
Tiny Kingdom
Build a village, raise a castle

Territory is a turn-based map conquest game drawn as an old parchment atlas. Inked coastlines, hatched mountains, tiny woods and wave marks fill four hand-made maps, and every region is washed in the colour of whoever holds it. Armies stack up as little round counters with a number on the face, and when two of them meet the dice tumble into a wooden tray at the bottom of the page.
A turn runs in three beats. Reinforce gives you one army for every three regions you hold, never fewer than three, plus a bonus for each area you hold end to end — tap your land to set them down and undo if you change your mind. Attack lets you pick one of your regions and a neighbour: you roll up to three dice, the defender up to two, the highest are paired off and the lower of each pair loses an army, with ties going to the defender. Roll on keeps the dice going until one side is spent, and All in sends everything you can spare. Fortify moves armies once between two regions that join up through your own land or a dotted sea route. Take at least one region in a turn and you earn a token; three of them trade in for extra armies at the start of a turn.
The four maps each play differently. The Thousand Leagues is a broad temperate continent with a western archipelago, The Scattered Sea is a chain of islands stitched together by sea lanes, The Realm of Wyrms is a fantasy kingdom with dragons drawn in the margins, and The Frozen North is a winter coast of pack ice and long dark. Play two to four, in any mix of people passing one device and computer players at three strengths: Easy takes its chances, Normal counts armies and holds its areas, and Sharp works out the odds, values the area bonuses and guards the narrow ground. The map pans and zooms under your finger, the keyboard drives everything on a desktop, and your wins are kept in your browser.
Plan, build and outthink the other side.
Territory
Roll the dice, take the map