# Kiloo: every game in full > Kiloo.com is the home of Kiloo's free browser games. 305 original browser games in 31 categories. Site map and machine-readable endpoints: https://www.kiloo.com/llms.txt. Catalogue JSON: https://www.kiloo.com/api/catalogue/en. # Halloween Pumpkins, ghosts and candy: spooky-cute games for October. https://www.kiloo.com/games/halloween ## Pumpkin Carver - Page: https://www.kiloo.com/games/pumpkin-carver - Play: https://www.kiloo.com/play/pumpkin-carver - Category: Halloween · Genre: Carving puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, touch - Tags: Quick games, Relaxing, Endless, High score, Great on phones > Trace the stencil, light the lantern A pattern card shows the face and the pumpkin shows the dotted lines: drag along them and every eye, nose and toothy grin pops out. Carve the whole face and the candle inside lights up. Pumpkin Carver is a cosy Halloween carving puzzle. Every pumpkin comes with a pattern card and a face stencilled onto its skin in dotted lines. Drag along a line with your mouse or finger and the carving tool follows; close the outline and the piece pops out and tumbles onto the grass. The closer you stay to the line, the higher your match score, and a quick run of neat cuts builds a streak. Carve the last piece and the candle inside lights up, a friendly ghost floats out to say boo, and your candy is counted. There are 40 patterns and the detail rises slowly: the first ones are two triangle eyes and a grin, later ones add eyebrows, fangs, whiskers, freckles, little bats and stars. Every pattern has a par time and up to three stars for accuracy and speed, and your best score for each one stays on your device. Rush is the quick, endless mode: pumpkin after pumpkin against a clock that every finished face tops up, so each run is a chase for a new high score. When you just want to relax, Free Carve hands you a blank pumpkin and no rules. Draw any closed loop and it drops out, then light the lantern and see your own face glow in the dark. Every cut, pop and glow shows on screen, so it plays just as well with the sound off, on a phone held upright or on a big screen with a mouse. Highlights: - 40 carving patterns, from a simple grin to bats, fangs and freckles - Match and speed scores, a par time and three stars on every pattern - Rush: an endless line of pumpkins against the clock for a high score - Free Carve: cut any shape you like and light the lantern to relax How to play: - Drag the mouse along the dotted lines to carve - Drag a finger along the dotted lines to carve - Close a loop in Free Carve to cut it out - P pauses · M mutes ## Trick or Treat - Page: https://www.kiloo.com/games/trick-or-treat - Play: https://www.kiloo.com/play/trick-or-treat - Category: Halloween · Genre: Endless runner · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Quick games, Endless, High score, Great on phones, One-button games > Hop the street, ring the bells, fill the pail Run down a cosy Halloween street in your favourite costume. Hop the fences, puddles and pumpkins, hop over the black cat, and jump up to ring every doorbell: each door opens with a handful of candy, and every bell in a row gives more. Trick or Treat is an endless runner for Halloween night. Your trick-or-treater runs down a lamp-lit street of cosy haunted houses all by themselves, and you only have one button: tap, click or press Space to hop, and hold it a little longer to hop higher. Hop the picket fences, the puddles and the piles of pumpkins, and hop over the black cat when it trots out to say hello. Bump into something and a few sweets spill out of your pail; three bumps and the night is over. Every house with its porch light on has a golden doorbell floating by the door. Jump up and ring it and the door swings open: a witch hands out sweets from her bowl, a friendly ghost says boo and floats off, a skeleton does a little dance. Ring bell after bell without missing one and each door gives more, up to eleven sweets a house, so the best runs are the ones that never skip a doorbell. Candy also sits along the pavement and in arcs over the obstacles, with the odd golden sweet worth five. The street speeds up slowly, block by block, so a run is quick, usually one to three minutes, and your candy high score is kept on your device. Collect enough candy over all your runs to unlock new costumes: the witch, the pumpkin, the skeleton and the bat. The daily street has a new layout every day and its own best score, so there is always a reason to come back for one more run. Everything you need to see is on screen, so it plays fine with the sound off. Highlights: - One button: tap to hop, hold to hop higher, on phone, tablet, mouse or keyboard - Ring the doorbells for candy, with a bigger handful for every bell in a row - Hop fences, puddles, pumpkins and a curious black cat as the street speeds up - A candy high score and a daily street on your device, and five costumes to unlock How to play: - Space, Up or a click hops; hold it to hop higher - Left and Right pick a costume on the title screen - On a phone or tablet: tap anywhere to hop, hold for a higher hop - P pauses · M mutes ## Bat Swoop - Page: https://www.kiloo.com/games/bat-swoop - Play: https://www.kiloo.com/play/bat-swoop - Category: Halloween · Genre: One-button flyer · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, mouse, touch - Tags: Daily puzzle, Quick games, Relaxing, Endless, High score, Great on phones, One-button games > Hold to fly, swoop through the cave A one-button Halloween flyer: hold to lift a little bat, let go to glide down, and weave between stalactites and hanging pumpkin lanterns while you scoop up glowing fireflies for a combo. Bat Swoop is a quick one-button flyer for Halloween. A little purple bat in an orange bow tie flies through a moonlit cave: hold the button and it flaps upward, let go and it glides down. Stalactites hang from the roof, stalagmites and giant candy corns rise from the floor, and carved pumpkin lanterns dangle on chains, so every gap asks for a well-timed swoop. A bump is never a big deal: the bat goes bonk, sees a few stars and flies on, and the soft cave roof and floor simply bounce it back. Fireflies glow in trails that lead from one gap to the next. Scoop up a whole trail and the combo climbs to x2, x3 and on to x5, and the wrapped sweets waiting in some gaps are worth even more at a high combo. A friendly ghost goes boo and floats off as you fly past, skeletons dance on the cave floor and an owl hoots from its rock. The cave speeds up slowly and the gaps narrow a little as you go, and a round ends when the bat's three hearts are used up, with a Sweet haul! card showing your score and your best. Pick Swoop for an endless cave and a high score, Daily for today's cave, the same layout for everyone all day with its own best, or Breeze for a relaxed ninety seconds with no hearts to lose. Your best scores stay on your device. Hold Space, the Up arrow or the mouse button to fly, or hold a finger anywhere on the screen of a phone or tablet. P pauses and M mutes, and every sound has something to see with it, so the game plays just as well with the sound off. Highlights: - One button: hold to rise, let go to glide down through the gaps - Firefly trails build a combo up to x5, and wrapped sweets pay extra - Swoop for a high score, a new Daily cave every day, or a relaxed Breeze - Three hearts, soft bounces off the cave walls and a pace that rises slowly How to play: - Hold Space, the Up arrow or the mouse button to rise; let go to glide down - On a phone or tablet, hold a finger anywhere on the screen - On the title screen, tap a mode or pick one with the arrow keys and Enter - P pauses · M mutes ## Witch Brew - Page: https://www.kiloo.com/games/witch-brew - Play: https://www.kiloo.com/play/witch-brew - Category: Halloween · Genre: Potion mixing · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, keyboard, touch - Tags: Quick games, Relaxing, Endless, High score, Great on phones > Mix potions, stir in time, serve cute monsters Friendly ghosts, black cats and a dancing skeleton queue up at a little witch's cauldron, each with an order card: a potion colour, three ingredients and a stir pattern. Drag the right jars into the pot, stir along with a glowing spark and hand over a sparkling bottle. Witch Brew is a cosy potion-mixing game for Halloween. A little witch keeps a bubbling cauldron at the edge of a moonlit village, and her customers line up for a potion: friendly ghosts, black cats, bats, owls, a pumpkin-headed kid and a skeleton who never stops dancing. Each one brings an order card with the potion's colour, three ingredients and a stir pattern. Drag the coloured dyes and the jars from the shelf into the pot, then grab the spoon and stir along with a glowing spark that circles the cauldron: clockwise, back the other way, a quick whirl or a little pause. The closer you stay to the spark, the better the brew. The 40 orders start gently with one dye, one ingredient and a single turn of the spoon, and grow from there: mixed colours that need two dyes (the card shows the recipe at first, later you remember that purple is rose and sky), ingredients that must go in a set order, and stir patterns of up to four moves. A wrong jar just goes pff and bounces back out, costing a few seconds of the customer's candle, so you can relax and take your time, or race the candle for a speed bonus and three stars. It is a quick little brain teaser of colours and rhythm, about half a minute per order. Rush is the endless mode: customers keep coming, their candles get shorter and the potions trickier, and every clean brew in a row raises your multiplier. Let three customers float off and the night ends with a sweet haul and your high score, kept on your device next to the stars for every order. Drag or tap on a phone or tablet; on a computer drag with the mouse, or toss with Q W E and 1 to 8 and stir with the arrow keys. P pauses and M mutes, and every sound has a visual cue, so it plays just as well in silence. Highlights: - 40 potion orders, from one jar and one stir to mixed colours and four-move patterns - Stir along with a glowing spark: clockwise, back again, a fast whirl or a pause - Endless Rush with three lanterns, a streak multiplier and a high score - Drag or tap on a phone, drag or use the keys on a computer How to play: - Drag a jar into the cauldron, or press Q W E and 1–8 - Circle the mouse around the ring, or Space then hold ← / → to stir - On touch: drag or tap a jar, then trace the ring with a finger - P pauses · M mutes ## Ghost Hunt - Page: https://www.kiloo.com/games/ghost-hunt - Play: https://www.kiloo.com/play/ghost-hunt - Category: Halloween · Genre: Hidden object · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, touch, keyboard - Tags: Daily puzzle, Quick games, Relaxing, Endless, High score, Great on phones > Spot the friendly ghosts hiding in the mansion A cosy hidden-object hunt through a haunted mansion. Friendly ghosts are hiding behind curtains, inside paintings and under hats in 24 rooms; tap one and it pops out with a soft boo and leaves a candy for your score. Ghost Hunt is a hidden-object game set in a cosy haunted mansion on Halloween night. Every room is full of furniture and a handful of friendly ghosts who think they are very well hidden: two eyes peeking round a velvet curtain, a face that is not part of the painting, a little ghost blinking under a witch's hat, a dust sheet that looks suspiciously awake. Tap a hiding ghost and it pops out with a soft boo, waves and floats away, leaving a candy for your score. The Mansion has 24 rooms over four floors, from the Entrance Hall to the Lantern Loft, each with its own wallpaper, furniture and hiding places. The first rooms hide three ghosts almost in plain sight; later rooms hide up to eight, show less of them and fill up with look-alike decoys, so it turns into a proper little brain teaser. Each room has a gentle timer, ghosts found in quick succession build a combo, a wrong tap only costs two seconds, and the lantern hint lights up a hiding place when you are stuck. Clear a room with time to spare and no hints for three stars. Ghost Rush is the endless mode: rooms follow one after another, every ghost you find adds time to the clock, and your high score is kept on your device. The Daily Room is a new mansion room every day, with its own best score and a streak for the days you clear it. It is a quick, relaxed Halloween game for a few minutes at a time: click with a mouse or tap on a phone, press H for a hint, search with the arrow keys and Enter, P pauses and M mutes. Highlights: - 24 cosy mansion rooms with ghosts behind curtains, in paintings and under hats - A gentle timer, quick-find combos and a lantern hint for when you are stuck - Ghost Rush: an endless mode where every ghost adds time, with a high score on your device - A new Daily Room every day with its own best score and streak How to play: - Click a hiding ghost to find it; H lights up a hint - Arrow keys pick a hiding place, Enter searches it - On a phone or tablet, tap the ghosts and the Hint button - P pauses · M mutes ## Haunted Maze - Page: https://www.kiloo.com/games/haunted-maze - Play: https://www.kiloo.com/play/haunted-maze - Category: Halloween · Genre: Maze arcade · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, mouse, touch - Tags: Daily puzzle, Quick games, Relaxing, Endless, High score, Great on phones > Collect candles, dodge friendly ghosts A cosy top-down maze for Halloween: steer Pip the pumpkin through thirty moonlit mazes, collect every candle and sweep up the candy while three friendly ghosts drift about. Bump into one and it only says boo and sends a candle back into the maze. Haunted Maze is a spooky-cute maze arcade game for Halloween. Pip, a little pumpkin, glows brighter with every candle it carries, and the garden maze behind the haunted house is full of them. Collect every candle to clear the maze and sweep up the wrapped candy along the corridors for extra points. Three friendly ghosts drift about while you do: Minty follows you when you are close, Lulu heads to where you are going and Peachy mostly wanders. If one bumps into you, nothing worse happens than a boo: the ghost floats home and one of your candles hops out of your basket and lands somewhere else in the maze, so you fetch it again. Grab a power lantern from a corner and the ghosts turn shy for a few seconds, cover their eyes and drift away from you. Catch them while they are shy and they giggle and float back to their room, each one worth more than the last. The 30 mazes grow slowly bigger, with more candles and slightly keener ghosts, and each one has three stars to earn: one for clearing it, one for beating the par time and one for doing that without losing a candle. Mazes are quick, from ten seconds to a couple of minutes, so there is always time for one more. Endless mode puts a clock on it: every candle and every cleared maze buys a little time, fresh mazes keep coming in an endless run and your high score stays on your device. A daily maze brings a new layout every day and remembers today's best. It is a gentle game to relax with and a small brain workout in route planning. Steer with the arrow keys or WASD, click a spot with the mouse, or swipe and tap on a phone. P pauses and M mutes, and everything that matters is shown on screen, so it plays just as well with the sound off. Highlights: - 30 moonlit mazes that grow slowly, each with three stars to earn - Three friendly ghosts with their own habits; a bump only costs one candle - Power lanterns make the ghosts shy, and catching them chains bonus points - Endless mode against the clock and a new daily maze, with best scores kept on your device How to play: - Arrow keys or WASD steer Pip; press a turn early and Pip takes it - Click a spot in the maze and Pip walks there - On a phone, swipe to steer or tap where you want to go - P pauses · M mutes ## Costume Match - Page: https://www.kiloo.com/games/costume-match - Play: https://www.kiloo.com/play/costume-match - Category: Halloween · Genre: Memory · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Quick games, Relaxing, High score, Great on phones > Flip two cards, find the costume twins A Halloween memory game for quick sessions. Turn two cards at a time, find the matching costumes and watch each pair hop down to join the parade, across 24 boards of rising size and a fresh Daily board every day. Costume Match is a memory card game dressed up for Halloween. Every card hides a child in a costume: a witch, a black cat, a pumpkin, a skeleton, a mummy, a robot, a pirate or a bat. Each board opens with a short peek at every card, then they all turn face down and you turn two at a time. Find a matching pair and the two costumes jump out of their cards to join the parade marching along the bottom of the screen; miss, and the cards give a little wobble and turn back over, so try to remember who was standing where. There are 24 boards, from six cards on the first to forty on the last. Bigger boards bring each costume back in a second and third colourway, on a purple moon card, a green star card or an orange candy card, so look twice before you tap. From board 13 a friendly ghost floats in every few moves and swaps two hidden cards with a soft boo; watch where it puts them. Every board has a move par: clear it within par for three stars. Matches in a row build a streak multiplier and a quick clear earns a bonus, so each board has a best score to beat. There is no countdown and no way to lose, so it works as well for a calm few minutes to relax as for a proper brain workout. The Daily board is the same for everyone on the same day and keeps your best score and your run of days on this device, next to the stars and high scores for every board. Click or tap the cards, or use the arrow keys and Space. P pauses and M mutes; every sound has a sparkle, wobble or puff to match on screen, so it plays just as well with the sound off. Highlights: - 24 boards from six cards to forty, each with a move par and three stars to earn - Eight costumes in three colourways, and a friendly ghost that swaps hidden cards on later boards - A Daily board, the same for everyone each day, with your best score and run of days saved - Streak multipliers, a quick-clear bonus and a costume parade that grows with every pair How to play: - Click two cards to turn them over - Arrow keys pick a card, Space or Enter turns it - Tap two cards to turn them over - P pauses · M mutes ## Spider Swing - Page: https://www.kiloo.com/games/spider-swing - Play: https://www.kiloo.com/play/spider-swing - Category: Halloween · Genre: Physics swing · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Relaxing, Endless, High score, Great on phones, One-button games > Swing on silk across a cobwebbed attic A little spider in a knitted beanie swings through a moonlit attic on threads of silk: hold to shoot a thread at the glowing anchor, let go at the top of the swing and sail on towards the candy. Spider Swing is a one-touch physics game set in a cosy Halloween attic. Hold the button and your spider shoots a thread of silk at the nearest glowing anchor, swings down under it and up the other side; let go at the right moment and it sails through the air towards the next one. Time the release well and you fly further and faster, scooping up the wrapped sweets, candy corn and lollipops strung along the way. Touch the dusty floorboards and nothing worse happens than a bump: the spider climbs back up to the last web hammock and tries again. There are forty levels, and they grow slowly from a few easy swings under the rafters into long runs past stacks of crates, suitcases strapped to the beams and paper lanterns swaying on their chains. Each one is a quick run of a minute or less that ends in a giant web beside a pumpkin pail full of candy, with up to three stars: one for reaching the web, one for collecting most of the candy and one for beating the par time. Friendly ghosts say boo and float away, bats flutter off the rafters and a little skeleton dances on the result card. The endless attic keeps going for as long as your three spools of silk hold out, with a high score that counts the distance and the candy, and a new layout every day, seeded by the date. It is easy to pick up and relaxing to play, the difficulty rises gently and nothing is ever lost but a spool. Hold the mouse button, Space or a finger on the screen to swing; press P to pause and M to mute. Highlights: - Forty levels across a cobwebbed attic, each with three stars to earn - One-touch swinging: hold to shoot silk, let go to fly - An endless attic with a new layout every day and a high score - Spooky-cute and gentle: ghosts say boo, bats flutter off, nobody gets hurt How to play: - Hold the mouse button or Space to shoot silk, let go to fly - Hold a finger anywhere on the screen, lift it to let go - R restarts the level - P pauses · M mutes ## Monster Mansion - Page: https://www.kiloo.com/games/monster-mansion - Play: https://www.kiloo.com/play/monster-mansion - Category: Halloween · Genre: Tycoon · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Relaxing, Endless, High score, Great on phones > Build a haunted house that runs on giggles Open the doors of a cosy haunted house: build rooms, hire cute monsters to say boo, hang lanterns and cobwebs, and keep every trick-or-treater giggling until the sun comes up. Monster Mansion is a cosy tycoon game set in a haunted house that is more fun than fright. Trick-or-treaters in witch hats, cat ears and bedsheet costumes pay a few sweets at the front door and wander from room to room, and your job is to give them a night to remember. Build a Cobweb Hall, a Pumpkin Patch, a Portrait Gallery whose paintings follow you with their eyes, a bubbling Cauldron Kitchen, a Bat Belfry and a Skeleton Ballroom, then hire the monster that loves each room. The black cat goes “mrrow!”, the ghost floats over with a “BOOO!”, the witch cackles over her cauldron and the skeleton rattles out a dance, and every boo turns into giggles. Giggles are the score and candy is what you build with. Guests tip in candy on their way out, the Candy Stall sells treats, and every monster takes a few sweets in wages at dawn. Hang cobwebs, candles and lanterns to make a room spookier, upgrade the busy rooms so more guests fit inside, and land a boo on a full room for a giggle burst. Happy guests raise the mansion's star rating, and a better rating brings a bigger crowd the next night. Each night is a quick round of a minute or two with a giggle goal, and the campaign runs for twenty nights as new floors, rooms and monsters open up. Beat a goal for up to three stars, chase a high score on every night, or switch to Sandbox for an endless mansion with candy to spare. It is a game to relax with that still gives your brain plenty to juggle, it plays with a mouse, a keyboard or a touch screen, and your mansion saves itself in your browser, ready for the next Halloween night. Highlights: - Seven rooms from a Cobweb Hall to a Skeleton Ballroom, each with a monster that loves it - Guests who queue, watch, giggle and tip in candy, with giggle bursts for full rooms - Cobwebs, candles, lanterns and room upgrades to make every boo count - A twenty-night campaign with giggle goals and stars, plus an endless Sandbox How to play: - Click a card, then a room to build, hire or decorate; click a room to upgrade it - 1–7 pick a card, Q and E change tabs, arrows and Enter place it · F changes speed - Tap a card, then tap a room; tap a built room to upgrade it - P pauses · M mutes ## Skeleton Dance - Page: https://www.kiloo.com/games/skeleton-dance - Play: https://www.kiloo.com/play/skeleton-dance - Category: Halloween · Genre: Rhythm · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, mouse, touch - Tags: Daily puzzle, Quick games, Relaxing, High score, Great on phones > Four-lane rhythm game with dancing skeletons A quick rhythm game on a moonlit porch stage. Wrapped candies fall from the full moon to four pumpkin pads, you tap each lane on the beat, and a troupe of friendly skeletons in party hats dances along, pulling spins, backflips and a cancan line as your combo climbs. Skeleton Dance is a quick Halloween rhythm game with four lanes and four friendly skeletons: one in a witch hat, one in a top hat, one with a green bow and one in a party hat. Wrapped candies fall from a big full moon toward four pumpkin pads, and you tap the lane as each candy lands. Hit it and the skeleton on that side strikes a pose; hit ten in a row and the whole troupe pulls a trick, from a spin and a skull toss to a backflip, a cancan kick line, a bone rattle and a star jump. Every tune is original and synthesised live in your browser, so the beat you tap is exactly the beat you hear. Twenty songs come in four styles: Swing with a xylophone and a walking bass, Mambo with marimba and clave, Polka with an accordion and an oom-pah tuba, and Disco with a wobbly theremin over a four-on-the-floor kick. Tempo and density rise gently, from a relaxed 92 BPM to a busy 142, and each song lasts about a minute. The timing windows are generous, a miss only turns the candy into a little ghost that says boo and floats away, and every song plays to the end. Each song keeps your high score and up to three glowing pumpkins, and a fresh Daily Dance is generated every day with its own best score. Play with D F J K or the arrow keys, click the lanes with a mouse, or tap them on a phone or tablet. Beat lines and pulsing pads make it fully playable with the sound off, and a short sync screen lines the timing up with your speakers or headphones. Highlights: - Twenty original songs in four styles: Swing, Mambo, Polka and Disco - Four friendly skeletons that spin, flip and cancan as your combo grows - Generous timing, no fail state and a fresh Daily Dance every day - Keys, mouse or touch, with beat lines that work with the sound off How to play: - D F J K or the arrow keys tap the four lanes on the beat - Click a lane with the mouse, or tap it on a touch screen - SYNC on the title lines up the timing with your speakers - P pauses · M mutes # Arcade Quick rounds, high scores, one more go. https://www.kiloo.com/games/arcade ## Snake - Page: https://www.kiloo.com/games/snake - Play: https://www.kiloo.com/play/snake - Category: Arcade · Genre: Arcade · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch, mouse - Tags: Quick games, High score, Great on phones, Classic games > Classic snake, Kiloo style Steer the snake, eat the dots, grab the gold stars and see how long you can grow before you run out of room. Snake is the arcade classic in a clean Kiloo cut: a glowing board, a snake that grows with every bite and a pace that quietly picks up the longer you survive. Orange dots are worth 10 points. Every fifth bite spawns a gold star worth 50, but it only stays for a few seconds. Hit a wall or your own tail and the run is over. Your best score is saved in your browser. Plays with the arrow keys or WASD on desktop, and with swipes or the on-screen pad on phones and tablets. Press P to pause. Highlights: - One-button start, instant restarts - Gold star bonuses that only last a few seconds - Speed that ramps up as you grow - Best score saved in your browser How to play: - Arrow keys or WASD steer the snake - Swipe to steer - P pauses · M mutes · Space restarts ## Asteroids - Page: https://www.kiloo.com/games/asteroids - Play: https://www.kiloo.com/play/asteroids - Category: Arcade · Genre: Arcade shooter · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch - Tags: Quick games, High score, Great on phones, Classic games > Blast the rocks, dodge the debris Pilot a lone ship through a field of tumbling rocks. Every asteroid you shoot splits into smaller, faster pieces, so pick your shots and keep moving. Asteroids is the space-arcade classic rebuilt for the browser: a neon ship, drifting momentum and a field of rocks that only gets busier the better you play. Big rocks are worth 20 points and break into two medium ones; medium rocks are worth 50 and break into small ones worth 100. Clear the field to reach the next level, where the rocks come faster. You have three lives, and every respawn gives you a moment of shielding to get your bearings. On desktop, turn with the arrow keys or A and D, thrust with W or the up arrow and fire with Space. On phones and tablets the on-screen buttons do the same. Press P to pause and M to mute. Highlights: - Momentum-based flight with screen wrap - Rocks that split into faster fragments - Levels that keep ramping up - Best score saved in your browser How to play: - Arrows or A/D turn the ship, W or up arrow thrusts, Space fires - Tap to play · on-screen buttons steer, thrust and fire - P pauses · M mutes · Space restarts ## Lane Runner - Page: https://www.kiloo.com/games/lane-runner - Play: https://www.kiloo.com/play/lane-runner - Category: Arcade · Genre: Endless runner · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch - Tags: Quick games, Endless, High score, Great on phones > Run, jump, slide, don't stop Sprint down a neon three-lane highway, jump the barriers, slide under the gantries and sweep up every coin before the road gets faster than you are. Lane Runner is an endless runner built for the browser. You are always moving forward down a three-lane road that races towards a neon skyline, and the only thing you control is where you are and how you get past what is coming: step left, step right, jump a low barrier or drop into a slide under a high one. The road throws everything at you. Low hurdles you clear with a jump, head-height gantries you slide under, solid walls that leave a single lane open, and long freight blocks that shut a lane down for twenty metres at a time. Coins run in lines through the safe lane and arc over the barriers, so the greedy line and the safe line are rarely the same one. Two power-ups change the maths: a magnet drags every coin in front of you into your hands for eight seconds, and a shield lets you walk away from one mistake. Your score is the distance you covered plus ten points for every coin, and a run of coins without a break builds a small multiplier on top. The speed climbs the whole way, so every run ends the same way: one lane too late. Arrow keys or WASD on desktop, swipes or the on-screen buttons on phones and tablets, and your best score is saved in your browser. Press P to pause, M to mute. Highlights: - Three lanes of barriers, gantries, walls and freight to read at speed - Jump, slide and lane-change with keyboard or swipe controls - Coin lines and arcs, plus magnet and shield power-ups - Distance and coins both count towards a best score saved in your browser How to play: - A/D or arrow keys change lane - Swipe left or right to change lane - W, up arrow or Space jumps · S or down arrow slides - Swipe up to jump · swipe down to slide - P pauses · M mutes · Space restarts ## Brick Blast - Page: https://www.kiloo.com/games/brick-blast - Play: https://www.kiloo.com/play/brick-blast - Category: Arcade · Genre: Arcade · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, touch, keyboard - Tags: Quick games, High score, Great on phones, Classic games > Smash every brick Bounce the ball off your paddle, break every brick on the board and catch the capsules that fall out of them: wider paddles, lasers, sticky catches and three balls at once. Brick Blast is a brick breaker with a neon Kiloo finish. A ball, a paddle and a wall of bricks: the angle it comes off your paddle is entirely up to you, because the ball leaves where it lands. Catch it near the edge and it flies away flat, catch it dead centre and it goes straight back up. Eight hand-built boards start with a simple wall of coloured bricks and end with a fortress. Along the way you meet tough bricks that crack before they break and steel bricks that never break at all, so later boards are as much about finding a way in as about hitting the ball. Bonus bricks always drop a capsule when they go: a wider paddle, a slow ball, a sticky paddle that lets you aim the next shot, lasers for ten seconds, three balls at once, or an extra life. String hits together without touching the paddle and the combo multiplier climbs, so digging a tunnel into the pack and letting the ball loose behind the wall is worth far more than picking off bricks one at a time. You get three lives, the ball speeds up slowly and resets each board, and your best score is saved in your browser. Mouse, touch drag or A and D on the keyboard; press P to pause, M to mute. Highlights: - Eight hand-built boards with tough, steel and bonus bricks - Six power-ups: wide paddle, multiball, slow ball, laser, sticky and extra life - Combo multiplier for every brick you break without touching the paddle - Mouse, touch drag or keyboard, with best score saved in your browser How to play: - Mouse, A/D or arrow keys move the paddle, Space launches the ball - Drag to move the paddle, tap to launch the ball - P pauses · M mutes · Space restarts ## Invaders - Page: https://www.kiloo.com/games/invaders - Play: https://www.kiloo.com/play/invaders - Category: Arcade · Genre: Arcade shooter · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch - Tags: Quick games, High score, Great on phones, Classic games > Hold the line, wave after wave A formation of alien craft marches across the sky and steps closer with every turn. Thin it out from behind four crumbling shields before it reaches the ground. Invaders is a fixed shooter in the arcade tradition, rebuilt from scratch for the browser. Five rows of eleven alien craft slide sideways above you and drop a step lower every time they touch the edge of the screen. The fewer of them are left, the faster the whole formation moves, so the last few sweep past at a speed the first fifty never had — and the bass pulse underneath them speeds up to match. Your cannon has a single shot in the air at any moment, which is what makes every miss expensive. Three kinds of bomb come back