
Dungeon Delve
Three floors deep, one Slime King

An explorer in a battered hat works through four booby-trapped tombs, one room at a time. Every room is a small puzzle: push blocks onto plates, whip levers across pits, swing over gaps and dodge the darts on the way to the golden relic.
Relic Raider is an overhead puzzle adventure seen from above, one screen per room. You play an explorer with a wide-brimmed hat and a whip, and every room hides a relic on a stone pedestal. The exit stays sealed until you grab it. Some rooms only ask you to find the way through. Most of them are proper little brain teasers: push a stone block onto a pressure plate to hold a door open, step on a stud and keep moving before the dart trap fires, crack the whip at a lever three tiles away across a pit, or face a hook ring over a gap and swing to the other side.
There are four tombs of five hand-made rooms each, and each tomb adds its own trouble. The Tomb of the Sun King has snakes and rolling boulders. The Jade Serpent Temple brings braziers you have to light in the right order, gates that only stay open a few seconds after you step off their plate, and scarabs that scuttle after you until you stun them. In the Frost Vault the floor is ice, so you slide until something stops you, and coloured keys only open one door each. The Obsidian Forge finishes with lava rivers that need a block pushed in before you can cross.
Rooms are quick, usually under a minute once you see the trick, so you can relax and take your time with the thinking. Press R to reset a room whenever you like; the only cost is the clock. You have three hearts, spikes and snakes cost one, and running out just starts the room again. Each room has three stars: one for the relic, one for the golden idol hidden somewhere in it, and one for beating the par time. Tombs open in order and your stars are saved in your browser. Play with the arrow keys and Space on a keyboard, or with a thumb stick and a whip button on a phone.
Explore, fight and escape in bold little worlds.
Relic Raider
Four tombs, twenty rooms, one trusty whip