

Sand King
Build the castle before the tide comes in


Every tap knits a stitch on the birch needles in Granny's knitting corner. The rows become a scarf, then a jumper, then a knitted house, and colour rows in bright yarn pay double but are yours alone to knit. Granny in her rocking chair, a crank knitting machine and a sheep shearer join in as you buy them.
Did you like Knit Wit?
Knit Wit is a knitting corner seen close up: a green velvet armchair under a warm lamp, a piece on birch needles and a ball of yarn in a willow basket. Every tap knits the next stitch, bottom row first and back and forth as real knitting goes, and pays stitches, the game's own currency. Tap quickly to fill the streak, which multiplies every stitch up to three times at first and drains soon after you stop. Knit the last stitch and the piece is finished: it pays half its stitches again and lifts away while the next one starts.
A bigger piece arrives every third one. First come scarves four stitches wide, then jumpers with sleeves and a neck, then knitted houses with a door, windows and a roof, up to 169 stitches. From the third piece some rows are colour rows in a bright yarn: each stitch on them pays double, and the helpers never knit them. When a colour row is on the needles, Granny rests her needles, the machine waits and the shearer holds the fleece until you have knitted it.
The Upgrades tab sells Chunky Needles, Merino Blend and Cable Twist for bigger stitches, Colour Change and Bright Yarn for more and richer colour rows, and more. The Helpers tab brings Granny's Rocking Chair, with friends joining her circle at 25 and 75, a Knitting Machine that cranks out four stitches a turn, and a Sheep Shearer who gives a calm sheep a trim and knits its fleece into a row. Now and then a golden ball of yarn rolls across: tap it for a Knitting frenzy! or a heap of stitches. Helpers keep knitting for up to two hours while you are away. Once a run is worth 10 prize rosettes, Unravel starts it all again: upgrades, helpers and pieces go back to the beginning, and every rosette adds 25% to every stitch, forever. Progress is saved in the browser on this device.
Knitting by hand pays most for a long time, so keep a steady pace and let the streak build; it drains soon after you stop. Chunky Needles is the first thing to buy and Granny's Rocking Chair soon after, then Merino Blend, which doubles every stitch, and later Cable Twist, which triples it. Knitting Circle adds a share of your helpers' stitches to every tap, so it grows as they do, and Rocking Rhythm lets the streak fade slower and go higher.
Colour rows are where your taps count most. The helpers stop at them, so on a late piece, when they knit most of the plain rows, watch for a bright row on the needles and knit it through yourself. Colour Change adds a colour row to every new piece, but colour rows fill at most half a piece, so it shows MAX once more would not fit: buy it early in a run. Bright Yarn makes each colour stitch pay more, and later Stitch Markers make every tenth stitch you knit pay two to four times over. Tap the golden ball of yarn when it rolls by, and knit fast through a frenzy. Unravel needs at least 10 prize rosettes, and the next run goes much faster.
Yes. Knit Wit is free to play in your browser on Kiloo, with nothing to download and no account to make. Every upgrade and helper is bought with stitches you knit in the game. Your progress is saved in the browser on this device, so it does not follow you to another one.
Yes, upright or sideways. Tap anywhere on the stage to knit and tap a row in the panel to buy it; every finger knits a stitch. On a computer, click with the mouse or press Space or Enter to knit, 1, 2 and 3 for the tabs, P to pause and M to mute.
From the third piece some rows are knitted in a bright yarn: one at first, one more every nine pieces and one per level of Colour Change, up to half the rows. A stitch on a colour row pays double, more with Bright Yarn, and the helpers wait while a colour row is on the needles.
Unravel is the fresh start. Once your run is worth at least 10 prize rosettes, you can unravel it all and begin again with a short scarf: upgrades, helpers and pieces start over, and every rosette adds 25% to every stitch for good. Your best piece and the times you have unravelled are kept.
Tap it, pop it, drum it: every tap pays.


Build the castle before the tide comes in


Squeeze the duck, hatch a whole flock


Hit the drum on the beat, grow the crowd


Fold paper planes, throw them into the gust


Spin the wheel and stop on the pencil line


Squeeze lemons, let go when they turn pale


Pop the sheet, then roll in a bigger one


Whack the piñata, gather the sweets


Shake the pan and keep the heat just right

Match three, chain the cascades

Tap the rock, hire the crew, go deeper

Grow a station, light a star

Tap, raid and grow your pile of gold

Grow a colony one crumb at a time

Draw, paint and stamp anything

Tap to colour, page after page

Mix, match and hit the runway

Tap in a beat, build a track
Draw sprites, animate them, export them
Knit Wit
Knit a scarf, then a jumper, then a house