down at you: a straight drop, a zigzag that wanders across half a lane, and a fast dart that gives you almost no warning. Four shields stand between you and the formation, and they erode block by block from both sides — your own shots chew holes in them from below just as readily as the bombs do from above. A bonus saucer slips across the top from time to time and pays anywhere from 50 to 300 points if you can catch it. The rows are worth 30, 20 and 10 points from the top down, and clearing a wave pays a bonus before the next one starts lower and faster. You have three cannons. Arrow keys or A and D on desktop with Space to fire, drag and tap or the on-screen buttons on phones and tablets, and your best score is saved in your browser. Press P to pause, M to mute. Highlights: - Fifty-five alien craft in three designs that speed up as you thin them out - Four destructible shields that erode block by block from both sides - Straight, zigzag and fast bombs, plus a bonus saucer worth up to 300 points - Waves that start lower and march faster, with a best score saved in your browser How to play: - Arrow keys or A/D move, Space fires - Drag to move, tap FIRE to shoot - P pauses · M mutes · Space restarts ## Maze Chase - Page: https://www.kiloo.com/games/maze-chase - Play: https://www.kiloo.com/play/maze-chase - Category: Arcade · Genre: Arcade · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch - Tags: Quick games, High score, Great on phones, Classic games > Eat the maze, outrun the drones Steer Blip, a glowing orb with an appetite, through a neon maze. Eat every pellet, grab a power orb when the drones get close, and turn the hunt around. Maze Chase is a neon take on the maze-and-pellet arcade game. You play Blip, a green orb that has to eat every pellet in the maze while four drones hunt you down. Each drone thinks differently: the cyan triangle runs straight at you, the orange square aims at the tile you are about to reach, the violet diamond uses the triangle's position to cut off your escape, and the white hexagon picks its turns at random, which makes it the hardest one to read. The drones alternate between scattering to their corners and hunting you as a pack, so the pressure comes in waves. Four green power orbs sit in the corners of every maze. Eat one and the drones turn blue, slow down and become the prey: 200 points for the first, then 400, 800 and 1600 if you catch all four on one orb. They blink white just before they recover, and a drone you eat travels back to the pen as a pair of eyes and comes straight back out. Two hand-built mazes alternate as you clear them, and both get faster and meaner every level. Wrap tunnels on the left and right edges are your best escape route. A bonus item appears twice in each maze for 100 to 500 points, you start with three lives and earn another at 10,000, and your best score is saved in your browser. Arrow keys or WASD on desktop, swipe or the on-screen d-pad on phones and tablets. Press P to pause, M to mute. Highlights: - Four hunter drones, each with its own way of cornering you - Power orbs flip the chase and pay a 200-400-800-1600 chain - Two hand-built mazes that alternate and tighten every level - Wrap tunnels, bonus items and a best score saved in your browser How to play: - Arrow keys or WASD steer Blip through the maze - Swipe or use the on-screen d-pad to steer - P pauses · M mutes · Space restarts ## Pinball Planet - Page: https://www.kiloo.com/games/pinball-planet - Play: https://www.kiloo.com/play/pinball-planet - Category: Arcade · Genre: Arcade · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Quick games, High score, Great on phones, Classic games > Flip, ramp, orbit, multiball A full pinball machine in your browser: chrome flippers, a lit Saturn ramp, three planet bumpers and a black hole that swallows the ball and spits it out somewhere else entirely. Pinball Planet is a proper pinball table, not a top-down approximation. The ball has weight: it rolls down a sloped playfield, hugs the ball guides on a fast orbit, rattles in the bumper nest and dies in the outlane if you let it. The flippers transfer real angular velocity, so a late flip fires the ball harder than an early one, and a cradled ball released at the tip is a completely different shot from one caught at the base. Nudge with X or a quick upward swipe to save a drain, but lean on the machine too hard and it tilts, the flippers go dead and the ball is gone. Every shot on the table does something. The rollover lanes across the top spell P-L-A-N-E-T and each completion steps the end-of-ball bonus multiplier up; the flipper buttons rotate which lanes are lit, so a well-aimed orbit can finish the word. The five asteroid drop targets light the black hole, the black hole starts a mission, and the mission lamp rotates while it waits so you can pick the one you want before you shoot. Moon Landing wants three Saturn ramps, Asteroid Belt wants the bank twice, Ring Run wants three full orbits, Comet Chase wants the flashing planet, and Wormhole locks the ball for two-ball multiball. Finish all five and Planet Hop lights: everything scores double while it runs. There is a satellite spinner in the left orbit, a captive ball you hammer into the comet target, a kickback that saves one left outlane drain per ball, a skill shot on the plunge and a full bonus tally on the dot-matrix display at the end of every ball. Play Classic for three balls, Time Attack for two minutes with unlimited balls, or Two Player alternating. Keyboard: left and right Shift, or Z and /, or A and L for the flippers, Space for the plunger, X to nudge, P to pause, M to mute. On a phone the whole table fills the screen: tap the left or right half to flip, drag down in the plunger lane to launch and flick up to nudge. Your best five scores are saved in your browser with three-letter initials. Highlights: - Real 2D pinball physics: swept collisions, rubber restitution and flippers that hit harder the faster they swing - Saturn ramp, twin orbits, a satellite spinner, a captive ball and a black hole kicker - Five missions, a P-L-A-N-E-T bonus multiplier, two-ball multiball and Planet Hop wizard mode - Classic, Time Attack and Two Player, with a local high score table you sign with the flippers How to play: - Shift or Z flips left, the / key flips right · Space plunges · X nudges. - Tap left or right to flip · drag down on the plunger to launch. - P pauses · M mutes ## Road Hopper - Page: https://www.kiloo.com/games/road-hopper - Play: https://www.kiloo.com/play/road-hopper - Category: Arcade · Genre: Arcade · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Daily puzzle, Quick games, Endless, High score, Great on phones > Hop the road, dodge the train, ride the log Hop a chunky little hen across an endless stack of roads, railways and rivers built out of painted wooden blocks. One tap is one hop, and the lane you are standing on is never safe for long. Road Hopper is an endless crossing game in a toy world. Everything in it — the hen, the buses, the round-topped trees, the boulders on the verge — is built from soft-edged blocks and lit like a painted model village seen from just above. You hop one tile at a time: tap or press up to go forward, swipe or use the arrows to sidestep, and the world scrolls up towards you the whole way. The lanes are generated as you go and they get meaner the further you get. Grass is safe but grows thick with trees. Roads carry cars, vans, buses and the occasional police car, each lane at its own speed and in its own direction, and the gaps between them close the longer you survive. A railway flashes its warning signal a second and a half before a train comes through at twenty tiles a second. Rivers have to be crossed on floating logs that carry you sideways, and on lily pads that sink under you after a moment, so a river is always a question of timing rather than nerve. The generator checks every lane it builds against the tiles you could actually be standing on, so there is always a way through — but not always a comfortable one. Coins lie in little streams across the lanes and buy new characters: a pug, a frog, a robot, an astronaut, a dragon, a penguin and a cactus, each with its own hop and its own fidget. Sit still or go backwards for too long and an eagle takes an interest. Play Endless for a best distance, Daily Road for a date-seeded world and one run a day with a streak, Time Trial for sixty seconds of pure distance, or split the screen for a two-player race to lane fifty. The time of day rolls from morning to sunset to night every hundred lanes, headlights and all. Your best, your coins and your unlocked characters are saved in your browser. Press P to pause, M to mute, R to retry. Highlights: - One-tap hopping across endless roads, railways and rivers - Traffic, trains, drifting logs and sinking lily pads, all reading at a glance - Eight voxel characters unlocked with the coins you collect - Endless, Daily Road, Time Trial and a split-screen two-player race How to play: - W, the up arrow or Space hops forward · A/D or arrows step aside. - Tap to hop forward · swipe to step aside. - P pauses · M mutes · R restarts ## Comet Catcher - Page: https://www.kiloo.com/games/comet-catcher - Play: https://www.kiloo.com/play/comet-catcher - Category: Arcade · Genre: Arcade catcher · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, mouse, touch - Tags: Daily puzzle, Quick games, Endless, High score, Great on phones > Catch the comets, dodge the rocks Slide an astronaut and a glowing net along a moon deck while comets, ice chunks and star shards pour out of a nebula — and black rocks come down with them. Comet Catcher is a fast arcade game about the last shift on a very busy moon. You stand on a landing deck under a swirling nebula with a net held over your head, and the sky keeps dropping things on you. Slide left and right, line the rim up and catch whatever is worth catching before it hits the deck. Gold comets are the bread and butter. Ice chunks fall faster and pay a little less. Pink star shards are worth more than either, if you can get under them in time. Every catch adds a link to your chain, and the chain sets your multiplier all the way up to eight times — but let a comet or a shard reach the deck and the chain is gone. Black rocks are the other half of the job: catch one and the net tears, and the third tear ends the run. Four power-ups fall in between, each for a few seconds: a wider net, a magnet that drags the loot sideways into your hands, slow-motion that buys you a moment to think, and a shield that eats one rock for free. There are three ways to play. Endless is an endless run: it goes until the net is gone, gets faster the longer you last, and saves your high score in your browser. Daily deals everyone the same seeded fall pattern for the date, so today's daily run is the one everyone else is playing too. Blitz is sixty seconds of pure greed, and every star shard buys one more second on the clock. Arrow keys or A and D on a keyboard, the mouse if you prefer it, or a finger dragged anywhere on a phone. Press P to pause, M to mute. Highlights: - Catch comets, ice chunks and star shards while you dodge the black rocks - Chain your catches for a multiplier that climbs to eight times - Wide net, magnet, slow-motion and shield power-ups fall between them - Endless with a saved high score, a seeded Daily run and a 60-second Blitz How to play: - A/D or the arrow keys slide the net left and right - Or steer with the mouse — the net follows the pointer - Drag anywhere on the screen on a phone or tablet - 1, 2 and 3 pick Endless, Daily and Blitz - P pauses · M mutes · R restarts ## Fruit Slice - Page: https://www.kiloo.com/games/fruit-slice - Play: https://www.kiloo.com/play/fruit-slice - Category: Arcade · Genre: Arcade slicer · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, keyboard, touch - Tags: Quick games, Relaxing, High score, Great on phones > One swipe, five fruits, no bombs Fruit is thrown up in front of a bamboo screen and you cut it out of the air with a fast swipe — the quicker your line, the more you catch in one stroke. Fruit Slice is a swipe-slicing arcade game for the browser. Apples, oranges, watermelons, kiwis, bananas, pineapples and strawberries are tossed up from the bottom of a wooden dojo, and a single fast swipe cuts anything the blade crosses. Every cut splits the fruit into two spinning halves, throws juice and seeds in that fruit's own colour and leaves a wet mark on the bamboo behind it. Line three, four or five fruits up on one stroke and the chain pays a bonus on top. There are three ways to play. Classic is the long game: three fruits may hit the floor before it ends, and one black bomb ends it on contact, so the greedy swipe through a crowded screen is always a gamble. Zen is ninety quiet seconds with no bombs and no penalty for a miss — just fruit, a blade and a clock. Arcade is sixty loud seconds with special bananas mixed in: a frenzy banana buries the screen in fruit, a freeze banana slows everything to a crawl for six seconds, and a double banana pays twice for eight. On a desktop you hold the mouse button and drag, or hold Space and sweep the blade with the arrow keys if you would rather not touch the mouse. On a phone or tablet you just draw across the screen with a finger, and the game fills the screen in portrait as happily as it does in landscape. A quick round takes a minute, your high score is saved per mode in your browser, and P pauses while M mutes. Highlights: - Seven fruits to cut, each with its own flesh, seeds and colour of juice - Chain several fruits in one stroke for a combo bonus - Classic with three lives and bombs, calm 90-second Zen, loud 60-second Arcade - Frenzy, freeze and double-points bananas, plus a high score saved per mode How to play: - Hold the mouse button and drag to swing the blade - Hold Space and steer with the arrow keys or WASD - Swipe across the fruit with a finger on a phone or tablet - 1, 2 and 3 pick Classic, Zen and Arcade · R restarts - P pauses · M mutes # 3D games Depth, speed and a camera that follows. https://www.kiloo.com/games/3d ## Bullet Bonanza - Page: https://www.kiloo.com/games/bullet-bonanza - Play: https://www.kiloo.com/play/bullet-bonanza - Category: 3D games · Genre: Multiplayer FPS · Released: 2021 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, keyboard, touch - Tags: Quick games > Multiplayer animal FPS A fast, funky first-person deathmatch: pick an animal, grab a pistol with unlimited ammo and take on players from all over the world in a 3D arena. Bullet Bonanza is a free multiplayer FPS with funky animal characters. Every match drops you into a 3D arena where you start with a pistol and unlimited ammo, then race for the weapons scattered around the map: the Uzi, the Tommy gun and the rocket launcher. Play real-time deathmatches against people around the world, or open a private server and invite your friends for a match of your own. In-game chat keeps the banter going. The action is quick but the animations are kid-friendly, so it works for the whole family. Built for desktop browsers with WASD, space to jump and the mouse to aim and shoot. Highlights: - Real-time deathmatch against players worldwide - Funky animal characters in a 3D arena - Pistol with unlimited ammo, plus Uzi, Tommy gun and rocket launcher pickups - Private servers to play with friends, with in-game chat How to play: - WASD to move · mouse to aim and shoot - Space jumps · Shift sprints - R reloads your weapon - Esc releases the mouse cursor ## Warbands - Page: https://www.kiloo.com/games/warbands - Play: https://www.kiloo.com/play/warbands - Category: 3D games · Genre: Multiplayer FPS · Released: 2022 · Free to play - Devices: desktop, tablet · Input: mouse, keyboard, touch - Tags: Quick games > Team-based capture the flag FPS Pick your loadout, join a team and capture the enemy flag in a fast, low-poly multiplayer shooter that runs straight in your browser. Warbands is a free online multiplayer first-person shooter. Two teams fight over the flag on compact, low-poly maps where positioning and teamwork win rounds. Build your loadout from rifles, pistols, knives, revolvers, rockets and grenades, then kit out your soldier with hair, beards, masks, hats, shirts, vests, shoes and gloves. Ranks track how you play. Matches are quick and easy to drop into. Made for desktop browsers with WASD and the mouse. Highlights: - Team-based capture the flag against players worldwide - Loadouts: rifles, pistols, knives, revolvers, rockets and grenades - Customise your soldier from hair to gloves - Optimised low-poly 3D that runs in any modern desktop browser How to play: - WASD to move · mouse to aim and shoot - Space jumps · Shift sprints - R reloads your weapon - Esc releases the mouse cursor ## Fields of Fury - Page: https://www.kiloo.com/games/fields-of-fury - Play: https://www.kiloo.com/play/fields-of-fury - Category: 3D games · Genre: Multiplayer FPS · Released: 2020 · Free to play - Devices: desktop, tablet · Input: mouse, keyboard, touch - Tags: Quick games > WW2 capture the flag shooter Choose your role, grab your rifle and capture the flag in a free online World War II shooter you can play with friends or strangers. Fields of Fury is a free multiplayer shooting game set in the Second World War. Pick a role such as rifleman, shotgunner or machine gunner, then fight for the flag across trenches, forests and ruined villages. Play against other players from around the world or open a private arena for your friends. Customisable outfits, new maps and new weapons keep arriving while the game is in active development. Built for desktop browsers with WASD and the mouse. No download, no installation. Highlights: - World War II capture the flag against players worldwide - Choose your role: rifle, shotgun or machine gun - Private arenas to play with friends - Customisable outfits and regular new maps and weapons How to play: - WASD to move · mouse to aim and shoot - Space jumps · Shift sprints - R reloads your weapon - Esc releases the mouse cursor ## Tank Headz - Page: https://www.kiloo.com/games/tank-headz - Play: https://www.kiloo.com/play/tank-headz - Category: 3D games · Genre: 3D tank arena · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Great on phones > Cartoon tank brawls on a sunny island Four tanks, one sunny island, three minutes. Drive, dodge and blast your way to the top of the scoreboard in quick free-for-all rounds, charge a power shot for the big hits and grab the gadgets on the pads before your rivals do. Tank Headz drops you into a sunny island oil depot with three rivals and a tank that handles like a go-kart. Hold to drive, hold to shoot, and keep moving: shells fly in arcs, pickups dot the dirt tracks between the palm trees and the oil tanks, and the leader wears a crown that everyone can see. Every knockout scores. Take down the leader for a bonus, chain double and multi knockouts for more, and collect bonuses on the way. Hold the power shot to charge it and release for a big one, and watch the pads for gadgets: rocket salvos, shield domes and health packs. When the timer hits zero the most points wins, and the winner takes the podium in the garage yard under a chequered flag while the fireworks go off. Rounds last three minutes against three rivals, so a match fits in a break. Climb from the Wood league upwards, collect coins, and pick your tank and your look in the garage. It plays in the browser on desktop, tablet and phone: thumbsticks on touch, keyboard and mouse on desktop. No download, no account. Highlights: - Quick free-for-all rounds: four tanks, three minutes, most points wins - Power shots you charge and release, and arcing shells that reward good aim - Gadgets on the pads: rocket salvos, shield domes and health packs - Leagues, coins and a garage to pick your tank and your look - Plays on desktop, tablet and phone, no download and no account How to play: - Hold the left stick to drive and hold Fire to shoot · on desktop WASD drives and the mouse aims - Hold Power Shot to charge, release for a big hit - Drive over the pads to pick up gadgets and health - Score the most points before the clock runs out ## Monster Party Rush - Page: https://www.kiloo.com/games/monster-party-rush - Play: https://www.kiloo.com/play/monster-party-rush - Category: 3D games · Genre: 3D party race · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch - Tags: Quick games, Great on phones > Forty monsters, one obstacle course, top 24 go through A party obstacle race for forty monsters. Pick your monster, mix its parts and colours, then run, jump and dive past sweepers, pistons and beach balls to finish in the top 24. Every level you clear unlocks a longer, sillier course. Monster Party Rush lines up forty monsters at a start gate on a candy-coloured course and fires a confetti cannon. Only the first 24 across the line go through. You run with WASD or the arrow keys, jump with Space and dive with Shift or E. On a phone you get a thumb stick and two big buttons for Jump and Dive. The course is built from party pieces: spinning sweepers that knock you flying, pistons that shove, beach balls that roll across the lane, swinging bits and gaps that want a well-timed jump or a brave dive. Fall off and you pop back onto the course a moment later, a little further back. The other 39 monsters have their own tempers: some are quick and springy and get shoved around, some are big and steady, and all of them learn a section they keep failing. Clear a level and the next one is longer and harder, with a new name from the party generator. Your level is kept on the device, so you carry on where you left off. Pick a monster from the Party Monster Rumble cast, or hit Mix for random parts and new colours, and race. A round is over in a couple of minutes, which makes it a quick game for a break and a loud one with a crowd watching. Highlights: - Forty monsters on one course, only the top 24 qualify for the next level - Run, jump and dive past sweepers, pistons, beach balls and swinging party pieces - Levels get longer and harder, each with its own name, and your progress is saved - Pick a monster from the Party Monster Rumble cast or mix your own parts and colours - Plays on desktop and phone with a thumb stick and Jump and Dive buttons How to play: - WASD or the arrow keys run - Space jumps · Shift or E dives - Phone: the thumb stick runs, JUMP and DIVE buttons - Enter starts the race from the menu · the speaker button mutes ## Snow Rider - Page: https://www.kiloo.com/games/snow-rider - Play: https://www.kiloo.com/play/snow-rider - Category: 3D games · Genre: 3D sledding · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch - Tags: Quick games, Relaxing, Endless, High score, Great on phones > Sled down an endless night slope, hop the low stuff, grab the gifts An endless sledding run down a moonlit mountain. Steer between the trees, snowmen and rocks, hop over stumps, logs and campfires, scoop up the gifts, and spend them in the sled shop on anything from a Red Racer to a bathtub or a Viking ship. Snow Rider puts you on a wooden sled at the top of a mountain at night and lets go. The slope never ends: trees, dead trunks, rocks, snowmen and rolling snowballs come at you faster and faster, ramps throw you into the air, and gifts wait in the lanes between. Hold left or right to carve across the snow, and jump to clear the low obstacles: stumps, logs, fences and campfires. Hit anything taller and the run is over. Every 20 metres is a point and every run ends on a card with your score, your best and the gifts you collected. The gifts are the currency: the sled shop has twenty sleds on a turning ring, from the Red Racer, the Ice Glider and the Candy Cane to a cardboard box, a snow saucer, a bathtub, a Viking ship, a pizza, a shopping cart and a hover board. Your gifts, your sleds and your best score are kept on the device. It runs on desktop with the arrow keys or A and D and Space to jump, and on a phone by holding the left or right half of the screen with a JUMP button. Runs are quick, a minute or two, which makes it easy to try for one more. Highlights: - An endless night slope that gets faster: trees, snowmen, rocks, ramps and rolling snowballs - Jump the low obstacles, steer round the tall ones, scoop up gifts between them - Twenty sleds to buy with your gifts, from a Red Racer to a bathtub and a Viking ship - Best score, gifts and sleds saved on the device - Keyboard on desktop, hold-to-steer and a JUMP button on phones How to play: - Arrow keys or A and D steer · Space, W or Up jumps - Phone: hold the left or right half of the screen to steer, tap JUMP to jump - Space or Enter starts a run · P or Esc pauses ## Smash Champs - Sliced - Page: https://www.kiloo.com/games/smash-champs-sliced - Play: https://www.kiloo.com/play/smash-champs-sliced - Category: 3D games · Genre: 3D slicing · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, touch - Tags: Quick games, High score, Great on phones > Slice the balls, dodge the bombs, travel the seven arenas The Smash Champs arenas turned into a slicing game. Balls fly up from the sides, you cut them with a swipe, and the bombs you leave alone. Every arena has its own special wave, a glowing ball carries you to the next one, and three lives are all you get. Smash Champs - Sliced puts you in the ring of the Smash Champs games with a blade instead of a champ. The sensei throws the first ball; slice it and the run begins. Balls come flying up from both sides, and every swipe through one is a point, two or more in a single stroke a combo. Bombs fly with them: cut one and you lose a life, let a ball drop and you lose one too. Three lives, and a life back every 150 points if you are short. The run travels. Each arena, from the Dojo through the Temple Hall, the Arctic Crash Site, the Temple Garden, the Pueblo Plaza and the Toxic Sewer to the Bayou Swamp, sends its own special wave about twelve seconds in: an avalanche, a jungle volley, a blizzard, an inferno, a cyclone, snakes or a tidal wave of balls. Soon after, a glowing ball floats up; slice it and you flash to the next arena with a life for the road. Every run starts in a random arena and visits them all before it repeats. Boost balls slow the game down, double the points or start a frenzy. Two champs spar in the corners while you play, a new pair in every arena. On desktop you hold the mouse button and swipe; on a phone or tablet you swipe with a finger. Your best score is kept on the device. Highlights: - Swipe to slice: balls fly up from both sides, bombs fly with them - Seven Smash Champs arenas, each with its own special wave - A glowing ball carries you to the next arena, with a life back - Combos for several balls in one stroke, boosts that slow, double or frenzy - Best score saved on the device How to play: - Hold the mouse button and swipe through the balls - Phone and tablet: swipe with a finger - P or Esc pauses · the speaker button mutes ## Kingdom Clash - Page: https://www.kiloo.com/games/kingdom-clash - Play: https://www.kiloo.com/play/kingdom-clash - Category: 3D games · Genre: 3D lane battle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, touch - Tags: Quick games, Great on phones > Raise your town · Storm their castle! A lane battle where your buildings are your army. Pick six unit cards from six factions, place them on the plots in front of your castle, and each building keeps sending its unit down the lane. Farms pay for more, upgrades make them stronger, and the match ends when a castle falls. Kingdom Clash puts a castle at each end of a green valley with three lanes, a river and bridges between them. Before the battle you build a deck of six cards from thirty-six: six factions (the Kingdom, the Elves, the Undead, the Orcs, the Barbarians and the Dwarves) times six unit types (swordsmen, spearmen, archers, knights, mages and siege engines). Every card is a building. Tap a free plot in front of your castle, pick a card, and the building rises and starts sending that unit down its lane, again and again, for as long as it stands. Gold comes in on its own and faster with farms, so the first choice is always more soldiers or more income. Upgrade a building twice for quicker, tougher units. The unit types counter each other: spears beat knights, knights beat archers and mages, archers beat spears, swords beat spears and archers, mages beat swords, and siege engines break buildings and towers. Three or more cards from one faction give that faction's units a boost. Across the valley an AI commander with a deck of its own does the same, named after its main faction, and a tower guards each lane. Break the enemy castle and you win; lose yours and it is over. Matches take two to four minutes. There is a pause screen with the counter chart, and your deck is kept on the device. It runs on desktop with the mouse and on phones and tablets with a finger. Highlights: - Thirty-six unit cards across six factions, six of them in your deck - Every card is a building that keeps sending its unit down the lane - Farms, upgrades and a counter chart: spears beat knights, knights beat archers - AI commanders with decks of their own, towers on every lane - Matches of two to four minutes, your deck saved on the device How to play: - Click or tap a free plot to build, then pick a card - Drag to scroll the battlefield · Ctrl and the wheel to zoom - The pause button shows the counter chart ## Smash Champs Arena - Page: https://www.kiloo.com/games/smash-champs-arena - Play: https://www.kiloo.com/play/smash-champs-arena - Category: 3D games · Genre: 3D fighting · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, controller, touch - Tags: Quick games, Great on phones > Six champs, seven arenas, one title to win The Smash Champs fighting game in your browser. Choose one of six champs, take on the others in their home arenas and fight best-of-three rounds with light combos, heavy hits, launchers, dodges and a three-level super. Coins from every fight buy skins and gear, and a Shadow champion waits in the dojo at the end. Smash Champs Arena puts the champs of Kiloo's Smash Champs games into a one-on-one fighting game. Pick your champ on the title screen, Jag the jaguar, Teddy the polar bear, or the fox, the gorilla, the hyena or the alligator, each with its own moves, speed, power and health. Press Fight and the arcade run begins: five worlds, one per rival arena, with two challengers and the arena's champion in each, then the Shadow boss in the dojo. Sixteen fights, best of three rounds, sixty seconds a round. The controls follow the modern fighting-game layout: walk with the arrows, jump up, dodge down, and hold away from an attacking opponent to guard. Four buttons do the rest. Light chains up to three hits, Heavy hits hard and lunges when you press toward, Special is an uppercut launcher that becomes a guard-breaking leap toward and a sweep away, and Super spends a bar of the three-level meter you fill by landing hits, taking them and dodging. You can attack out of a jump as well, and a taunt builds meter while the other champ is down. On a gamepad the face buttons do the same, and on a phone or tablet the buttons are on screen. Every fight pays coins, more for later worlds, champions, perfect rounds and long combos. Spend them on the character screen between fights: a second and third skin for each champ, and head, body and leg gear in three tiers that add power, health and speed. The computer opponents gear up as the run goes on. Your coins, outfits and collection are kept on the device. The seven stages are the Smash Champs arenas, the Dojo, the Temple Hall, the Arctic Crash Site, the Temple Garden, the Pueblo Plaza, the Toxic Sewer and the Bayou Swamp, each with its own music. Highlights: - Six champs from Smash Champs, each with its own moves, speed, power and health - An arcade run of sixteen fights through five worlds and a Shadow boss in the dojo - Light combos, heavy hits, launchers, dodges and a three-level super bar - Coins from every fight buy skins and head, body and leg gear with stat bonuses - Seven Smash Champs arenas with their own music, best-of-three rounds How to play: - Arrow keys move · ↑ jumps · ↓ dodges · hold away from an attack to guard - 1 Light · 2 Heavy · 3 Special · 4 Super · T taunts · Esc pauses - Gamepad: X Light, Y Heavy, B Special, A jump, LB dodge, RB Super - Phone and tablet: on-screen buttons, held sideways ## Rocket Racers - Page: https://www.kiloo.com/games/rocket-racers - Play: https://www.kiloo.com/play/rocket-racers - Category: 3D games · Genre: 3D combat racing · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch - Tags: Quick games, High score, Great on phones, Car games > Race. Blast. Win. Four cars on the grid, six items in the crates and eight tracks from alpine hairpins to desert mesas and tropical lagoons. Hold the gas, steer through the bends, fire missiles and mines at the cars ahead, and bank coins and league points for new cars, paint and hats. Rocket Racers is an arcade combat racer. Every race is four cars on a point-to-point track with crates along the road: drive through one and you get a missile, a pair of mines, a nitro, a shield, an EMP or a mud splash to use when the moment is right. Hold the gas as the lights go green for a rocket start, keep the car on the road through the bends and jumps, and cross the line first to take the biggest reward. There are eight tracks across five worlds: Alpine Pass and Frostbite Night, the same road backwards at night, Glacier Run on the ice, Dusty Gulch and Mesa Sunset in the desert, Jungle Falls under the waterfalls, and Palm Harbour and Midnight Lagoon on the coast. Each race pays coins for your place and the pick-ups on the way, plus league points that carry you from the Bronze League up through Silver, Gold and Platinum to Diamond. Tracks open as your league points grow, and your best time on each is kept on the device. The garage holds fourteen cars, from a muscle car, a dune buggy and a hot rod at the start to an off-roader, a