
Fruit Slice
One swipe, five fruits, no bombs

Slide an astronaut and a glowing net along a moon deck while comets, ice chunks and star shards pour out of a nebula — and black rocks come down with them.
Did you like Comet Catcher?
Comet Catcher is a fast arcade game about the last shift on a very busy moon. You stand on a landing deck under a swirling nebula with a net held over your head, and the sky keeps dropping things on you. Slide left and right, line the rim up and catch whatever is worth catching before it hits the deck.
Gold comets are the bread and butter. Ice chunks fall faster and pay a little less. Pink star shards are worth more than either, if you can get under them in time. Every catch adds a link to your chain, and the chain sets your multiplier all the way up to eight times — but let a comet or a shard reach the deck and the chain is gone. Black rocks are the other half of the job: catch one and the net tears, and the third tear ends the run. Four power-ups fall in between, each for a few seconds: a wider net, a magnet that drags the loot sideways into your hands, slow-motion that buys you a moment to think, and a shield that eats one rock for free.
There are three ways to play. Endless is an endless run: it goes until the net is gone, gets faster the longer you last, and saves your high score in your browser. Daily deals everyone the same seeded fall pattern for the date, so today's daily run is the one everyone else is playing too. Blitz is sixty seconds of pure greed, and every star shard buys one more second on the clock. Arrow keys or A and D on a keyboard, the mouse if you prefer it, or a finger dragged anywhere on a phone. Press P to pause, M to mute.
In Comet Catcher the chain is worth more than any single catch. Every catch adds a link and pushes the multiplier towards eight times, but one comet or shard reaching the deck breaks it, so it is often better to take the nearest gold comet than to stretch for a distant star shard and miss both. Ice chunks fall faster, so get under them early.
Keep one eye on the black rocks. Catching one tears the net and the third tear ends the run, so when a rock falls beside something valuable, step aside. The shield eats one rock for free and the magnet drags loot sideways into the net, which makes both good moments to be greedy, while slow-motion is the time to sort out a crowded sky. Start in Endless to learn how things fall, try Daily for a pattern everyone shares, and in Blitz chase the star shards, since each one adds a second to the clock.
In Comet Catcher you move an astronaut left and right along a moon deck with a net held overhead, and things fall from the sky above. The aim is to catch the valuable ones and keep the dangerous ones out of the net.
Three kinds of loot fall: gold comets, ice chunks, which fall faster and are worth a little less, and pink star shards, worth the most. Each catch adds a link to your chain, and the chain raises your multiplier up to eight times. If a comet or shard lands on the deck, the chain resets. Black rocks fall among the loot, and every rock you catch tears the net; the third tear ends the run. Between them fall four power-ups that last a few seconds: a wider net, a magnet, slow-motion and a shield that takes one rock.
Choose a mode with 1, 2 or 3. Endless speeds up as you go and keeps your high score, Daily drops the same seeded pattern for everyone on the date, and Blitz is sixty seconds with an extra second for every star shard. On a computer A and D or the arrow keys move the net, or it follows the mouse; P pauses, M mutes and R restarts. On a phone or tablet you drag a finger anywhere on the screen.
Comet Catcher is an arcade catching game, a simple and long-standing format in which you move along the bottom of the screen, catch what is worth having and dodge what is not. The challenge comes from the mix of items falling at different speeds and the decision about which ones to go for.
Comet Catcher, made by the Kiloo team, sets it on a moon deck under a nebula and adds a chain multiplier that rewards steady catching over the occasional lucky grab. Three modes give it different lengths, from a sixty-second Blitz to an Endless run that lasts as long as the net does. With one direction to move in, it suits younger players, while the multiplier and the Daily pattern give experienced players a score to chase.
Yes. Comet Catcher is free to play in your browser on Kiloo. There is nothing to download and no account to create. Your Endless high score is saved in the browser you play in.
Yes. On a phone or tablet you drag a finger anywhere on the screen to slide the net. On a computer you use A and D, the arrow keys or the mouse. P pauses, M mutes and R restarts.
Every catch adds a link to your chain, and the chain raises your multiplier up to eight times. Let a comet or star shard hit the deck and the chain is gone, so steady catching scores more than chasing the odd big one.
Endless runs until the net is torn three times, gets faster as you go and saves your high score. Daily gives everyone the same seeded fall pattern for the date. Blitz lasts sixty seconds, and each star shard you catch adds one more second.
Pink star shards are worth the most in Comet Catcher, then gold comets. Ice chunks fall faster and pay a little less than comets. Every catch also adds to your chain, which multiplies your points up to eight times.
Four power-ups fall in Comet Catcher, each lasting a few seconds: a wider net, a magnet that pulls loot sideways into the net, slow-motion that slows the falling sky, and a shield that takes one black rock for free.
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Comet Catcher
Catch the comets, dodge the rocks