
Chess
Every rule, a real engine, no download

Pull up a chair at the corner table. Match the pips at either open end, lay your doubles crosswise and watch the chain snake across the felt. Play out your last tile before an old sea captain, a headphoned student or a knitting grandma play out theirs.
Did you like Dominoes?
Dominoes is the double-six game, dealt on the green baize of a little round bistro table with the afternoon sun coming through the window. Lay a tile whose pips match one of the two open ends of the chain. Doubles go down crosswise. When the snake reaches the edge of the table it turns and comes back the other way, and the view slides and scales so the whole chain stays in front of you however long it grows.
Pick one, two or three of the regulars, and how sharp you want them. Bram the old sea captain, Nella the student and Ida with her knitting bag all take a seat, and they do not keep quiet about it. Easy plays whatever fits. Steady sheds its heaviest tiles and gets its doubles down while it still can. Sharp counts what has already been laid, remembers every value you knocked on and does its best to leave you an end you cannot answer. Two of you at one device can pass it back and forth instead.
Two versions of the game are on the title screen. In Draw you keep pulling from the boneyard until something fits; in Block there is no boneyard to dig in, so you knock and your turn passes on. Play out your last tile and the round is yours, along with every pip still sitting in the other hands; if nobody can go, the lightest hand takes it. Switch on All Fives and the two open ends pay out whenever they add up to a multiple of five, which changes what a good tile is completely. A round-by-round scoreboard keeps the totals, the match runs to fifty, a hundred or a hundred and fifty, and your best score is kept in your browser. Tap a tile and tap an end, drag it across the felt, or play straight from the number keys.
In Dominoes, every tile left in your hand counts against you, because the winner of a round collects every pip still sitting in the other hands, and when nobody can go the lightest hand takes it. That makes it worth getting your heavy tiles and doubles down early, while there are still open ends that fit them. A double has the same number at both ends, so it only matches one value and gets harder to place as the round goes on.
In Block there is no boneyard, so when nothing fits you knock and your turn passes. Keeping a spread of different numbers gives you more ways to answer either end. Draw is gentler, because you keep pulling until something fits, so it is the easier game to start with. If you switch on All Fives, check what the two open ends add up to before you lay a tile, since a multiple of five pays out. Easy plays whatever fits, while Sharp counts the tiles and remembers every value you knocked on, so try not to show it which numbers you are short of.
Dominoes is played with a double-six set, and the aim of each round is to play out every tile in your hand before your opponents do. Players take turns laying a tile whose pips match one of the two open ends of the chain on the table. Doubles go down crosswise. When the chain reaches the edge of the table it turns and comes back the other way, and the view scales so you can always see all of it.
What happens when you cannot play depends on the game you pick on the title screen. In Draw you keep taking tiles from the boneyard until one fits. In Block there is no boneyard, so you knock and your turn passes to the next player. The round ends when someone lays their last tile, and that player scores every pip still left in the other hands. If nobody can go, the lightest hand takes the round. With All Fives switched on, the open ends also pay out whenever they add up to a multiple of five.
A scoreboard keeps the totals round by round, and you choose whether the match runs to fifty, a hundred or a hundred and fifty points. On a computer you pick a tile and click an open end to lay it there, or play straight from the number keys; P pauses, M mutes and R replays the round. On a phone or tablet you tap a tile and tap an open end, or drag the tile across the felt.
Dominoes is one of the classic tile games, played with rectangular tiles marked with pips, and the double-six set is the one most people know. Kiloo's Dominoes is set at a little round bistro table on green baize, with the afternoon sun coming through the window and three regulars in the other chairs: Bram the old sea captain, Nella the student and Ida with her knitting bag. They talk as they play, and you choose how sharp they are. Easy plays whatever fits, Steady sheds its heaviest tiles and gets its doubles down early, and Sharp counts the tiles, remembers every value you knocked on and tries to leave you an end you cannot answer.
The game suits anyone who likes a short round with simple rules and a little counting, and the three levels let beginners and practised players find a fair table. Two people can also share one device and pass it back and forth. Draw, Block and the optional All Fives scoring give you three ways to play, and your best score is kept in the browser on your computer, tablet or phone.
Yes. Dominoes is free to play in your browser on Kiloo. There is nothing to download and no account to create; pick your opponents and the tiles are dealt. Your best score is kept in the browser you play in.
Yes. On a phone or tablet you tap a tile and then tap an open end to lay it, or drag it across the felt. On a computer you click, or play straight from the number keys. P pauses, M mutes and R replays the round.
Both use a double-six set. In Draw, when you cannot play you keep pulling tiles from the boneyard until one fits. In Block there is no boneyard, so you knock and your turn passes to the next player. All Fives scoring can be added to either.
You can play against one, two or three computer regulars at the table: Bram the sea captain, Nella the student and Ida with her knitting, at Easy, Steady or Sharp. Or two of you can share one device and pass it back and forth.
Play out your last tile before anyone else and the round of Dominoes is yours, along with every pip still in the other hands. If nobody can play, the player with the lightest hand takes the round. The match goes on until someone reaches the target of fifty, a hundred or a hundred and fifty.
All Fives is an optional scoring rule you can add to Draw or Block in Dominoes. Whenever the two open ends of the chain add up to a multiple of five, they pay out points, so it is worth checking what the ends will add up to before you lay a tile.
Classic table games for one or more.

Every rule, a real engine, no download

Jump, crown, corner them

Sow the seeds, count the beads

Flip the lines, hold the corners

Three in a row, one man fewer

Find the fleet, sink the fleet

Five dice, fifteen rounds

Race four tokens home

Race, hit, bear off

Flip, ramp, orbit, multiball

Classic Klondike, beautifully dealt

Slide, merge, reach 2048

Stack, clear, don't top out

Logic, nerves and one wrong click

Four difficulties, one right answer

Every deal can be won

Eight runs, one, two or four suits

Find every word on the page

Meld, knock, gin
Dominoes
Match the pips, block the table