rally car and a monster SUV later, each with its own top speed, acceleration, handling and weight. Paint, stripes and the helmet colour are yours to choose, and eight hats sit on the shelf, from a crown to a top hat. On the keyboard the arrows or WASD drive and Space fires; on a phone or tablet the steering buttons sit under the left thumb and the gas, brake and fire buttons under the right. The speed shows in km/h or mph depending on where you are. Highlights: - Eight tracks across alpine, snow, desert, jungle and tropical worlds - Six items from the crates: missile, mine, nitro, shield, EMP and mud - Fourteen cars with their own top speed, acceleration, handling and weight - A garage with paint, stripes, helmet colours and eight hats - Coins and league points from Bronze to Diamond, best times saved on the device How to play: - ↑ or W gas · ↓ or S brake and reverse · ← → or A D steer - Space fires the item · P or Esc pauses · hold the gas at GO for a rocket start - Phone and tablet: ◀ ▶ to steer, GAS and BRAKE pedals, a FIRE button # Tower defence Build, upgrade and hold the line. https://www.kiloo.com/games/tower-defence ## Goblin Siege - Page: https://www.kiloo.com/games/goblin-siege - Play: https://www.kiloo.com/play/goblin-siege - Category: Tower defence · Genre: Tower defence · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Endless, Great on phones > Hold the keep, wave after wave Build archer towers, cannons and wizard spires along a winding meadow road, send a knight out to block the bridge and hold the gate through fifteen waves of goblins. Goblin Siege is a cartoon tower defence set in a sunlit meadow. A dirt road runs out of the forest, past a mill and a wooden bridge, and ends at the gate of your keep. Eight circular stone plinths sit along it, and what you put on them decides how far the goblins get. Five towers, three levels each. Archer towers fire fast single arrows and are the only thing besides the wizard spire that can touch the bat swarms. Cannons drop arcing shells with a splash, but only on the ground. Wizard spires throw chain lightning that jumps between three goblins and slows them down. A hero's camp sends out a knight who walks to the road and physically blocks one enemy at a time, then respawns when he falls. From wave six you can also raise a ballista whose bolt punches straight through a whole line of goblins. Grunts come first, then club-swinging bruisers, boar riders that sprint, shamans that heal the pack, bat swarms that fly over your cannons, and a stone troll every fifth wave whose stomp shakes the screen. Wave fifteen brings the Warlord on his wolf, blowing a war horn that speeds up everything around him. Gold comes from kills and from clearing a wave, calling the next wave early pays a bonus, and you can sell a tower back for sixty per cent. Twenty hearts, three stars for a flawless defence, and an endless run with scaling waves once the keep still stands. Highlights: - Five towers with three upgrade levels and a sell-back option - Seven goblin types plus a stone troll mini-boss and a mounted Warlord - Call waves early for bonus gold, or run the whole battle at double speed - Fifteen hand-tuned waves, then an endless run with scaling enemies How to play: - Click a stone plinth to build · 1-5 picks a tower type - Tap a stone plinth to build, then pick a tower type - Click or tap a tower to upgrade or sell it, hold to see its range - Space or the horn button calls the next wave early - P pauses · M mutes · F speeds up time ## Orbital Defense - Page: https://www.kiloo.com/games/orbital-defense - Play: https://www.kiloo.com/play/orbital-defense - Category: Tower defence · Genre: Tower defence · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Endless, Great on phones > Hold the ring, deck by deck Bolt laser turrets, flak cannons and EMP coils onto the hex pads of a space station's outer ring, launch a bay of escort drones and keep the hull intact through fifteen waves of combat robots. Orbital Defense is a neon tower defence set on the outer ring of a deep-space station. A walkway runs out of an airlock on the port side, past a reactor core, a hangar bay and a hydroponics dome, and ends at the blast door of the bridge. Nine glowing hexagonal pads sit along it, and what you bolt onto them decides how far the machines get. Through the window band above the deck a planet turns, freighters slide by, and the light strips in the floor pulse the whole time. Five turrets, three marks each. Laser turrets fire a fast beam and are the only thing besides the flak cannon that can touch anything in the air. Flak cannons throw bursting shells that only arm against flyers, so they cover the straight line the drones cut over the deck. EMP coils arc between three targets on the ground, slow whatever they hit, and strip an energy shield the instant they touch it. Missile pods send homing warheads into a crowd and splash everything nearby. From wave six you can raise a drone bay, which launches two or three escort drones that circle the deck and harass whatever comes close. Crawlers come first, then scout drones that fly the shortcut, shield bots behind a blue bubble that has to break before anything else lands, welders that patch the pack back up, hover tanks that soak damage and interceptors that sprint. Every fifth wave a mech walker stomps in and puts a turret offline with a missile barrage, and wave fifteen brings the Dreadnought, a flying flagship that keeps dropping fresh drones out of its belly. Credits come from kills and from clearing a wave, calling the next wave early pays a bonus, and any turret sells back for sixty per cent. Twenty points of hull integrity, three stars for a flawless defence, and an endless run with scaling waves once the ring still stands. Highlights: - Five turrets with three upgrade marks, a sell-back option and level-locked drone bays - Eight machine types, shields that must be stripped, plus a mech walker and a Dreadnought - Call waves early for bonus credits, or run the whole battle at double speed - Fifteen hand-tuned waves, then an endless run with scaling enemies How to play: - Click a hex pad to build · 1-5 picks a turret type - Tap a hex pad to build, then pick a turret type - Click or tap a turret to upgrade or sell it, hold to see its range - Space or the on-screen button calls the next wave early - P pauses · M mutes · F speeds up time ## Pumpkin Patch Panic - Page: https://www.kiloo.com/games/pumpkin-patch-panic - Play: https://www.kiloo.com/play/pumpkin-patch-panic - Category: Tower defence · Genre: Tower defence · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Endless, Great on phones > Keep the porch light on Carve jack-o'-lantern cannons, raise lantern posts and brew a witch's cauldron along a moonlit farm track, then hold the porch through fifteen waves of ghosts, skeletons and walking vegetables. Pumpkin Patch Panic is a cute-spooky tower defence set on a Halloween farm at night. A dirt track leaves the graveyard gate up on the hill, winds down through the pumpkin patch, past the scarecrow field and the crooked barn, skirts a pond full of drifting fog and ends at the porch of your farmhouse. Nine hay-bale rings sit along it, and what you stack on them is all that stands between the harvest and whatever climbs out of the graves. Five towers, three levels each. A Scarecrow is the cheap one: it never fires a shot, it just lets out a soundless BOO that slows everything in its circle. A Pumpkin cannon lobs an exploding gourd in an arc for ground splash. A Crow's nest sends crows to peck fast, and it is one of the few things that can touch anything airborne. A Lantern post throws a warm pool of light that reveals ghosts and widens the range of every tower standing in it. From wave six you can raise a Witch's cauldron, which flings a poison that keeps eating away after it lands and sends out a black cat to sit in the track and block one enemy at a time. Shamblers are turnips that got up and walked. Skellies rattle past at a sprint. Ghosts drift half-faded and cannot be shot at all outside lantern light, unless the cauldron is watching. Gravediggers dig up two more Shamblers when they fall, and pumpkin golems split into a pair of sprouts. Every fifth wave the Headless horseman gallops in and throws a pumpkin bomb that snuffs your towers out for a moment, and wave fifteen brings the Night Witch on her broom, cackling and summoning ghosts as she flies. Candy comes from kills and from clearing a wave, calling the next wave early pays a bonus, and any tower sells back for sixty per cent. Twenty porch lights, three stars for a flawless night, and an endless run once the fifteenth wave is over. Highlights: - Five towers with three upgrade levels, a black cat helper and a sell-back option - Eight enemy types plus a Headless horseman every fifth wave and the Night Witch at the end - Lantern light reveals ghosts and widens the range of every tower standing in it - Fifteen hand-tuned waves, then an endless run with scaling enemies How to play: - Click a hay-bale ring to build · 1-5 picks a tower type - Tap a hay-bale ring to build, then pick a tower type - Click or tap a tower to upgrade or sell it, hold to see its range - Space or the on-screen button calls the next wave early - P pauses · M mutes · F speeds up time ## Reef Raiders - Page: https://www.kiloo.com/games/reef-raiders - Play: https://www.kiloo.com/play/reef-raiders - Category: Tower defence · Genre: Tower defence · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Endless, Great on phones > Guard the cove by sea and sand Pirate crews come at your lighthouse village two ways at once: by boat through the reef and on foot up the beach. Build forts, harpoon towers, parrot squads and tiki flames on rocks, jetties and cliff ledges, and keep all twenty lanterns burning. Reef Raiders is a cartoon tower defence set in a sunlit tropical cove. Turquoise water runs in past a shipwreck and a scatter of reef rocks to a harbour pier, and a strip of white sand runs from the landing beach along boardwalks, past a tiki bar and a palm grove, to the gate of the lighthouse village on the cliff. Nine pads sit along and between those two routes, and what you put on them decides how far the raiders get. Five towers, three levels each. Cannon forts lob splashing shot at both the water and the sand. Harpoon towers are sea-only but throw bolts that punch clean through a line of boats, and at level three they fire weighted nets that drag parrots out of the sky as well. Parrot squads peck fast at anything on the beach or in the air. Tiki flames have the shortest reach on the map but set whatever walks past them burning. From wave six you can raise a mortar nest, whose shells arc across half the cove and which posts a marine on the beach to hold the boardwalk in person. Every tower sells back for sixty per cent, and a tower that cannot reach either route from a given pad is greyed out with the reason. Dinghies come first, then sloops, broad galleons that fire back and knock your towers out for a few seconds, and fire ships that sprint for the pier and go up. On the sand it is deckhands, cutlass runners and powder monkeys who lob bombs at your gun crews, with flocks of parrots overhead that only the nets and the parrot squads can touch. A sea serpent surfaces every fifth wave and dives to dodge your shots, and wave fifteen brings Captain Redbeard's flagship, which keeps putting landing parties ashore while it works its way toward the harbour. Doubloons come from kills and from holding a wave, calling the next wave early pays a bonus, and three stars go to a cove that never loses a single lantern. Highlights: - Two routes at once: a sea lane through the reef and a beach path up to the village - Five towers with three levels each, sell-back, and pads that grey out what cannot reach - Ten raider types, a diving sea serpent mini-boss and Captain Redbeard's flagship - Fifteen hand-tuned waves, then an endless run, at one or two times speed How to play: - Click a pad to build · 1-5 picks a tower type - Tap a pad to build, then pick a tower type - Click or tap a tower to upgrade or sell it, hold to see its range - Space or the wave button calls the raiders in early - P pauses · M mutes · F speeds up time ## Gummy Guard - Page: https://www.kiloo.com/games/gummy-guard - Play: https://www.kiloo.com/play/gummy-guard - Category: Tower defence · Genre: Tower defence · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Endless, Great on phones > Sweet towers, sour invaders Line a caramel road with gummy archers, lollipop mortars and fizzing soda fountains, tap the candy before the cake golem eats it, and hold the gingerbread castle through twelve maps of sour worms, liquorice bats and splitting bubblegum blobs. Gummy Guard is a tower defence set in a candy kingdom that looks good enough to eat. A road of poured caramel runs out of a candy-cane gate, past lollipop groves and chocolate-bar bridges, and ends at the door of a gingerbread castle. Wafer pads sit along it, and what you put on them decides how far the sour things get. Five towers, three levels each, and you sell any of them back for seventy per cent. Gummy archers fire fast single shots and are one of only two towers that can touch the liquorice bats. Lollipop mortars lob an arcing swirl that splashes, and they are the answer to armoured jawbreakers. Cotton-candy spinners throw a ring of floss that slows everything nearby and, at level three, sticks it to the road. Fizz fountains fire soda bubbles that bounce from one enemy to the next. Chocolate walls do not shoot at all: they send out marshmallow guards who hold the road with a wafer shield until they are knocked over, then pick themselves back up. Sour worms come first, then sugar-rush swarms that sprint, liquorice bats that fly over your mortars, jawbreakers with a candy shell, bubblegum blobs that pop into two smaller blobs, and toffee slugs that leave a sticky ribbon behind them that gums up the towers it touches. Every fifth wave brings a boss, and the cake golem heals itself from any candy an enemy drops unless you tap the candy first. Every kill fills the sugar-rush meter, and a full meter is spent on one sprinkle storm that batters the whole map. Twelve hand-laid maps across Frosting Fields, Chocolate Canyon and Fizzy Falls, three stars for a flawless run, then an endless map once all twelve are cleared. Highlights: - Twelve hand-laid candy maps across three lands, plus an endless summit - Five towers with three levels, sell-back and first/strongest/weakest targeting - Splitting blobs, armoured jawbreakers, flying bats and a cake-golem boss that eats your candy - Fill the sugar-rush meter to call down a one-shot sprinkle storm How to play: - Click a tower, then click a pad on the road to build it - Tap a tower, then tap a pad on the road to build it - 1–5 picks a tower · Space calls the next wave - F doubles speed · S or R triggers Sugar Rush - P pauses · M mutes ## Frost Line - Page: https://www.kiloo.com/games/frost-line - Play: https://www.kiloo.com/play/frost-line - Category: Tower defence · Genre: Tower defence · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Endless, Great on phones > Freeze them, shatter them, hold the igloos Crew snowball cannons, ice beams and harpoon posts with penguins, a walrus and a yeti, freeze the polar raiders into statues and shatter them before they reach the igloo village. Frost Line is a tower defence played out on a polar night. Packed-snow trails run across blue-white snowfields, over frozen lakes and between ice cliffs, and at the end of every trail stands a little village of igloos with warm orange windows. An aurora rolls across the sky the whole time, tinting the snow green and violet, and it shifts colour as the waves climb. Five towers, three tiers each. Snowball cannons crewed by penguins lob splashing snowballs and are the only thing that cracks a snow golem's armour. A walrus works the ice beam, a continuous ray that fills one raider's freeze meter until it turns into an ice statue; hit the statue and it bursts into shards. The yeti's harpoon post throws a long bolt that punches through a whole line and drags the light ones a step back down the trail. A snowy owl keeps the aurora totem, which never fires a shot but widens and quickens every tower around it, and at tier three the freeze jumps from one raider to the next. Igloo barracks send out two penguin guards who simply stand in the way. The raiders come in six shapes: arctic foxes on sleds that dodge the first harpoon, seals that slide at double speed wherever the trail crosses ice, armoured snow golems that cannot be frozen until the armour is gone, ice bats that fly straight over your cannons, frost wisps that heal everything around them, and a woolly mammoth that smashes through penguin guards and sheds fur across the lane. Blizzards blow in every few waves and halve the range of any tower not standing near an aurora totem. Twelve hand-laid maps across three regions, fifteen to twenty-five waves each, a boss every fifth wave, three stars for a map held without losing a single life, and an endless run on the last map for anyone who still wants more. Highlights: - Five towers with three tiers, crewed by penguins, a walrus, a yeti and a snowy owl - Freeze raiders into ice statues, then shatter them with a snowball or a harpoon - Twelve hand-laid maps over snowfields, frozen lakes and ice cliffs, plus an endless run - Ice that speeds raiders up, blizzards that blind your towers and a woolly mammoth boss How to play: - Click a tower, then click a glowing pad to place it - Tap a tower, then tap a glowing pad to place it - 1–5 picks a tower · Space calls the next wave - F doubles speed · T cycles the target priority - P pauses · M mutes ## Dino Ridge - Page: https://www.kiloo.com/games/dino-ridge - Play: https://www.kiloo.com/play/dino-ridge - Category: Tower defence · Genre: Tower defence · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Endless, Great on phones > Spears, boulders and tar against the dinosaurs Crew stone-age towers with spear-throwers, boulder catapults, tar pits, fire braziers and drum totems, and hold a painted cave village through twelve hand-laid valleys of raptors, triceratops and a roaring T-rex. Dino Ridge is a chunky prehistoric tower defence. A dusty trail winds out of a red-rock canyon, forks around fern islands and ends at a cave mouth covered in painted hand-prints. That cave is your village, and everything with claws wants in. Five towers, three tiers each, all crewed by cavefolk in fur with bone pins in their hair. The spear hut throws fast and far and is one of only two things that can touch a pterodactyl; at tier three it throws two spears at once. The boulder catapult is slow but drops a rock with a wide splash that leaves whatever survives staggering. The tar pit pours black tar down every stretch of trail it can reach, slowing anything that wades in and making it burn far hotter. The fire brazier sets one dinosaur alight and the fire jumps to whatever is packed in beside it. The drum totem never attacks at all, it just beats time and speeds up every tower around it, and at tier three one roll of the drum sends a raptor pack running back down the trail. Raptors come in packs of five and always take the wider branch, so a fork is never a free lane. Triceratops charge straight through tar. Pterodactyls ignore the ground entirely. An ankylosaur will smash a tar pit flat unless you have taken it to tier three. A brachiosaur shrugs raptors off its back every time you hurt it, dinosaur eggs hatch mid-trail if you leave them alone, and the T-rex roars every few seconds to knock your towers silent for two full seconds — and shrugs off most of what you throw at it unless you have lured it into the tar first. On the Lava Ridge valleys the volcano erupts on a timer and drops glowing rocks onto your tower spots, and you have to tap them clear before you can build again. Twelve valleys with fifteen to twenty-five waves each, a boss every fifth wave, three stars for a flawless defence, and an endless valley once you have earned it. Highlights: - Five stone-age towers with three tiers each, sell back for seventy per cent - Seven dinosaurs with their own tricks, from flanking raptors to a tower-stunning T-rex - Twelve hand-laid valleys with branching trails, plus an endless run - Volcanic eruptions that bury your tower spots until you tap them clear How to play: - Click a spot on the trail, then pick a tower to build there - Tap a spot on the trail, then pick a tower to build there - 1–5 picks a tower · Space calls the next wave - F doubles speed - P pauses · M mutes ## Clockwork Keep - Page: https://www.kiloo.com/games/clockwork-keep - Play: https://www.kiloo.com/play/clockwork-keep - Category: Tower defence · Genre: Tower defence · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Endless, Great on phones > Overclock the brass, hold the tower Bolt steam cannons, tesla coils and gear launchers onto the pads of a Victorian workshop, overclock them until they glow, and keep the clock tower ticking through twenty-five waves of clockwork intruders. Clockwork Keep is a tower defence set in a brass-and-copper workshop lit by oil lamps. A riveted iron walkway runs through cobbled yards, over giant gears sunk into the floor and past steam vents that cough on the half minute, and it ends at the gate of a clock tower whose glowing face you are paid to protect. Hexagonal brass pads sit along the walk, and what you bolt onto them decides how far the intruders get. Five contraptions, three tiers each. The steam cannon lobs a splash shell that knocks the light ones back down the walk. The tesla coil throws lightning that jumps between up to five targets and leaves wind-ups twitching. The gear launcher throws fast cogs that ricochet into a second target. The pressure valve is a grate set into the walkway that scalds and slows everything crossing it, and at tier three it shoves the whole crowd back a step every few seconds. The automaton foundry builds two brass workers who stand in the road, block what comes and hammer their own dents out between fights. Every one of them has an overclock lever: eight seconds at double rate, then fifteen seconds of cooling while the gauge on its pad crawls back down. Wind-up spiders swarm, brass beetles shrug off knock-back, key soldiers keep marching for three seconds after their spring runs out, zeppelins float over the ground guns and drop more spiders, piston crabs flatten an automaton in a single blow, and oil slugs leave slicks that make the next tesla bolt spread twice as far. Every fifth wave a brass colossus walks in — a boiler on legs that only the coils can overload, and every stagger vents another pack of spiders. Steam pressure builds as you break things and can be vented to slow the entire yard, ground gears can be reversed with a tap so they fight the intruders instead of carrying them, and there are three stars on every one of the twelve yards for a defence that never lets a single cog through the gate. Highlights: - Twelve hand-laid yards across three districts, plus an endless run through the long night - Five brass contraptions with three tiers, target priority and a 70 per cent sell-back - Overclock any tower for double rate, then watch its heat gauge cool down - Vent the steam boiler to slow the whole yard, and reverse the ground gears with a tap How to play: - Click a contraption, then click a brass pad to build it - Tap a contraption, then tap a brass pad to build it - Tap a tower to upgrade, overclock or sell it - 1–5 picks a contraption · Space calls the next wave · F doubles speed - P pauses · M mutes ## Cactus Canyon - Page: https://www.kiloo.com/games/cactus-canyon - Play: https://www.kiloo.com/play/cactus-canyon - Category: Tower defence · Genre: Tower defence · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Endless, Great on phones > Hold the trail, hold the town Build sheriff posts, cannon wagons, cactus patches and storm-fed water towers along a wild west stage road, drop your lasso marshal once a wave and keep the bandits out of town. Cactus Canyon is a cartoon tower defence set in the red-rock country. A stage road comes out of the desert, winds past mine shafts, saloons and a trestle bridge, and ends at the gate of your frontier town. Twelve marked plots sit along it, and what you build on them decides how far the bandit gangs get. Five towers, three levels each. Sheriff posts fire a steady rifle and reach further than anything else on the board. Cannon wagons lob an arcing shell that splashes over a whole cluster. Cactus patches cost almost nothing and simply hurt to ride past, slowing everything caught in the spines. Water towers keep a small storm in the tank and throw chain lightning that jumps between five riders. From wave six you can raise a Gatling rig that spins up the longer it keeps firing. Drop the lasso marshal once a wave and he plants himself on the road, ropes one bandit at a time and shoots the rest. Outlaws come first, then horse riders that sprint, dynamite mules that blow a tower clean off its plot, armoured stagecoaches that soak up everything you own, and a bandit chief who rallies the pack. Every tenth wave the Iron Horse rolls in: an armoured locomotive that drops outlaws out of the back as it comes. Gold comes from kills, from clearing a wave and from shooting the tumbleweeds that blow across the canyon. Three hand-laid maps, twenty waves each, twenty lives, three stars for a flawless defence, and an endless run once the gate still stands. Highlights: - Five towers with three upgrade levels and a sell-back option - Six bandit types plus a rallying chief and an armoured boss train - A lasso marshal you can drop onto the trail once every wave - Three hand-laid canyons, twenty waves each, then an endless run How to play: - Click a plot to build · 1-5 picks a tower type - Tap a plot to build, then pick a tower from the panel - Click or tap a tower to upgrade or sell it, hold to see its range - Space calls the next wave early · H drops the marshal · F speeds up - P pauses · M mutes ## Hive Defense - Page: https://www.kiloo.com/games/hive-defense - Play: https://www.kiloo.com/play/hive-defense - Category: Tower defence · Genre: Tower defence · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Endless, Great on phones > Guard the queen, comb by comb Build guard bees, honey cannons and pollen puffers on the empty comb, plug the tunnel with wax walls and hold three hives through twenty waves of wasps, hornets and bear paws. Hive Defense is a cartoon tower defence set inside a giant beehive. Winding wax tunnels run from a hole in the outer comb all the way down to the queen's chamber, and everything that wants her honey has to walk past whatever you have built on the way. Five towers, three levels each. Guard bees fire quick stinger darts at one target. Honey cannons lob sticky splash that slows a whole clump. Pollen puffers throw a pollen arc that jumps between up to five foes. Royal trumpets do not shoot at all - they speed up and extend every tower around them. And wax walls go straight into the tunnel: they plug a cell for a while, so the swarm either chews through or takes the long way round one of the comb junctions. Once per wave you can also call the Queen's Swarm, a cloud of bees that sweeps the whole tunnel. Worker wasps come first, then dust moths and dart wasps that fly over your walls, armoured comb beetles, nurse wasps that heal the pack, and a bear's paw that reaches in every fifth wave and stuns the towers it swipes. Wave twenty brings the Hornet King. Nectar comes from kills and from clearing a wave, flowers bloom on the comb for a bonus when you tap them, and calling a wave early pays extra. Three hives - Meadow, Orchard and Old Oak - twenty waves each, three stars for a flawless hold, and an endless run once the queen is safe. Highlights: - Five bee towers with three upgrade levels and a sell-back option - Wax walls plug the tunnel and reroute the swarm around the comb junctions - Eight pests including flying dart wasps, healing nurses and a bear-paw boss - Three hives, twenty waves each, plus an endless run with scaling swarms How to play: - Click a tower in the bar, then click a golden comb cell to build - 1-5 picks a tower · Space calls the next wave · Q sends the Queen's Swarm - Tap a tower to upgrade or sell it · tap a flower for bonus nectar - F speeds the hive up · P pauses · M mutes # Strategy Plan, build and outthink the other side. https://www.kiloo.com/games/strategy ## Tiny Kingdom - Page: https://www.kiloo.com/games/tiny-kingdom - Play: https://www.kiloo.com/play/tiny-kingdom - Category: Strategy · Genre: City builder · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Great on phones > Build a village, raise a castle Lay cobbled roads out of the keep, put farms by the water, cut timber at the forest edge and watch a handful of villagers turn into a town. Keep them fed and cheerful, hold off the bandits, and raise the keep through three stages into a full castle. Tiny Kingdom is a village builder seen from above with a gentle tilt, drawn like a picture book: chunky timber-and-thatch cottages, round trees, a river turning a mill wheel, and cobbled lanes that join themselves into corners and crossings as you lay them. You start with a stone keep, a short stub of road and three villagers. Everything after that is yours to place. Eighteen buildings, and each one wants the right ground. Farms need the river or a well within reach; a mill on the bank makes every field around it work harder. Lumber camps want forest on the doorstep, quarries want the hills. Markets turn a busy village into gold, taverns and chapels keep people cheerful, a school opens the manor and the statue, and a blacksmith opens the watchtower and the barracks. Roads are the quiet rule underneath all of it: anything cut off from the keep works at half rate, so the lane you lay matters as much as the building at the end of it. Population grows while there are beds, food and good cheer, and drains away when there are not. Every few minutes bandits ride in from the edge of the map — walls slow them down, watchtowers shoot, militia from the barracks march out to meet them, and an undefended raid burns a building you can rebuild for half price. A ladder of twelve goals walks you from ten villagers to a castle in stone, each one paying a small reward, and after that the valley is a sandbox with a running score. Runs at one or two times speed, saves itself to your browser every few seconds, and plays with a mouse, a keyboard or two fingers. Highlights: - Eighteen buildings that each want the right ground — river, forest, hills or an open field - Cobbled roads that join up as you drag them, and keep every building working at full rate - Bandit raids held off by walls, watchtowers and militia from the barracks - Twelve milestones from ten villagers to a three-stage castle, then a sandbox with a score How to play: - Click a building, then click the ground to place it - Tap a building, then tap the ground to place it - Drag with the road tool selected to lay roads - Arrow keys or two fingers pan · + and − or pinch to zoom - P pauses · M mutes ## Siege Lords - Page: https://www.kiloo.com/games/siege-lords - Play: https://www.kiloo.com/play/siege-lords - Category: Strategy · Genre: Turn-based tactics · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Brain games, Great on phones > Outflank, outthink, take the castle Two sides, blue and crimson, face each other across a hand-painted hex map of forest, hills and a river with two crossings. Move your knights, archers, pikemen, cavalry, catapults and healers a hex at a time, see the damage before you commit, and take the castle. Twelve scenarios, four skirmish maps and hot-seat two-player on the same device. Siege Lords is a turn-based tactics game played on a hand-painted hex map that looks like a war table someone has been leaning over all afternoon. There is forest and hill country, farmland and roads, a river crossed at a ford or a bridge, and a walled castle at the heart of it, with chunky painted tokens carrying blue and crimson banners pushed about on top. Six of them do the fighting: knights who are hard to shift, archers who reach two hexes and three from a hilltop, pikemen who brace against horsemen, cavalry that covers five hexes and cuts archers down, catapults that throw three hexes but cannot move and fire in the same turn, and healers who mend whatever stands next to them. Everything on the board answers to something else. Pikemen hold off cavalry, cavalry ride down archers, archers pick pikemen apart, and knights soak up all of it. The ground counts too: forest thickens a defence, a hill lets your archers shoot further, ramparts make the castle a hard thing to take, roads are quick going, and the river will not let anyone across except at the ford or the bridge. Step beside an enemy and its zone of control stops you dead where you stand. Catch a unit with enemies on two sides and the flank does extra damage, and any unit knocked below a third of its health loses its nerve and falls back a hex. Nothing is hidden from you. Tap a unit and the hexes it can reach light up along with every enemy it can hit and the exact damage it would do, and you can undo your last move right up until you attack; End Turn hands the board over. Twelve hand-authored scenarios ask for different things — wipe out the other side, hold the castle for a set number of turns, walk a wagon safely to the bridge, capture the banner, break a siege — and stars come down to how few turns you took and how few units you lost, with your progress kept in the browser. There is a skirmish mode on four maps against the computer at Easy, Normal or Sharp, and hot-seat two-player on one device. Play with touch, mouse or keyboard: arrows pan the map, Tab cycles through your units, Enter confirms, Backspace undoes, E ends the turn, P pauses and M mutes. Highlights: - Six unit types in a