
Grid Knight
Turn-based bonks on a tile grid

Slime Saga is a classic party RPG shrunk down to quick, cheerful chapters. Kit the knight, Mira the mage and Bo the bard walk a winding map through the Meadow, the Marsh, the Mountain and the Sky to the Slime Castle, and Rue the ranger joins them in the Marsh. Every chapter has a town with an inn, a shop and a training yard, four battles along the path, two side chests and a boss at the end, from the grumpy Big Cap to a very bashful Slime King.
Battles are turn based and easy to read. A bar at the top shows who acts next, and each hero picks Attack, a Skill, an Item or Guard. Before you confirm, the damage, the heal or the hit chance is printed over every target, so it is all about using your brain: fire bonks ice slimes and grumpy mushrooms for double, ice cools fire slimes down, metal slimes shrug off swords but not magic, and bats dodge swords but never Rue's arrows. Mira casts Fire, Ice, Flame and Frost, Bo heals and sings Rally and Chorus, Kit shields the party with Wall. Monsters poof when they lose, and heroes who faint are back on their feet at the inn.
Heroes level up with clear stat gains and new skills, and the coins from battles and chests go on better blades, wands, lutes, bows, coats and charms in each town's shop. The saga saves itself after every move, even in the middle of a fight, so a reload carries on from the exact same turn. Beat the Slime King and Saga+ starts the map again with tougher monsters, or take the party into the quick battle Arena for endless waves and a high score. Tap, click or use the keyboard: arrows and Enter, number keys for commands, Esc to go back, P to pause and M to mute.
Level up, gather loot and venture one floor deeper.
Slime Saga
A party RPG in miniature