
Snake Duel
Cut them off, don't get cut

Shove, charge and barge until the other one steps over the rope. Two players share one screen, the ring slowly closes in so nobody can stall, and every bump lands with a thud, a puff of clay and a shower of cartoon stars.
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Sumo Bump is a push-off duel for two people on the same screen. Both wrestlers are chubby, round and seen from above, each with a mawashi belt and a very determined face, and both are trying to do exactly one thing: put the other one over the rope. Movement has real weight, so you cannot turn on the spot — you lean, you slide, and a shove you saw coming is still a shove you have to absorb. Hold the dash button to wind up a lunge and let go to fire it: the longer the wind-up the harder you hit, but you are wide open for a moment afterwards, and a smart opponent will be waiting for exactly that.
Rounds are best of three, five or seven. Around fifteen seconds in, the ring starts shrinking, so circling each other stops being an option and the last stretch of every round is fought on a saucer-sized patch of clay. Pick-ups drop in while you fight: rocket boots for a much longer dash, freeze to leave your opponent sliding around with no grip, giant to double your mass for five seconds, and a banana peel you can drop under the other one's feet. Four wrestlers to choose from, each with a different weight and turn of speed — Mochi the cat is balanced, Bamboo the panda is a wall, Kero the frog is feather-light and quick, and Bolt the robot winds up a dash faster than any of them.
There are four arenas and each one changes the fight. The dohyo is swept clay with a rope edge and a cheering crowd under paper lanterns. The ice floe drifts on cold water and gives you almost no grip, so everything is momentum. The rooftop is ringed in neon with a long drop on every side. The lily pad tips toward whoever is heaviest and slides out from under you. Play two on one screen — on a phone the ring sits in the middle and each player takes an edge, with the top half of the display flipped so the phone can lie flat on the table between you — or take on the computer at Easy, Normal or Sharp. Sharp baits your wind-up, backs off, and punishes you the instant your dash leaves you flat-footed.
Sumo Bump is about patience as much as pushing. Your wrestler has real weight and cannot turn on the spot, so start leaning early and avoid sliding towards the rope. A long wind-up on the dash hits harder, but it leaves you wide open for a moment afterwards, so charge when your opponent is near the edge or still recovering from their own dash, not from right across the ring.
The ring starts to shrink about fifteen seconds into each round, so waiting it out does not work; try to hold the middle as the space closes. Pick-ups are worth going for, especially giant, which doubles your mass for five seconds, and freeze, which leaves the other wrestler sliding with no grip. Choose a wrestler that suits you: Mochi the cat is balanced and a good first pick, Bamboo the panda is a wall, Kero the frog is light and quick, and Bolt the robot winds up a dash fastest. Begin on the dohyo before trying the ice floe, where almost everything is momentum. Against Sharp, be careful with long wind-ups, as it waits for the moment your dash leaves you flat-footed.
Sumo Bump is a push-off duel: two round wrestlers, seen from above, share a ring, and the first to go over the rope loses the round. Player one moves with WASD and dashes with Space, player two with the arrow keys and Enter. On a phone each player drags on their own half of the screen to move.
Movement has weight, so a wrestler leans and slides rather than stopping and turning on the spot. Hold the dash button to wind up a lunge and let go to fire it: a longer wind-up hits harder, but leaves you open for a moment afterwards. About fifteen seconds into a round the ring begins to shrink, which ends any standoff. Pick-ups drop in during the fight: rocket boots for a much longer dash, freeze to take away the other wrestler's grip, giant to double your mass for five seconds and a banana peel to drop under your opponent's feet.
A bout is best of three, five or seven rounds. Before it starts you choose from four wrestlers with different weights and speeds, and from four arenas: the clay dohyo, a drifting ice floe with almost no grip, a neon rooftop and a lily pad that tips towards the heavier wrestler. Play a friend or the computer at Easy, Normal or Sharp. P pauses, M mutes and R starts a rematch.
Sumo Bump borrows its setting from sumo, the Japanese style of wrestling in which a bout is won by forcing the opponent out of the ring or making them touch the ground with anything other than the soles of their feet. The game keeps only the first part: get the other wrestler over the rope. The dohyo arena, with swept clay, a rope edge and paper lanterns above the crowd, is the nod to the sport, and the other three arenas move the contest somewhere sillier.
Made by Kiloo as a party game for two, it is built for people sitting side by side at a keyboard or facing each other across a phone laid flat on a table. The wrestlers are a cat, a panda, a frog and a robot, bumps land with a puff of clay and cartoon stars, and nobody gets hurt, which makes it a good pick for children and families. Rounds are short, and the shrinking ring makes sure every one ends with a winner.
Yes. Sumo Bump is free to play in your browser on Kiloo. There is nothing to download and no account to create; pick two wrestlers and an arena and the bout begins.
Yes. On a phone the ring sits in the middle and each player takes an edge, with the top half of the screen flipped so the phone can lie flat between you. Drag on your half to move, hold to wind up and let go to charge.
Yes. Besides two players on one screen, you can take on the computer at Easy, Normal or Sharp. Sharp is the hardest: it baits your wind-up, backs off and pushes back the instant your dash leaves you flat-footed.
Rounds are short, because about fifteen seconds in the ring starts shrinking until the last stretch is fought on a tiny patch. A bout is best of three, five or seven rounds, and R starts a rematch when it is over.
Push the other wrestler over the rope and the round is yours. A bout of Sumo Bump is best of three, five or seven rounds, chosen before you start, and the wrestler who takes the most rounds wins. R starts a rematch.
Sumo Bump has four arenas. The dohyo is swept clay with a rope edge, the ice floe drifts on cold water with almost no grip, the rooftop is ringed in neon with a drop on every side, and the lily pad tips towards whoever is heaviest.
Grab a friend, share the screen.

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Sumo Bump
Push your friend off the ring