
Star Squadron
Ten stages, big bosses, one plucky fighter

Ricochet Arena is a top-down shooter about the shot that goes nowhere near the target. Your hover-tank fires laser bolts that bounce off metal walls up to three times, and a thin aim line shows where the first bounce will land, so the skill is reading angles: off the top wall, round the pillar and into the back of a bot that thought it was safe. Glass walls let bolts straight through but stop tanks, angled mirrors turn a shot round a corner, rotating mirrors click round every few seconds, and one-way gates let a bolt into a vault but never out again. Once a bolt has bounced it can hit you too, so a quick dash is often the smartest move in the room.
Every bot asks a different question of your brain. Patrol bots trundle back and forth and shoot straight at you, mirror bots fling your bolts back the way they came, shield bots are only open from behind, spinners fire rings of bolts, and hunters simply chase you down. Each wrecked bot pops into a shower of cartoon cogs and nuts. Thirty hand-built arenas across three zones, the Slate Yard, the Mirror Works and the Hunter Grid, get trickier as you go, with a boss every tenth arena: a turret fortress that only banked shots can hurt, a mirror maze core hiding behind a ring of spinning mirrors, and a pack leader with an armoured nose that charges across the floor.
Clear an arena for a star, finish on par for shots for a second and take no damage for a third; a defeat only ever sends you back to the start of that arena. Survival throws endless waves of bots, power-ups and bosses at you for a high score, and the Daily arena builds a fresh room every day. Play with mouse and keyboard, a gamepad, or two thumb sticks on a phone, where the arena turns to fill the screen in portrait.
Aim, fire and clear the sky, the sea and the stars.
Ricochet Arena
Bank the bolt, clear the arena