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Spin the wheel and stop on the pencil line
Clay DayClay Day

Every tap spins the potter's wheel and pulls the wet clay up one ring. Stop when the pot reaches its pencil line and the wire cuts a perfect pot; spin on and it grows wonkier until it flops into a smiling lump. Sold pots fill a market stall that gets an awning, bunting, lanterns and more, while apprentices, a kiln, a glaze table and a pug mill keep pots coming.

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Genre
Clicker
Controls
  • Touch
  • Mouse
  • Keyboard
Devices
  • Desktop
  • Tablet
  • Mobile
Released
2026

Did you like Clay Day?

Clay Day

Clay Day is a potter's studio in window light, with limewashed brick, a shelf of fired pots and a market stall. Tap anywhere to spin the wheel: every spin pulls the pot up one ring and pays coins, the game's own currency. Spin steadily to fill the streak, which multiplies every spin up to three times at first and fades soon after you stop. Sold pots go on the stall, and a full stall pays a bonus and makes way for a bigger one. A new shape joins every third stall, from the Cup and the Bowl up to the Grand Urn.

The twist is knowing when to stop. A pencil line on a gauge beside the wheel marks how tall this pot should be. Stop spinning when the rim reaches it and the wire cuts it free: a perfect pot, worth three times one pulled a ring past the line. Spin on and the wire still comes a moment later, but every pull past the line makes the pot lean and sell for less. Each pot can take only one to four extra pulls; past that it flops and is patted back into a smiling lump. That pot is not sold, the streak starts again and the same shape comes back.

The Upgrades tab sells bigger spins, such as Wooden Rib, and better pots, such as Wire Tool and Celadon Glaze. The Helpers tab brings Apprentices at a wedging bench, a Kiln, a Glaze Table and later a Pug Mill, and their pots fill the stall too. Now and then a golden jug floats by: tap it for a Golden hour! or a heap of coins. Helpers keep earning for up to two hours while you are away. Once a run is worth 10 Potter's Stamps, Reclaim starts it all again: upgrades, helpers and the stall start over, and every stamp adds 25% to all your coins, forever. Progress is saved in the browser on this device.

Tips for Clay Day

Watch the pot, not your finger. Spin at a steady pace while it rises, and as the rim nears the pencil line, make the spin that reaches it your last; when the gauge turns green, wait and let the wire cut. A perfect pot adds more to the streak than a plain one, so the short stop costs nothing, while a flop empties it. If you do go past the line, stop at once, and if Easy now! shows, the next pull will flop the pot. The keys play just as well, because stopping is simply not pressing.

Wet Sponge is the first thing to buy and an Apprentice soon after. Wooden Rib doubles every spin, and later Kick Wheel, from Stall 14, triples it. Wire Tool, from Stall 3, and Celadon Glaze, from Stall 21, make every pot worth more, so they pay best if you stop on the line. Slip Bucket lets the streak fade slower and go higher, and the Wedging Board, from Stall 4, gets a flopped pot back on the wheel twice as fast. Tap the golden jug whenever it floats by. Reclaim needs at least 10 Potter's Stamps; a good moment is when it would at least double the stamps you hold.

Frequently asked questions

Is Clay Day free to play?

Yes. Clay Day is free to play in your browser on Kiloo, with nothing to download and no account to make. Every upgrade and helper is bought with coins you earn in the game. Your progress is saved in the browser on this device, so it does not follow you to another one.

Can I play Clay Day on my phone?

Yes, upright or sideways. Tap anywhere in the studio to spin the wheel and tap a row in the panel to buy it; one finger is all it takes, as stopping in time matters more than speed. On a computer, click with the mouse or press Space or Enter to spin, 1, 2 and 3 for the tabs, P to pause and M to mute.

How do I make a perfect pot in Clay Day?

Stop spinning when the rim reaches the pencil line. After 0.4 seconds of stillness the wire cuts a perfect pot, worth three times one cut a pull past the line. Spin on and the wire cuts half a second after the line anyway, with the pot a little wonkier for every pull. Past its own limit of one to four pulls, it flops.

What is Reclaim in Clay Day?

It is the fresh start. Once your run is worth at least 10 Potter's Stamps, the Reclaim tab lets you start the studio again with a Cup and a Bowl: upgrades, helpers and the stall start over, and every stamp adds 25% to all your coins for good. Your best stall and the number of reclaims are kept.

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Clay Day

Spin the wheel and stop on the pencil line

Play Now