
Yatzy
Five dice, fifteen rounds

Ludo is the board game you grew up with, drawn as a chunky candy board on a pastel table. Each player gets a corner yard and four glossy tokens with faces: a fox in red, a frog in green, a chick in yellow and a whale in blue. Roll a six to send one out, then walk it clockwise round the fifty-two squares of the ring and turn into your own colour run for the last stretch. You need the exact number to step into the middle, so the final tokens always come down to the die.
Land on a rival on a plain square and that token goes straight back to its yard, which is where the shouting starts. The eight star squares are safe ground and nobody can be taken there, so the whole game is a running argument about when to dash and when to sit tight. A six earns you another roll and so does a capture, but roll three sixes in a row and the turn is gone. If you would rather not wait for a six to get going, switch on quick start and a one will free a token too.
Play two, three or four, in any mix of people on the one device and computer players at three strengths. Easy takes whatever move it fancies, Normal hunts captures and hurries its tokens home, and Sharp counts the squares behind every token and works out what the die could do to it next turn. Short game cuts each player down to two tokens when you want the race over quickly. Tap a token to move it — the ones that can go lift up and glow — or drive the whole thing from the keyboard: space rolls the die and one to four pick a token. The finish is ranked first to fourth, and your wins are kept in your browser.
Classic table games for one or more.
Ludo
Race four tokens home