
Drift King
Slide every corner

A top-down rally game about driving a road you cannot see yet. Your co-driver calls each corner ahead — left four, tightens, don't cut — and you commit to it on gravel, snow and sand that never quite hold. Twelve point-to-point stages, a stored ghost of your best run and a twelve-stage championship against six rivals.
Rally Dust is a rally game rather than a racing game: there is nobody beside you on the road, only the clock, the surface and a voice telling you what is coming. The strip along the top of the screen is your co-driver. Each corner arrives as an icon and a number on the old rally scale — one is a hairpin, six is barely a kink — with the modifiers that matter written underneath: tightens, long, crest, don't cut. Read them early and you can commit to a corner you have not seen. Ignore them and the forest arrives very quickly.
The car is a boxy four-door with a roof lamp pod, rally stripes and a coat of mud that thickens as the stage goes on. It is deliberately not a circuit car. On gravel and snow the tyres let go on turn-in, so the nose is pointing somewhere the car is not going for most of every corner; braking loads the front and helps the tail come round; and the handbrake breaks the rear away completely, which is the only way a hairpin gets taken tidily. Short stretches of tarmac grip properly and feel like a different vehicle for ten seconds. Leave the road and the trees, the snow wall or a rock will cost you the stage time it takes to be craned back on; clip a spectator tape and it only slows you down, though the crowd behind it will let you know.
Twelve stages run point to point across three surfaces: gravel roads through autumn forest, a snow pass with ploughed banks and blue shadow, and open desert with cacti, wadis and stone arches. Every one has a jump crest, a water splash, a narrow bridge or a rock on the inside to plan around. Time Trial runs a single stage with three split times and a translucent ghost of your best run. Championship takes all twelve in order against six rival times at Easy, Normal or Sharp, with a standings table after every stage. Quick Stage picks one at random. Arrow keys or WASD with space for the handbrake; on a phone there are steer, throttle, brake and handbrake buttons, or drag a thumb to steer. Best times, ghosts and championship results are kept on your own device.
Drift, dash and race to the line.
Rally Dust
Listen to the notes, trust the slide