
Slingshot Siege
Pull back, let fly, bonk the robots

Drag the arm of a wooden catapult back, watch the dotted arc and let go. Beanbags, bowling balls and bags of marbles send pyramids of tin cans clattering into the net while the crowd cheers, and the deciding hit plays in slow motion.
Catapult Cans is a fairground can knockdown with a wooden catapult instead of a throwing arm. Drag the arm back, check the dotted arc and the angle and power readout, and let go. A beanbag, a heavy bowling ball, a bouncy super-ball, a frisbee that floats and curves and a bag of marbles that bursts in mid-air fly into striped booths full of tin can pyramids. Cans clatter off the shelves into the net below, bottles ping and wobble, and a cartoon crowd cheers every can that drops. The deciding hit of every level plays in slow motion, with confetti to follow.
Forty hand-built levels are spread over four booths, the Village Fair, the Beach Pier, the Winter Market and the Night Carnival, and each booth adds new tricks: glass shields, see-saw planks that fling their cans, shelves that roll and bob, spinning turntables, fans that push your shot around and trapdoors that drop a whole pyramid when you hit the button on the back wall. Every level has three stars: knock every can down, do it within par, and either ring the bell or win the teddy by knocking over the can that holds its string. Levels are quick, retry is instant and the last shot can always be undone.
Can Storm is the endless mode: a timed streak of fresh stands where every cleared stand puts seconds back on the clock and every hit in a row raises the multiplier. Your high score is saved in your browser. Play with a mouse, the keyboard or touch: drag the arm, fine-tune with the arrow keys and press Space, or on a phone drag anywhere and let go.
Wyceluj, wyczuj moment, a fizyka zrobi resztę.
Catapult Cans
Pull the arm, clear the shelf