counter web: pikemen brace against cavalry, cavalry ride down archers, archers pick pikemen apart - Terrain that decides the fight — forest cover, hilltop archers, castle ramparts and a river crossed only at the ford or the bridge - Zones of control, flanking damage and morale, with the exact damage shown before you commit and one undo - Twelve hand-authored scenarios, four skirmish maps against Easy, Normal or Sharp, and hot-seat two-player How to play: - Click a unit, then click a highlighted hex to move or attack - Tap a unit, then tap a highlighted hex to move or attack - Drag to pan the map, pinch to zoom · Tab cycles units · E ends turn - P pauses · M mutes ## Trade Winds - Page: https://www.kiloo.com/games/trade-winds - Play: https://www.kiloo.com/play/trade-winds - Category: Strategy · Genre: Trading strategy · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Endless, Great on phones > Buy low, sail far, sell high Start with a sloop and a few coins. Buy spice where it grows, run it past the weather and the pirates, and sell it where they are short of it. Every crate you move shifts the price, so the fat route you found this morning is a thin one by lunchtime. Trade Winds is a sea-chart trading game. The whole world is one painted chart: eight islands with harbour towns, lighthouses and windmills, dotted sailing routes between them, a compass rose in the corner and soundings inked across the open water. You drag the chart about with a finger, pinch to zoom, and tap an island to lay a course. Your ship crawls along the route in real seconds, leaving a white wake, while gulls wheel over the headlands and the odd whale rolls past. The money is in the difference between harbours. Each island grows two goods cheaply and is short of two others, so spice bought at Marigold Quay is worth three times as much at Sugarloaf — until you land forty crates of it and the price falls through the floor. Prices drift on their own too, buying pushes them up, selling pushes them down and time pulls them back, so the market is never the same twice. The rumour board on every quay tells you where somebody heard a good price, second-hand and a little out of date, which is exactly how a rumour works. The harbour takes a cut both ways, so there is no clever trick that prints money; the only way up is a better route than the one you sailed last. The sea has opinions. Painted cloud bands drift across the chart: a tailwind shoves you along, a squall slows you and can spoil a crate unless you have doubled the planking, and fog is where the pirates like to sit. When a sloop with a black sail cuts across your bow you can run for it and lose ground, pay the toll, or run out the guns if you have fitted any. Spend your profits on canvas, a deeper hold, a heavier hull, cannons, a warehouse to sit on a cargo until the price comes back, and a second and third ship to work their own routes. Twenty goals take you from your first sale to Trade Baron, and after that your net worth is the score. Highlights: - Eight island harbours with a live supply-and-demand market that answers back - Real-time voyages through tailwinds, squalls and fog, with pirates in the fog - Upgrade the sails, hull, hold and guns, build warehouses and sail up to three ships - Twenty goals from your first sale to Trade Baron, then an endless net-worth run How to play: - Click an island to set a course · 1–8 picks a ship to sail there - Tap an island to set a course, drag to move the chart - Tab switches ships · pinch or + / − to zoom - P pauses · M mutes ## Colony Moon - Page: https://www.kiloo.com/games/colony-moon - Play: https://www.kiloo.com/play/colony-moon - Category: Strategy · Genre: Base builder · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Great on phones > Keep the lights on, keep them breathing Land a command hub on grey regolith and grow it into a working colony. Every module has to be joined to the rest by a tube before power, air, water or food can reach it, and every network shows you exactly what it makes and what it owes. Get it wrong and the alarm lights start blinking. Colony Moon starts with a command hub, a landing pad and two people. Everything else you build yourself, tile by tile, on a crater floor of soft grey dust, old boot prints and blue ice. Sixteen kinds of module are waiting in the build menu: solar arrays that tilt to follow the sun, battery banks, habitats, a greenhouse dome with rows of lettuce glowing inside, water extractors that only work standing on an ice patch, oxygen generators, a laboratory, a workshop, a rover bay, a comms dish and a landing pad for the shuttle. Nothing works until it is connected, so you drag a tube from one module to the next and watch the cable and the pipe run along beside it. Four networks keep the colony alive: power, oxygen, water and food. Each one shows its supply and its demand live at the top of the screen, and each one is worked out per network, so a module left off the end of a tube has nothing at all. The day and night cycle runs about four minutes. In daylight the arrays carry the base and charge the batteries; at night the whole place runs off what you stored, lit only by earthlight and the warm windows of the habitats. Run out and the lowest-priority modules go dark, a red beacon starts blinking above them, and the crew get unhappy enough to ask for a seat on the next shuttle home. Colonists arrive by shuttle whenever there is a bed and the life support is comfortably ahead of demand, and each one takes a trade: engineer, botanist, scientist, medic or technician. They bounce between modules in chunky white suits while a rover trundles out to patch whatever the last meteor shower cracked. Dust storms cut solar output, solar flares knock out your comms, and a supply capsule occasionally drops in with a pile of parts. Twelve research nodes make everything better — thinner panels, deeper cells, hydroponics, deeper drills, reclaimed water, bigger habitats — and the goal ladder asks for ten, then twenty-five, then fifty colonists thriving, which means every network in surplus for a whole day and night. It plays with a thumb on a phone and with the keyboard on a desktop, and it saves itself as you go. Highlights: - Sixteen modules on a crater grid, joined by tubes that carry the crew and the cables both - Four live networks — power, oxygen, water and food — each worked out per connected group - A four-minute day and night, so batteries and a full tank decide whether the base survives until dawn - Meteor showers, dust storms and solar flares, twelve research nodes and a goal ladder to fifty colonists How to play: - Click a module, then click a tile to build it - Tap a module, then tap a tile to build it - Drag from one module to another to run a tube - 1–6 picks a menu tab · arrow keys pan · + and − zoom - P pauses · M mutes ## Steam Rails - Page: https://www.kiloo.com/games/steam-rails - Play: https://www.kiloo.com/play/steam-rails - Category: Strategy · Genre: Transport strategy · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Great on phones > Lay the track, run the line Drag track across the hills, throw a trestle bridge over the river and bore a tunnel through the ridge. Put a station beside the colliery and another beside the works, buy an engine, give it a round of stops and watch the coal start moving. Steam Rails is a railway you build with your finger. The shire is drawn from above like a painted model layout: hedged fields in wheat and plough, woods full of round oaks, a river with reed beds along the bank, small towns with a church spire and red-brick cottages, and sheep wandering the pasture. Drag along the grid and the track lays itself, picking straights and curves as you go; cross the water and the piece becomes a timber trestle, run at a hill and it becomes a stone-mouthed tunnel. Tap a piece to turn it, and clear anything you regret for most of your coins back. A line only earns once it carries something. Collieries make coal, timber yards make timber, dairies make milk and towns make post and passengers, and each of them is served by any station within two tiles. Buy a tank engine, an express or a heavy freight, give it a list of stops, and it loads whatever the yard has waiting and takes it to somewhere that wants it. Longer hauls pay more, quick ones pay a bonus, and an industry that gets a regular service grows and starts producing faster. Run two engines on one line and you have a railway problem. A semaphore signal holds a train out of the stretch of track beyond it while another engine is in there, so single track with a passing loop becomes a puzzle worth solving; get it wrong and two trains meet nose to nose, come off the rails and cost you both time and money. Fifteen hand-drawn lines set the work — twenty loads of coal to the ironworks, four towns joined by one railway, five thousand coins before the light goes — and each is scored out of three stars on the clock. There is a sandbox valley with every industry and a bottomless purse when you would rather just build. Everything is kept in your browser, so a half-finished line is still there tomorrow. Highlights: - Drag to lay track: straights, curves and junctions pick themselves, with bridges over water and tunnels through hills - Fifteen hand-drawn maps with their own goals plus a free-build sandbox, scored out of three stars - Three engines, five cargoes and stations that serve every town and works within reach - Semaphore signals, passing loops and derailments when two trains meet on one track How to play: - Drag to lay track; click an engine, then click its stations - Drag to lay track; tap an engine, then tap its stations - 1–8 picks a tool · R turns a piece · F doubles speed - Arrow keys or two fingers pan · + and − or pinch zooms - Space or P pauses · M mutes ## Bot Battalion - Page: https://www.kiloo.com/games/bot-battalion - Play: https://www.kiloo.com/play/bot-battalion - Category: Strategy · Genre: Real-time strategy · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Great on phones > Gather scrap, build bots, take the yard Put your welders on the scrap piles, feed the scrap into the factory and roll chunky little robots off the conveyor. Scouts run ahead, brawlers go in first, blasters shoot over their shoulders and a tank clears whatever is left. The other side is doing exactly the same thing across the floor. Bot Battalion is a small real-time strategy game played on a garage floor. The arena is concrete with taped-off lanes, oil stains and walls built out of cardboard cartons and toolboxes, and everything fighting over it is a toy: rounded steel robots with big eyes, a painted team stripe and a tool bolted to one arm. Your welders trundle out to the heaps of bolts and springs, carry a load back to the factory and go again, and that steady trickle of scrap is the whole game. Spend it on bots, spend it on a better factory, or spend it on a nail turret covering the door — you cannot have all three at once. The factory stamps out six chassis. Scouts are cheap and fast and see a long way. Welders gather, build and mend. Brawlers wade in with mallet fists, blasters fire nails from well back, drones fly straight over the cardboard and tanks lob a spring-loaded shell that catches everything standing too close together. Upgrade the press to open the second and third tiers, put up turrets and a repair bay, and pick your fights: the bots walk around obstacles on their own, hold a loose formation, shoot at whatever wanders into range and turn round and run home when you tell them to. Ten missions take you from a quiet warm-up on the practice bots to a two-factory floor boss, by way of holding the bench, freeing three boxed-up drones, taking the scrap yard in the middle and breaking a line of turrets. Each one is scored on time and on how many bots you lost, so the third star is worth going back for, and your stars are kept in your browser. Outside the missions there is a free skirmish on three floors against an opponent that gathers and builds exactly like you do, at Easy, Normal or Sharp — and Sharp scouts you out, builds against whatever it finds and sends runners after your welders. Drag a box round your bots and right-click to move them on a desktop, or tap a group button and tap the floor on a phone, with a minimap, a pause key and a double-speed button for the long build-ups. Highlights: - Gather scrap, build six kinds of bot and upgrade the factory through three tiers - Ten missions plus free skirmish on three floors, with stars for a fast, tidy win - An opponent that gathers, builds and counters at Easy, Normal or Sharp - Made for a phone: pannable map, group buttons, minimap and optional fog of war How to play: - Drag to select bots, right-click to move · A attack-moves · S stops - Tap a group, then tap the floor to move · drag to pan, SEL boxes a group - 1–3 picks a group · Ctrl+1–3 assigns one · F opens the factory - P pauses · M mutes ## Territory - Page: https://www.kiloo.com/games/territory - Play: https://www.kiloo.com/play/territory - Category: Strategy · Genre: Map conquest · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Great on phones > Roll the dice, take the map Take a map drawn in brown ink, split it into regions and hand them out. Muster armies where the border is thinnest, roll the dice against your neighbour and watch the colour spread across the paper. Hold seven regions in ten, or clear the board. Territory is a turn-based map conquest game drawn as an old parchment atlas. Inked coastlines, hatched mountains, tiny woods and wave marks fill four hand-made maps, and every region is washed in the colour of whoever holds it. Armies stack up as little round counters with a number on the face, and when two of them meet the dice tumble into a wooden tray at the bottom of the page. A turn runs in three beats. Reinforce gives you one army for every three regions you hold, never fewer than three, plus a bonus for each area you hold end to end — tap your land to set them down and undo if you change your mind. Attack lets you pick one of your regions and a neighbour: you roll up to three dice, the defender up to two, the highest are paired off and the lower of each pair loses an army, with ties going to the defender. Roll on keeps the dice going until one side is spent, and All in sends everything you can spare. Fortify moves armies once between two regions that join up through your own land or a dotted sea route. Take at least one region in a turn and you earn a token; three of them trade in for extra armies at the start of a turn. The four maps each play differently. The Thousand Leagues is a broad temperate continent with a western archipelago, The Scattered Sea is a chain of islands stitched together by sea lanes, The Realm of Wyrms is a fantasy kingdom with dragons drawn in the margins, and The Frozen North is a winter coast of pack ice and long dark. Play two to four, in any mix of people passing one device and computer players at three strengths: Easy takes its chances, Normal counts armies and holds its areas, and Sharp works out the odds, values the area bonuses and guards the narrow ground. The map pans and zooms under your finger, the keyboard drives everything on a desktop, and your wins are kept in your browser. Highlights: - Four hand-drawn atlas maps, from a temperate continent to a frozen north - Two to four players: people passing one device, computer players at three strengths - Reinforce, attack, fortify — chunky wooden dice that tumble in a tray - Area bonuses, bonus tokens you trade for armies, and undo while you place How to play: - Click your land to place armies - Tap your land to place armies - Space or R rolls the dice · Enter ends the phase - Drag or arrow keys pan the map · pinch or +/− zooms - P pauses · M mutes ## Zoo Planner - Page: https://www.kiloo.com/games/zoo-planner - Play: https://www.kiloo.com/play/zoo-planner - Category: Strategy · Genre: Management sim · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Great on phones > Happy animals, happy visitors Start with a gate, a patch of grass and a handful of coins. Drag paths across the ground, drag out an enclosure, give it the right biome and move the animals in. Every species wants something different, and a happy animal is what brings the crowds through the turnstile. Zoo Planner is a management sim about the small decisions that make a good day out. You draw the footpaths yourself, dragging them across the grass tile by tile, and visitors will only walk where you have put a path and only look at a pen that touches one. Enclosures are dragged out as rectangles and given a biome — savanna grass, jungle leaf litter, arctic snow, desert sand or a reedy wetland — and then filled with fourteen species that each want something slightly different. Zebras want company, penguins want a pool, a panda wants space and something to climb, and an elephant wants all three. An animal with everything it needs is content, and a content animal pulls a crowd. Unmet needs pop up as a bubble over its head: not enough room, the wrong ground, no water, nobody to talk to, an empty feed trough or nothing to play with. Keepers refill the food and muck out, cleaners sweep up the wrappers that appear wherever you forgot a bin, and a vet looks after anyone who gets poorly. Your visitors have their own list: they get hungry and thirsty, they need a bench, a bin and a toilet, and they go home either delighted or grumpy. That verdict is your reputation, and reputation is what unlocks the rarer animals and the smarter decorations. A day lasts about two minutes. The gate opens in the morning, the crowd builds through the middle of the day and the zoo closes at dusk, which is when the building is easiest. Along the way a monkey may get over a low fence, a heatwave may make shade and water suddenly matter, a school trip may arrive all at once or the rain may keep everyone at home. Twelve goals walk you from your first path to a five-star zoo, and after that it is a sandbox with a running score. Everything is saved in your browser as you go, so the zoo is still there tomorrow. Highlights: - Drag to lay paths and drag to size enclosures on a zoom-and-pan zoo map - Fourteen species with real needs: space, biome, water, company, food and enrichment - Visitors who get hungry, tired and cross, and staff who keep on top of it - Twelve goals from your first path to a five-star zoo, then a free-build sandbox How to play: - 1–6 picks a tool · drag across the ground to lay paths or size a pen - Drag across the ground to build · pinch to zoom - Arrow keys pan the view · + and − zoom on desktop - P pauses · M mutes ## Harbor Tycoon - Page: https://www.kiloo.com/games/harbor-tycoon - Play: https://www.kiloo.com/play/harbor-tycoon - Category: Strategy · Genre: Port management · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, Great on phones > Build a port, keep the ships coming Lay a dock on the shore and the first little coaster comes in with a hold full of fish. Put a crane beside it, a shed behind it and a market up the lane, and the crates start turning into coins. Then the season turns, the price of spice goes up, and a storm comes over the headland. Harbor Tycoon is a relaxed real-time port builder seen from just above the water. You get a stretch of coast — a sunny cove, a cold fjord or a delta full of shallow channels — and nine things to put on it. Docks berth the ships. Cranes swing over the side and empty them. Warehouses hold what you land, markets sell it on, shops and a ferry pier take money off the day trippers, breakwaters take the swell and a lighthouse brings in more traffic than any of them. Everything is one tile, placed with a click or a tap, and the little port grows out along the shore in whatever shape the coastline allows. A day is twenty seconds and the clock never stops unless you stop it. Ships find their own way in through the deep water, moor alongside, and unload crate by crate while carts trundle up to the sheds and your markets sell whatever is worth the most today. Every sale nudges that price down and it drifts back up while you look elsewhere, so it pays to spread the load. Four seasons turn on a loop and each one wants something different: timber in spring, fish in summer, spice in autumn, gadgets when it gets cold. Land a hold of the right cargo in the right week and it is worth half again as much. The sea does not leave you alone. Storms roll in every week or two, rain across the bay, and anything sitting in open water takes a beating unless a breakwater is standing between it and the swell — damage costs money to put right, so the cheap rocks you laid in week one earn their keep. A rival port undercuts your prices for a few days at a time, and the bigger and prettier your own front is, the less it stings. Each coast has seven goals, from your first dock to earning several hundred coins in a single day, and the sandbox has none at all: big water, deep pockets, and no one keeping score. It saves itself to your browser and runs on a mouse, a keyboard or two fingers. Highlights: - Nine buildings, from a plank dock to a lighthouse and a tourist ferry line - Ships arrive in real time with fish, timber, spice and gadgets to land and sell - Seasons move the prices, storms batter open water and a rival port undercuts you - Three coasts with seven goals each, plus a sandbox with no one keeping score How to play: - Pick a tool on the right, then click a tile to build it - 1–9 pick tools · 0 removes · WASD or arrows pan · + and − zoom - Tap a tool then tap the ground · drag to pan, pinch to zoom - Space or P pauses · M mutes ## Island Council - Page: https://www.kiloo.com/games/island-council - Play: https://www.kiloo.com/play/island-council - Category: Strategy · Genre: Turn-based island builder · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Endless, Great on phones > Build an island, season by season Every season you get a few actions, a patch of sea-washed ground and one petition from the council. Put fields where the water reaches them, huts on the reef, groves where the wind comes in — then end the season and see what the harvest brings. Island Council is a calm, turn-based island builder drawn as a hand-painted board: small tiles with rounded edges floating on a sunset sea, foam lapping at every coast, boats drifting past the reef. You start with four islanders, a handful of timber and twelve years on the clock. Everything after that is a choice about where things go. Eight tiles, and each one wants the right neighbours. Fields drink from the water beside them and sleep all winter. Fishing huts need a beach and count every reef tile within reach. Groves cut timber and break the wind for anything next to them. Quarries want the high ground and leave the neighbours grumbling about dust. Houses are happier beside a market or the temple, markets count the houses around them, and a lighthouse steadies the whole island when the weather turns. Every working building needs one villager, so a season is really a question of who is doing what, and undo is there for the whole season if you change your mind. Once a season the council brings you a petition — a card with two answers and no obviously right one. Give the fishers the last of the rope or tell them to mend the old nets. Spare the old grove or fell it for timber. Board up the huts before the gulls fly inland, or trust the lighthouse. Every third year a hurricane comes through and finds out which buildings you sheltered; storm-struck tiles stop working until you repair them. Three islands set three different goals — forty-six islanders on the Coral Atoll, nine hundred prosperity on the Misty Isle, a five-tier wonder on Volcano Rock — and Endless Seas runs with no clock at all. It saves itself to your browser and plays with a mouse, a keyboard or one finger. Highlights: - Eight tiles that read their neighbours: water by the fields, reef by the huts, hills for the quarry - One council petition every season — two answers, and the island lives with whichever you pick - Hurricanes every few years, held off by groves, a lighthouse and shutters boarded in time - Three islands with three goals, plus Endless Seas, and undo for the whole season How to play: - Click a tile in the palette, then click the ground to place it - Click a building to move its villager, or to repair it after a storm - Tap a tile at the bottom, then tap the ground to build - 1–8 pick a tile · Enter ends the season · Z undoes - P pauses · M mutes # Simulation & tycoon Run the place, grow the numbers. https://www.kiloo.com/games/tycoon ## Lemonade Lane - Page: https://www.kiloo.com/games/lemonade-lane - Play: https://www.kiloo.com/play/lemonade-lane - Category: Simulation & tycoon · Genre: Lemonade stand tycoon · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, Endless, Great on phones > Mix it, price it, hear what the lane thinks Run a lemonade stand on a sunny suburban street. Mix lemons, sugar and ice, pick a price, check the forecast, then watch the lane walk up, take a cup and tell you exactly what they think. Lemonade Lane is a relaxed little tycoon game about the oldest business on the street. Every morning you set the recipe for a jug: how many lemons, how much sugar, how much ice. You pick a price in coins and decide how many jugs to make, with one eye on the forecast. A heatwave wants plenty of ice, a rainy day wants fewer jugs, a school afternoon brings a rush of kids who like it sweet and cheap, and a parade or a football match sends a crowd past the stand at lunchtime. Lemons cost a little more or less each day, so a cheap morning is a good time to stock the pantry. Then the day runs on its own from nine to five, at one, two or four times speed, or skip straight to closing for a quick day. People walk up, queue, take a cup and say what they think in a speech bubble: too sour, too sweet, too warm, too dear or simply perfect. Ice melts faster on hot days, a long queue sends people away, and whatever is left in the jugs at closing is poured out. The evening ledger shows every coin that came in and went out, line by line, and the day earns one to five stars. Spend what you earn on eight upgrades: a bigger cooler, a parasol, a sign, a juicer, a cookie tray, a blender for smoothies, a loyalty card and a second stand down the lane. Twenty milestones lead from selling your first jug to a week of five-star days, and the endless Sandbox hands you unlimited supplies and lets you pick the weather and the crowd. If you ever run short of coins for lemons, Grandma lends you ten and takes it back from a good day, with no interest. It is a gentle brain teaser in daily planning, and it saves itself in your browser after every change. Highlights: - Set lemons, sugar, ice, price and jugs, then watch the whole day play out - Customers say what they think in speech bubbles: too sour, too dear or perfect - Sun, rain, heatwaves, school rushes, parades and football matches move the crowd - Eight upgrades, twenty milestones, a line-by-line ledger and an endless Sandbox How to play: - Click − and + or drag a slider to set the recipe, price and jugs - Arrows pick and nudge a slider · Enter opens the stand · F changes speed - Tap − and + or drag a slider · tap the stand and its upgrades for details - P pauses · M mutes ## Theme Park Planner - Page: https://www.kiloo.com/games/theme-park-planner - Play: https://www.kiloo.com/play/theme-park-planner - Category: Simulation & tycoon · Genre: Theme park tycoon · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, Endless, Great on phones > Paths, rides and a coaster of your own Drag a path in from the road, open the ticket gate and put a carousel next to it, and the first little guests wander in. Add candy floss and a bin, hire a janitor, lay a coaster piece by piece, and keep everyone fed, rested and smiling until the park earns its fifth star. Theme Park Planner is a relaxed tycoon game on a sunny patch of grass seen from above. Guests only walk where you lay paths, so you drag those first, then build a ticket gate on the bottom edge and pick from a catalogue that grows as you go: a carousel, teacups, bumper cars, a log flume, a ferris wheel and a roller coaster you lay yourself, track tile by track tile, in a loop back to its station. Candy floss, ice cream and drinks stalls keep the crowd going, and benches, bins, toilets and flower beds make the difference between a nice day and a great one. Every guest is a little walker with a thought bubble. They get hungry, thirsty and tired, they queue, ride, buy a snack and drop the wrapper if there is no bin within three tiles; a janitor sweeps it up and a mechanic fixes the rides that break down. You set the gate price and every ride and stall price, and the daily income and costs panel shows each coin in and out, from tickets and rides to upkeep, wages and stock. Happy guests, a variety of rides, clean paths, scenery and good facilities make the park rating, and word of mouth brings more visitors each day. A day runs from eight in the morning to ten at night with seeded weather, school trips and festival days, at 1×, 2× or 4× speed, and you can skip to the next morning at any time. Twenty milestones lead from opening the gate to a five-star park and a thousand guests in a day, and if the coins ever run short at wage time, the town sends a grant so you can always carry on. It is a game to relax with that still gives your brain plenty of queues and layouts to juggle; Sandbox unlocks everything for an endless park of your own, an autopilot in the menu will run the place while you watch, and the whole park saves itself in your browser. Highlights: - Six rides from a carousel to a coaster you lay track by track in a loop - Guests with hunger, thirst, energy and thought bubbles who queue, ride, snack and drop litter - Janitors, mechanics, prices for the gate, every ride and stall, and a daily income and costs panel - Twenty milestones to a five-star park and a thousand guests a day, plus an endless Sandbox How to play: - Pick an item on the right, then click or drag on the park; wheel zooms, right-drag or WASD pans - Arrows move a cursor, Enter builds · 1–9 pick items, Q and E change tabs · F speed · N skip to morning - Tap an item, then tap or drag on the park to build · drag to pan, pinch to zoom - P pauses · M mutes ## Airport Tower - Page: https://www.kiloo.com/games/airport-tower - Play: https://www.kiloo.com/play/airport-tower - Category: Simulation & tycoon · Genre: Airport management · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, Endless, Great on phones > Land them, park them, send them off on time Run a small regional airport from the control tower. Clear each plane to a runway, park it at a gate, send the fuel truck, board the passengers and launch it before its departure time, then spend the day's coins on gates, runways and a bigger terminal. Airport Tower puts you in the control tower of a small regional airfield, seen from straight above in a clean cartoon style. Planes call in on a seeded timetable and circle the field until you clear them: tap a plane, then a runway, and it lines up and lands. Tap a gate and it taxis in to the jet bridge while the bags come off. Then send the fuel truck, start boarding and clear it for take-off before its departure time. Leave early and the airline pays a bonus; leave late and it costs coins and a little happiness. Keep the gaps between landings wide enough, or the next plane has to go around. Between days you grow the airport from the evening panel, where the day's income and expenses are laid out line by line. Open more gates, build a second runway, a bigger terminal, a café and a baggage belt, buy a de-icing truck for snowy winter days and a night-flight licence for flights until midnight. Hire ground crew who fuel and board planes by themselves and a second controller who parks them and sends them out. The weather changes every day: the wind flips which way the runways are used, morning fog slows the arrivals and snow means every plane needs de-icing before it leaves. Twenty milestones lead from landing your first plane to a hundred on-time flights and an international route, each with a small prize. Sandbox opens with everything built for an endless, relaxed airport where nobody keeps score. Time runs at one, two or four times speed with a skip button for the quiet moments, and if the coins ever run short at night the airline pays a deposit so the crew still get paid. It is a calm brain teaser of timing and spacing, and it saves itself in your browser after every move. Highlights: - Land, park, fuel, board and launch every plane with a tap or a drag - Fourteen upgrades, from Gate B to a second runway and an international route - Seeded wind, fog and snow, morning and evening rushes and a night-flight licence - Twenty milestones, a daily income and expense panel and an endless Sandbox How to play: - Click a plane, then a runway or gate · 1–4 pick them - F fuels, B boards, Tab jumps to the next plane · S speed · K skip - Tap a plane, then a runway or gate, or drag it there - P pauses · M mutes ## Hotel Haven - Page: https://www.kiloo.com/games/hotel-haven - Play: https://www.kiloo.com/play/hotel-haven - Category: Simulation & tycoon · Genre: Hotel management · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, Endless, Great on phones > Run a seaside hotel, floor by floor Guests step off the bus with their wishes in a speech bubble: a sea view, a quiet room, breakfast, the pool. Give each one the right room, keep the sheets fresh and the bags moving, and turn a little seaside hotel into a five star one. Hotel Haven is a relaxed hotel tycoon seen in cutaway, like a doll's house by the sea. You start with three cozy rooms above a small lobby, one housekeeper and a bus stop down the road. Guests arrive through the day, couples, families, the odd tour bus and now and then a celebrity, and each party carries its wishes in a speech bubble: a sea view, a quiet room, breakfast, the pool. Tap a guest, then a room, and green outlines and little