
Deep Dig
Tap the rock, hire the crew, go deeper

Dragon Hoard is an idle clicker drawn as a storybook cave. Every tap sends a puff of flame across the lair at whatever is passing on the road above, and the gold it shakes loose lands on the pile in the middle of the screen. That pile is the whole game: it starts as a handful of coins around a hatchling with half an eggshell still on its head, and it grows into a mountain of goblets, crowns and gemstones with an ancient wyrm stretched across the top of it.
Twelve kinds of minion raid on your behalf, from a kobold scout who comes back with pocketfuls to a void wyrm that swallows a vault in one place and coughs it up in your cave. Every ten, twenty-five, fifty and hundred of a kind doubles what that kind brings home, and the lair itself can be improved with trap corridors, gilded vaults, war horns and a throat hot enough to make critical fire pay seven times over. As the gold you have earned climbs, the dragon grows through five stages, and each one changes the sprite, the flame and the worth of a tap.
Your minions keep raiding for up to eight hours while the tab is closed, and a card tells you what they brought back. When a run has gone as far as it usefully can, molt: the hoard, the minions and the lair all go, and you keep scales that permanently multiply everything you earn afterwards. Heroes sneak in every minute or two to steal from the pile, and you have five seconds to spot them and singe their eyebrows for a bounty. Play with a finger, a mouse or the keyboard, in portrait or landscape, and everything is kept in your browser.
Tap, upgrade, come back richer.
Dragon Hoard
Tap, raid and grow your pile of gold