
Goblin Siege
Hold the keep, wave after wave

Pumpkin Patch Panic is a cute-spooky tower defence set on a Halloween farm at night. A dirt track leaves the graveyard gate up on the hill, winds down through the pumpkin patch, past the scarecrow field and the crooked barn, skirts a pond full of drifting fog and ends at the porch of your farmhouse. Nine hay-bale rings sit along it, and what you stack on them is all that stands between the harvest and whatever climbs out of the graves.
Five towers, three levels each. A Scarecrow is the cheap one: it never fires a shot, it just lets out a soundless BOO that slows everything in its circle. A Pumpkin cannon lobs an exploding gourd in an arc for ground splash. A Crow's nest sends crows to peck fast, and it is one of the few things that can touch anything airborne. A Lantern post throws a warm pool of light that reveals ghosts and widens the range of every tower standing in it. From wave six you can raise a Witch's cauldron, which flings a poison that keeps eating away after it lands and sends out a black cat to sit in the track and block one enemy at a time.
Shamblers are turnips that got up and walked. Skellies rattle past at a sprint. Ghosts drift half-faded and cannot be shot at all outside lantern light, unless the cauldron is watching. Gravediggers dig up two more Shamblers when they fall, and pumpkin golems split into a pair of sprouts. Every fifth wave the Headless horseman gallops in and throws a pumpkin bomb that snuffs your towers out for a moment, and wave fifteen brings the Night Witch on her broom, cackling and summoning ghosts as she flies. Candy comes from kills and from clearing a wave, calling the next wave early pays a bonus, and any tower sells back for sixty per cent. Twenty porch lights, three stars for a flawless night, and an endless run once the fifteenth wave is over.
Build, upgrade and hold the line.
Pumpkin Patch Panic
Keep the porch light on