
Rooftop Hoops
Sixty seconds, one hot hand

The oldest duel in video games, rebuilt in neon: play a solo match against an AI that comes in three flavours, or hand a friend the other half of the same screen.
Did you like Neon Pong?
Neon Pong is a two-paddle duel on a glowing court. The ball leaves the centre line, picks up speed on every return and takes its angle from exactly where it lands on your paddle, so a shot struck near the tip flies away flat and fast while a centred one comes straight back. Move as you make contact and the paddle drags the ball with it, which is how you aim a rally into the corner your opponent has just left.
Play it solo against an AI that reads the ball at three different levels of sharpness, or put two people on one device. In landscape the paddles sit left and right: player one uses W and S or the mouse, player two the arrow keys, and either can simply drag a finger on their own half of the court. Turn a phone upright and the court turns with it, paddles to the top and bottom, one thumb each.
First to seven wins, or set the match to five or eleven before you start. Serves alternate, a short countdown gives you time to settle, and the score flashes when someone reaches match point. Switch the power-ups on and glowing pickups drift into mid-court during a rally: a longer paddle, a faster ball, or a sudden second and third ball, all handed to whoever touched the ball last. Press P to pause, M to mute.
In Neon Pong the angle of every return depends on where the ball meets your paddle. Hit it with the centre and it comes straight back; catch it near the tip and it flies away flat and fast. Moving the paddle as you make contact drags the ball along with it, so the strongest returns aim into the corner your opponent has just left rather than back at them. The ball speeds up on every hit, so drift back towards the middle of your side between returns and you will have less ground to cover.
Start solo against the gentlest of the three AI levels to learn how the angles work, then move up. A match to five is a quick warm-up, while eleven gives you more time to come back from a bad start. With power-ups switched on, each pickup goes to whoever touched the ball last, so when one drifts into mid-court, a return that carries the ball through it is worth aiming for.
Neon Pong is a duel between two paddles on either side of a glowing court. The ball is served from the centre line, and each player moves a paddle to send it back. When the ball gets past a paddle, the other player wins the point, and serves alternate between the two sides with a short countdown before each one.
Where the ball meets your paddle sets the angle of the return, from straight back off the centre to flat and fast off the tip, and moving the paddle as you hit drags the ball with it. The ball speeds up with every return, so long rallies get harder to hold. A match is first to seven points unless you set it to five or eleven, and the score flashes when a player reaches match point.
You can play solo against the computer at one of three levels of difficulty, or with a friend on the same device. On a computer in landscape, player one uses W and S or the mouse and player two the arrow keys; on a touch screen each player drags a finger on their own half. Turn a phone upright and the paddles move to the top and bottom. Power-ups can be switched on, adding a longer paddle, a faster ball or extra balls. Esc opens the menu, P pauses, M mutes and Space restarts.
Neon Pong follows the bat-and-ball format of the earliest video games: a simple form of table tennis on a screen, with a paddle on each side and a ball bouncing between them. The idea has lasted because two people can understand it in seconds and still play close matches.
Neon Pong, made by Kiloo, sets the court in glowing neon and adds the angle and drag that let you aim your returns. It works as a quick solo game against a computer opponent at three strengths and as a game for two on one keyboard, tablet or phone, held in either orientation. The optional power-ups, with their extra balls and bigger paddles, give friends a livelier match when a straight rally feels too even.
Yes. Neon Pong is free to play in your browser on Kiloo, with nothing to download and no account needed. Press P to pause, M to mute and Esc to open the menu.
Yes. Drag a finger on your own half of the court to move your paddle. Turn the phone upright and the court turns with it, with the paddles at the top and bottom, so two people can play with one thumb each.
Yes. In landscape the paddles sit left and right: player one uses W and S or the mouse, and player two uses the arrow keys. You can also play solo against an AI at three levels of difficulty.
A match is first to seven by default, and you can set it to five or eleven before you start. Serves alternate, a short countdown lets you settle, and the score flashes when someone reaches match point.
You score in Neon Pong when the ball gets past your opponent's paddle. Returns that hit the ball near the tip of your paddle, or that move the paddle as you hit, send the ball into the far corner and make it harder to reach. First to seven wins by default.
With power-ups switched on, glowing pickups drift into mid-court during a rally. They give a longer paddle, a faster ball or a second and third ball in play, and each one goes to whoever touched the ball last. They are off unless you turn them on.
Putt, rally and play against a friend.

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Neon Pong
Solo or two players on one screen