
High Striker
Swing the mallet and ring the bell

The classic funfair ring toss, played with real physics: drag back and let go to arc a striped ring at a tiered stand of milk bottles, then watch it spin, rattle on the necks and either drop over one or clatter off. Thirty stalls bring closer bottles, a fan blowing across the booth and stands that turn, and Ten Rings is a quick endless run for a high score.
Did you like Ring Toss?
Ring Toss sets up a stall at a travelling carnival as the sun goes down: a striped booth under a scalloped awning, strings of warm bulbs, plush prizes on the shelves and a tiered stand of milk bottles waiting at the back. Pull back from the counter and let go to arc a ring across the booth. The ring is simulated in 3D all the way, spinning and tipping as it flies, and when it reaches the stand it bounces and rattles on the necks until it drops neatly over one or clatters off into the sawdust. A ringer scores by the bottle's row, the higher rows are worth more, and the gold bottle at the very back is worth fifty tickets.
There are thirty stalls along five lanes, each with five rings and three stars to win: one for a ringer, one for ringing enough bottles and one for the gold bottle. The first stalls dot out the whole arc of your throw; after that the bottles stand closer together, a fan blows a crosswind through the booth (watch its streamers and the drifting sawdust), and in Carousel Court the whole stand turns while you aim. Every star brings the next stall and the next plush toy on the prize shelf a little closer.
Ten Rings is the endless mode for a quick round: a fresh stand every time, ten rings, and ringers in a row count double and then triple, so a steady hand builds a high score. Your best and today's best are kept, so there is a daily score to beat. Nothing rushes you, so it is a good game to relax with, and reading the wind and the turning stand is a small brain teaser of its own. Your stars, prizes and scores are saved in your browser.
Ring Toss is won with the same throw again and again. On the first stalls the whole flight of the ring is dotted out while you pull, so use them to learn how far a pull sends it, and look at the power meter beside the ring: its mark shows your last throw, so after a near miss you can pull a touch more or less. The ring has to come down over a neck, so a throw with a good high arc tends to drop cleanly where a flat one clips the glass and bounces off.
The higher rows are worth more and the gold bottle at the back is worth fifty tickets, but a ringer on the front row still counts towards the stall's stars, so bank the easy ringers first. From Windy Corner a fan blows across the booth: its streamers and the drifting sawdust show how hard, and the wind sign at the top shows which way, so aim a little into it. In Carousel Court the stand turns, so pick your bottle, watch it come round and let go a moment before it reaches the spot. In Ten Rings every ringer in a row raises the multiplier up to three times, so a run of safe ringers beats one daring throw at the gold.
Yes. Ring Toss is free to play in your browser on Kiloo, with nothing to download and no account to make. Tickets are only the score: nothing is bought or exchanged, and the plush prizes are yours to collect on the prize shelf. Your stars, prizes and best scores are saved in the browser you play in.
Yes. Drag back with a finger and let go: the length of the pull sets the power and pulling to one side aims to the other, just as with a mouse. It plays upright or sideways, and on a computer you can also aim with the Left and Right keys and hold Space for the power meter.
Every stall has five rings and three stars: one for ringing any bottle, one for ringing the number of bottles the stall asks for, and one for ringing the gold bottle at the back. The stars add up across the thirty stalls, and fixed star totals put a new plush toy on the prize shelf, from a teddy at four stars to a unicorn at eighty-eight.
Ten Rings is the endless mode: a fresh stand of bottles every time and ten rings to throw. Ringers in a row count double and then triple, so a steady run scores best. Your high score and today's best are kept, so there is a new daily score to beat.
Fairground stalls, big-top acts and plush prizes for the shelf.

Swing the mallet and ring the bell

Roll balls into the holes to race your camel home

Dip the hook through a rubber duck's ring

Bop the gophers, leave the bunnies be

Keep the balls, clubs and rings up to the beat

Launch a caped performer through the hoops and into the net

Spin floss, pop corn and dip toffee apples

Board every group in its own colour


A circus slot machine with cascading reels and five bonus games

Aim, fire, pop the tub clean

Feed the koi, grow the pond

Ride the wind, dig the X, wake the Kraken

Bubble-blast through five seas

Stack it, balance it, hold it for three

Tap the falling piano keys in time

Watch the band, then play the beat back

Hear a loop, rebuild it, make your own

Play back the bird's tune on a rainbow xylophone

Trace the stencil, light the lantern
Ring Toss
Arc a ring over a milk bottle's neck