
Ski Jump
Tuck, launch, lean, telemark

Stand in against a painted 1950s ballpark and swing for the ivy. Read the pitch, time the bat and watch the ball climb over the wall while the fireworks go up behind the striped roof.
Did you like Home Run Derby?
Home Run Derby puts you behind the batter and looks up the field at the pitcher, the ivy-covered wall and a hand-painted grandstand full of people. The man on the mound mixes fastballs, sinkers, curves that break late and changeups that float in slow, and every one of them grows as it comes, with its shadow running along the grass. One tap swings. Time it so the barrel meets the ball as it crosses the plate and you get the crack you are listening for.
Timing decides everything. Swing early and you pull it into left, swing late and you push it the other way, and a barrel sends it out on a line the fielders cannot reach. You choose your swing plane too — low for line drives, level for the sweet spot, high to lift one — and you slide your stance across the box to pull the ball or go the other way. Get the plane wrong for a pitch up at the letters and the best you will manage is a lazy fly that the centre fielder camps under.
Four ways to play. Home Run Derby gives you ten outs and counts anything that is not a dinger against you, with a bonus ball after five in a row. Around the Park paints targets on the scoreboard, the pennant and the hot-dog stand and gives you twelve swings at them. Streak asks how many hits you can string together while the arm keeps winding up. Pass & Play hands the bat around two to four batters, five outs each, and prints the card at the end. Three pitchers to face, distance and exit speed on every swing, a slow replay of the ones that leave the yard, and your bests saved in your browser. Touch, mouse and keyboard all work, portrait and landscape both fit, P pauses and M mutes.
Home Run Derby is all about timing. Swing early and the ball goes to left, swing late and it goes the other way, and meeting it with the barrel as it crosses the plate is what clears the wall. Watch the pitch grow as it comes and follow its shadow on the grass. Changeups float in slowly and curves break late, so a swing timed for a fastball will be early against them.
Match your swing plane to the pitch: low for line drives, level for the sweet spot and high to lift one. A pitch up at the letters met with the wrong plane only gives a lazy fly that the centre fielder settles under. You can also slide your stance to pull the ball or go the other way, which helps in Around the Park, where the targets sit on the scoreboard, the pennant and the hot-dog stand. In the main derby anything that is not a home run counts against you, so focus on clean contact, and five in a row earns a bonus ball.
In Home Run Derby you stand in as the batter, seen from behind, and look up the field at the pitcher and the ivy-covered wall. The aim is to hit the ball over that wall as often as you can before your turn runs out.
The pitcher mixes fastballs, sinkers, curves that break late and changeups that float in slowly, and each pitch grows as it comes in with its shadow running along the grass. One input swings: Space on a keyboard, or a tap on the park on a phone or tablet. Before the pitch you can slide your stance with the left and right arrows and pick a low, level or high swing plane with up and down. Timing then sets the direction: early pulls the ball into left, late pushes it the other way. After every swing you see the distance and exit speed, and the ones that leave the park get a slow replay.
The mode decides how you score. In Home Run Derby you have ten outs and anything that is not a home run costs one, with a bonus ball after five in a row. Around the Park gives you twelve swings at targets painted around the ballpark. Streak counts the hits you string together, and in Pass & Play two to four batters get five outs each. P pauses and M mutes.
Home Run Derby takes its name and its idea from the home run contests held in baseball, where batters face pitch after pitch with the single aim of clearing the fence, with no fielding, base running or innings to think about. Kiloo's game keeps that focus on the batter and stages it in a hand-painted 1950s ballpark with a striped roof, a full grandstand and fireworks going up behind the wall.
It suits players who know baseball and want the feel of timing a swing, and those who have never held a bat, because one button is enough to start and the distance after each swing shows what went right. Five pitch types, three pitchers to face and a choice of swing plane leave plenty to get better at, and Pass & Play makes it a game for a group around one screen. Home Run Derby is made by Kiloo and plays in portrait or landscape.
Yes. Home Run Derby is free to play in your browser on Kiloo. There is nothing to download and no account to create; pick a mode and step up to the plate. Your bests are saved in your browser.
Yes. On a phone or tablet you tap the park to swing, and the game fits both portrait and landscape. On a computer you press Space to swing, use the left and right arrows for stance and up and down for swing height.
There are four. Home Run Derby gives you ten outs, with a bonus ball after five in a row. Around the Park gives you twelve swings at painted targets. Streak counts how many hits you string together, and Pass & Play is for two to four batters.
Time the swing so the barrel meets the ball as it crosses the plate, and pick the right swing plane for the pitch. Early swings pull the ball to left and late ones push it the other way, so use the distance and exit speed after each swing to adjust.
Home Run Derby has three pitchers who mix five kinds of pitch, among them fastballs, sinkers, curves that break late and changeups that float in slowly. A swing timed for a fastball will be early against a changeup, so read each pitch as it grows.
Pass & Play hands the bat around two to four batters on one device. Each batter gets five outs, and when everyone has had a turn the game prints a card with the results, so you can see who hit the most.
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Home Run Derby
Time the swing, clear the wall