
Drift King
Slide every corner

Tuk Tuk Dash is a top-down racer about a vehicle with no business going this fast. You see the whole street from above with a camera that bounces on every rut, and your three-wheeler sits in the middle of it with its canopy flapping and its two-stroke buzzing. Steering is simple, but the back axle is light: lean on the handbrake through a long bend and the tuk tuk breaks into a slide, charging a boost that fires the moment you let go. Hold the drift longer for a bigger one.
The town does not clear the road for you. Market barrows sit on the racing line, crates and fruit baskets scatter when you clip them, chickens burst out from under the wheels, puddles take the grip away and scooters potter along at half your speed. Wooden ramps throw you into the air, and every circuit hides narrow alleys between the houses that cut a corner off the lap — shorter, tighter, and with a stall or two in the way. Three circuits come with the game: Market Loop runs through bunting and barrows, Harbour Run sweeps around a boat basin on the quayside, and Temple Hills climbs terraces under strings of lanterns.
Race mode is three laps against five AI tuk tuks who drift, honk and take the alleys themselves. Fare Rush is the quick one: a passenger waits at a pin, you pick them up, you get them across town, and every drop-off pays a fare and buys you more seconds on the clock. Deliver them back to back and the multiplier climbs, so the meter is your high score. Best time per circuit and best fare are kept in your browser, and the whole thing runs on a keyboard, a mouse or two thumbs on a phone.
Drift, dash and race to the line.
Tuk Tuk Dash
Three wheels, three laps, no manners