
Hook a Duck
Dip the hook through a rubber duck's ring

The funfair camel race, played with real rolling balls: drag back and let go to send a ball up a sloped wooden lane, and every hole it drops into walks your painted tin camel 1, 2 or 3 steps along the race board. Three rival camels roll on the lanes beside yours, so it is a quick, lively race of aim and nerve across a cup of twelve races, plus a Time Trial for the fewest balls to the post.
Did you like Camel Derby?
Camel Derby sets up the classic race stall at a travelling carnival after dark: four wooden lanes side by side under a striped awning, and above them a painted desert board where four tin camels ride their rails on pegs. Drag back and let go to roll a ball up your lane. It climbs the slope, slows, bounces off the rails and either drops into a hole or rolls back to you; a ball that runs over the top goes round the back and down the gutter. The far hole is worth 3, the two in the middle 2 and the near ones 1, and your camel walks that many steps, bobbing and rocking as it goes. First camel past the chequered post wins.
The cup has twelve races in three legs, from the Warm-Up Walk at dusk to the Grand Derby under the stars. Humphrey, Clementine and Biscuit roll on the lanes beside yours with the same physics as you, each with a style of its own, and they get steadier race by race. A place on the podium earns a star and opens the next race, a win earns two, and a win in par balls or fewer earns all three. Stars fill the prize shelf with plush toys, from a teddy to a golden camel.
Time Trial is you and your camel alone: thirty steps to the post in as few balls as you can, with your best kept as a high score to beat. The clock only settles a tie and there is no time limit, so it is a relaxing game to pick up, and choosing between the safe 2 and the far 3 as the post gets close is a small brain teaser of its own. Your stars, prizes and best runs are saved in your browser.
Every hole in Camel Derby walks your camel along, so a steady ball beats a hopeful one. The far hole is worth 3, the two in the middle 2 and the near ones 1, and a ball that runs over the top goes round the back and down the gutter for nothing. Learn the pull for the 2 holes first and keep it straight back, since pulling sideways aims; once the power feels right, start trying for the 3.
Keep an eye on where your camel stands on the board. Early in a race the far hole is worth a go, but as the post gets close a safe 2 that gets you there beats a 3 that rolls back down the lane. Humphrey, Clementine and Biscuit roll with the same physics as you and get steadier race by race, so the later legs leave less room for wasted balls. Three stars need a win in par balls or fewer, so once you have won a race, try it again to beat par. Time Trial has no time limit and the clock only settles a tie, so take every roll calmly.
Yes. Camel Derby is free to play in your browser on Kiloo, with nothing to download and no account to make. Your stars, plush prizes and best runs are saved in the browser you play in.
Yes. Drag back with a finger and let go: the length of the pull sets the power and pulling sideways aims. On a computer you can do the same with the mouse, or aim with Left and Right and hold Space to set the power.
In the cup you race three computer rivals, Humphrey, Clementine and Biscuit, who roll on the lanes beside yours with the same physics as you. Each has a style of its own, and they get steadier race by race through the twelve races. In Time Trial it is just you and your camel.
A place on the podium earns a star and opens the next race, a win earns two, and a win in par balls or fewer earns all three. The cup has twelve races in three legs, and the stars fill the prize shelf with plush toys, from a teddy to a golden camel.
Fairground stalls, big-top acts and plush prizes for the shelf.

Dip the hook through a rubber duck's ring

Bop the gophers, leave the bunnies be

Keep the balls, clubs and rings up to the beat

Launch a caped performer through the hoops and into the net

Spin floss, pop corn and dip toffee apples

Board every group in its own colour


A circus slot machine with cascading reels and five bonus games

Arc a ring over a milk bottle's neck

Swing the mallet and ring the bell

Aim, fire, pop the tub clean

Feed the koi, grow the pond

One swipe, five fruits, no bombs

Farm the shapes, pick a class, take the board

Swing through glowing crystal caverns

Ride the wind, dig the X, wake the Kraken

Ride a dragon, save the kingdom

Bubble-blast through five seas

Steer, reverse and park in 40 car parks

Forty routes, every stop on time
Camel Derby
Roll balls into the holes to race your camel home