
Tap Flight
One tap. Don't hit anything.

Rope Snip is a physics puzzle played inside a paper craft diorama. Every level is a sheet of card pinned to a wall of corrugated cardboard, with brass paper fasteners holding the string, a wrapped sweet swinging underneath and a round felt monster waiting at the bottom with its mouth open. Swipe across a piece of string and the scissors cut clean through it; the sweet swings loose and gravity does the rest.
The string is only the start. Paper clips catch the sweet in mid-air, a paper bellows blows it sideways when you tap it, soap bubbles carry it back up until you pop them, card ramps bounce it along and planks rock on their fasteners. Pin cushions burst the sweet if you time a cut badly, and rubber band string stretches before it snaps back. Three paper stars hang on every level and the safe route and the greedy route are rarely the same one.
Sixty levels come in four boxes — Kitchen Table, Workshop, Garden Diorama and Night Lantern — and each one is laid out the same way every time you play it, so a level you almost solved is waiting exactly as you left it. Stars you collect are kept in your browser and open the later boxes. There is a Time Trial that deals you ten levels against the clock, and a Free Play sandbox where you pin up your own string, stars and props and watch what happens. It plays with a finger on a phone, a mouse on a desktop, R restarts, N skips on, P pauses and M mutes.
Easy to pick up, hard to put down.
Rope Snip
Snip the string, feed the monster