
Siege Lords
Outflank, outthink, take the castle

Lay cobbled roads out of the keep, put farms by the water, cut timber at the forest edge and watch a handful of villagers turn into a town. Keep them fed and cheerful, hold off the bandits, and raise the keep through three stages into a full castle.
Tiny Kingdom is a village builder seen from above with a gentle tilt, drawn like a picture book: chunky timber-and-thatch cottages, round trees, a river turning a mill wheel, and cobbled lanes that join themselves into corners and crossings as you lay them. You start with a stone keep, a short stub of road and three villagers. Everything after that is yours to place.
Eighteen buildings, and each one wants the right ground. Farms need the river or a well within reach; a mill on the bank makes every field around it work harder. Lumber camps want forest on the doorstep, quarries want the hills. Markets turn a busy village into gold, taverns and chapels keep people cheerful, a school opens the manor and the statue, and a blacksmith opens the watchtower and the barracks. Roads are the quiet rule underneath all of it: anything cut off from the keep works at half rate, so the lane you lay matters as much as the building at the end of it.
Population grows while there are beds, food and good cheer, and drains away when there are not. Every few minutes bandits ride in from the edge of the map — walls slow them down, watchtowers shoot, militia from the barracks march out to meet them, and an undefended raid burns a building you can rebuild for half price. A ladder of twelve goals walks you from ten villagers to a castle in stone, each one paying a small reward, and after that the valley is a sandbox with a running score. Runs at one or two times speed, saves itself to your browser every few seconds, and plays with a mouse, a keyboard or two fingers.
Plan, build and outthink the other side.
Tiny Kingdom
Build a village, raise a castle