
Island Council
Build an island, season by season

Lay a dock on the shore and the first little coaster comes in with a hold full of fish. Put a crane beside it, a shed behind it and a market up the lane, and the crates start turning into coins. Then the season turns, the price of spice goes up, and a storm comes over the headland.
Did you like Harbor Tycoon?
Harbor Tycoon is a relaxed real-time port builder seen from just above the water. You get a stretch of coast — a sunny cove, a cold fjord or a delta full of shallow channels — and nine things to put on it. Docks berth the ships. Cranes swing over the side and empty them. Warehouses hold what you land, markets sell it on, shops and a ferry pier take money off the day trippers, breakwaters take the swell and a lighthouse brings in more traffic than any of them. Everything is one tile, placed with a click or a tap, and the little port grows out along the shore in whatever shape the coastline allows.
A day is twenty seconds and the clock never stops unless you stop it. Ships find their own way in through the deep water, moor alongside, and unload crate by crate while carts trundle up to the sheds and your markets sell whatever is worth the most today. Every sale nudges that price down and it drifts back up while you look elsewhere, so it pays to spread the load. Four seasons turn on a loop and each one wants something different: timber in spring, fish in summer, spice in autumn, gadgets when it gets cold. Land a hold of the right cargo in the right week and it is worth half again as much.
The sea does not leave you alone. Storms roll in every week or two, rain across the bay, and anything sitting in open water takes a beating unless a breakwater is standing between it and the swell — damage costs money to put right, so the cheap rocks you laid in week one earn their keep. A rival port undercuts your prices for a few days at a time, and the bigger and prettier your own front is, the less it stings. Each coast has seven goals, from your first dock to earning several hundred coins in a single day, and the sandbox has none at all: big water, deep pockets, and no one keeping score. It saves itself to your browser and runs on a mouse, a keyboard or two fingers.
Harbor Tycoon rewards a port that grows in step with its traffic. Start with a dock and put a crane right beside it, because ships unload crate by crate and the crane is what empties them. A warehouse behind and a market up the lane turn those crates into coins. Lay a breakwater early: storms arrive every week or two, and repairing anything hit in open water costs money, so a few cheap rocks soon pay for themselves.
Watch the prices rather than selling one cargo over and over. Each sale pushes that price down and it only drifts back while you sell something else, so spread the load. Plan for the seasons too: timber pays in spring, fish in summer, spice in autumn and gadgets in the cold, and the right cargo in its week is worth half again as much. A bigger, prettier front softens the days when the rival port undercuts you. If you want to learn without pressure, start in the sandbox before taking on the goals.
Yes. Harbor Tycoon is free to play in your browser on Kiloo. There is nothing to download and no account to create. The game saves itself to your browser, so your port is waiting when you come back.
Yes. On a phone or tablet you tap a tool and then tap the ground, drag to pan and pinch to zoom. On a computer you click, use 1 to 9 to pick tools, 0 to remove and WASD or the arrows to pan.
A day lasts twenty seconds and the clock keeps running unless you pause it with Space or P. Four seasons turn on a loop, and each one raises the value of a different cargo, so the calendar shapes what is worth landing.
There are three coasts, a sunny cove, a cold fjord and a delta of shallow channels, and each has seven goals, from your first dock to earning several hundred coins in a single day. The sandbox has no goals and deep pockets for building freely.
Plan, build and outthink the other side.

Build an island, season by season


Build a village, raise a castle

Outflank, outthink, take the castle

Buy low, sail far, sell high

Keep the lights on, keep them breathing

Lay the track, run the line

Gather scrap, build bots, take the yard

Roll the dice, take the map

Happy animals, happy visitors

Ride the wind, dig the X, wake the Kraken

Bubble-blast through five seas
Paint a tiny town, watch it grow

Match three, chain the cascades

Turn the pipes, open the valve

Climb three peaks, one card at a time

Numbers in, picture out

Seven letters, two minutes

Match free tiles, clear the table

Mahjong, built into a block
Harbor Tycoon
Build a port, keep the ships coming