
Free Kick Frenzy
Bend it over the wall

Hold to swing the power meter, let go in the pink and the ball drops straight through the net. Sink three in a row and the ball catches fire; the last ten seconds are worth double.
Did you like Rooftop Hoops?
Rooftop Hoops is arcade basketball on a chain-link court on top of a city block, drawn like a risograph street zine: cream paper, warm black ink, hot pink and electric blue, printed a little off register. The whole game is one shot, taken over and over. You stand behind the shooter, the hoop is up ahead against the skyline, and a power meter swings beside you. Hold anywhere — mouse, finger or the space bar — to start the swing, and let go while the marker is inside the pink band. Land it there and the ball leaves your hands on the exact arc that drops through the middle of the net. Miss the band and the shot goes long or short by the same margin you were off: front rim, back iron, off the glass.
After every shot, made or missed, the shooter moves. There are five painted spots on the court — close, mid, the three, the corner and deep from way out — and each one needs a different release, so the pink band sits higher on the meter the further out you stand. On the spots where a defender is contesting, a hand sweeps across your line; a lazy, flat shot gets swatted out of the air, while a high arc sails over it. Three makes in a row and the ball catches fire, the rooftop starts making noise and everything counts double. In a sixty-second run the final ten seconds are money ball, worth double again — so a hot hand that lasts into the last ten seconds is where the big numbers come from.
Two ways to play. The sixty-second Shootout is a race for points: swishes are worth an extra point over shots that rattle in, so clean releases pay. Around the World asks for one make on every spot in a row, and a single miss sends you back to the start. Either way the round finishes on a results card with your points, your best, your longest streak and your accuracy, stamped SWISH or BRICK. The sun sinks behind the water towers as the clock runs down, the windows of the city come on one by one, and a lo-fi beat keeps time under the dribble.
Every shot in Rooftop Hoops comes down to one release. Hold to start the power meter swinging and let go while the marker is inside the pink band. A shot goes long or short by as much as you missed the band, so the nearer the pink you let go, the nearer the middle of the net the ball lands.
The shooter moves to a new spot after every shot, and the pink band sits higher on the meter the further out you stand. Get used to the change in timing between close, mid, the three, the corner and deep, and watch the meter fresh each time rather than repeating the last release. Where a defender is contesting, a flat shot gets swatted away, so a higher arc is safer.
In the Shootout, three makes in a row set the ball on fire and double your points, and the last ten seconds double them again. Clean swishes are worth an extra point, so steady, accurate releases beat rushing. If you would rather practise every spot, try Around the World, where one make on each spot in a row takes you round, but a single miss sends you back to the start.
Rooftop Hoops puts you behind a shooter on a court on top of a city building, facing a hoop against the skyline. Every shot works the same way. Hold the mouse button, the space bar or a finger anywhere on the screen, and a power meter starts to swing. Let go while the marker is inside the pink band and the ball drops through the middle of the net. Let go outside the band and the shot falls long or short by the same amount you missed by.
After each shot, made or missed, the shooter moves to another of five spots on the court: close, mid, the three, the corner and deep. The pink band sits higher on the meter the further out you are. On some spots a defender reaches across your line and blocks flat shots, so you need a higher arc. Make three shots in a row and the ball catches fire, doubling the points of each make.
Pick one of two modes. In the sixty-second Shootout you score as many points as you can; clean swishes earn an extra point and the last ten seconds count double. In Around the World you must make a shot from every spot in a row, and a miss sends you back to the first. Each round ends on a results card with your points, best score, longest streak and accuracy. On a phone you can also swipe up to shoot.
Rooftop Hoops is arcade basketball, built around the shooting challenges found on fairground and arcade basketball machines and on outdoor courts: one shooter, one hoop, a clock and a run of shots. Around the World is a well-known shooting game of the same kind, played by moving round a set of spots and needing a make at each one.
Rooftop Hoops is made by Kiloo and draws its court like a printed street zine in cream, black, hot pink and electric blue, slightly off register, with the sun going down behind the water towers as the clock runs and a lo-fi beat underneath. It suits players who like a short game of timing and rhythm, with a single control on any device and a fresh results card after every round.
Yes. Rooftop Hoops is free to play in your browser on Kiloo. There is nothing to download and no account to create, so you can start shooting as soon as the court appears on the rooftop.
Yes. On a phone or tablet you hold anywhere on the screen to charge and let go in the pink, or swipe up. On a computer you hold the mouse button or Space. P pauses and M mutes.
There are two. The sixty-second Shootout is a race for points, with double points in the last ten seconds. Around the World asks for one make on every spot in a row, and a single miss sends you back to the start.
Make three shots in a row and the ball catches fire, which makes everything count double. In the Shootout, keeping that streak going into the final ten seconds doubles your points again, which is where the biggest scores come from.
A Shootout in Rooftop Hoops lasts sixty seconds, so it fits easily into a short break. Around the World has no clock and lasts until you have made a shot from every spot in a row, which can take a few tries when a miss sends you back.
Let go of the power meter while the marker is inside the pink band, and the ball drops straight through the middle of the net. The band moves higher on the meter at the spots further out, so watch it fresh each time. In the Shootout a swish earns an extra point.
Putt, rally and play against a friend.

Bend it over the wall

Hook it into the pocket

Time the swing, clear the wall

Tuck, launch, lean, telemark

Draw, breathe, release

Steady the hand, let it go

Find the rhythm, clear the barriers


Pot your group, sink the 8, or race the clock

Nine holes, windmills and water

Solo or two players on one screen


Fly a Frisbee through six worlds

Smash every brick

One tap. Don't hit anything.

Tap in time, build to the sky

Flip, ramp, orbit, multiball

Hold to glide, let go to dive

One tap. Golden every time.


Pack it, throw it, duck!

Pull back, let fly, bonk the robots

Pull the arm, clear the shelf
Rooftop Hoops
Sixty seconds, one hot hand