
Tuk Tuk Dash
Three wheels, three laps, no manners

Anti-gravity racing through glowing space tunnels. Bank into the curves, hunt the chevron boost pads, thread the drift gates sideways for extra speed, and take three laps against five rivals across four tracks.
Did you like Nebula Racer?
Nebula Racer drops you on a strip of neon deck floating in open space, with a nebula rolling past behind it and glowing rails running down both edges. The track is drawn segment by segment as it rushes at you, so every crest, dip and sweeping bend has real weight. Your ship hovers rather than grips: ask for a corner early, let the nose settle, and ride the outside of the bank until the exit opens up. Five rival ships line up with you — Vex, Quill, Sable, Orbit and Hark — and they close up whenever you pull away.
Speed is something you collect. Chevron pads laid on the exit of most corners hand it over straight away. Drift gates — neon hoops standing on the deck — pay a small bonus for a clean pass and a much bigger one if you go through sideways, so the fastest line is the one that has you leaning hard at the right moment. A clean lap with no wall scrapes fills the boost meter on its own, and one press spends it for a hard shove down the next straight. Asteroids and hazard barriers sit on the racing line to make you think, and the walls will take a bite out of your speed if you lean on them.
Four worlds, each with its own colour and its own character: Violet Veil is long sweepers through a purple nebula, Ice Rings is fast and wide under frozen rings, Ember Belt piles on hills and rocks, and Emerald Cloud twists tight all the way round. Take any of them as a quick race over three laps, run a Time Trial against the ghost of your own best lap, or play the Championship across all four tracks where points are awarded after every race and your best points total is kept as a high score. Best lap times are saved per track on your own device. Arrows or A and D steer, Space boosts; on a phone you hold the left or right half of the screen and the throttle looks after itself.
Your ship hovers rather than grips, so steer into a corner early, let the nose settle and ride the outside of the bank until the exit opens. Leaning on the walls takes speed off, and a lap with no wall scrapes fills the boost meter on its own, so a tidy line pays twice.
Look for the chevron pads on corner exits and aim to run over them every lap. Drift gates pay a small bonus for a clean pass and a much bigger one if you go through sideways, so set up for them a moment before you arrive. Save the boost for a long straight rather than spending it into a bend, and keep an eye out for asteroids and barriers sitting on the racing line. The five rivals close up whenever you pull away, so a lead is never safe until the last lap. Start with a quick race on Violet Veil, use Time Trial to learn each track against your own ghost, then take on the Championship.
Nebula Racer is an anti-gravity race through space: six ships, three laps, and you want to finish first. Pick one of four tracks and a mode, and your ship starts on a neon deck alongside five rivals.
Steer with the arrow keys or A and D and use Up and Down for the throttle; on a phone the throttle is automatic and you hold the left or right half of the screen to steer. The track curves, rises and dips, and the walls take speed off you if you lean on them. Chevron pads, mostly on corner exits, give an instant burst of speed, and drift gates on the deck pay a bonus as you pass through. A lap without wall scrapes fills the boost meter, which Space or Shift, or BOOST on a phone, spends in one go. Asteroids and barriers sit on the racing line, so keep your eyes up the track.
Quick race is a single three-lap race. Time Trial puts a ghost of your best lap beside you. Championship runs all four tracks with points after every race, and your best total is saved as a high score. P pauses, M mutes and R restarts.
Nebula Racer is an anti-gravity racer, the kind of futuristic racing game in which ships hover over the track at high speed. Kiloo's version is set in deep space, with a neon deck strung through the dark and a nebula rolling past behind it, and gives each of its four tracks its own colour and shape: long sweepers on Violet Veil, fast, wide curves on Ice Rings, hills and rocks on Ember Belt and constant twists on Emerald Cloud.
Nebula Racer was made by Kiloo. With an automatic throttle on phones and a four-track Championship, it works for a quick race on the move as well as a longer session chasing a better points total.
Yes. Nebula Racer is free to play in your browser on Kiloo. There is nothing to download and no account to create. Your best lap times are saved per track on your own device, along with your best Championship points total.
Yes. On a phone you hold the left or right half of the screen to steer, the throttle looks after itself, and you tap BOOST to spend the meter. On a computer the arrow keys or A and D steer and Space or Shift fires the boost.
The Championship runs across all four tracks, Violet Veil, Ice Rings, Ember Belt and Emerald Cloud. Points are awarded after every race, and your best points total is kept as a high score.
Drive a clean lap without scraping the walls and the meter fills on its own. One press of Space or Shift, or BOOST on a phone, spends it for a hard push down the next straight. Chevron pads and drift gates add speed as well.
Five computer-controlled ships race against you: Vex, Quill, Sable, Orbit and Hark. They close up whenever you pull away, so even a big lead can shrink over three laps, and you need a clean final lap to hold on to first place.
Drift gates are neon hoops standing on the track. Passing straight through one pays a small bonus, and going through sideways pays a much bigger one, so the quickest drivers set the ship at an angle just before each gate.
Drift, dash and race to the line.

Three wheels, three laps, no manners

Slide every corner

Tuck, carve, send it

Items, drifts and eight karts

Full throttle through the harbour

Lean, throttle, land it

Zero gravity, full throttle

Listen to the notes, trust the slide

Crush the cars, nail the landing

Blast the rocks, dodge the debris

Hold the line, wave after wave

Flip, ramp, orbit, multiball

Catch the comets, dodge the rocks

Low gravity, long jumps

Ten stages, big bosses, one plucky fighter

Classic snake, Kiloo style

Run, jump, slide, don't stop

Smash every brick

One tap. Don't hit anything.
Nebula Racer
Neon tunnels, no brakes