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KILOO
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Meld, knock, gin
RummyRummy

Slide into a late-night diner booth and play gin rummy across a mint formica table. Draw, meld, watch your deadwood fall, and knock the moment the count is low enough — or hold on for gin and take the whole hand.

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Genre
Card game
Controls
  • Touch
  • Mouse
  • Keyboard
Devices
  • Desktop
  • Tablet
  • Mobile
Released
2026

Did you like Rummy?

Rummy

Rummy is gin rummy for two, dealt on a chrome-edged formica table in a diner that never quite closes. Ten cards each, a stock and a discard pile, and one simple question every turn: does this card make your hand tidier than the one you throw away? Sets are three or four of a kind, runs are three or more in a row in one suit, aces are always low, and everything you cannot meld is deadwood weighing you down. The game reads your hand as you build it, shows the best arrangement it can find with a coloured bar under every meld and keeps the deadwood count live above your cards, so you always know exactly how close you are.

Knock when your deadwood drops to ten or less and lay the hand down. No deadwood at all is gin, worth twenty-five on top, and nobody gets to lay off against you. Eleven melded cards is big gin and worth thirty-one. Get it wrong and your opponent hangs their spare cards on your melds, and if they finish level or lower that is an undercut and the twenty-five goes to them instead. A guest-check scorecard keeps every hand, and the game runs to a hundred with the usual twenty-five a box and a hundred for the game — double it if the other side never scored. If you prefer the older game there is classic rummy in the settings: seven cards, melds laid face up on the table as you go, and a target of five hundred.

Across the booth sits one of three regulars, and you pick who. Gus fixes the jukebox and plays the odds, Dot is a waitress who counts cards the way she counts checks, and Buzz is a teenager who reads comics between turns. They pull faces when a card helps them and go quiet when it does not. Easy sheds its biggest cards and hopes, Normal remembers everything you have taken off the discard pile and stops feeding you, and Sharp counts its outs, holds the cards it thinks you need and picks its moment to knock. Drag cards along the bottom of the screen to arrange them, tap to pick one, press G to regroup by meld, H for a hint and U to take a discard back before the other side has drawn.

Tips for Rummy

Rummy is gin rummy for two, and every turn comes down to whether the card you take leaves your hand tidier than the one you throw away. Watch the live deadwood count above your cards, because it tells you exactly how close you are to knocking. You can knock once your deadwood is ten or less, but a knock with spare cards gives your opponent room to lay off on your melds, and if they finish level or lower that is an undercut and the twenty-five goes to them.

Going for gin, with no deadwood at all, earns twenty-five on top and stops your opponent laying off. Aces are always low, so a run can start with an ace but cannot carry on past a king. Be careful what you discard against Normal and Sharp: Normal remembers what you take from the discard pile and stops feeding you, and Sharp holds the cards it thinks you need. If your hand gets messy, G regroups it by meld and H offers a hint.

How to play Rummy

Rummy on Kiloo is gin rummy for two. Each of you gets ten cards, and the rest form a stock with a discard pile beside it. The aim is to arrange your hand into melds: sets of three or four cards of the same rank, and runs of three or more cards in a row in one suit. Aces are always low. Cards that fit no meld are deadwood, and the game shows your best arrangement with a coloured bar under each meld and a live deadwood count above your cards.

Each turn you take a card, either the upcard from the discard pile or one from the stock, and then discard one. Once your deadwood is ten or less you can knock and lay down your hand. Your opponent then lays off spare cards on your melds, and if they finish level with you or lower, that is an undercut and the twenty-five goes to them. Gin, with no deadwood at all, earns twenty-five on top and cannot be laid off against, and big gin, all eleven cards melded, is worth thirty-one. A scorecard keeps every hand, and the game runs to a hundred.

On a computer the arrow keys pick a card, Enter draws or discards and L lays down your hand; G groups your cards, H shows a hint, U undoes a move, S opens the scorecard, P pauses and M mutes. On a phone or tablet you tap the upcard to take it or tap the stock to pass, tap KNOCK to lay down, and drag cards to arrange them.

About Rummy

Gin rummy is one of the most widely played games in the rummy family, the card games built around collecting sets and runs, and it is played by two people with an ordinary deck. Kiloo's Rummy plays the full game, with knocking, gin, big gin, lay-offs and undercuts, at a chrome-edged formica table in a late-night diner with a jukebox in the corner.

Across the booth sits one of three regulars of your choice: Gus, who fixes the jukebox, Dot the waitress and Buzz, a teenager who reads comics between turns. Easy sheds its biggest cards, Normal remembers what you take from the discard pile, and Sharp counts its outs and picks its moment to knock. Because the game finds your melds and counts your deadwood for you, it suits newcomers learning the rules as well as players who know gin rummy well and want a tougher opponent. Classic rummy, with seven cards, melds on the table and a target of five hundred, is in the settings for anyone who prefers the older game.

Frequently asked questions

Is Rummy free to play?

Yes. Rummy is free to play in your browser on Kiloo, with nothing to download and no account to create. You play against one of three computer regulars in the diner, and a scorecard keeps every hand.

Can I play Rummy on my phone?

Yes. On a phone or tablet you tap the upcard to take it or tap the stock to pass, then tap KNOCK to lay down, and you can drag cards to arrange them. On a computer, the arrow keys pick a card and Enter draws or discards.

What is the difference between gin and big gin in Rummy?

Gin means laying down with no deadwood at all. It is worth twenty-five points on top, and your opponent cannot lay off against you. Big gin is when all eleven of your cards are melded, and it is worth thirty-one.

Can I play classic rummy instead of gin?

Yes. Classic rummy is in the settings. You get seven cards instead of ten, melds are laid face up on the table as you go, and the game runs to five hundred points rather than a hundred.

How do you knock in Rummy?

You can knock in Rummy once your deadwood, the cards that are not in a meld, comes to ten or less. Tap KNOCK or press L to lay your hand down. Your opponent then lays off what they can on your melds, and if they finish level or lower, they undercut you.

How many points do you need to win Rummy?

A game of gin rummy in Rummy runs to a hundred points, with twenty-five a box and a hundred for the game, doubled if the other side never scored. In classic rummy, which you choose in the settings, the target is five hundred points.

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Rummy

Meld, knock, gin

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