ticks show which rooms grant the most. Happy guests tip and leave stars; grumpy ones check out early. Send housekeeping to the rooms that need it, hire a porter for the bags and a chef for breakfast, then spend what you earn on the hotel: new floors and rooms, family rooms and suites, a lift, a garden, a pool, a spa in the basement and a rooftop bar that blends smoothies at sunset. Every coin in and out is in the ledger, every building says what it does before you buy it, and if the wages ever outrun the till, a loyal regular pays ahead so you can keep going. The seasons change how busy the seafront is, so you set a room price for each one, a little brain work before every summer rush. Twenty goals run from your first guest to a sold-out summer and five stars, and Sandbox opens everything for an endless build. Play at 1×, 2× or 4×, skip to morning when the night drags, and your hotel saves itself in your browser. Press P to pause and M to mute. Highlights: - Guests with wishes: sea view, quiet, breakfast, pool, garden, spa and smoothies - Build floors, rooms, suites, a lift, a pool, a spa, a garden and a rooftop bar - Seasons with a room price for each, and a ledger with every coin in and out - Twenty goals from your first guest to five stars, plus an endless Sandbox How to play: - Click a guest, then a room, or drag the guest onto it - Arrows pick guests and rooms · Enter checks in · S skips to morning · 1–3 speed - Tap a guest, then a room · drag to look around, pinch to zoom - P pauses · M mutes ## Movie Studio - Page: https://www.kiloo.com/games/movie-studio - Play: https://www.kiloo.com/play/movie-studio - Category: Simulation & tycoon · Genre: Film studio tycoon · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, Endless, Great on phones > Pitch, cast, shoot, premiere Run a little film studio on a sunny backlot: pick a genre, cast your cartoon stars, choose a set and shoot scene by scene, then watch the audience laugh, swoon and scream through a week in cinemas. Movie Studio is a relaxed film studio tycoon seen from above. Every production is a short pipeline you steer with a few taps. Pick one of three genre cards (Western, Sci-Fi, Fantasy, Comedy, Romance or Horror), keep the title the generator gives you or shuffle a new one, cast two or three stars from a roster of fourteen cartoon actors, each with a mood, a fee and a skill for every genre, then choose a set: a dusty western street, a kitchen, a castle, a spaceship, a haunted house or a moonlit garden. Call action and the scenes roll. Things go wrong on set, the way they do. A rainy day, a diva moment, a broken prop, a pigeon that wants to be in the picture: each hiccup comes with two or three answers, and every answer shows exactly what it costs in coins, hours or quality. Pick the music in the edit, then premiere the film and watch the box office roll in for five to seven days, with the audience's reactions popping up as little faces. Every number is one tap away: the quality is a sum of visible parts, and the books show where each coin came from and went. Spend what you earn on sound stages, a bigger set catalogue, an effects workshop, a marketing van, star trailers, a catering truck and finally a cinema of your own. Sign your favourite stars to contracts, chase the season's favourite genres and win trophies at the awards night that closes every season. Twenty goals lead from your first short to a blockbuster and a trophy in every genre, with a little brain work in every casting choice, and Sandbox opens everything for endless filmmaking. Time runs in studio hours at 1×, 2× or 4×, there is a skip to the premiere, and a streaming deal always helps out if you cannot pay a crew. Progress saves in your browser. Highlights: - Pitch, cast, choose a set, shoot, edit and premiere, one tap at a time - Fourteen cartoon stars with moods, fees, contracts and a skill for every genre - Hiccups on set with honest answers, and a box office that runs for days - Twenty goals and seasonal awards, plus an endless Sandbox with everything unlocked How to play: - Click cards and buttons to pitch, cast, pick a set and shoot - Arrow keys move between buttons · Enter picks · 1, 2, 3 set the speed · F skips ahead - Tap cards and buttons · tap a building on the backlot to see what it does - P pauses · M mutes ## Plant Nursery - Page: https://www.kiloo.com/games/plant-nursery - Play: https://www.kiloo.com/play/plant-nursery - Category: Simulation & tycoon · Genre: Garden nursery tycoon · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, Endless, Great on phones > Grow plants, stock the shop, beat the frost Sow seed trays, keep the benches watered, pot on the seedlings and set the flowers out on the shop shelf. Every customer shows a wish in a little bubble: a plant for a sunny spot, something for the shade, a hanging basket, a bouquet. Plant Nursery is a relaxed garden business seen from above. You start with two potting benches, a shop shelf and sixty coins. Pick a seed packet and tap an empty spot to sow a tray, keep each bench's water meter topped up, and when the seedlings are ready, tap to pot them on: a tray gives two plants if there is room beside it. A few game hours later they flower, and one more tap sends them to the shop, where customers take whatever matches the wish in their bubble, or you drag a plant straight into their hands. The seasons turn every six days and change what sells. Spring wants bulbs, summer wants bedding plants, autumn wants chrysanthemums and winter wants poinsettias and fir trees, so a good grower sows for the season that is coming. A frost forecast means moving the tender plants under glass before night falls. Between days you add benches, a cold frame, a greenhouse, a polytunnel, irrigation, a delivery bike for orders, a café corner and a gardener who waters and fills the shelf for you, and a daily ledger shows every coin that came in and went out. Twenty goals lead from your first sale to a sold-out spring and a gold medal at the season show, a gentle brain teaser of timing and space rather than a race against the clock. Time runs at 1×, 2× or 4×, you can skip to the next morning whenever you like, and if you ever run out of seeds the allotment club swaps you a fresh batch. Sandbox opens every building for endless, relaxing gardening. The nursery saves itself in your browser on every change. Highlights: - Ten plants from marigolds to fir trees, grown from seed tray to flowering pot - Customers wish for sunny spot plants, shade plants, hanging baskets and bouquets - Seasons, frost nights and a daily ledger of every coin in and out - Twenty goals, plus an endless Sandbox with everything open How to play: - Click a seed packet, then an empty spot to sow; click a bench's drop to water - Drag plants between spots, under glass or onto a waiting customer - Arrows and Enter tend the yard, Space picks up, 1–0 pick seeds, N skips to morning - Tap to sow, water and pot on; drag to move or sell; pinch to zoom - P pauses · M mutes ## Delivery Depot - Page: https://www.kiloo.com/games/delivery-depot - Play: https://www.kiloo.com/play/delivery-depot - Category: Simulation & tycoon · Genre: Delivery tycoon · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, Endless, Great on phones > Sort the parcels, beat the traffic Parcels pile up in the sorting hall, each with a district and a deadline. Drag them onto your little vans, pick a route around the traffic and watch them drive their rounds, then grow the depot every evening. Delivery Depot is a relaxed tycoon game about a parcel depot in a cartoon town seen from above. From seven in the morning parcels arrive in the sorting hall, each with a district, a deadline and a price: the Old Town with its narrow cobbled lanes, Hillside, the Market, the Harbour, the Station, Riverside across the bridge and the Ironworks. Drag a parcel onto a van, add others going the same way, press Go and pick a route: the short one straight through the traffic, the long ring road that stays clear, or the side streets. Then watch the little van drive its round, stop at every door and come home for more. On time pays in full, late pays half, and a fragile parcel only arrives whole with a careful driver. Rush hours clog the avenues, roadworks and a bridge jam come and go, rain slows everyone down and a market day fills the streets around the stalls. In the evening the day's income and expenses are laid out line by line, and you grow: more vans, a bigger sorting hall, a conveyor sorter, GPS that shows the traffic, a bike courier for the Old Town, an electric van that is quiet at night and a second depot across the river. Hire drivers who are fast, careful or cheerful. Twenty milestones lead from your first delivery to a thousand parcels and a whole town served on time. It is a gentle brain teaser more than a race: speed the clock up two or four times, skip to the evening whenever you like, and if a day ever goes badly a big customer prepays so the drivers always get paid. Sandbox opens everything for endless relaxed days. Your depot saves itself in your browser, ready for a quick round tomorrow. Drag and tap on a phone, or play with a mouse, or with the arrow keys and Enter. Highlights: - Drag parcels onto vans and pick a route: short through the traffic or long and clear - Seven districts, rush hours, roadworks, rain and fragile parcels for the careful driver - Grow between days: vans, an electric van, bikes, a conveyor sorter, GPS, a second depot - Twenty milestones, a ledger for every day, and an endless Sandbox with everything open How to play: - Drag a parcel onto a van, press Go and pick a route - Arrows and Enter pick, load and send · E skips to the evening · L opens the ledger - Drag parcels with a finger, tap Go · pinch and drag the map - P pauses · M mutes · 1, 2, 3 set the speed ## Museum Curator - Page: https://www.kiloo.com/games/museum-curator - Play: https://www.kiloo.com/play/museum-curator - Category: Simulation & tycoon · Genre: Museum tycoon · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, Endless, Great on phones > Curate the town museum Start with a lobby, one gallery and four modest finds. Win exhibits at the weekly auction, fund digs for dinosaur bones, theme your halls and watch visitors wander from the space capsule to the café. Museum Curator is a relaxed tycoon game about running a town museum, seen from above as a warm, hand-drawn floor plan. Every week brings an auction where rival museums bid back, and dig sites you can fund for a few days: the Badlands for dinosaur bones, a desert tomb, a shipwreck, a crater field, castle ruins and an old attic. Exhibits come in six themes, dinosaurs, space, Egypt, knights, art, and steam and sea, each with its own wow and size, from a smiling sarcophagus and a knight's armour to a steam engine, a model ship and a whole T. rex. Drag exhibits onto the floor, add plaques, spotlights, benches and ropes, and group them: a hall of one theme earns a bonus, a complete matching set earns more, and a conservator keeps old exhibits from going dusty. Visitors arrive with their interests shown as little icons, head for what they love, get tired, eat cake in the café and pick up a souvenir on the way out. School groups book on set days and need a guide. Between weeks you build new wings, a lift to the upper floor, a planetarium dome, a tall Dinosaur Hall and a garden, set the ticket price and check every coin in the weekly ledger. Time runs in steady ticks at 1×, 2× or 4×, and you can skip to next week whenever you like; there are no waits and nothing to buy. If you ever cannot pay the staff, a kind patron makes a donation, so you are never stuck. Twenty milestones lead from your first exhibit to a complete dinosaur and museum of the year, and Sandbox opens every hall with every exhibit in the storeroom for endless, relaxed building. It is a gentle brain workout in layout and budgeting, and your museum is saved in your browser after every change. Highlights: - Win exhibits at a weekly auction and fund dig sites for dinosaur bones - Theme your halls, complete matching sets and assemble a whole T. rex - Visitors with their own interests, school trips, a café and a gift shop - Twenty milestones up to museum of the year, then an endless Sandbox How to play: - Drag exhibits from the panel onto a hall · arrow keys and Enter place them - Drag a card up onto the floor, or tap a card and then a spot · pinch to zoom - F changes speed · N skips to next week - P pauses · M mutes ## Power Grid - Page: https://www.kiloo.com/games/power-grid - Play: https://www.kiloo.com/play/power-grid - Category: Simulation & tycoon · Genre: Energy tycoon · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, Endless, Great on phones > Keep the valley's lights on Run the power company of a little valley: drag cables from turbines, solar farms and a dam to seven towns, store the midday surplus in batteries and keep the frequency gauge in the green as demand climbs every evening and every winter. Power Grid is a relaxed tycoon about keeping the lights on. You run the power company of a seeded valley seen from above: seven towns, wooded hills, a river running down from the mountains and a coast along the bottom, with an old gas works and a pass to the neighbouring valley. Demand follows a daily rhythm, a bump at breakfast, a big peak at dinner time and a quiet night, and it grows with the seasons, winter being the hungriest. Drag a cable from a plant to a town and its windows light up. Tap a ridge to put up a wind turbine, a field for a solar farm, a yard for a battery that soaks up the midday surplus for the evening peak. The weather is seeded, so the same valley and the same choices always give the same day. Turbines spin hard on blustery days and stand still in a calm, solar farms fade under cloud, rain fills the reservoir behind the hydro dam and the tidal barrage turns with the tides. Keep the frequency gauge in the green: if demand outruns you, towns go dark, refunds cost coins and happiness drops, while anything left over is sold to the neighbouring valley. Every number is one tap away, from an income and costs panel for today and yesterday to a 24-hour chart of supply by source and a green score for the clean share. Every season brings new tools: hydro dams, bigger substations and more build sites in summer, bigger turbines, smart meters that flatten the peak, high-voltage lines and an electric bus depot in autumn, tidal power and geothermal heat in winter. Twenty milestones lead from lighting the first town to a whole winter without a blackout and a day that is one hundred per cent clean. It is a quick brain teaser at 4× speed or a slow one at 1×, with a skip to morning whenever the night drags, and the endless Sandbox opens everything so you can simply relax and build. If the lights ever go out, the neighbour's emergency link keeps them on, and the valley saves itself in your browser. Highlights: - Wind, solar, hydro, tidal, geothermal and batteries, each with its own weather - Drag cables and pylons to seven towns and keep the frequency gauge green - Seeded days and seasons, 1×, 2× and 4× speed and a skip to morning - Twenty milestones up to one hundred per cent clean, plus an endless Sandbox How to play: - Drag from a plant or town to lay a cable, click a site to build - Arrows pick a site, Enter opens it, C lays a cable · S speed, N skips to morning - Drag to lay cables, tap to build · pinch or the zoom buttons to look around - P pauses · M mutes ## Ski Resort - Page: https://www.kiloo.com/games/ski-resort - Play: https://www.kiloo.com/play/ski-resort - Category: Simulation & tycoon · Genre: Ski resort tycoon · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, Endless, Great on phones > Lifts up, pistes down, skiers everywhere Drag a lift up from the village, drag a piste back down, and the first little skiers walk over from the car park. Grade the runs from green to black, groom them at night, make snow when a warm spell comes, and keep the queues short enough for five-star reviews. Ski Resort is a relaxed tycoon game on a snowy mountain seen from the valley. You start with a bare slope, a village at its foot and a few thousand coins. Drag a lift up from a village station, drag a piste back down, and skiers start arriving from the car park, queue at the bottom and ride up. A piste is graded green, blue, red or black by how steep the ground is between its two stations; an easy run on steep ground winds down in switchbacks and costs more to cut. Drag lifts are cheap and short, chairlifts carry twice as many, and a gondola runs all the way to the peak, even in a storm. Every skier is a little figure with a skill level and a wish: a black run, a lesson, a hot chocolate, the snow park, short queues. Send them down a piste that is too hard and they fall over gently in the snow. Huts make the day work: a rental hut and a ski school for beginners, mountain restaurants for lunch, a sledging run for the little ones and a rescue sled for anyone who tumbles. At night the piste bashers groom the runs and the snow cannons hum, because a warm spell melts the lower slopes. Guests leave reviews as stars, and the daily ledger shows every coin in and out, line by line. A winter is twenty-eight days of seeded weather with three holiday peaks, followed by a short summer to plan, build at a discount and set the next season's lift-pass price. Twenty milestones lead from your first lift to a black run with no queues and resort of the year, and if the coins ever run out, the village pays the staff and lends you a snow cannon. Run the days at 1×, 2× or 4× or skip to morning; it is a game to relax with that still gives your brain plenty of queues and slopes to juggle. Sandbox unlocks everything for an endless mountain of your own, and the whole resort saves itself in your browser. Highlights: - Drag lifts, chairlifts and a gondola, with green, blue, red and black pistes set by the slope - Skiers with skill levels and wishes queue, ski, fall gently, warm up and leave star reviews - Night grooming, snow cannons for warm spells, seeded weather and holiday peaks - Twenty milestones, a daily income and costs ledger, and an endless Sandbox How to play: - Pick a lift or piste, then drag between stations; pick a hut and click a green spot - Arrows move between stations, Enter builds · 1–0 pick tools · F speed · N skip to morning - Drag with a finger to lay lifts and pistes, tap to build, pinch to zoom - P pauses · M mutes # Multiplayer Arenas full of rivals: outgrow, outshoot and outlast them. https://www.kiloo.com/games/multiplayer ## Worm Arena - Page: https://www.kiloo.com/games/worm-arena - Play: https://www.kiloo.com/play/worm-arena - Category: Multiplayer · Genre: Arena survival · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, High score, Great on phones > Eat the light, cut them off A huge round arena scattered with light orbs, a worm that never stops moving, and about thirty rivals after the same food. Grow long, boost through the gaps, and steer your length in front of somebody before they do it to you. Worm Arena is a multiplayer-style arena you play on your own against bots. You steer one glowing worm with the pointer, it never stops, and every light orb it swallows makes it a little longer and a little thicker. There is one rule and it cuts both ways: a worm dies the moment its head touches another worm's body. Ram your head into someone and you are finished. Slide your length across their path and they are the one bursting into a feast of orbs for everyone nearby. Boost when you need to close a gap or get out of one. Boosting spends your own length and drips it behind you as orbs, so a long chase costs real size and lights a trail for whoever is following. The rivals are not all the same. Rookies wander into trouble and into you, regulars farm quietly and make the occasional silly mistake, sharks cut across your path the second you drift too close, and the biggest worms curl into slow circles to trap anything smaller. The edge of the arena is a bright ring that kills on contact, so the minimap in the corner is worth a glance. The board on the right stays live: a top ten, your rank out of everyone in the arena, and a feed of who just ate whom. Rivals join and leave the way they do in any busy arena, the ones that die are back in seconds, and the count drifts between the mid twenties and the high thirties. Pick a name and a skin on the way in, fire one of four emotes with the number keys, and when you are finally eaten the card shows your length, your rank and how long you lasted. Rounds are quick, your best length and best rank are kept on your own device, and a new high score is usually one more run away. It plays in the browser on a desktop and on a phone in portrait, with a virtual joystick and a boost button. Highlights: - A round neon arena with 30 rivals, a live top-ten board and a feed of every kill - Boost to sprint: it spends your length and leaves a trail of orbs for everyone else - Skins by hue, four emotes, and a minimap that tracks the edge and the biggest worms - Quick rounds and a death card with your length, your rank and how long you survived How to play: - Point with the mouse to steer - Hold the mouse button or Space to boost - On a phone: drag to steer, hold BOOST to sprint - Keys 1-4 send an emote - P pauses · M mutes ## Blob Arena - Page: https://www.kiloo.com/games/blob-arena - Play: https://www.kiloo.com/play/blob-arena - Category: Multiplayer · Genre: Eat-and-grow arena · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, High score, Great on phones > Eat, grow, split, don't get swallowed You drop into a bright arena as a small pastel cell with 25 rivals already feeding. Eat pellets to grow, swallow anything smaller than you, split to catch what runs away, and stay clear of the green spiky viruses that burst a big cell into pieces. Blob Arena is a multiplayer-style eating arena that runs entirely in your browser against bots, so a quick round starts the moment the page loads. You steer one soft cell with the pointer on desktop or a virtual joystick on a phone, and it never stops moving. Pellets scattered across the light grid make you bigger, and once you are bigger you can swallow any rival that sits under about four fifths of your mass. Everyone on the board is out for themselves, so the cell you are chasing is usually being chased by something larger. Space splits every one of your cells in half and throws the new half forward. It is the fastest way to reach a rival that is running, and the fastest way to lose everything, because each piece is half the size until the halves merge again after a short cooldown. W spits out a small blob of mass, which is how you bait a rival your own size or feed one of the bright green viruses. A virus pops any big cell that touches it into a shower of small ones, and a well-fed virus fires a new virus in the direction you fed it, which is the cheapest way to bring down a leader. Very large cells slowly shrink, so nobody at the top can simply park and hold on. The rivals fluctuate between 18 and 32 as cells are eaten and new ones arrive, and they do not all play the same way. Collectors farm pellets, hunters run you down with split kills, and careful ones lurk beside viruses waiting for a mistake. Each one has a skill profile from rookie to shark, remembers who ate it and comes back for revenge, and pauses or misjudges the way a person would. A top-10 leaderboard, a minimap and an event feed track the carnage, four emotes sit on keys 1-4, and the death card counts your peak mass, final rank and cells eaten. Your best rank and best mass are kept in your browser, so there is always a high score waiting to be beaten. Highlights: - Free-for-all arena against 25 rivals, fluctuating between 18 and 32 as cells are eaten and new ones arrive - Space splits your cells to chase down runners, W ejects mass to bait a rival or feed a virus - Spiky viruses burst big cells into pieces, and a fed virus fires a new one wherever you aim it - Top-10 leaderboard, minimap and event feed, with best rank and best mass saved in your browser How to play: - Move the mouse to steer — your cell follows the pointer - Space splits · W ejects a blob of mass · 1-4 send an emote - On a phone: the joystick steers, SPLIT and EJECT sit beside it - P pauses · M mutes ## Hungry Hole - Page: https://www.kiloo.com/games/hungry-hole - Play: https://www.kiloo.com/play/hungry-hole - Category: Multiplayer · Genre: Arena io · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, keyboard, touch - Tags: Quick games, High score, Great on phones > Swallow the town before the rivals do You are a hole in the pavement, and everything smaller than your rim tips in and disappears. Start on traffic cones, finish on tower blocks, and keep an eye on the eight rival holes doing exactly the same thing to the same town. Hungry Hole is a two minute arena round played over a bright little town seen from above. You steer a hole, and anything that fits through your rim leans, wobbles and slides out of sight with a satisfying gulp. Traffic cones and fire hydrants first, then wheelie bins, park benches, bicycles and lampposts, then parked cars, oak trees, kiosks, buses, whole houses and — if the round goes your way — the tower blocks downtown. Every swallow widens the rim a little, so the ladder keeps opening up in front of you and the thing you could not touch a moment ago is suddenly lunch. The town is not yours alone. Eight rivals roam the same streets, and the board is live: names, points, your row picked out in gold, a feed of who just ate what, and a rival joining or dropping out every half minute or so. Rookies drift towards whatever is nearest, regulars price up a whole block before they commit, and sharks come looking for a smaller rim — yours, if you let them get close. A hole wider than yours can swallow you whole, and you come back small at the edge of the map with a grudge and ninety seconds to fix it. The multiplayer-style board means everyone on it is out for themselves, you included. With thirty seconds left the edge of town starts falling away into the dark, the map squeezes everyone into what is left, and the last swallows are worth the most. Then the card: your points, the biggest thing you managed to swallow, how many rivals you ate and where you finished. It is a quick round with a long tail — your best high score and best rank are kept in the browser, so there is always a number to beat. Play with the mouse on a desktop or drag a thumb across a phone in portrait; both run the same arena at the same tick. Highlights: - Two minute rounds against eight rivals on one shared town, with a live top ten board and event feed - Sixteen things to swallow, from traffic cones up to tower blocks, and a rim that widens with every one - Bigger holes eat smaller ones, so a shark on your tail is as dangerous as the clock - In the last thirty seconds the edge of town falls away and squeezes everyone together How to play: - Move the mouse to steer, or use WASD and the arrow keys - Space or shift sprints for a short burst - Drag anywhere to steer on a phone, DASH to sprint - Keys 1-4 send an emote, or use the emote button on touch - P pauses · M mutes ## Turret Rumble - Page: https://www.kiloo.com/games/turret-rumble - Play: https://www.kiloo.com/play/turret-rumble - Category: Multiplayer · Genre: Tank arena · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Relaxing, High score, Great on phones > Farm the shapes, pick a class, take the board Drive a little tank around a huge grid arena, break the drifting squares, triangles and pentagons for experience, and spend every level on the eight stats that make you dangerous. At level 15 you pick a class, and it only gets stranger from there. Turret Rumble is a top-down tank arena in the classic flat-shape style: thick outlines, a soft grid and a colour for every tank on the board. You start as a plain circle with one barrel. Squares are worth a little, triangles a bit more, and the blue pentagons in the nest at the middle of the map are worth enough to change your afternoon — if you can hold the nest, which is the one place everybody else wants to be too. Move with WASD or the arrows, aim with the pointer, and the gun fires on its own so both hands stay on the driving. Every level hands you a point, and the eight stats are the whole game: bullet speed, bullet damage, reload, max health, health regen, body damage, movement speed and bullet range. Pour it all into reload and damage and you melt anything that comes close; stack speed and body damage and you can simply drive through smaller tanks. At levels 15, 30 and 45 you choose a class — twin, sniper, machine gun or flank guard first, then the branches off them, all the way out to octo tanks with eight barrels, annihilators that fire one enormous slug, boosters that fly on their own recoil and rangers that shoot from off the edge of your screen. Around twenty rivals share the arena with you, and they are playing the same game: they farm, they level, they choose classes, they camp the nest and they pick fights with each other. Some are careless and die a lot, some are careful and farm the quiet corners, and the sharks watch the leaderboard and come looking for whoever is on top. The board, the kill feed and the minimap tell you exactly how much trouble you are in. Get destroyed and you drop back in at level 1 with a share of your score, so a bad minute never ends the session — it just puts you at the bottom of a board you already know how to climb. Highlights: - Eight stats to spend every level on, and sixteen classes branching out of four at levels 15, 30 and 45 - A big grid arena with a pentagon nest at the middle that everybody wants - Around twenty rivals who level up, camp the nest and duel each other while you farm - Live leaderboard, kill feed and minimap, with your best score and best rank kept between visits How to play: - WASD or arrow keys drive · the mouse aims and the gun fires by itself - 1–8 spend stat points · E holds fire · Z X C V pop an emote - On a phone: left thumb steers, right thumb aims and fires - P pauses (the arena keeps running) · M mutes ## Bumper Royale - Page: https://www.kiloo.com/games/bumper-royale - Play: https://www.kiloo.com/play/bumper-royale - Category: Multiplayer · Genre: Party knockout · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, High score, Great on phones > Twenty-four beans, three rounds, one crown Twenty-four chunky beans drop into a sunny course in the sky and only one walks off with the crown. Dash past spinning bars, pick your way across a floor that falls apart under your feet, then shove the last eleven off a shrinking platform. A whole show takes about three minutes. Bumper Royale is a multiplayer-style knockout show you play against bot rivals in your browser. Twenty-four bright plastic beans line up behind the start gate, and three rounds later there is one left. Round one is the dash: a long floating obstacle course of spinning bars, sliding pistons, swinging hammers, bouncy drums and holes that go all the way down to the clouds. The first sixteen through the gate stay in the show and the last eight go home, so it is not enough to survive — you have to be quick about it. Round two moves everyone onto a honeycomb floor. Every hex tile you stand on starts to wobble the moment you touch it, and a few seconds later it lets go and drops into the sky with anyone still on it. Twelve have to be left standing, and as the floor thins out the outer ring starts falling on its own, so the last minute is a scramble for the few plates nobody has spoiled yet. Round three is the bumper platform: a shrinking disc with the last twelve on it, a shoulder charge that sends a rival flying, and a sweeper bar that swings in when the crowd stops committing. Last one on the disc takes the crown. Move with WASD or the arrows, hop and dive with Space, and hold Shift to wind up a shoulder charge — on a phone it is a joystick and two buttons. Every rival has a name above its head and a personality behind it: cautious ones farm the safe tiles, reckless ones dive at everything, bullies come looking for you. The feed calls out every knockout and every qualifier, a live leaderboard tracks the high score for the show, and the board across shows counts the crowns you have collected. Nothing here is a real person: the whole arena runs in your browser, so a show starts the moment you press the button. Highlights: - A three-round knockout show against 24 bot rivals, start to crown in about three minutes - Obstacle dash, a hex floor that drops away under your feet, and a shrinking bumper platform - Named rivals with cautious, reckless and bully personalities, plus a live leaderboard and knockout feed - Crowns, best placement and high score kept between shows, with four emotes to rub it in How to play: - WASD or arrow keys run - Space jumps, and a second tap in the air dives - Hold Shift to wind up a shoulder charge, let go to bump - Touch: joystick on the left, jump and bump buttons on the right, 1–4 or the smiley to emote - P pauses · M mutes # Shooting Aim, fire and clear the sky, the sea and the stars. https://www.kiloo.com/games/shooting ## Star Squadron - Page: https://www.kiloo.com/games/star-squadron - Play: https://www.kiloo.com/play/star-squadron - Category: Shooting · Genre: Space shooter · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, mouse, touch - Tags: Daily puzzle, Quick games, Endless, High score, Great on phones > Ten stages, big bosses, one plucky fighter Fly a chunky little fighter up through nebulae and ringed planets, grab capsules from the carriers and blast through V-formations, weaving snakes and laser-sweeping bosses. Star Squadron is a classic vertical-scrolling space shooter in a bright cartoon style. Your fighter fires on its own, so all you do is fly: steer with the keyboard or the mouse, or drag anywhere on a phone and the ship follows your finger from a short distance, so your thumb never covers it. The sky scrolls past with