
Bot Battalion
Gather scrap, build bots, take the yard

Drag track across the hills, throw a trestle bridge over the river and bore a tunnel through the ridge. Put a station beside the colliery and another beside the works, buy an engine, give it a round of stops and watch the coal start moving.
Did you like Steam Rails?
Steam Rails is a railway you build with your finger. The shire is drawn from above like a painted model layout: hedged fields in wheat and plough, woods full of round oaks, a river with reed beds along the bank, small towns with a church spire and red-brick cottages, and sheep wandering the pasture. Drag along the grid and the track lays itself, picking straights and curves as you go; cross the water and the piece becomes a timber trestle, run at a hill and it becomes a stone-mouthed tunnel. Tap a piece to turn it, and clear anything you regret for most of your coins back.
A line only earns once it carries something. Collieries make coal, timber yards make timber, dairies make milk and towns make post and passengers, and each of them is served by any station within two tiles. Buy a tank engine, an express or a heavy freight, give it a list of stops, and it loads whatever the yard has waiting and takes it to somewhere that wants it. Longer hauls pay more, quick ones pay a bonus, and an industry that gets a regular service grows and starts producing faster.
Run two engines on one line and you have a railway problem. A semaphore signal holds a train out of the stretch of track beyond it while another engine is in there, so single track with a passing loop becomes a puzzle worth solving; get it wrong and two trains meet nose to nose, come off the rails and cost you both time and money. Fifteen hand-drawn lines set the work — twenty loads of coal to the ironworks, four towns joined by one railway, five thousand coins before the light goes — and each is scored out of three stars on the clock. There is a sandbox valley with every industry and a bottomless purse when you would rather just build. Everything is kept in your browser, so a half-finished line is still there tomorrow.
A line only earns when it carries something, so start small: one station within two tiles of a colliery or timber yard, another near somewhere that wants the cargo, and one engine running between them. Once that pays, add more stops. Longer hauls pay more and quick deliveries earn a bonus, and an industry with a regular service grows and produces faster, so keeping one route busy is worth more than several quiet ones.
Take care when you add a second engine to the same line. Two trains on one stretch can meet nose to nose, come off the rails and cost you time and money. A passing loop with semaphore signals lets them share single track safely. If a piece of track turns out wrong, clear it and you get most of your coins back, so rebuilding is cheap. Each of the fifteen lines is scored out of three stars on the clock, and F doubles the speed once everything is running. If you want to practise without counting coins, try the sandbox valley first.
Yes. Steam Rails is free to play in your browser on Kiloo, with nothing to download and no account to create. Everything is kept in your browser, so a half-finished line is still there when you come back.
Yes. On a phone or tablet you drag to lay track, tap an engine and then tap its stations, pan with two fingers and pinch to zoom. On a computer, 1 to 8 picks a tool, R turns a piece and F doubles the speed.
Use semaphore signals. A signal holds a train back from the stretch of track beyond it while another engine is in there. On single track, a passing loop with signals lets two trains share the line instead of meeting nose to nose and derailing.
Yes. Besides the fifteen hand-drawn lines, each with its own goal and three stars to earn, there is a sandbox valley with every industry and a bottomless purse, for when you would rather just build a railway and watch it run.
Plan, build and outthink the other side.

Gather scrap, build bots, take the yard

Roll the dice, take the map

Happy animals, happy visitors

Build a port, keep the ships coming

Build an island, season by season


Build a village, raise a castle

Outflank, outthink, take the castle

Buy low, sail far, sell high

Keep the lights on, keep them breathing
Paint a tiny town, watch it grow
Steam Rails
Lay the track, run the line