
Backgammon
Race, hit, bear off

Roll a six, send a token out of its yard and run it all the way round the board. Knock a rival off a plain square and it walks home to start again. First one to bring every token into the centre takes the race.
Did you like Ludo?
Ludo is the board game you grew up with, drawn as a chunky candy board on a pastel table. Each player gets a corner yard and four glossy tokens with faces: a fox in red, a frog in green, a chick in yellow and a whale in blue. Roll a six to send one out, then walk it clockwise round the fifty-two squares of the ring and turn into your own colour run for the last stretch. You need the exact number to step into the middle, so the final tokens always come down to the die.
Land on a rival on a plain square and that token goes straight back to its yard, which is where the shouting starts. The eight star squares are safe ground and nobody can be taken there, so the whole game is a running argument about when to dash and when to sit tight. A six earns you another roll and so does a capture, but roll three sixes in a row and the turn is gone. If you would rather not wait for a six to get going, switch on quick start and a one will free a token too.
Play two, three or four, in any mix of people on the one device and computer players at three strengths. Easy takes whatever move it fancies, Normal hunts captures and hurries its tokens home, and Sharp counts the squares behind every token and works out what the die could do to it next turn. Short game cuts each player down to two tokens when you want the race over quickly. Tap a token to move it — the ones that can go lift up and glow — or drive the whole thing from the keyboard: space rolls the die and one to four pick a token. The finish is ranked first to fourth, and your wins are kept in your browser.
The star squares are the heart of a good Ludo game. Nobody can be sent home from one, so when a rival token sits a few squares behind yours, stopping on a star is often wiser than racing ahead. On a plain square a token is exposed, and being caught sends it all the way back to its yard. Try to have more than one token out on the board, which gives you a choice of moves for each roll instead of forcing you into a risky one.
A six and a capture both earn another roll, but three sixes in a row lose the turn. Near the end you need the exact number to reach the middle, so keep a token moving on the ring rather than parking everything just short of home. If you are new, start against Easy computer players, try Normal once you know the board, and save Sharp for when you want a rival that works out what the die could do to your tokens next turn. Quick start and Short game make for a faster race.
Ludo is a race for two to four players, each with four tokens in a corner yard. The goal is to be the first to bring all your tokens into the middle of the board. Players take turns rolling the die and moving one token by the number shown.
A token can only leave its yard on a six. Once out, it walks clockwise round the fifty-two squares of the ring and then turns into the run of its own colour for the last stretch. To finish, it must reach the middle with the exact number. If your token lands on a rival token on a plain square, the rival goes back to its yard and has to start again. The eight star squares are safe, and no token can be sent home from one. A six gives you another roll, and so does a capture, but three sixes in a row and you lose the turn. The tokens that can move lift up and glow, so you can always see your choices.
Quick start lets a roll of one free a token as well as a six, and Short game gives each player two tokens instead of four for a faster race. The finish is ranked from first to fourth. On a phone or tablet, tap the die to roll and tap a token to move it. On a computer, Space rolls the die and the keys 1 to 4 pick a token. P pauses and M mutes.
Ludo is a family version of Pachisi, a race game from India that is many centuries old, and it has been a fixture of family game cupboards for generations. Its rules are simple enough for young children, yet every roll asks a small question: run for home, chase a rival or wait on a safe star.
Kiloo's Ludo draws the board as a bright candy board on a pastel table, with four tokens that have faces: a fox in red, a frog in green, a chick in yellow and a whale in blue. It suits families, friends sharing one device and anyone who wants a quick game against the computer, since every seat can be a person or a computer player in any mix. Easy plays whatever move it likes, Normal hunts captures and hurries its tokens home, and Sharp counts the squares behind every token before it moves. Quick start and Short game cut the waiting when you want a shorter race, and your wins are kept in your browser.
Yes. Ludo is free to play in your browser on Kiloo. There is nothing to download and no account needed, and your wins are kept in the browser you play in.
Yes. On a phone or tablet you tap the die to roll and tap a token to move it; the tokens that can move lift up and glow. On a computer Space rolls the die and the keys 1 to 4 pick a token.
Yes. Ludo is for two, three or four players, in any mix of people sharing the one device and computer players. The computer comes in three strengths, Easy, Normal and Sharp, so you can fill empty seats with rivals at the level you like.
You need to roll a six to send a token out of its yard onto the board. If you would rather not wait for a six, switch on quick start and a roll of one will free a token too.
The first player to bring every token into the middle of the board wins Ludo. Each token goes all the way round the ring and up its own colour run, and the last step needs the exact number on the die. The others are ranked second to fourth.
The eight star squares are safe in Ludo. A token standing on a star cannot be sent back to its yard, so they are good places to wait when a rival is close behind. On any plain square, a rival landing on your token sends it home.
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Ludo
Race four tokens home