a parallax starfield, drifting nebulae and planets, and the enemies come in authored waves: robot fighters in V-formations, space worms that weave in from the top, turrets bolted onto asteroids, kamikaze darts that take aim before they dash, gunships, spiky puffer monsters that pop out rings of shots, and shielded carriers that launch drones. Carriers drop the power-ups. Spread fans your shots out, Laser turns the main gun into a piercing beam, Homing sends missiles after whatever is closest, Drones add little wingmen, Shield takes a hit for you and Speed makes the ship quicker. Each one stacks to level three and drops a level when you are hit. Three bombs per life clear every shot off the screen, and hits within two seconds of each other build a chain that multiplies your score up to ten times. Every stage has a mid-boss and an end boss with two or three phases and clearly telegraphed attacks: laser sweeps that show a warning line first, ring bursts that charge before they fire and homing pods you can shoot down. Take no hits and the stage pays a medal. You have three ships and a continue from the start of the stage, and the stage select remembers what you have cleared. Once the campaign is done, Endless loops the waves with rising speed for a high score, and the Daily run gives everyone the same seed each day. Quick to pick up on touch, mouse or keyboard; press P to pause and M to mute. Highlights: - Ten authored stages with a mid-boss and a multi-phase end boss in each - Six stacking power-ups: spread, laser, homing, drones, shield and speed - Chain multiplier for quick hits and a medal for every no-hit stage - Endless mode with rising speed for a high score, plus a Daily seed How to play: - WASD, arrows or the mouse fly · the ship fires on its own - Space or K drops a bomb · hold Shift for slow, precise moves - Drag anywhere to fly · tap BOMB to clear the screen - P pauses · M mutes ## Gyro Gunner - Page: https://www.kiloo.com/games/gyro-gunner - Play: https://www.kiloo.com/play/gyro-gunner - Category: Shooting · Genre: Twin-stick shooter · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, mouse, touch - Tags: Daily puzzle, Quick games, Endless, High score, Great on phones > Twin-stick neon arena shooter Fly a little gyro-ship around a glowing arena and pop swarms of neon shapes that chase, dodge, spiral and split. Sweep up score gems to grow your multiplier, drop a smart bomb when it gets crowded and peel the giant Hexa Core one layer at a time. Gyro Gunner is a twin-stick arena shooter drawn entirely in neon. You steer a small gyro-ship around a walled arena whose grid ripples with every explosion, and your lasers fire on their own wherever you aim. Every shape has its own habit: diamonds chase you, squares sidestep your shots, pinwheels drift in lazy spirals, snakes only fear a hit to the head, mines split into three shards when they pop, and black holes pull in everything nearby until you shoot them down or they burst from overeating. Every shape you pop drops score gems, and every gem you sweep up raises your multiplier. Power-ups float in now and then: triple shot, rapid fire, bullet time that slows the swarm for four seconds, and a magnet that pulls every gem your way. You have three lives and a smart bomb with each one. Every fifth wave the Hexa Core arrives, a giant hexagon that sheds its layers as you wear it down, and beating it hands you an extra life. Waves mode is thirty hand-built waves that each take around twenty seconds, with a continue every five, so a defeat only ever costs a couple of minutes. Endless keeps the waves and bosses coming for as long as you last while you chase a high score, and Daily gives everyone the same seed plus a twist for the day, such as gem rush or gravity day. Play quick rounds with keyboard and mouse or with two thumbs on a touch screen. Your best scores and unlocked checkpoints are saved in your browser. Press P to pause and M to mute. Highlights: - Thirty hand-built waves with a continue every five, plus Endless and a Daily seed - Six enemy shapes that chase, dodge, spiral, split and pull, and a layered Hexa Core boss - Triple shot, rapid fire, bullet time and a gem magnet, with a multiplier fed by score gems - A glowing neon arena with a rippling grid, on mouse and keyboard or twin touch sticks How to play: - WASD or arrows move · the mouse aims and your lasers fire on their own - Space or right-click drops a smart bomb, one per life - Touch: left stick moves, right stick aims and fires, let go to auto-aim · BOMB clears the screen - P pauses · M mutes ## Target Range - Page: https://www.kiloo.com/games/target-range - Play: https://www.kiloo.com/play/target-range - Category: Shooting · Genre: Shooting gallery · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Daily puzzle, Quick games, Endless, High score, Great on phones > Step right up and pop a cork Aim the cork popgun at ducks, cans, balloons and bottles riding rails at three depths. The back row scores double, a streak raises the multiplier, the jackpot wheel opens a tunnel full of gold tokens, and the friendly cat is never a target. Target Range is an old-fashioned fairground shooting gallery under a red and cream striped tent. A cork popgun sits on the counter, a scoreboard with flipping digits hangs from the canopy, and a barker in a straw boater mimes along with every shot: he claps when your streak climbs, points with his cane when a gold star zips past and covers his face when you hit the cat. Tin ducks bob on painted waves, cans and bottles slide along shelves and everything rides rails at three depths, so the small targets at the back are worth double. Every gallery is a sixty-second round with its own set of targets. Shoot the bottom can of a stack and the top one tumbles too, pop balloons drifting up past the fence, knock hats off springy jack-in-the-boxes, catch cardboard raccoon bandits and cacti as they pop up in the saloon, lead the zig-zagging UFOs, wait for the friendly ghosts to turn solid and splat pies in mid-air. Paint tins and snowmen take two corks, three galleries end with a big boss target, a brass bell starts a double-score frenzy and the jackpot wheel opens a tunnel that throws out gold tokens. The friendly cat and the teddy are decoys and cost points. Reload is automatic but takes a moment after every six corks, so a steady rhythm beats wild clicking. Stars come for two score targets and for accuracy, and each gallery you clear unlocks the next, from the duck pond to the grand finale. Quick Draw is an endless run of single targets that pop up faster and faster until you miss once, for a high score that lasts as long as your reflexes do. The daily gallery is a fresh seeded layout every day, the same for everyone. Best scores and stars are kept in your browser. It plays on a phone held upright with a tap on the target, or on a desktop with the mouse or the arrow keys and Space; P pauses and M mutes. Highlights: - Twelve fairground galleries, from the duck pond and tin cans to a haunted hall and a pie kitchen - Targets on moving rails at three depths, two-cork tins and snowmen and three big boss targets - Gold stars, a frenzy bell and a jackpot wheel that opens a tunnel of tokens; the cat is a decoy - Stars for score and accuracy, a Quick Draw high score and a new daily gallery every day How to play: - Move the mouse to aim and click to pop a cork, or aim with the arrow keys and fire with Space. - On a phone or tablet, tap a target to shoot it. - Six corks, then a short automatic reload, so pace your shots. - P pauses · M mutes ## Bow Guard - Page: https://www.kiloo.com/games/bow-guard - Play: https://www.kiloo.com/play/bow-guard - Category: Shooting · Genre: Archery defence · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Quick games, Endless, High score, Great on phones > Hold the gate, one arrow at a time Stand on the castle wall, draw the bow and loose arrows that arc under real gravity into goblins, wolves, ladders, battering rams and balloon riders, with a boss waiting at the end of every castle. Bow Guard puts you on top of a castle wall with a longbow and a wooden gate below you. Goblins come over the meadow from the right in waves: grunts with clubs, spear carriers, goblins hiding behind round shields, wolves that run twice as fast, trolls that need a few arrows, crews carrying ladders, battering rams under a shingled roof, a slow catapult that lobs rocks at the gate and riders hanging under striped balloons. Drag back to draw, aim and let go. Arrows fly under real gravity, so a far target needs a higher arc and a running wolf needs a shot that lands where it will be, not where it is. On the first waves a dotted line shows where the arrow will go; it shortens castle by castle until you are shooting by feel. Hit a goblin on its iron pot and the helmet bonks off with a clang, leaving it seeing stars, and the next arrow to the head counts double. Every hit knocks the attackers back, and when they have had enough they drop their clubs and run home or vanish in a puff of boots. Hitting streaks build a combo multiplier, and you can even shoot the catapult's rocks out of the sky. Gold from every wave buys new arrows: fire that burns a patch of ground, ice that slows a crowd, split that looses three at once and a bomb that goes off in a cartoon burst. There is also an hourglass that slows time for five seconds, plus quicker draws, sharper arrowheads, an iron-banded gate and repairs between waves. The campaign is four castles of twenty quick waves each, from a meadow keep through a pine forest and a frozen tower to a fort on a volcano. Every castle ends with a boss: an ogre carrying a door as a shield, a troll king who calls reinforcements with his horn, an ice giant who freezes himself into armour and a lava golem that sheds rolling embers. If the gate falls you only replay that one wave. Endless siege keeps the waves coming through all four lands for a high score, and the daily siege gives everyone the same seeded waves each day. Mouse, keyboard and touch all work, the castle fits a phone held upright or a wide screen, P pauses and M mutes. Highlights: - Drag-to-draw archery with real gravity, moving targets to lead and an aim line that fades as you improve - Helmet bonks, shields, ladders, battering rams, a rock-throwing catapult and balloon riders to pop - Fire, ice, split and bomb arrows, a slow-time hourglass and upgrades bought with gold between waves - Four castles of twenty waves and four bosses, plus an endless siege high score and a daily siege How to play: - Drag back with the mouse and release to shoot, or aim with ↑↓, set power with ←→ and hold Space. - 1–5 pick an arrow type · H turns the hourglass. - On a phone, pull back on the pad or the field and let go; tap SWITCH to change arrows. - P pauses · M mutes ## Snowball Fight - Page: https://www.kiloo.com/games/snowball-fight - Play: https://www.kiloo.com/play/snowball-fight - Category: Shooting · Genre: Snowball shooter · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Quick games, Endless, High score, Great on phones > Pack it, throw it, duck! Crouch behind your snow wall, pull back and lob snowballs over the forts at a gang of grinning snowmen. Knock their hats off, topple them into heaps and duck when they throw back. Forty quick rounds, four bosses, an Endless blizzard and a Daily seed. Snowball Fight is a cosy winter throwing game. You are a fox kit in a bobble hat, crouched behind a wall of snow bricks on one side of the village square. On the other side a team of mischievous snowmen pops up behind forts, sledges and snowbanks and throws back. Pull back to aim, watch the faint arc, and let go: snowballs fly with real gravity and a touch of wind that the little flag beside your wall gives away. A good hit lands with a big white splat, the first one knocks a hat clean off, and the next topples the snowman into a heap with his carrot sticking out. Keep holding before you let go and the fox packs a big snowball that splashes anyone standing next to the impact. When something comes your way, duck: your wall takes the hits and crumbles a chunk at a time, and it gets patched between rounds. The forty rounds are quick, most under a minute, and run across four places. In the village square you learn the ropes. On the frozen lake penguins and snowmen slide back and forth on the ice, so you throw where they are going. In the pine forest a snowball into a snowy tree dumps its load on whoever hides underneath, and on the mountain top the wind keeps changing. Every tenth round is a boss: a giant snowman who only feels hits to his top hat, a yeti who catches snowballs unless you fake him out with a big one, a snow-cannon fort, and a summit fort with the yeti on top. Balloon presents drift across the sky with a triple snowball, an ice ball that freezes snowmen for the rest of the round, or hot cocoa that rebuilds your wall. Each round awards up to three stars for clearing it, for accuracy and for beating the par time, and a lost round simply restarts. When the forty rounds are done there is the Endless blizzard: wave after wave across all four places, a wall that only partly mends between waves and a high score to chase. The Daily blizzard gives everyone the same storm for the day, with its own best score. Play with a mouse, the keyboard or a touch screen; everything is drawn in code, works on a phone held upright and remembers your stars in the browser. Highlights: - Pull back to aim, hold to pack a big snowball and duck behind your wall when they throw back - Forty quick rounds across a village square, a frozen lake, a pine forest and a windy mountain top - Four bosses: a giant snowman, a snowball-catching yeti and two snow-cannon forts - Endless blizzard with a high score, a Daily seed, power-ups and three stars per round How to play: - Click, pull back and let go to throw · keep holding for a big one - ←/→ aim · hold Space to throw · K packs a big one · ↓ or S ducks - Touch: drag back anywhere to throw · hold DUCK or tap the fox to hide - P pauses · M mutes ## Robot Rumble - Page: https://www.kiloo.com/games/robot-rumble - Play: https://www.kiloo.com/play/robot-rumble - Category: Shooting · Genre: Run-and-gun platformer · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, High score, Great on phones > Run, jump and blast rival robots A small round robot with a toy blaster runs right through a factory, a scrapyard, a rooftop and five more comic-book stages, shooting in eight directions and knocking rival robots into springs and bolts. Every stage ends with a boss machine that shows each attack before it lands. Robot Rumble is a quick, comic-book run-and-gun. You are a small round robot with a toy blaster and a lot of nerve, running right through eight hand-built stages: the factory floor, a scrapyard at sunset, the conveyor halls, a rooftop run over the city, the sewer pipes, a secret lab, a rocket silo and finally the boss tower. Rival robots stand in the way. Walkers, hover drones, turrets, cannon bots that lob cannonballs, bouncing balls and shield bots that block everything from the front all burst into springs, bolts and a big comic-book POW when you hit them. You can shoot in eight directions. Hold fire and point up, down or diagonally, plant your feet for a diagonal shot, or hold the trigger for a second and let go for a charged mega shot that busts shields. Double-jump over gaps and spikes, duck under shots and grab a weapon capsule for a while: a spread shot, a piercing laser, bouncing orbs or a cartoon flame. Chain knockouts for a combo multiplier and collect the bolts for a better stage rating. With checkpoints mid-stage, losing all three hearts only sends you back a little way. Every stage ends in a boss machine that shows its moves before it makes them. The crusher shakes before it slams, the drill tank revs before it charges, the laser spider paints a red line before it fires and the mega-mech crouches before it stomps, and the later stages bring tougher versions of all four. Clear a stage to unlock the next, then try Boss Rush: an endless loop of every boss, harder each time round, with a high score to beat. Play with keyboard, mouse or touch, and your progress is saved in your browser. Highlights: - Eight hand-built stages, each ending in a boss machine with telegraphed attacks - Shoot in eight directions, double-jump, duck and charge a shield-busting mega shot - Spread, laser, bouncing orb and flame power-ups, combos and S to C stage ratings - An endless Boss Rush with a high score, plus checkpoints and three hearts per life How to play: - Arrow keys or WASD run and aim · Space or K jumps, twice for a double jump - J or Z fires, hold to charge · or hold the mouse to fire at the pointer - Left stick runs and aims, and fires as you move - JUMP button jumps · hold FIRE to charge a mega shot - P pauses · M mutes ## Fort Cannon - Page: https://www.kiloo.com/games/fort-cannon - Play: https://www.kiloo.com/play/fort-cannon - Category: Shooting · Genre: Artillery puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Quick games, Endless, High score, Great on phones > Aim the arc, sink the armada Drag back from the cannon on your cliff fort, watch the dotted arc bend in the wind and let go. Cannonballs bounce off rock, splash into the waves and knock cardboard pirate hulls apart, while the parrot and crab crews jump overboard and paddle off. Fort Cannon is an angle-and-power artillery game set on a bright, painted coastline. Your cannon sits on a cliff fort on the left. Across the water sail pirate sloops, brigs and galleons, airships bob overhead and a kraken-shaped submarine keeps surfacing and diving. Drag back from the cannon to set the angle and the power, check the windsock and let go. Every ball follows gravity and the wind, bounces off sea stacks, splashes into the waves and breaks the cardboard-style hulls into floating planks. Nobody gets hurt: the parrots flap away and the crabs swim for it. Sixty levels are spread over five seas, from Parrot Bay to the Treasure Isles. Each level gives you a set number of cannonballs, and you earn up to three stars for the ones you have left. Many are small brain teasers. Ships hide behind tall rocks, so you need a high lob. Ledges force a low, skimming shot. Iron hulls only break when you hit a powder keg and set off a chain reaction. The dotted aiming arc also gets shorter the further you sail. Every sea ends with a flagship that fires back at your fort, so you patch the walls between shots. Loot from sunk ships buys special shots: chain shot, a cluster that splits in five, a bouncy ball, a heavy ball that ignores the wind and a balloon shot that drops straight down from above. After the campaign, the Endless armada keeps sending waves until your walls fall. A flagship turns up every fifth wave, hit streaks build a combo multiplier and your high score is saved in your browser. The Daily sea gives everyone the same armada and thirty cannonballs each day. Play with a mouse, the keyboard or touch. On a phone you can pull back from the cannon, or fine-tune with the aim stick and press the big fire button. Highlights: - Sixty levels across five seas, with up to three stars for the cannonballs you save - Brain-teasing lobs over rocks, low shots under ledges and powder-keg chain reactions - Five special shots bought with loot, from chain shot to a balloon that drops from above - Flagships that fire back, an Endless armada with a high score and a Daily sea How to play: - Drag back from the cannon and let go to fire - Arrows or WASD aim · Space fires · 1-6 picks a shot · F repairs - Touch: pull back from the cannon, or use the aim stick and FIRE - P pauses · M mutes ## Deep Blaster - Page: https://www.kiloo.com/games/deep-blaster - Play: https://www.kiloo.com/play/deep-blaster - Category: Shooting · Genre: Underwater shooter · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, mouse, touch - Tags: Daily puzzle, Quick games, Relaxing, Endless, High score, Great on phones > Bubble-blast through five seas Steer a little yellow submarine through five seas while its bubble cannon fires on its own: pop pufferfish, robot sharks and crab tanks, grab air pockets before the oxygen runs out and take on a boss at the bottom of every sea. Deep Blaster is a side-scrolling underwater shooter starring a small yellow submarine with a bubble cannon on its nose. The cannon fires by itself, so the whole job is steering: glide up and down through the water, line up with whatever is swimming at you and let the bubbles do the popping. The sub has a bit of momentum, the way anything does underwater, and a slowly draining oxygen meter keeps you moving towards the air pockets that drift in from ahead. There are five seas to dive through. The Coral Reef is a calm, sunny first sea where you can relax and learn the ropes on grumpy pufferfish and robot minnows. The Kelp Forest adds robot sharks that flash their eyes before they charge, the Shipwreck brings squid that squirt ink all over the screen, the Ice Sea is full of sea mines on chains, and in the Abyss only your headlight and the glowing creatures break the dark. Crab tanks roll along the seabed in every sea. Each sea ends with a boss and every boss attack is signposted before it lands: Grumpus the Mega Puffer, King Clawtank, Madame Ink the octopus guarding her treasure chest, Iron Moby the mechanical whale and Gloomjaw the giant angler, who can only be hurt by hitting the glowing lure. Robots break into cartoon gears and bolts, jellyfish pop into bubbles, and fish just swim off with stars around their heads. Pickups float in as bubbles you can read at a glance: twin bubbles, piercing harpoon bubbles, a sonar ping that slows everything down and a shield bubble that takes one hit. Torpedoes are saved for the big targets and refilled by pickups. You get three lives and a checkpoint halfway through every sea and again at the boss, and cleared seas unlock the next one on the stage select. Endless is an endless dive that cycles through the seas and keeps getting tougher, with your high score saved in your browser, and the Daily dive gives everyone the same seeded run for the day. Arrow keys, WASD or the mouse to steer and Space for a torpedo on a computer; a thumb stick or a drag through the water and a big torpedo button on a phone. Press P to pause, M to mute. Highlights: - Five seas from a calm coral reef to the glowing abyss, each with its own boss - Auto-firing bubble cannon, torpedoes for big targets and an oxygen meter to keep topped up - Twin bubbles, harpoon bubbles, a sonar slow-down and a shield bubble to pick up - Checkpoints mid-sea, an Endless dive with a saved high score and a seeded Daily dive How to play: - WASD, the arrow keys or the mouse steer the sub - Space, K or a click fires a torpedo; bubbles fire on their own - On a phone, use the left stick or drag the water to steer - Tap the TORPEDO button for big targets - P pauses · M mutes ## Ricochet Arena - Page: https://www.kiloo.com/games/ricochet-arena - Play: https://www.kiloo.com/play/ricochet-arena - Category: Shooting · Genre: Arena shooter · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard, controller - Tags: Daily puzzle, Quick games, Endless, High score, Great on phones > Bank the bolt, clear the arena Drive a hover-tank round a neon arena and fire laser bolts that bounce off metal walls up to three times. Bank them round pillars into bots that shoot back, reflect, shield and chase, and keep clear of your own ricochets on the way back. Ricochet Arena is a top-down shooter about the shot that goes nowhere near the target. Your hover-tank fires laser bolts that bounce off metal walls up to three times, and a thin aim line shows where the first bounce will land, so the skill is reading angles: off the top wall, round the pillar and into the back of a bot that thought it was safe. Glass walls let bolts straight through but stop tanks, angled mirrors turn a shot round a corner, rotating mirrors click round every few seconds, and one-way gates let a bolt into a vault but never out again. Once a bolt has bounced it can hit you too, so a quick dash is often the smartest move in the room. Every bot asks a different question of your brain. Patrol bots trundle back and forth and shoot straight at you, mirror bots fling your bolts back the way they came, shield bots are only open from behind, spinners fire rings of bolts, and hunters simply chase you down. Each wrecked bot pops into a shower of cartoon cogs and nuts. Thirty hand-built arenas across three zones, the Slate Yard, the Mirror Works and the Hunter Grid, get trickier as you go, with a boss every tenth arena: a turret fortress that only banked shots can hurt, a mirror maze core hiding behind a ring of spinning mirrors, and a pack leader with an armoured nose that charges across the floor. Clear an arena for a star, finish on par for shots for a second and take no damage for a third; a defeat only ever sends you back to the start of that arena. Survival throws endless waves of bots, power-ups and bosses at you for a high score, and the Daily arena builds a fresh room every day. Play with mouse and keyboard, a gamepad, or two thumb sticks on a phone, where the arena turns to fill the screen in portrait. Highlights: - Laser bolts bounce off metal three times, with an aim line that shows the first bounce - Thirty arenas in three zones with glass walls, mirrors, rotating mirrors and one-way gates - Patrol, mirror, shield, spinner and hunter bots, plus three bosses that need bank shots - Endless Survival for a high score, and a fresh Daily arena every day How to play: - WASD or arrows to drive · aim with the mouse, click or Space to fire - Shift, K or right-click to dash · Q / E turn the turret - Touch: left stick drives, right stick aims and fires when you let go, DASH dodges - P pauses · M mutes ## Sky Ace - Page: https://www.kiloo.com/games/sky-ace - Play: https://www.kiloo.com/play/sky-ace - Category: Shooting · Genre: Side-scrolling shooter · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Quick games, Endless, High score, Great on phones > Biplane dogfights above the clouds Fly Biscuit the pilot dog's red biplane through eight storybook skies. The pea-shooters fire on their own, a loop-the-loop flips you over untouchable, and a few bombs knock out balloon anchors and zeppelin docks below. Sky Ace is a sideways-scrolling biplane shooter in a sunny storybook sky. You fly Biscuit, a cheerful pilot dog, in a red biplane whose pea-shooters fire on their own, so all you think about is where to fly. Steer with the keyboard, let the plane follow the mouse or drag a finger anywhere on the screen. A loop-the-loop makes you untouchable for a moment and sprays peas all the way round, which is the answer to planes that sneak up behind you, and a small supply of bombs takes out balloon anchors, zeppelin docks and searchlight towers on the ground. Eight stages run from sunrise meadows over a seaside, a red rock canyon, a thunderstorm where you dodge the lightning, a night city full of searchlights, snowy peaks and a floating castle to the mothership zeppelin itself. Wind-up robot planes fly in formations, hot-air balloons drop sandbags, zeppelins carry bubble cannons, kites cut across your path, bird flocks are for weaving through rather than shooting, and Captain Whiskers, the squadron ace, duels you with barrel rolls. Every stage ends with a boss, and nothing you wreck gets hurt: robots and cat pilots pop a parachute and float home. Power-ups add twin guns, homing rockets, a tail gunner pup, an engine boost and a repair wrench. You have three lives, a checkpoint halfway through each quick stage and a medal for every stage you finish without a hit. Once the campaign is done, Endless Patrol sends endless waves your way in a chase for the high score, and the Daily Patrol gives everyone the same course for the day. P pauses and M mutes. Highlights: - Eight storybook stages with their own weather and a boss at the end of each - Auto-firing pea-shooters, a loop-the-loop that dodges anything and bombs for ground targets - Twin guns, homing rockets, a tail gunner, an engine boost and a repair wrench - Checkpoints, no-hit medals, an Endless Patrol high score and a Daily Patrol How to play: - Arrows or WASD fly the plane, or let it follow the mouse; the guns fire on their own. - Space, K or a click loops the loop; J, B or a right-click drops a bomb. - On a phone, drag anywhere or use the stick, and tap LOOP and BOMB with your right thumb. - P pauses · M mutes # Platformers Run, jump and reach the flag. https://www.kiloo.com/games/platform ## Pixel Knight - Page: https://www.kiloo.com/games/pixel-knight - Play: https://www.kiloo.com/play/pixel-knight - Category: Platformers · Genre: Platformer · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, High score, Great on phones > Jump, slash and storm the castle A small knight with a red plume climbs a haunted castle: a dusk courtyard, a dungeon lit by green torches and a storm-lashed tower. Variable jumps, coyote time, wall-jumps and a three-hit sword combo, with a checkpoint flag never far away and a clock running on every stage. Pixel Knight is a precision platformer drawn the way the 16-bit machines drew: the whole world is painted into a tiny low-resolution buffer and blown up to your screen a whole number of times, so every pixel stays a hard little square. One palette of thirty-two colours does the lot, from the dithered dusk over the courtyard to the lightning behind the tower. Torches flicker, banners ripple, mountains and castle walls slide past at three different speeds, and the knight's plume streams out behind him when he runs. The controls are the point. Jumps are as tall as you hold them, you keep six frames of grace after you run off a ledge, and a jump pressed six frames early still fires the moment you land. Slide down a wall and kick off it, chain a three-hit sword combo on the ground, or hold down in the air for a thrust that pogos off slimes, candles and helmets. Slimes patrol, bats swoop, skeleton archers loose arrows down the corridor, and armoured guards raise a shield you cannot cut through: hit them from behind, or time a swing against their wind-up for a parry that leaves them wide open. Fifteen stages run across three zones, four rooms and a boss each. Crumbling blocks give way under your boots, swinging blades sweep the floor of the chain room, keys open barred doors, and moving platforms carry you over spike pits. Three hearts, retries as often as you like from the last flag you lit, and a timer on every stage with your best kept in your browser. At the end of each zone waits something bigger: an armoured Gate Guardian with a great axe, a crowned slime king who splits when he lands, and a wraith on the tower roof that fades out and reappears behind you. Highlights: - Fifteen hand-built stages across three zones, each ending in a boss - Variable-height jumps, coyote time, jump buffering, wall-slides and wall-jumps - Three-hit sword combo, a down-thrust that pogos off enemies, and parries against shielded guards - Authentic 16-bit pixel art on a 32-colour palette, with a stage timer and best times kept on your device How to play: - Arrow keys or WASD move · Space, Z or W jumps · X, J or K slashes - On-screen pad moves and jumps · SLASH button attacks - P pauses · M mutes · R restarts the stage ## Jelly Jump - Page: https://www.kiloo.com/games/jelly-jump - Play: https://www.kiloo.com/play/jelly-jump - Category: Platformers · Genre: Physics platformer · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Great on phones > Squash, stick and spring Hold to squash the jelly flat, let go and it springs. Cling to walls and ceilings, squeeze through cracks, bounce off spoons and keep well away from the hot pans. Eighteen kitchen rooms, three sugar cubes in each and a cake door at the end. Jelly Jump is a soft-body platformer about a small raspberry jelly with big plans. It is not a ball and it is not a box: it is a ring of springs with pressure inside, so it squashes when it lands, stretches when it flies and keeps wobbling long after it stops. Hold the button and it flattens against whatever it is standing on, a squash meter filling as it goes; let go and all that stored spring throws it wherever you aimed. The jelly is sticky, which is the whole trick. Touch a wall or a ceiling and it hangs there, so a room is less a floor plan than a climbing frame: cling, aim, spring, cling again. Honey holds it fast, butter and ice give it nothing to grip, spoons fire it halfway up the room, and biscuits, wafers and toast make the shelves in between. Gaps a tile wide look impossible until you remember a jelly can be squeezed through anything if you hit it hard enough. Hot pans and upturned forks end the run on the spot, but there are no lives and no waiting: you pop and you are back at the start of the room a heartbeat later. Eighteen rooms run across three kitchens, the warm Pantry, the sunlit Counter and the frosted Freezer, unlocked one at a time. Each room hides three sugar cubes and keeps a par time, and how quickly you reach the cake door decides whether you walk away with one star or three. Stars unlock new flavours to wear, from lime to blueberry to mint, and everything you collect is kept in your browser. Play it with the keyboard, with a mouse, or with a thumb: on a touch screen you drag anywhere on the room to pull the jelly back like a slingshot and watch the dotted arc show you where you are about to land. Highlights: - A real soft-body hero that squashes, stretches and wobbles after every landing - Cling to walls and ceilings, squeeze through cracks and bounce high off spoons - 18 rooms across three kitchens, with sticky honey, slippery butter, hot pans and forks - Three sugar cubes and a par time in every room, with flavours to unlock as you collect stars How to play: - Hold Space to squash, let go to spring · arrow keys aim it - Hold and drag to aim, let go to spring - Touch a wall to cling · S or ↓ drops off a wall - P pauses · M mutes · R restarts the room ## Sky Islands - Page: https://www.kiloo.com/games/sky-islands - Play: https://www.kiloo.com/play/sky-islands - Category: Platformers · Genre: Adventure platformer · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Great on phones > Glide between the clouds Pip has a glider cape and thirty feathers to find on every island. Run, jump, open the cape and ride the warm air between cliffs, light the lanterns so you always have a way back, and look behind the waterfalls for the sky-whale eggs nobody has counted yet. Sky Islands is a gentle exploration platformer painted the way a picture book is painted: soft brushwork, warm evening light, no hard outlines anywhere. Three large islands hang in the clouds — Dawn Reach, Storm Shelf and Star Harbour — and each one is a wide, tall map you are free to wander. Pip runs and jumps the way you expect, with a little forgiveness at the edge of a ledge and a jump that still counts if you press it a moment early. Hold the button in the air and the glider cape opens, the cape meter starts to run down, and a gap that looked impossible turns into a long, slow drop across open sky. Every island is built around the things you find rather than the things you beat. Thirty feathers are hidden on each map, some in plain sight on the grass and some tucked behind a waterfall or down a shaft you have to want to explore. Three sky-whale eggs per island sit well off the road, usually one bad idea away from the route you were following. Lanterns are your checkpoints: light one and the flame stays lit, so a mistake costs you a walk and nothing else. There are no lives and nothing to lose — the thorns and the long drop just send you back to the last light you lit. The islands themselves do the moving. Warm columns of air carry you up shafts if you hold the jump, wind pushes you along plank runs and off them, rope bridges sag and swing under your feet, and whole islands drift up and down over the deep. A great white bird in Dawn Reach teaches Pip the second jump, gates open once you have found enough feathers, and lightning lights the clouds over Storm Shelf. It plays on a phone as happily as on a desktop — portrait gives you a tall window for the vertical shafts, with a pad under your left thumb and the wing button under your right. Highlights: - Three large hand-painted islands to explore, with thirty feathers and three hidden sky-whale eggs on each - A glider cape with its own stamina, a double jump given to you by a great bird, and a dash off the ledges - Updraft columns, wind, swaying rope bridges, moving islands and thorn beds to read - Lanterns you light as checkpoints, a calm end screen per island, and progress kept in your browser How to play: - Arrow keys or WASD run · Space jumps, hold to glide · Shift dashes - On-screen pad runs and jumps · hold it in the air to glide - Tap the lanterns to light them · R returns to your last one - P pauses · M mutes ## Lava Leap - Page: https://www.kiloo.com/games/lava-leap - Play: https://www.kiloo.com/play/lava-leap - Category: Platformers · Genre: Runner platformer · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, Great on phones > The floor is lava. Keep running. Marsh is a marshmallow with stubby legs and no brakes. Tap to jump, tap again in the air, swipe down to smash through a crumbling bridge, and keep running over the lava for as long as your nerve holds. Stand too close to the heat and Marsh starts to toast. Lava Leap is a one-tap runner set on a volcano that is very much awake. Marsh sprints to the right on his own, and the only thing you decide is when to leave the ground. A short tap is a hop, a held tap is a full arc, and a second tap in the air is a puff-powered double jump that saves the leaps you misjudged. Swipe down, or press S, and Marsh drops like a stone: that is how you punch through a crumbling bridge to the ledge below, and how you flatten a boulder rolling your way. The run is built out of more than forty hand-made pieces of volcano — basalt pillars, bridges that give way under your feet, bouncy mushrooms, rising swells of lava, steam vents that fire you up to the high road, swinging chains and lava jets — shuffled into a fresh course every time and gently sped up the further you get. Every piece is authored so there is always a line through it at every speed, so a run that ends is a run you can honestly blame on yourself. Sprinkles are scattered along the tempting route rather than the safe one, and four crates change the rules for a while: a cool shield that shrugs off one dip in the lava, spring boots, a sprinkle magnet and a rocket that lets you fly straight over the next chasm. The real pressure is the heat. Run low, near the lava, and Marsh browns from the feet up — you can watch it climb his body — and a fully toasted marshmallow is the end of the run. The icy cool pads dotted along the course wind that meter back down, so the high road and the low road are a constant trade between sprinkles and staying edible. Get far enough and three friends unlock and join the cast: a s'more at 1 000 m, a slice of toast at 3 000 m and a cookie at 6 000 m. Your best distance is kept in your browser, and the whole thing plays with one thumb on a phone or with the space bar on a desktop. Highlights: - One-tap running: hold for height, tap again for a double jump, swipe down to stomp - Endless volcano built from forty-plus hand-made pieces with a fair line through every one - A toasting meter you can read off Marsh's body, cooled by the icy pads along the way - Cool shield, spring boots, sprinkle magnet and rocket, plus four characters unlocked by distance How to play: - Space, W or the up arrow jumps, again in the air for a double jump - Tap to jump, tap again in the air for a double jump - Swipe down to stomp through crumbling bridges - P pauses · M mutes ## Ninja Rooftops - Page: https://www.kiloo.com/games/ninja-rooftops - Play: https://www.kiloo.com/play/ninja-rooftops - Category: Platformers · Genre: Platformer · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, High score, Great on phones > Wall-jump the neon skyline A small ninja with a red scarf runs the roofs of a neon city at night: tiled eaves, water tanks, paper lanterns and glowing shop signs, with rain that comes and goes and a huge moon behind the towers. Run, wall-jump up a shaft between buildings, air-dash through a rain blind and reach the shrine gate before the clock beats par. Ninja Rooftops is a precision platformer about one rooftop route and the clock. Thirty short courses run across three districts — the low tiled roofs of Lantern Street, the shutters and sign wires of Neon Market, and the wind-blown Sky Towers — and every one of them is a line you learn: where to jump, where to kick off a wall, where to spend the one air dash you get. A run lasts under a minute. Getting the gold time takes rather more than one. The movement is the whole game. Jumps are as tall as you hold them, you keep a few frames of grace after running off an eave, and a jump pressed early still fires the moment you land. Slide a wall and kick off it, cling for half a second while you line up the next kick, catch a ledge on the way down and pull yourself over it, or hold down at speed for a crouch-slide under a low shop sign. The air dash refreshes when you land or touch a wall, punches through hanging rain blinds, and is the only thing that crosses the widest gaps. Three shuriken per course knock out a watchman's lantern or hit a far switch to roll a shutter up. The city is trying to stop you: spinning roof fans, sign wires that pulse live on a timer, tiles that crumble a beat after you stand on them, updraughts and crosswinds between the towers, and lantern-carrying guards whose pool of light sends you back to the last stone lantern you lit. Every course keeps a best time, a gold, silver or bronze medal, a ghost of your best run to race, and one coin hidden off the obvious line. Keyboard or touch, and everything is kept in your browser. Highlights: - Thirty hand-built rooftop courses across three districts, each timed against a par - Wall-slides, wall-jumps, a wall-cling, ledge grabs, crouch-slides and a refreshing air dash - Three shuriken a run for far switches and guards' lanterns, plus one hidden coin per course - Gold, silver and bronze medals, a ghost of your best run, and everything saved on your device How to play: - Arrow keys or WASD run · Space, Up or W jumps - On-screen arrows run · the Jump button jumps - Shift or X air-dashes · Z or J throws a shuriken - P pauses · M mutes · R restarts ## Robo Rescue - Page: https://www.kiloo.com/games/robo-rescue - Play: https://www.kiloo.com/play/robo-rescue - Category: Platformers · Genre: Puzzle platformer · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Great on phones > Flip gravity, push crates, wake your friends A small tracked robot works its way through four wings of a clean white laboratory, waking the friends who fell asleep in the glass pods. Turn the room's gravity over, shove crates onto pressure plates, ride conveyor belts, bend a laser with a mirror and step through a teleporter ring. Every room fits one screen and has exactly one idea to work out. Robo Rescue is a puzzle platformer set in a robotics lab that looks like a Saturday morning: white and mint panels with rounded corners, coloured cable runs along the walls, glass tubes bubbling in the background and soft shadows under everything. You play a round little robot on treads with a screen for a face. It grins while it rolls, goes cross-eyed the moment gravity turns over, pulls a worried face on the way down a long drop, and puts a question mark up when you leave it standing still too long. In each of the twenty-four rooms one of its friends is asleep in a glass pod, and reaching the pod is the whole job. The robot runs, jumps with a few frames of coyote time and a jump buffer, holds the jump button to hover down slowly for a second, and grabs a crate to push or pull it a cell at a time. The button that changes everything is the flip: tap it and the room's gravity turns over for you and for any loose crate, but not for the machinery. A crate wedged under a ledge stays exactly where it is while everything else falls to the ceiling, and that difference is the answer to more than one room. Falling into the void or touching a laser puts the room straight back the way it started, with no lives to lose and nothing to grind. The four wings introduce one idea each and then mix them. Assembly teaches the flip, crates, pressure plates and doors. Cold Storage adds ice floors with almost no grip, conveyor belts and the yellow switch that reverses every belt in the room. Power Core brings humming blue energy fields that only drop while a circuit is live, and magnet crane pads that reel you or a crate up through a shaft. Launch Bay finishes with teleporter rings, timed doors on a five-second clock, and a laser you redirect by dropping a mirror crate into the beam. Each room counts your moves against a par and hands out three stars: one for waking the buddy, one for the bolt tucked somewhere off the obvious route, and one for coming in at or under par. A hint button appears if a room has kept you for a minute, and your stars are kept in your browser. Highlights: - Twenty-four single-screen rooms across four lab wings, each built around one idea - Flip the room's gravity for yourself and any loose crate, but never for the machinery - Pressure plates, conveyor belts, magnet cranes, energy fields, teleporters and a laser you bend with a mirror - A move counter and a par per room, three stars to collect, and a gentle hint if you get stuck How to play: - Arrow keys or WASD move and jump - Touch buttons move and jump - E grabs · F or Shift flips gravity, dropping the room the other way - P pauses · M mutes · R restarts ## Hop & Bop - Page: https://www.kiloo.com/games/hop-and-bop - Play: https://www.kiloo.com/play/hop-and-bop - Category: Platformers · Genre: Platformer · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Great on phones > Bounce, spin and collect every gem Bop is a round blue creature with big eyes, red sneakers and a spring for a tail. Run, jump, bounce off enemies for a rising combo, spin your tail to crack gem blocks open and pound the ground to smash crates, across three worlds of chunky rounded platforms, checkered hills and enormous puffy clouds. Hop & Bop is a mascot platformer drawn the way Saturday mornings used to look: fat rounded shapes, one navy ink line around everything, colours turned all the way up, and a squash or a stretch on every single jump, bounce and landing. Bop squashes flat when he lands, stretches long when he leaps and tucks into a blur when he spins. The ground is chunky grass, warm sand and pink candy-rock, the hills behind it are checkered, and the clouds are the size of houses. The moves are the game. Jumps are as tall as you hold them, you keep a few frames of grace after running off a ledge, and a jump pressed early still fires the moment you land. Bounce off a walking mushroom and you go higher; bounce off a second and a third without touching the ground and each one throws you higher still, with a bonus waiting at five in a row. A tail spin knocks enemies sideways and cracks gem blocks open from the side. Hold down in the air for a ground pound that shatters crates, flattens whatever is standing underneath and fires springs twice as hard. Just do not land on a spiky hedgehog: those want the spin instead. Eighteen stages run across three worlds, five levels and a boss each. There are moving platforms, planks that fall the moment you stand on them, bouncy mushrooms, rope swings and, on the beach, water deep enough to swim through past a sidestepping crab. Gems are everywhere and a hundred of them buys another heart; three gold stars hide in every stage, and a checkpoint flag is never far away. At the end of each world something much bigger is waiting: a giant mushroom that stomps, a crab king who snips and hides behind his shell, and a bee queen who dives out of the sky. Everything is kept in your browser, so the map remembers your stars. Highlights: - Eighteen hand-built stages across three worlds, each ending in a boss - Bounce combos that throw you higher with every enemy, plus a tail spin and a ground pound - Springs, swings, falling planks, bouncy mushrooms and water you can swim through - Gems that buy extra hearts, three hidden gold stars per stage and a stage map that remembers them How to play: - Arrow keys or WASD move and jump - Touch buttons move and jump - X, J or K spins to crack blocks · Down pounds the ground from the air - P pauses · M mutes · R restarts ## Shadow Vault - Page: https://www.kiloo.com/games/shadow-vault - Play: https://www.kiloo.com/play/shadow-vault - Category: Platformers · Genre: Stealth platformer · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, High score, Great on phones > Stay in the dark, steal the jewel A masked cat burglar drops through a skylight into a museum after closing time. Moonlight falls in hard white shafts across the marble, lamps make warm pools you must snuff, and sleepy night watchmen sweep the halls with torches. Stay in the dark and you are a silhouette nobody sees; step into the light and the alarm bar starts to fill. Shadow Vault is a stealth platformer in which light is the whole game. Every floor plan bakes its own picture of the light: moonlight through the tall windows, pillars and balconies cutting hard shadow bars out of the beams, warm lamplight pooling on the marble. That picture is also the rulebook, because the game reads the same image when it asks whether a guard could see you. What looks dark is dark, and what looks lit will give you away. You run, jump with a forgiving landing window, grab ledges, slide down walls and crawl through the ducts. You can pinch out a lamp to kill its pool for ten seconds, skim a coin across the floor to pull a watchman away from his round, press yourself into a glass case or behind a velvet curtain, and hold the sneak button to cross a creaking floorboard without a sound. Laser grids blink on and off, pressure plates lift the cage bars, and a coin left sitting on a plate keeps them up for you. Get spotted and nobody is hurt: the watchman simply walks you back to the last dark corner you found, and the alarm counter ticks up one. Fifteen hand-built floors run through three wings: the Sculpture Hall, where you learn to read a beam; the Gem Gallery, with its laser grids, ducts and pressure plates; and the Vault itself, where three torches sweep a single corridor. Each floor is a route from the skylight to the prize and back out to the service door, with a hidden jewel tucked somewhere off the obvious path. Three stars for a clean run under par, your best times kept in your browser, and a sneaky walking bass line playing all the way through. Highlights: - Light you can read: baked moonlight and lamp pools decide exactly where a guard can see you - Snuff lamps, throw coins to lure a watchman, hide in a case or behind a curtain, sneak to stay silent - Fifteen hand-built floors across three wings, with laser grids, pressure plates, cages and air ducts - Three stars for a clean run under par, a hidden jewel on every floor, progress kept on your device How to play: - Arrow keys or WASD move, duck and jump - Touch buttons move, duck and jump - E hides in shadow · Q throws a coin · Shift sneaks quietly - P pauses · M mutes · R restarts ## Frog Prince - Page: https://www.kiloo.com/games/frog-prince - Play: https://www.kiloo.com/play/frog-prince - Category: Platformers · Genre: Platformer · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, mouse, touch - Tags: Quick games, High score, Great on phones > Hop the pads, swing by your tongue A small frog in a crooked gold crown hops between lily pads, mossy stones and floating logs while the sun goes down behind the reeds. Hold to charge a hop and let go to fly, then flick your tongue at a passing fly or at a brass ring hanging from a vine and swing across water no frog should be able to cross. Frog Prince is a quick hop-and-tongue platformer set in a storybook swamp at dusk. The sky runs from deep violet overhead to burnt orange along the treeline, willows trail their branches in black water, fireflies drift between the reeds and the whole marsh sways very slightly in the wind. Your frog is a round green thing with two enormous eyes, a wide grin and a little gold crown that never quite sits straight. Every hop is charged. Hold the button and the frog squashes down while a dotted arc shows exactly where it will land; let go and it launches, with just enough steering in the air to save a bad guess. The tongue does everything else. Flick it at a fly for points and a mid-air boost that turns a falling arc into a second jump, or stick it to a brass ring hanging from a vine and hold on — now you are a pendulum. Pump with left and right, reel yourself in, and let go at the top of the swing to clear a gap that legs alone would never reach. Twelve short levels run from a quiet row of lily pads to a swamp of drifting logs, pale pads that sink the moment you stand on them, springy cattail heads you can bounce up like a ladder, chains of hanging rings, and a heron that watches the shallows and strikes at anything sitting still. Three dewdrops hide in every level and a lantern halfway through lights as you pass it, so a mistake costs you seconds rather than the whole pond. Each level also has a time trial with no checkpoints at all, and your best time for every one of them is kept in your browser. Highlights: - Twelve short hand-made levels, three hidden dewdrops and a lantern checkpoint in each - A charged hop with a dotted landing arc, plus a little steering while you are in the air - A tongue that snaps flies for a mid-air boost and grapples brass rings for real swinging - Drifting logs, sinking lily pads, springy cattails, and a heron that strikes at anything still How to play: - Arrow keys or A/D move · hold SPACE to charge a hop and let go to jump - Mouse aims the tongue, click or J fires · keep holding to stay stuck to a brass ring - Touch: hold HOP to charge, arrows steer, drag anywhere on the swamp to aim and fire - T switches a pond to time trial · R restarts the level - P pauses · M mutes ## Moon Bounce - Page: https://www.kiloo.com/games/moon-bounce - Play: https://www.kiloo.com/play/moon-bounce - Category: Platformers · Genre: Low-gravity platformer · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, High score, Great on phones > Low gravity, long jumps The moon barely pulls, so every jump is a long slow arc and every landing is a decision you made a second ago. Tap the jet for a nudge in mid-air, gather star crystals to keep your air topped up, and get to the lander before the oxygen bar runs out. Moon Bounce is a low-gravity platformer about the pleasure of hanging in the air. Your astronaut runs, jumps and floats down again far more slowly than feels reasonable, which turns every gap into something you have to aim rather than time. Three jet pips sit under your feet: a short tap fires one, shoving you up and forward for a moment, and they all come back the instant you touch ground again. That is the whole toolkit — a big floaty jump and a few small corrections — and the ten hand-made moons are built to make you use both. The moon has opinions about your jump. Bouncy dust mounds fling you three times higher than you meant to go. Gravity bubbles hang in the gaps: the blue ones make you light and lazy, the orange ones drag you down fast, and both change the arc while you are inside them. Rocks drift on their own slow orbits, boulders roll the corridors, and space jellies bob along the route — walk into one and it stings, drop on one from above and it pops. Star crystals are scattered along every path, and they matter twice: they are your score, and each one puts a little air back in the tank that has been draining since you set off. Beacons along the way light as you pass, so a bad landing costs you a walk and nothing more. The ten moons run from the gentle Landing Site to the long climb of Lander Ridge, and each one ends at a lander you step into with whatever air you have left. When you want something that does not end, the endless ascent generates shelf after shelf above a rising tide of dust that never stops — climb as far as you can, and your high score is kept in your browser for next time. It plays with arrows and the space bar on a desktop, and with a thumb pad and a jump button in portrait on a phone. Highlights: - Ten hand-made moons, from the gentle Landing Site to the long climb of Lander Ridge - Floaty low-gravity jumps plus a three-pip jet boost that refills every time you land - Gravity bubbles, bouncy dust mounds, drifting rocks, rolling boulders and space jellies - An endless ascent above a rising tide of dust, with your high score kept in your browser How to play: - Arrow keys or A / D run · Space jumps, hold it for the full arc - Shift boosts the jet, or press Space again in mid-air - On-screen pad runs · jump on the right · tap jump again in the air to boost - Crystals top the oxygen bar back up · beacons save your place - P pauses · M mutes # Action & adventure Explore, fight and escape in bold little worlds. https://www.kiloo.com/games/adventure ## Dungeon Delve - Page: https://www.kiloo.com/games/dungeon-delve - Play: https://www.kiloo.com/play/dungeon-delve - Category: Action & adventure · Genre: Roguelike · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Quick games, High score, Great on phones > Three floors deep, one Slime King A hooded hero with a sword, a dodge roll and a pouch of bombs goes down into a torch-lit dungeon: three floors of rooms full of slimes, bats, skeleton archers and shield knights, a locked door on every floor, and a big Slime King with a crown and a moustache waiting at the bottom. Dungeon Delve is a quick roguelike dungeon crawler seen from above. Every run is a fresh dungeon of three floors, six to nine rooms each, joined by corridors. Somewhere on each floor a room hides the key, and the stairs or the boss sit behind a locked door. Fog covers every room you have not visited, the minimap fills in as you explore, and a run timer ticks in the corner. A full run takes about ten minutes, and a defeat only sends you back to the start of the floor you were on. The fighting is all about timing. Your sword swings in a short arc and chains into a three-hit combo that finishes with a big spin, and the dodge roll makes you untouchable for a moment, so you can roll straight through a skeleton's arrow or the Slime King's shockwave. Slimes hop at you, bats flutter about unpredictably, archers keep their distance, and knights hold a shield in front, so you hit them from behind or right after they swing. Spike traps and arrow traps guard the deeper rooms, and bombs blow open cracked walls to reveal secret rooms. Chests hold hearts, bombs or one of eight relics, from a giant's sword and feather boots to a vampire fang, thorn armour and a gold magnet, and every floor has a shop where a mole merchant sells hearts, bombs and relics for the gold you pick up. On floor three the Slime King waits in three phases, each angrier than the last. Play the daily dungeon, which is the same for everyone that day, start a quick run on a random seed, or type in a seed of your own, and chase a high score built from monsters knocked out, gold, floors and a fast finish. Keyboard, mouse or touch, and your best scores are kept in your browser. Highlights: - Three seeded floors of six to nine rooms, with a key, a locked door and a secret behind a cracked wall - A three-hit sword combo, a dodge roll with invulnerability, bombs and five hearts - Eight relics from chests and a shop on every floor, and a three-phase Slime King boss - A daily dungeon that is the same for everyone, quick random runs and a free seed mode How to play: - WASD or arrow keys move · J or Space swings the sword - K or Shift dodge-rolls · B drops a bomb · the mouse aims and clicks - Touch: left stick moves · Sword, Roll and Bomb buttons - P pauses · M mutes ## Shadow Thief - Page: https://www.kiloo.com/games/shadow-thief - Play: https://www.kiloo.com/play/shadow-thief - Category: Action & adventure · Genre: Stealth · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, High score, Great on phones > Sneak past the lanterns, steal the gold Sneak through fifteen moonlit heists in a mansion, a museum, a bank, a casino and an airship. Stay out of the lantern light, hide in lockers and behind curtains, lure guards away with coins and put them to sleep with darts, then grab the gold and slip out of the exit. Shadow Thief is a top-down stealth heist game set in a moonlit, art-deco city. Each night you break into a mansion, a museum, a bank, a casino and finally a creaking airship, and every building hides three pieces of loot: a bronze medallion, a silver trophy and the gold. The gold is the job, and the exit stays locked until it is in your bag. There are fifteen hand-built levels, three in each building, and each one opens when you finish the one before. The guards are what make it a brain teaser. Each one walks a fixed route carrying a lantern, and you can see exactly where he is looking: the warm cone of light in front of him stops at walls, just like his eyes do. Step into it and a suspicion meter starts to fill. When it is full he gives chase, faster than you can run, and raises the alarm, which brings two more guards in for twenty seconds. Keep to the dark parts of the floor and guards only see half as far, and lockers and curtains hide you completely. A thrown coin pulls the nearest guard off his route to take a look, and two sleeping-dust darts per level put a guard to sleep for ten seconds. Further in, cameras sweep the rooms until you find the fuse box, laser grids blink on and off on a timer, and pressure plates open locked doors. Most heists are quick, a minute or two once you have worked out the route, and getting caught just restarts the level. Every level has three stars: one for taking all three pieces of loot, one for never being spotted and one for beating the par time. Your best scores add up to a high score that is saved in your browser along with your stars and unlocked levels. Play with WASD or the arrow keys and two action keys, aim with the mouse, or use the on-screen joystick and buttons on a phone. Highlights: - Fifteen hand-built heists across a mansion, a museum, a bank, a casino and an airship - Guards with lantern vision cones that stop at walls, suspicion meters, chases and alarms - Hide in shadows, lockers and curtains, lure guards with coins and put them to sleep with darts - Cameras with a fuse box, timed laser grids, pressure-plate doors and three stars per level How to play: - WASD or arrow keys sneak · J or Space throws a coin · K fires a dart - Mouse aims · click throws a coin · right-click fires a dart - Left-thumb joystick sneaks · COIN and DART buttons on the right - P pauses · M mutes · R restarts the level ## Relic Raider - Page: https://www.kiloo.com/games/relic-raider - Play: https://www.kiloo.com/play/relic-raider - Category: Action & adventure · Genre: Puzzle adventure · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Relaxing, Great on phones > Four tombs, twenty rooms, one trusty whip An explorer in a battered hat works through four booby-trapped tombs, one room at a time. Every room is a small puzzle: push blocks onto plates, whip levers across pits, swing over gaps and dodge the darts on the way to the golden relic. Relic Raider is an overhead puzzle adventure seen from above, one screen per room. You play an explorer with a wide-brimmed hat and a whip, and every room hides a relic on a stone pedestal. The exit stays sealed until you grab it. Some rooms only ask you to find the way through. Most of them are proper little brain teasers: push a stone block onto a pressure plate to hold a door open, step on a stud and keep moving before the dart trap fires, crack the whip at a lever three tiles away across a pit, or face a hook ring over a gap and swing to the other side. There are four tombs of five hand-made rooms each, and each tomb adds its own trouble. The Tomb of the Sun King has snakes and rolling boulders. The Jade Serpent Temple brings braziers you have to light in the right order, gates that only stay open a few seconds after you step off their plate, and scarabs that scuttle after you until you stun them. In the Frost Vault the floor is ice, so you slide until something stops you, and coloured keys only open one door each. The Obsidian Forge finishes with lava rivers that need a block pushed in before you can cross. Rooms are quick, usually under a minute once you see the trick, so you can relax and take your time with the thinking. Press R to reset a room whenever you like; the only cost is the clock. You have three hearts, spikes and snakes cost one, and running out just starts the room again. Each room has three stars: one for the relic, one for the golden idol hidden somewhere in it, and one for beating the par time. Tombs open in order and your stars are saved in your browser. Play with the arrow keys and Space on a keyboard, or with a thumb stick and a whip button on a phone. Highlights: - Twenty hand-made tomb rooms across four tombs, each one a quick self-contained puzzle - Push blocks, whip levers, swing on hook rings, light braziers in order and slide on ice - Dart traps, rolling boulders, snakes, scarabs and lava to dodge, stun or bridge - Three stars per room for the relic, the hidden golden idol and the par time How to play: - Arrow keys or WASD walk · step into a block to push it - Space, J or K cracks the whip · R resets the room - Touch: the left stick walks · the WHIP button cracks the whip - P pauses · M mutes ## Horde Night - Page: https://www.kiloo.com/games/horde-night - Play: https://www.kiloo.com/play/horde-night - Category: Action & adventure · Genre: Horde survival · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, High score, Great on phones > Outlast the horde until dawn You only move: your weapons fire on their own. Walk over glowing gems, pick an upgrade at every level and keep the shamblers, ghouls, bats and witches back until the sun comes up. Horde Night is a top-down horde-survival game on a moonlit field of gravestones, crooked fences and glowing pumpkins. You walk and your weapons do the rest: a whip cracks by itself, magic missiles hunt down the nearest monster and lanterns circle you, bumping the crowd away. Every monster you knock out drops an experience gem that you pull in by walking close. Fill the bar and the game pauses to offer three cards, so every level is a small choice about how you want to survive. There are eight weapons and six passive items, each with five levels: whip arc, seeking missiles, orbiting lanterns, garlic aura, thrown axes, holy water, lightning and a boomerang, plus boots, a lodestone, a heart locket, an old tome, a silver ring and an iron plate. Max out the whip while you carry the heart locket and it evolves into the Moon Scythe; the missiles and the tome become Star Storm. The night gets busier by the minute: shamblers first, then fast ghouls, bat swarms, armoured brutes and orb-throwing witches, a pumpkin-headed elite every two minutes with a chest to open, and the giant Bone Wyrm at ten minutes. Time-stop clocks and bomb scrolls turn up now and then. A night lasts twelve minutes. The church bell tolls every two minutes, and if the horde knocks you out you can rise again from the last bell, so a bad moment never costs much. Gold from coins and chests buys small permanent boosts in the moonlight shop, and three more heroes unlock as you play, each starting with a different weapon. When one night is not enough, Endless mode keeps the horde coming for a high score. It is quick to pick up with a keyboard, mouse or touch screen, and your progress stays in your browser. Highlights: - Eight auto-firing weapons and six passives, five