
Air Hockey
Flick, block, score

Two chunky toy tanks face each other across a sandbox of wooden blocks. Shells ricochet off the walls up to twice, one hit ends a tank, and the round goes to whoever is still rolling. First to five rounds takes the match.
Did you like Tank Duel?
Tank Duel is a same-screen duel played on a tabletop diorama: a tray of sand with wooden blocks, grass patches, puddles and crates, and two die-cast tanks with glossy paint and bold black outlines. The tanks move with a bit of weight to them, the turret swings round with the hull, and every shell you fire leaves a thin smear of motion blur as it goes. Drive over the sand and your tyre tracks stay behind you for a few seconds before the wind takes them.
The trick is the ricochet. A shell bounces off the wooden walls twice before it dies, so the shot that wins a round is often the one that goes nowhere near the other tank. Crates splinter when you hit them and open new lanes, bushes hide a tank until it moves, water is a wall you can shoot over but never drive through, and the red rubber pads fling a shell back faster than it arrived. Your own shells will knock you out on the way back, so count the angles before you pull the trigger. Between rounds a pair of pick-ups drops in the same spot for both sides: a triple shot, a speed boost, a shield that soaks one hit, an instant laser beam, or mines that fall out of the back of the tank as you fire.
There are eight hand-drawn arenas plus one the game builds on the spot, and a rotation setting that moves you on after every round. Play two at one keyboard or one phone, or take on the computer at Easy, Normal or Sharp — Sharp works out bank shots, dodges what is already in the air and ducks behind cover while it reloads. On a phone in portrait the arena runs up the screen and the second player's controls and scoreboard are turned upside down, so you can lay the handset flat on a table and sit at opposite ends of it. Pick your colour from six paint jobs, set the match to three, five or ten rounds, and watch the winning shot in slow motion.
In Tank Duel one hit ends the round, so think about angles before you fire. Every shell bounces off the wooden walls twice, which means you can reach a tank hiding behind a block by banking the shot off a wall. The same bounce can bring your own shell back at you, so check where it will travel after each rebound, and take extra care near the red rubber pads, which send a shell back faster than it came.
Use the arena. Bushes hide you until you move, crates break open into new lanes, and water stops your tank but not your shells. The pick-ups drop in the same spot for both sides between rounds, so getting there first matters: a shield buys you one mistake, and a triple shot covers several angles at once. If you are playing alone, start against the Easy computer tank, then try Normal before Sharp, which plans bank shots of its own and dodges shells already in the air.
In Tank Duel two toy tanks face each other in a sandbox arena of wooden blocks, and a single hit knocks a tank out of the round. The tank still rolling takes the round. Shells bounce off the wooden walls up to twice before they fade, so a shell can reach a tank hiding behind a block, and it can just as easily come back at you.
The arena changes how you play. Crates splinter when they are hit and open new lanes, bushes hide a tank until it moves, water stops tanks but lets shells fly over, and the red rubber pads send a shell back faster than it arrived. Between rounds a pair of pick-ups drops in the same spot for both sides: a triple shot, a speed boost, a shield that takes one hit, an instant laser beam, or mines that drop from the back of the tank as you fire.
Before a match you pick your colour from six paint jobs and set the match to three, five or ten rounds, and the winning shot is replayed in slow motion. On a keyboard player one drives with WASD and fires with Space, and player two uses the arrow keys and Enter. On a phone you drag the on-screen stick to drive and tap FIRE to shoot; in portrait the second player's controls face the other way, so two people can sit at opposite ends. P pauses, M mutes and R starts a rematch.
Tank Duel is a top-down arena game for two, in the tradition of simple tank games where angles and quick reactions matter more than firepower. Kiloo set it on a tabletop diorama: a tray of sand with wooden blocks, grass patches, puddles and crates, and two die-cast toy tanks with glossy paint and bold black outlines, whose tracks stay in the sand for a few seconds after they pass.
Tank Duel is made for two players on one device, at one keyboard or across a phone laid flat, and its short rounds make it easy to fit a few games into a spare moment. Playing alone, you can face the computer at Easy, Normal or Sharp; Sharp works out bank shots, dodges shells already in the air and ducks behind cover while it reloads. The tanks are toys and a hit simply ends the round, so it suits families as well as friends. Eight hand-drawn arenas plus one the game builds on the spot, with a rotation setting that changes the arena after every round, keep the matches varied.
Yes. Tank Duel is free to play in your browser on Kiloo. There is nothing to download and no account needed, so you can start a duel against a friend or the computer straight away.
Yes. You drag the on-screen stick to drive and tap FIRE to shoot. In portrait the arena runs up the screen and the second player's controls face the other way, so two people can lay the phone flat and sit at opposite ends.
Yes. On a keyboard the first player uses WASD and Space, and the second uses the arrow keys and Enter. On a phone you share the screen from opposite ends. You can also play alone against the computer at Easy, Normal or Sharp.
A match is first to three, five or ten rounds, depending on what you choose. Each round lasts until one tank is hit, so rounds are short, and the winning shot is replayed in slow motion. R starts a rematch.
Every shell bounces off the wooden walls up to twice, so you can aim at a wall and let the rebound find a tank behind cover. Red rubber pads send a shell back even faster. Watch the path after each bounce, because your own shell can come back and hit you.
Between rounds a pair of pick-ups drops in the same spot for both sides. You can find a triple shot, a speed boost, a shield that takes one hit, an instant laser beam, or mines that fall from the back of your tank as you fire.
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Tank Duel
Bounce a shell, win the round