knight is a quick, turn-based roguelike on a tile grid. A small knight explores a floor of rooms, and every step is a turn: you move, then every monster in the room takes one. Walk into a slime, a bat, a mushroom or a clockwork crab to bonk it and it poofs into sparkles, often with a coin left behind. Pick up hearts, coins and keys, open chests, unlock the door to the stairs and head down.

It is a brain game more than a reflex game. Every monster shows its health, slimes rest every other turn, mushrooms count down before they puff spores over the tiles around them and crabs only scuttle sideways, so you can plan each move. Chests offer a pick of two, like a sharper sword or an extra heart, and gear has plain numbers: attack from the sword, defence from the shield, a dodge chance from boots and a lucky double bonk from a charm. Twenty floors run through a cellar, a crystal cave, an underground garden and a clockwork workshop, with a friendly frog shopkeeper every five floors who trades gear for coins and a boss every ten.

When the knight faints, they wake up back at camp and the next run starts fresh, but progress carries over: new floors and boss wins unlock better starting gear, and a bestiary fills in as you meet each monster. After floor 20 the descent turns endless, and your best floor and high score are kept in your browser. A daily dungeon is the same for everyone that day, and the game saves after every single turn, so you can close the tab mid-fight and carry on later.

Screenshots

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Browse all Kiloo games

Grid Knight

Turn-based bonks on a tile grid

Play Now