
Lava Leap
The floor is lava. Keep running.

Pip has a glider cape and thirty feathers to find on every island. Run, jump, open the cape and ride the warm air between cliffs, light the lanterns so you always have a way back, and look behind the waterfalls for the sky-whale eggs nobody has counted yet.
Did you like Sky Islands?
Sky Islands is a gentle exploration platformer painted the way a picture book is painted: soft brushwork, warm evening light, no hard outlines anywhere. Three large islands hang in the clouds — Dawn Reach, Storm Shelf and Star Harbour — and each one is a wide, tall map you are free to wander. Pip runs and jumps the way you expect, with a little forgiveness at the edge of a ledge and a jump that still counts if you press it a moment early. Hold the button in the air and the glider cape opens, the cape meter starts to run down, and a gap that looked impossible turns into a long, slow drop across open sky.
Every island is built around the things you find rather than the things you beat. Thirty feathers are hidden on each map, some in plain sight on the grass and some tucked behind a waterfall or down a shaft you have to want to explore. Three sky-whale eggs per island sit well off the road, usually one bad idea away from the route you were following. Lanterns are your checkpoints: light one and the flame stays lit, so a mistake costs you a walk and nothing else. There are no lives and nothing to lose — the thorns and the long drop just send you back to the last light you lit.
The islands themselves do the moving. Warm columns of air carry you up shafts if you hold the jump, wind pushes you along plank runs and off them, rope bridges sag and swing under your feet, and whole islands drift up and down over the deep. A great white bird in Dawn Reach teaches Pip the second jump, gates open once you have found enough feathers, and lightning lights the clouds over Storm Shelf. It plays on a phone as happily as on a desktop — portrait gives you a tall window for the vertical shafts, with a pad under your left thumb and the wing button under your right.
Sky Islands has no lives and nothing to lose, so the easiest way to play is to explore freely. Light every lantern you pass, because thorns and long drops only send you back to the last one you lit, and R takes you there whenever you want. The glider cape has its own meter that runs down while you hold the jump in the air, so on long gaps it often helps to jump first and open the cape a little later rather than straight off the ledge.
Feathers and sky-whale eggs are often off the obvious route. Look behind waterfalls and down shafts, and hold the jump inside the warm air columns to ride up to ledges you could not reach otherwise. Gates open once you have found enough feathers, so collecting them as you go saves walking back later. Wind can carry you along plank runs and push you off them, and rope bridges sag and swing under your feet, so take those parts calmly. On a phone, portrait gives you a taller view that suits the vertical shafts.
Yes. Sky Islands is free to play in your browser on Kiloo. There is nothing to download and no account to create. Your progress, including the feathers and eggs you have found, is kept in the browser you play in.
Yes. It plays on a phone as happily as on a computer, with a pad under your left thumb and the wing button under your right; hold it in the air to glide. On a keyboard, arrows or WASD run, Space jumps and Shift dashes.
Pip learns the second jump from a great white bird in Dawn Reach. Once you have it, the double jump and the glider cape together let you cross wider gaps and reach higher ledges, which opens up more of each island to explore.
Each of the three islands, Dawn Reach, Storm Shelf and Star Harbour, hides thirty feathers and three sky-whale eggs. Some feathers sit in plain sight, while others are behind waterfalls or down shafts, and the eggs are usually well off the main route.
Run, jump and reach the flag.

The floor is lava. Keep running.

Wall-jump the neon skyline

Flip gravity, push crates, wake your friends

Bounce, spin and collect every gem

Stay in the dark, steal the jewel

Hop the pads, swing by your tongue

Low gravity, long jumps
Jump, slash and storm the castle

Squash, stick and spring
Sky Islands
Glide between the clouds