
Gummy Guard
Sweet towers, sour invaders

Pirate crews come at your lighthouse village two ways at once: by boat through the reef and on foot up the beach. Build forts, harpoon towers, parrot squads and tiki flames on rocks, jetties and cliff ledges, and keep all twenty lanterns burning.
Did you like Reef Raiders?
Reef Raiders is a cartoon tower defence set in a sunlit tropical cove. Turquoise water runs in past a shipwreck and a scatter of reef rocks to a harbour pier, and a strip of white sand runs from the landing beach along boardwalks, past a tiki bar and a palm grove, to the gate of the lighthouse village on the cliff. Nine pads sit along and between those two routes, and what you put on them decides how far the raiders get.
Five towers, three levels each. Cannon forts lob splashing shot at both the water and the sand. Harpoon towers are sea-only but throw bolts that punch clean through a line of boats, and at level three they fire weighted nets that drag parrots out of the sky as well. Parrot squads peck fast at anything on the beach or in the air. Tiki flames have the shortest reach on the map but set whatever walks past them burning. From wave six you can raise a mortar nest, whose shells arc across half the cove and which posts a marine on the beach to hold the boardwalk in person. Every tower sells back for sixty per cent, and a tower that cannot reach either route from a given pad is greyed out with the reason.
Dinghies come first, then sloops, broad galleons that fire back and knock your towers out for a few seconds, and fire ships that sprint for the pier and go up. On the sand it is deckhands, cutlass runners and powder monkeys who lob bombs at your gun crews, with flocks of parrots overhead that only the nets and the parrot squads can touch. A sea serpent surfaces every fifth wave and dives to dodge your shots, and wave fifteen brings Captain Redbeard's flagship, which keeps putting landing parties ashore while it works its way toward the harbour. Doubloons come from knockouts and from holding a wave, calling the next wave early pays a bonus, and three stars go to a cove that never loses a single lantern.
Reef Raiders attacks on two routes at once, so the first job is to cover both the sea lane and the beach path. Cannon forts reach water and sand alike, which makes them a safe early choice on pads between the routes. Harpoon towers only hit boats but punch through a whole line of them, so place them where the sea lane runs straight. Tiki flames have the shortest reach, so put them right beside the beach path where raiders walk past.
Do not forget the sky. Parrots can only be stopped by parrot squads and level three harpoon towers, so have at least one of those in place before the flocks arrive. Galleons fire back and knock towers out for a few seconds, so spread your defences rather than relying on one strong spot. The sea serpent arrives every fifth wave and dives to dodge shots, which is a good reason to have several towers covering the water.
From wave six the mortar nest adds long reach and a marine to hold the boardwalk. Selling returns sixty per cent, so you can rebuild if a pad is not working. Call waves early only when your defence is comfortable, since the bonus is not worth a lost lantern.
Yes. Reef Raiders is free to play in your browser on Kiloo. There is nothing to download and no account to create, so you can start building on the pads around the cove as soon as the game loads.
Yes. On a phone or tablet you tap a pad to build and then pick a tower type, and tap a tower to upgrade or sell it. On a computer you click, use 1 to 5 to pick towers, Space to call a wave and F to speed up time.
There are fifteen hand-tuned waves, ending with Captain Redbeard's flagship, which keeps landing parties on the beach as it sails toward the harbour. After wave fifteen the game carries on as an endless run, at one or two times speed.
Three stars go to a cove that never loses a single lantern. The village has twenty lanterns, and any raider that gets through puts them at risk, so cover both the sea lane and the beach path from the start.
Build, upgrade and hold the line.

Sweet towers, sour invaders

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Six tries, one word a day
Reef Raiders
Guard the cove by sea and sand