
Big Wheel Bash
Crush the cars, nail the landing

A top-down rally game about driving a road you cannot see yet. Your co-driver calls each corner ahead — left four, tightens, don't cut — and you commit to it on gravel, snow and sand that never quite hold. Twelve point-to-point stages, a stored ghost of your best run and a twelve-stage championship against six rivals.
Did you like Rally Dust?
Rally Dust is a rally game rather than a racing game: there is nobody beside you on the road, only the clock, the surface and a voice telling you what is coming. The strip along the top of the screen is your co-driver. Each corner arrives as an icon and a number on the old rally scale — one is a hairpin, six is barely a kink — with the modifiers that matter written underneath: tightens, long, crest, don't cut. Read them early and you can commit to a corner you have not seen. Ignore them and the forest arrives very quickly.
The car is a boxy four-door with a roof lamp pod, rally stripes and a coat of mud that thickens as the stage goes on. It is deliberately not a circuit car. On gravel and snow the tyres let go on turn-in, so the nose is pointing somewhere the car is not going for most of every corner; braking loads the front and helps the tail come round; and the handbrake breaks the rear away completely, which is the only way a hairpin gets taken tidily. Short stretches of tarmac grip properly and feel like a different vehicle for ten seconds. Leave the road and the trees, the snow wall or a rock will cost you the stage time it takes to be craned back on; clip a spectator tape and it only slows you down, though the crowd behind it will let you know.
Twelve stages run point to point across three surfaces: gravel roads through autumn forest, a snow pass with ploughed banks and blue shadow, and open desert with cacti, wadis and stone arches. Every one has a jump crest, a water splash, a narrow bridge or a rock on the inside to plan around. Time Trial runs a single stage with three split times and a translucent ghost of your best run. Championship takes all twelve in order against six rival times at Easy, Normal or Sharp, with a standings table after every stage. Quick Stage picks one at random. Arrow keys or WASD with space for the handbrake; on a phone there are steer, throttle, brake and handbrake buttons, or drag a thumb to steer. Best times, ghosts and championship results are kept on your own device.
Rally Dust rewards reading ahead more than reacting. Keep an eye on the co-driver strip at the top of the screen: the number tells you how sharp the corner is, from a one for a hairpin to a six that is barely a kink, and the modifier underneath often matters most. A corner marked tightens needs more turn at the end than at the start, and don't cut means something sits on the inside. If the notes are not showing, N brings them up.
On gravel and snow the car will not grip on turn-in, so brake before the corner to load the front and let the tail come round, and save the handbrake for the hairpins. Short tarmac stretches grip properly, so do not throw the car at them the same way. Leaving the road into trees, the snow wall or a rock costs far more time than a slower, tidy line, while spectator tape only slows you down. Start in Time Trial to learn a stage with the splits and your ghost, then move on to Championship at Easy.
Rally Dust is a rally game, so you never race wheel to wheel: you drive one stage from start to finish against the clock. Each of the twelve stages is a point-to-point road, and your co-driver calls the corners ahead in a strip at the top of the screen. N shows the pace notes if they are hidden.
Each call gives the direction, a number from one for a hairpin to six for barely a bend, and a modifier such as tightens, long, crest or don't cut. On the loose surfaces the tyres slide as you turn in, braking moves the weight onto the front, and Space pulls the handbrake to swing the rear round tight corners. Going off the road into trees, a snow wall or a rock costs you the time it takes to get the car back on, while spectator tape only slows you. Every stage also has a jump crest, a water splash, a narrow bridge or a rock on the inside to plan for.
Time Trial runs one stage with three split times and a ghost of your best run. Championship runs all twelve stages in order against six rival times, and Quick Stage picks one at random. On a computer, steer and drive with the arrow keys or WASD; P pauses, M mutes and R restarts. On a phone, use the on-screen buttons or drag to steer.
In rallying, cars run one at a time on closed roads while a co-driver reads pace notes describing each corner before it arrives. Rally Dust builds a top-down game around that idea, so the skill lies in trusting the notes as much as in quick reactions. Kiloo's version has three settings: gravel through autumn forest, a snowy pass between ploughed banks, and open desert with cacti, dry gullies and stone arches. The car is a boxy four-door with a lamp pod on the roof, and it picks up more mud as the stage goes on.
Rally Dust was made by Kiloo. It suits players who enjoy committing to a road they cannot see yet, and the three Championship difficulties, Easy, Normal and Sharp, lead from a first stage to the full twelve-stage season.
Yes. Rally Dust is free to play in your browser on Kiloo. There is nothing to download and no account to create. Your best times, ghosts and championship results are kept on your own device.
Yes. On a phone or tablet there are on-screen buttons for steering, throttle, brake and handbrake, or you can drag a thumb to steer. On a computer you drive with the arrow keys or WASD and pull the handbrake with Space.
Championship runs all twelve stages in order against six rival times. You choose Easy, Normal or Sharp, and a standings table appears after every stage so you can see where you are overall. Quick Stage picks a single stage at random if you want something shorter.
Each corner comes with a severity on the old rally scale from one to six. One is a hairpin and six is barely a kink. Modifiers such as tightens, long, crest and don't cut are written underneath to warn you what the corner does.
No. You drive each stage alone, as rally drivers do. In the Championship you are measured against six rival times rather than cars on the road, and in Time Trial the only other car is the see-through ghost of your own best run.
The twelve stages cross gravel roads through autumn forest, a snow pass and open desert sand, with short stretches of tarmac in between. Gravel, snow and sand let the tyres slide, while tarmac grips properly, so the car feels quite different for those few seconds.
Drift, dash and race to the line.

Crush the cars, nail the landing

Neon tunnels, no brakes

Three wheels, three laps, no manners

Slide every corner

Tuck, carve, send it

Items, drifts and eight karts

Full throttle through the harbour

Lean, throttle, land it

Zero gravity, full throttle

Steer, reverse and park in 40 car parks

Tap the lights, keep the town moving

Forty routes, every stop on time

Haul the crates over the hills

Pick them up, drop them off, beat the clock

Plough, sow and harvest every tile

Hook it, tow it, back it in


Race. Blast. Win.

Classic snake, Kiloo style

Blast the rocks, dodge the debris
Rally Dust
Listen to the notes, trust the slide