
Locked Room
Twelve rooms, one key at a time

Flashlight Finds is a hidden-object game where the lights are out. Each of the ten rooms — an attic, a cellar, a museum after hours, a campsite at night, a lighthouse, a toy shop after closing, a greenhouse, a theatre, a library and a treehouse — is a wide, hand-drawn picture that stays almost black until your torch passes over it. Sweep the soft circle of light across shelves, rugs and floorboards, and when one of the six things on your list turns up, tap it and it flies into your list with a chime. Keys, pocket watches and brass bells glint as the edge of the beam slides past, so a sparkle in the dark is always worth a second look.
The torch runs on a battery. A wide beam shows more of the room but drains it slowly; tap to narrow the beam and it charges back up, so a little planning goes a long way. Candles around each room light up when you tap them and keep their corner lit for the rest of the round, and some objects show only a dark silhouette until the light rests on them for a moment. Friendly ghosts and sleepy bats drift through, giggle when the beam finds them and never get in your way, and nothing ever jumps out at you.
Classic opens the rooms one after another and gives each a par time and three stars to earn, so there is always a quicker run to chase. The daily room is picked from the date and is the same for everyone until midnight — a small morning workout for the brain. Zen keeps the battery full and hides the clock for when you simply want to relax. A hint makes one missing object sparkle every twenty seconds, you can zoom with the buttons or a pinch on a phone, and your stars and best times are saved on your own device.
Find the clue, crack the lock, spot what is hidden.
Flashlight Finds
Hidden objects, found by torchlight