
Drift King
Slide every corner

Auto-rickshaws were never meant to race, which is the whole point. Weave through the stalls, tap the handbrake to swing the back end around a corner, hit a ramp, and duck down an alley while the rest of the field takes the long way round.
Did you like Tuk Tuk Dash?
Tuk Tuk Dash is a top-down racer about a vehicle with no business going this fast. You see the whole street from above with a camera that bounces on every rut, and your three-wheeler sits in the middle of it with its canopy flapping and its two-stroke buzzing. Steering is simple, but the back axle is light: lean on the handbrake through a long bend and the tuk tuk breaks into a slide, charging a boost that fires the moment you let go. Hold the drift longer for a bigger one.
The town does not clear the road for you. Market barrows sit on the racing line, crates and fruit baskets scatter when you clip them, chickens burst out from under the wheels, puddles take the grip away and scooters potter along at half your speed. Wooden ramps throw you into the air, and every circuit hides narrow alleys between the houses that cut a corner off the lap — shorter, tighter, and with a stall or two in the way. Three circuits come with the game: Market Loop runs through bunting and barrows, Harbour Run sweeps around a boat basin on the quayside, and Temple Hills climbs terraces under strings of lanterns.
Race mode is three laps against five AI tuk tuks who drift, honk and take the alleys themselves. Fare Rush is the quick one: a passenger waits at a pin, you pick them up, you get them across town, and every drop-off pays a fare and buys you more seconds on the clock. Deliver them back to back and the multiplier climbs, so the meter is your high score. Best time per circuit and best fare are kept in your browser, and the whole thing runs on a keyboard, a mouse or two thumbs on a phone.
The drift is your main source of speed. Hold the handbrake through a long bend and the back end slides out, charging a boost that fires when you let go; hold the drift longer and the boost is bigger. Short, flicked drifts in tight corners give less, so pick the long bends to build it.
Learn the alleys on each circuit. They cut a corner off the lap, but they are tighter and often have a stall or two in the way, so take them steadily rather than flat out until you know where the obstacles sit. On the main road, steer round the market barrows and slow scooters, and avoid puddles before a corner, since they take your grip away. The AI tuk tuks use the alleys too, so do not assume a shortcut is yours alone. In Fare Rush, the multiplier climbs when you deliver passengers back to back, so head straight for the next pin after each drop-off. Start on Market Loop before Harbour Run and Temple Hills.
Tuk Tuk Dash has two ways to play. In Race mode you drive three laps of a town circuit against five computer-driven tuk tuks and try to finish first. In Fare Rush you work as a taxi against the clock, picking up passengers and dropping them off for fares.
On a computer, steer with the arrow keys or A and D, accelerate with Up or W and brake with Down or S. On a phone you hold either side of the screen to steer and the throttle works on its own. Space, or the DRIFT button, swings the back of the tuk tuk out into a slide that builds a boost, released when you let go. H or the HONK button sounds the horn. The streets are busy with market barrows, crates, fruit baskets, chickens, puddles and slow scooters, wooden ramps send you into the air, and each circuit has narrow alleys that cut off a corner.
In Fare Rush a pin marks where the next passenger waits. Pick them up and drive them across town, and each drop-off pays a fare and adds seconds to the clock. Your best time per circuit and best fare are saved in your browser. P pauses and M mutes.
A tuk tuk is a small three-wheeled taxi, also known as an auto-rickshaw, and it was never built for racing, which is the joke at the heart of Tuk Tuk Dash. Kiloo's version is a top-down racer with a camera that bounces on every rut, a flapping canopy and a buzzing two-stroke engine, set in a town of three circuits: Market Loop with bunting and barrows, Harbour Run round a boat basin on the quayside, and Temple Hills climbing terraces under strings of lanterns.
Tuk Tuk Dash was made by Kiloo. The automatic throttle on phones makes it easy for younger players to pick up, while the alleys and the longer drifts reward anyone who takes the time to learn each circuit.
Yes. Tuk Tuk Dash is free to play in your browser on Kiloo, with nothing to download and no account to create. Your best time for every circuit and your best fare are kept in your browser.
Yes. On a phone you hold either side of the screen to steer and the throttle is automatic, with DRIFT and HONK buttons under your thumbs. On a computer the arrow keys or WASD drive, Space drifts and H sounds the horn.
A passenger waits at a pin, you pick them up and drive them across town against the clock. Every drop-off pays a fare and adds seconds, and delivering passengers back to back raises the multiplier. Your best fare is your high score.
There are three circuits: Market Loop through bunting and barrows, Harbour Run around a boat basin, and Temple Hills up terraces under lanterns. Each one has alleys that cut a corner, and in Race mode you take three laps against five AI tuk tuks.
Finish three laps ahead of the five AI tuk tuks. They drift, honk and use the alleys just as you do, so races are won with long drifts for boost, clean lines past the stalls and knowing which alleys are worth the risk.
Tuk Tuk Dash was made by Kiloo. It is a browser game, so it runs on a computer with a keyboard or mouse and on a tablet or phone with two thumbs, without installing anything.
Drift, dash and race to the line.

Slide every corner

Tuck, carve, send it

Items, drifts and eight karts

Full throttle through the harbour

Lean, throttle, land it

Zero gravity, full throttle

Listen to the notes, trust the slide

Crush the cars, nail the landing

Neon tunnels, no brakes

Steer, reverse and park in 40 car parks

Tap the lights, keep the town moving

Forty routes, every stop on time

Haul the crates over the hills

Pick them up, drop them off, beat the clock

Plough, sow and harvest every tile

Hook it, tow it, back it in


Race. Blast. Win.

Classic snake, Kiloo style

Blast the rocks, dodge the debris
Tuk Tuk Dash
Three wheels, three laps, no manners