
Deep Dig
Tap the rock, hire the crew, go deeper

Plant cloudberries on a cloud, wait while they ripen on their own, and tap the ripe ones for coins. Feed the crops to your sky-sheep, sell their wool to the airship that calls by, and spend the takings on sprinklers, a windmill and the next cloud along.
Cloud Farm is an idle farm floating high above everything else. One small cloud with four plots of cloudberries is all you start with: they grow by themselves, and when a plot glows you tap it and the coins come in. Buy a sprinkler and they grow faster, put up a scarecrow and each harvest is worth more, and once the auto-harvester is running the farm keeps picking whether you are watching or not.
Six clouds hang in a row, joined by rope bridges you build as you unlock them, and each one brings more plots and a new crop: sun-wheat, rainbow carrots, star melons, moon-peas and comet corn, every one drawn through its own growth stages. Sky-sheep wander the grass and turn your harvest into wool, the barn makes them woollier, and every minute or two an airship noses in to hover over the home cloud. Tap it and it buys the whole pile of wool at once, or upgrade the trader far enough and it does the deal for you.
The sky keeps its own slow time. The sun crosses over, the stars come out, and rain clouds drift past to speed everything up for a while; when the rain moves on a rainbow sometimes follows and triples what your crops are worth. Everything saves in your browser as you go, and the farm carries on for up to eight hours while the tab is closed, with a card to tell you what came in. When a farm has grown as far as it usefully can, roll out a new sky: the clouds fold away but the stardust you earned stays, and every sky after that runs a little brighter. It is a game to keep in a corner and relax with rather than one to rush.
Tap, upgrade, come back richer.
Cloud Farm
A little farm that floats