levels each, with two evolutions - Shamblers, ghouls, bat swarms, brutes, witches, pumpkin-head elites and a Bone Wyrm boss - Four heroes with different starting weapons and a moonlight shop of permanent upgrades - A twelve-minute night with a checkpoint at every bell, or Endless mode for a high score How to play: - WASD or arrow keys move, or hold the mouse · weapons fire on their own - Space, J or K dashes · 1, 2 or 3 picks a level-up card - Drag the left stick to move · tap DASH to roll through the horde - P pauses · M mutes ## Brawl Street - Page: https://www.kiloo.com/games/brawl-street - Play: https://www.kiloo.com/play/brawl-street - Category: Action & adventure · Genre: Beat 'em up · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, High score, Great on phones > Punch your way up the block Pick a fast, balanced or heavy brawler and run the Viper gang out of town: down the street, through the subway, over the rooftops, along the docks, into the arcade and up their tower. Chain three-hit combos, kick a crowd dizzy, grab a goon and bowl him into his friends. Brawl Street is a side-scrolling beat 'em up drawn like a nineties Saturday-morning cartoon, all thick outlines, squashy poses and big comic POW bursts. Six stages cross the city: Sunset Avenue, a Line 9 subway platform, the rooftops by moonlight, Pier 21 at dawn, the Pixel Palace arcade and Viper Tower. Each one is two to four fight scenes where the street locks, the gang walks in from both sides and a GO arrow sends you on, and a boss waits at the end: Big Moe the wrestler, the twins Lefty and Righty, Rollo the skate king, Hook the crane operator, a Mega-Mech robot suit and Vex, the gang leader. You walk up and down the street as well as along it, so lining up with a goon is half the fight. Three punches make a combo that ends in an uppercut, a kick knocks back everyone in front of you and leaves them dizzy, and walking into a dizzy goon grabs him: knee him, or throw him into his friends. Jump for a flying kick, pick up bats, pipes and crates, and smash bins for apples, burgers and roast chicken. When you are surrounded, the special move clears the space around you for a little health. Punks, bruisers, skaters, shield goons who stop punches and bomb throwers all get knocked out cold, see stars and flash away. Kit is quick, Jax is balanced and Brick hits like a truck. Normal starts gentle, Hard brings tougher gangs, and a stage takes a quick couple of minutes. The combo counter multiplies your score up to five times, you have three lives and continues, the stage select remembers what you have cleared, and every stage ends on a results card with your score, time, max combo and best. Beat Vex to unlock the endless brawl, with waves that never stop and a boss every fifth wave, and chase a high score. Keyboard or touch, and everything is saved in your browser. Highlights: - Six city stages with two to four fight scenes each and a boss at the end - Three-hit combos, crowd-clearing kicks, grabs, throws, flying kicks and a special move - Bats, pipes and crates to swing and throw, and food in the bins to heal up - Three brawlers, two difficulties, a combo multiplier and an endless brawl for high scores How to play: - WASD or arrow keys walk, along the street and up and down it - J punches · K kicks · Space jumps · L special · walk into a dizzy goon to grab - Touch: the left stick walks · PUNCH, KICK, JUMP and SPECIAL buttons on the right - P pauses · M mutes ## Grapple Caves - Page: https://www.kiloo.com/games/grapple-caves - Play: https://www.kiloo.com/play/grapple-caves - Category: Action & adventure · Genre: Grappling-hook adventure · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Relaxing, High score, Great on phones > Swing through glowing crystal caverns A small explorer with a lantern and a grappling hook swings through twelve crystal caverns: hook the rock, ride a real pendulum, reel the rope in and out, and let go at just the right moment to fling yourself over spike pits, lava and icy water. Grapple Caves is a physics adventure about one rope and a lot of dark. Fire the hook at the rock or at an anchor ring, the line pulls taut and you swing on a proper pendulum: reel in to climb, reel out to drop lower, and let go at the top of the arc to carry all that momentum across the gap. On solid ground you walk and hop, and your lantern lights the rock around you while the crystals glow in the distance. Twelve hand-built caverns run across three biomes, from the purple Amethyst Hollows through the lava and steam of the Ember Depths to the Frost Vaults, where ice won't hold a hook. Bats knock you off your rope, geysers boost you up to high ledges, stalactites drop and shatter when you pass underneath, and moving platforms can be ridden or hooked. Deeper down come rope-cutting blades, magnet rocks that tug you through the air and wind tunnels that push you along. A lantern halfway through every cavern is your checkpoint, so a slip costs seconds, not the whole run. Each cavern is a quick run of a minute or two with three stars to earn: every crystal, no falls and a time under par. Caverns unlock in order, and time trial lets you race a ghost of your best run, or the guide's line if you have not set one yet. Take it slow and relax with the echoing cave sounds, or chase a high score across all twelve. Mouse, keyboard or touch, and your progress is kept in your browser. Highlights: - Twelve hand-built caverns across amethyst, lava and ice, unlocked one by one - A real pendulum swing: reel the rope in and out, then let go to fling yourself - Bats, geysers, falling stalactites, rope-cutting blades, magnet rocks and wind tunnels - Three stars a cavern, a checkpoint lantern in every cave and a time trial against your ghost How to play: - Mouse aims · click fires the hook · right-click or Space lets go - Arrows or WASD walk and aim · Space hooks · J or Z jumps · W and S reel - Touch: drag anywhere to aim, lift to fire · left stick walks and reels - Touch: the big button jumps, or lets go of the rope - P pauses · M mutes · R restarts the cavern ## Spell Spire - Page: https://www.kiloo.com/games/spell-spire - Play: https://www.kiloo.com/play/spell-spire - Category: Action & adventure · Genre: Action adventure · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Quick games, High score, Great on phones > Climb thirty floors, one spell at a time A young wizard climbs a thirty-floor spire, one locked room at a time. Melt ice imps with fire, freeze fire bats and water pits with ice, chain lightning through metal knights and braziers, then pick a charm and take the stairs. Spell Spire is a top-down action game about a young wizard and a very tall tower. Every floor is a single candlelit room built from twelve hand-made layouts of pillars, water pits, grass and braziers. The door locks behind you, monsters pop out of glowing circles, and the staircase only appears once every one of them has been knocked out. Rooms are quick, usually well under a minute, and every tenth floor holds a boss: a stone golem, a mirror mage who copies your spells, and the spire's own dragon hatchling at the very top. You carry three spells on separate cooldowns, and the trick is picking the right one. Fire bolts melt ice imps and set grass alight. A cone of ice slows and freezes fire bats and splitting slimes, and turns water into a bridge. Lightning jumps from one monster to the next, cracks the armour of metal knights and powers the braziers that open locked gates. Some monsters carry a shield that only their weak element can break, and a quick dash gets you out of a tight corner. Between floors you pick one of three charms: bigger fire, a longer lightning chain, a second dash, faster spells, a thorny cloak or a little owl familiar that shoots on its own. You have four hearts and get one back every fifth floor, and a defeat sends you back to the last tenth floor you reached. A run timer keeps the pace honest, your high score and best floor are saved in your browser, and the Daily climb gives everyone the same seed for the day. Highlights: - Thirty floors of quick one-room fights, built from twelve hand-made layouts - Fire, ice and lightning on separate cooldowns, each with monsters weak to it - A boss every tenth floor: a stone golem, a mirror mage and a dragon hatchling - A new charm after every floor, a high score to beat and a Daily climb How to play: - WASD or arrow keys move · the mouse aims - J or click Fire · K or right-click Ice · L or E Lightning · Space dashes - Touch: the left joystick moves · tap a spell, or drag it to aim - P pauses · M mutes ## Pirate Cove - Page: https://www.kiloo.com/games/pirate-cove - Play: https://www.kiloo.com/play/pirate-cove - Category: Action & adventure · Genre: Pirate sailing adventure · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch, mouse - Tags: Quick games, Relaxing, Endless, High score, Great on phones > Ride the wind, dig the X, wake the Kraken Captain a small pirate ship across a seeded archipelago: ride the wind, trade broadsides with the navy, dig up buried treasure and follow nine short quests to the Kraken's trench. Pirate Cove is a top-down pirate adventure on a bright, painterly sea. You captain a small ship out of a sheltered home cove into an archipelago of eight palm-covered islands, reefs, navy forts and a deep purple trench where something enormous is sleeping. Waves roll across the water, foam trails behind your hull, gulls wheel overhead, and the day slowly turns into a lantern-lit night and back again. A map in the corner fills in as you explore. The ship sails like a ship. It carries its momentum through every turn, the wind arrow shows where the breeze is blowing, and cutting across the wind is the fastest way to travel. Fire broadsides from the left or right side and watch the cannonballs arc over the water, ram the navy's little longboats, chase fat merchant ships for the crates that tumble off their decks, and stop beside an X on a beach to dig up the chest beneath it. Navy sloops and frigates patrol, forts fire from the islands, and a sea serpent guards one narrow lane. Nine short quests lead from your first broadside to the Kraken. Gold buys a tougher hull, bigger sails, more cannons, a second gun deck and a larger hold at the cove, where repairs are made too, and sinking only sends you home with half the gold in your hold. Beat the Kraken and the voyage becomes endless free roam, with treasure maps to chase and a high score to raise, or you can simply relax and watch the sun go down over the cove. Play with a keyboard, a mouse or touch; your voyage, upgrades and best score are saved in your browser. Highlights: - An open archipelago of eight islands, reefs, forts, a serpent's lane and the Kraken's trench - Sailing with momentum and wind: crossing the breeze is fastest, heading into it is slow - Left and right broadsides, ramming, merchant chases, treasure maps and buried chests - Nine quests, cove upgrades, day and night, and endless free roam after the Kraken How to play: - WASD or arrows steer and set sail · J / K fire left / right · Space fires at the nearest - Stop beside an X to dig · slow down in the cove to dock - Touch: the left stick steers · LEFT and RIGHT buttons fire - P pauses · M mutes ## Blade Duel - Page: https://www.kiloo.com/games/blade-duel - Play: https://www.kiloo.com/play/blade-duel - Category: Action & adventure · Genre: Sword duel · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, High score, Great on phones > Read the tell, parry, strike back Two silhouettes face off in front of a painted sunset. Step in, pick a high or a low stance and watch for the tell: block a heartbeat before the blade lands and the attacker staggers wide open for a free hit. Three hits take a round, three rounds take the duel. Blade Duel is a one-on-one sword fight about timing, drawn as bold black silhouettes in front of painted skies. You step forward and back on a flat stage and hold a high or a low stance. A strike is fast and comes from the stance you are in. A heavy strike is slow, but it breaks a guard held in the other stance. A feint starts a strike and pulls it back to bait the other duelist, and a dash takes you out of reach. Hold block to soak up a hit, or press it within 120 milliseconds of the blade landing to parry: the attacker staggers, everything drops into slow motion for a moment, and you get a free strike. There is no blood anywhere. A hit is a flash of light and a stagger. The ladder is ten duelists who read like people. Taro the Woodcutter rubs his palms before every heavy swing and stands wide open afterwards. Suzu the Lantern Keeper bites on every feint. Goro the Gatekeeper swings a long blade but is slow to switch stance, and Kaze the Dune Runner dashes away after a block and gets greedy after a parry. They get sharper all the way up to Shiro the Moon Blade, who mixes every tell and habit on the ladder. Each one fights in front of a backdrop of their own, from a bamboo grove and a castle wall to a desert dune, a frozen lake, a volcano rim and a bridge under the moon. Three hits win a round, the best of five rounds wins the duel, and flawless rounds earn up to three stars. Once you know the ladder, Endless is a gauntlet of random opponents who sharpen as you go. You get five hearts for the whole run and one back for every flawless win, and the score multiplier climbs with every duelist you put down, so every run is a shot at a new high score. Practice puts you against a straw training dummy that swings on a steady beat and shows the parry window on a timing bar, so you can see exactly how early or late you were. Rounds are quick, usually well under a minute. Play with keyboard, mouse or touch; your stars and best scores are saved in your browser. Highlights: - Ten ladder duelists, each with a tell, a favourite stance, a habit and a weakness to find - Strike, heavy strike, feint, block and dash, plus a 120 ms parry that opens a free hit - An endless gauntlet with a climbing score multiplier, and a practice dummy with timing windows - Painted sunset stages, flowing cloth, light-trail blades and slow-motion parries How to play: - A/D or ←/→ step · W/S or ↑/↓ switch between high and low stance - J strike · K heavy · L feint · Space block (tap it late to parry) · Shift dash back - Touch: stick to step, its upper or lower half picks the stance · STRIKE, HEAVY, FEINT, BLOCK, DASH - P pauses · M mutes ## Dragon Rider - Page: https://www.kiloo.com/games/dragon-rider - Play: https://www.kiloo.com/play/dragon-rider - Category: Action & adventure · Genre: Flight adventure · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch, mouse - Tags: Quick games, Relaxing, High score, Great on phones > Ride a dragon, save the kingdom Flap, glide and dive a young dragon across a painted kingdom: carry villagers to safety, scoop lake water onto burning roofs, burn raider catapults and race rival riders through the rings. Dragon Rider is a side-view flying adventure over a painted kingdom of meadows, a lake town, a forest, an old mine, a raider camp, a windy mountain pass and a fortress in the clouds. Your young dragon flies on momentum: hold to flap and climb, let go to glide, dive to build speed and pull up to swoop that speed back into height. Its fire breath heats up as you use it and cools while you glide, and its talons can grab and carry almost anything. Ten missions unlock one after another. Pluck stranded villagers off their rooftops and fly them to the safe tower, skim the lake for water to drop on burning roofs, burn raider catapults and wooden towers before the boulders flatten the mine village, chase down gliders and balloons, race Ember and Frost through ring courses, and haul supply crates over the windy pass before the final battle with the raider warship. Raiders never get hurt: they are scared off, knocked out of the sky or float away under patched parachutes. Arrows cost hearts and nets slow you down, but your four hearts come back slowly while you glide. Each mission awards three stars, one for finishing, one for a quick time and one for losing no hearts, and keeps your high score, so every mission is worth a replay. When you just want to relax, Free Flight opens the whole kingdom with no timer and no raiders, and twelve dragon eggs to find in its corners. It plays with arrows or WASD and Space on a keyboard, or a stick and two big buttons on a phone. P pauses and M mutes. Highlights: - Momentum flight: flap to climb, glide to cool your fire, dive and swoop - Ten missions: rescues, firefighting, raider camps, ring races and a warship finale - Three stars and a high score to beat on every mission, saved in your browser - Relaxed Free Flight over the whole kingdom with twelve hidden dragon eggs How to play: - Arrows or WASD steer · hold Space to flap and climb, let go to glide - J breathes fire · K drops whatever your talons are carrying - Touch: left stick to steer and dive, FLAP and FIRE buttons on the right - P pauses · M mutes # RPG & roguelike Level up, gather loot and venture one floor deeper. https://www.kiloo.com/games/rpg ## Grid Knight - Page: https://www.kiloo.com/games/grid-knight - Play: https://www.kiloo.com/play/grid-knight - Category: RPG & roguelike · Genre: Roguelike · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Endless, High score, Great on phones > Turn-based bonks on a tile grid A tiny knight, a grid of rooms and one rule: every move is a turn. Bump cute monsters, pick gear with clear numbers and see how deep you can go before you need a nap at camp. Grid Knight is a quick, turn-based roguelike on a tile grid. A small knight explores a floor of rooms, and every step is a turn: you move, then every monster in the room takes one. Walk into a slime, a bat, a mushroom or a clockwork crab to bonk it and it poofs into sparkles, often with a coin left behind. Pick up hearts, coins and keys, open chests, unlock the door to the stairs and head down. It is a brain game more than a reflex game. Every monster shows its health, slimes rest every other turn, mushrooms count down before they puff spores over the tiles around them and crabs only scuttle sideways, so you can plan each move. Chests offer a pick of two, like a sharper sword or an extra heart, and gear has plain numbers: attack from the sword, defence from the shield, a dodge chance from boots and a lucky double bonk from a charm. Twenty floors run through a cellar, a crystal cave, an underground garden and a clockwork workshop, with a friendly frog shopkeeper every five floors who trades gear for coins and a boss every ten. When the knight faints, they wake up back at camp and the next run starts fresh, but progress carries over: new floors and boss wins unlock better starting gear, and a bestiary fills in as you meet each monster. After floor 20 the descent turns endless, and your best floor and high score are kept in your browser. A daily dungeon is the same for everyone that day, and the game saves after every single turn, so you can close the tab mid-fight and carry on later. Highlights: - Turn-based grid fights where every monster shows its health and what it does next - Twenty floors in four biomes, a shopkeeper every five floors and a boss every ten - Gear with plain numbers, unlockable starting gear, a bestiary and an endless descent - Saves after every turn, with a daily dungeon and your best floor and high score kept How to play: - Arrow keys or WASD step and bump · Space waits - 1, 2 and 3 use items · Esc opens the pack · click a tile to walk there - Touch: tap a tile to walk there, or swipe to take one step - P pauses · M mutes ## Slime Saga - Page: https://www.kiloo.com/games/slime-saga - Play: https://www.kiloo.com/play/slime-saga - Category: RPG & roguelike · Genre: Party RPG · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Endless, High score, Great on phones > A party RPG in miniature A knight, a mage and a bard set out across a storybook map to visit the Slime King, and a ranger joins them on the way: turn-based battles with a clear turn order, fire and ice that really matter, and every number shown before you choose. Slime Saga is a classic party RPG shrunk down to quick, cheerful chapters. Kit the knight, Mira the mage and Bo the bard walk a winding map through the Meadow, the Marsh, the Mountain and the Sky to the Slime Castle, and Rue the ranger joins them in the Marsh. Every chapter has a town with an inn, a shop and a training yard, four battles along the path, two side chests and a boss at the end, from the grumpy Big Cap to a very bashful Slime King. Battles are turn based and easy to read. A bar at the top shows who acts next, and each hero picks Attack, a Skill, an Item or Guard. Before you confirm, the damage, the heal or the hit chance is printed over every target, so it is all about using your brain: fire bonks ice slimes and grumpy mushrooms for double, ice cools fire slimes down, metal slimes shrug off swords but not magic, and bats dodge swords but never Rue's arrows. Mira casts Fire, Ice, Flame and Frost, Bo heals and sings Rally and Chorus, Kit shields the party with Wall. Monsters poof when they lose, and heroes who faint are back on their feet at the inn. Heroes level up with clear stat gains and new skills, and the coins from battles and chests go on better blades, wands, lutes, bows, coats and charms in each town's shop. The saga saves itself after every move, even in the middle of a fight, so a reload carries on from the exact same turn. Beat the Slime King and Saga+ starts the map again with tougher monsters, or take the party into the quick battle Arena for endless waves and a high score. Tap, click or use the keyboard: arrows and Enter, number keys for commands, Esc to go back, P to pause and M to mute. Highlights: - Five chapters on a storybook map, each with a town, side chests and a boss - Turn-based battles with a visible turn order and every number shown before you choose - Fire, ice, heals and songs: weaknesses double the damage, resistances halve it - Saves mid-battle, Saga+ after the Slime King and an endless Arena for a high score How to play: - Arrow keys pick · Enter confirms · 1–4 choose a command - Esc goes back · or click commands and targets with the mouse - Touch: tap a glowing spot on the map, a command, then a target - P pauses · M mutes ## Dice Dungeon - Page: https://www.kiloo.com/games/dice-dungeon - Play: https://www.kiloo.com/play/dice-dungeon - Category: RPG & roguelike · Genre: Dice roguelike · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Endless, High score, Great on phones > Roll, place and plan your way down Roll five chunky dice a turn and drag them into your hero's slots to hit, block and heal, while the cute monsters of a twenty-floor dungeon show you exactly what they will do next. Dice Dungeon is a quick dice-placement roguelike played on a cosy tabletop. Every turn you roll five chunky dice and drag them into your hero's wooden slots: a sword hits for the number on the die, a shield blocks it, a potion heals it, a lantern only takes an even number but hits and blocks at once, and a lucky slot waits for a six and hits for ten. The monsters show their next move above their heads, so every roll is a small brain puzzle: block the big swing that is coming, heal when you are low, or pile everything into the swords and make the monster poof before it acts. A branching map leads through twenty floors in four wings, from the cellar and the library to the kitchen and the rooftop, with campfires to rest or carve a slot stronger, shops that take the coins you find, mystery rooms and a boss every five floors: the Marshmallow King, Professor Owl, the Teapot Titan and a grumpy Storm Cloud. After every fight you pick one of three relics that change the dice, such as a loaded die that never rolls low, a reroll charm, or a sticky die that keeps its value for the next turn. When your hero retreats, the run ends back at camp, where your best floor unlocks new heroes with their own slot layouts: the Witch, the Chef and the Jester. Clear floor twenty and you can go on into endless, tougher laps to chase a high score. Every roll and every monster's plan comes from the run's seed, and the run is saved after every die you place, so you can close the tab mid-fight and pick up exactly where you were. Play with a mouse, the keyboard or a finger on a phone. Highlights: - Roll five dice a turn and place them in sword, shield, potion, lantern and lucky slots - Monsters show their next move, so you know what to block before you end the turn - Fifteen relics that bend the dice: loaded dice, reroll charms, sticky dice and more - Twenty floors in four wings with a boss every five, then endless tougher laps How to play: - Drag a die onto a slot, or press 1–5 then A S D F G - Enter ends the turn · R rerolls · Esc cancels · arrows switch target - Touch: drag a die onto a slot, or tap a die and then a slot - P pauses · M mutes ## Deck Delve - Page: https://www.kiloo.com/games/deck-delve - Play: https://www.kiloo.com/play/deck-delve - Category: RPG & roguelike · Genre: Deck-building roguelike · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, High score, Great on phones > A cosy deck-building roguelike A cosy deck-building roguelike on a dungeon table: draw five cards, spend three energy and read every enemy's next move before you end the turn. Jelly cubes, moth knights and grumpy cacti stand between you and a tea-drinking dragon. Deck Delve is a deck-building roguelike played on a cosy dungeon table. You start with ten cards, mostly strikes and guards plus one potion, draw five each turn and have three energy to spend. Every enemy shows its next move above its head, a hit of 7, a block or a buff, so each turn is a small brain teaser: block exactly what is coming, knock out the attacker first and keep your energy for the card that matters. After every fight you pick one of three new cards and the deck grows into a plan. Sticky slime cards coat enemies in goo so every hit lands harder, echo cards play twice, and draw and energy cards keep long turns going. A branching map leads through three acts of ten floors with elites, relics, campfires where you rest or upgrade a card, shops that only take the coins you find on the way, and mystery rooms. Jelly cubes wobble, moth knights flutter, grumpy cacti prickle back, and every act ends with a boss, the last one a dragon who would rather be drinking tea. Defeated enemies go poof, and a hero who faints is simply back at camp for the next run. Runs are quick, about ten minutes an act, and the game saves after every card, so you can close the tab in the middle of a fight and carry on later. Finished runs unlock three more heroes with their own starter decks, the daily run is the same for everyone that day, and your high score is kept in your browser. Drag a card onto a target or tap the card and then the target; on a keyboard the number keys play cards and E ends the turn. Highlights: - Ten-card starter decks, five cards a turn, three energy and enemies that show their next move - Sticky goo, echo, draw and energy cards for combos, plus fifteen relics to find - Three acts of ten floors on a branching map with campfires, shops, mystery rooms and three bosses - Four heroes unlocked by playing, a daily seeded run and a save after every card How to play: - Drag a card onto an enemy, or click the card and then the target - Keys 1–5 play cards · arrows pick the target · E ends the turn · Esc cancels - Touch: drag a card onto an enemy, or tap the card and then the target - P pauses · M mutes ## Loot Hunter - Page: https://www.kiloo.com/games/loot-hunter - Play: https://www.kiloo.com/play/loot-hunter - Category: RPG & roguelike · Genre: Gear-crafting auto-battler · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, Endless, High score, Great on phones > Craft the kit, watch the bonks A gear-crafting auto-battler in a cosy guild hall: dress your hero in six slots of gear with plain numbers, fuse twin pieces into rarer ones, match sets for bonuses and watch every expedition play out as a turn-by-turn battle log. Loot Hunter is a gear-crafting auto-battler where the thinking happens before the fight. Your hero waits in a guild hall next to a wooden mannequin with six gear slots: hat, cloak, gloves, boots, trinket and tool. Every piece shows its numbers for Power, Guard, Speed and Luck, and pieces from the same set unlock bonuses at two, four and six, from Moss regen and Miner openers to Frost freezes and Cloud dodges. A Rating sums your kit up and every expedition shows the Rating it needs, so it is a brain game about building the best kit rather than a test of reflexes. Thirty expeditions lead through the forest, the mine, the ruins, the glacier, the volcano and the cloud isles. Each one plays out on its own as a turn-by-turn battle log with portraits, so you can sit back and relax while slimes, bats, ghosts, robots and grumpy bosses bump back until they poof. Watch at 1×, 2× or 4×, or skip straight to the loot. Drops come in five rarities from Plain to Legend: drag a piece onto its twin to fuse them into a better one, salvage spares for scrap and craft exactly the set piece you are missing. At expedition ten a sidekick pet joins with a slot of its own. Once the first boss is down, the Gauntlet chains fights together with rising difficulty and hit points that carry over, an endless climb where your best depth is the high score to beat. Battles and drops are seeded, so a fight replays exactly, and the campaign is saved in your browser, even in the middle of a battle. It is quick to pick up and there is no real money anywhere: drag or tap on a phone, or use the mouse and keyboard on a computer. Highlights: - Six gear slots and a pet, with Power, Guard, Speed and Luck shown as plain numbers - Six sets with bonuses at two, four and six pieces, and a weakness for every biome - Thirty auto-battle expeditions with a portrait battle log at 1×, 2× or 4×, or skip - Fuse twins, salvage for scrap, craft set pieces and chase depth in the endless Gauntlet How to play: - Drag gear onto a slot, or click a piece and then its slot - Arrow keys and Enter move and pick · Esc goes back · 1–3 set the battle speed - Touch: drag or tap a piece, then its slot · drag a piece onto its twin to fuse - P pauses · M mutes ## Tower Ascent - Page: https://www.kiloo.com/games/tower-ascent - Play: https://www.kiloo.com/play/tower-ascent - Category: RPG & roguelike · Genre: Roguelite · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Endless, High score, Great on phones > Climb, fight, pick an upgrade, repeat Climb a cosy tower one floor at a time: quick turn-based fights against cute foes whose plans are shown above their heads, then pick one of three upgrades and take the stairs up. Tower Ascent is a quick roguelite climb up a tall, cosy tower. Pick a hero, step out of the lift and fight your way up one floor at a time. Every floor is a short turn-based battle against one to three cute foes: stair-slugs with shells shaped like steps, wind-up knights, cloud puffs and lantern moths. When the last one poofs, you choose one of three upgrades and take the stairs to the next floor, so no two climbs play the same. Each fight is a small brain teaser. A strip at the top shows who acts next, and a faster hero gets more turns. Every foe shows its plan above its head with a number, so you can see the big bonk coming and Guard to halve it, spend energy on a skill, drink a berry juice or simply hit the weakest foe. Upgrades add stats, new skills such as Big Swing or Pillow Pop, and perks like Combo Gloves or a Spare Balloon that floats you back up once. A boss waits on every tenth floor, a rest stop on every fifth lets you nap or take rerolls, and the weather outside the windows changes as you climb, from garden sunshine through mist and snow to the stars. Floor fifty is the summit, but the tower keeps going in an endless climb for anyone chasing a better best floor and a high score. If your hero faints, the cheerful lift attendant brings them back down to the lobby, ready for the next try, and reaching new heights unlocks the Tinkerer, the Sprite and five start perks. There is a daily climb that is the same tower for everyone that day, the climb saves after every move so you can stop and carry on later, and it plays with mouse, keyboard or touch. Highlights: - Fifty floors of quick turn-based fights, a boss every ten floors and an endless climb past the summit - A visible turn order and foe plans with numbers, so every Guard and skill is a brain call, not a guess - Pick one of three upgrades after every floor: stats, new skills or perks that change the whole climb - A daily climb that is the same tower for everyone, plus two heroes and five start perks to unlock How to play: - Click a command or press 1–4 · arrows and Enter pick a foe - Click an upgrade card or press 1–3 · Esc goes back - Touch: tap a command, a foe or an upgrade card - P pauses · M mutes ## Spell Scroll - Page: https://www.kiloo.com/games/spell-scroll - Play: https://www.kiloo.com/play/spell-scroll - Category: RPG & roguelike · Genre: Spell-crafting duel RPG · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Endless, High score, Great on phones > Mix three runes, find all 36 spells A young mage, a glowing scroll and an orange cat familiar take on thirty rival students, enchanted brooms, slimes, a grumpy cloud and a mirror copy of themselves. Mix runes into spells, read what the rival is about to do and cast the counter. Spell Scroll is a turn-based duel game about mixing magic. Your scroll has three rune slots and your pouch holds eight kinds of rune: fire, water, wind, earth, light, shadow, spark and bloom. Put two runes together and they make a spell, so fire and wind give you a Firestorm, water and earth raise a Mud Wall and light with bloom is a proper Heal. Three of a kind makes something big, like an Inferno or a Thunderstorm, and a third rune in the boost slot adds its own power on top. There are 36 spells to discover, and the spellbook fills in every time you try a new mix. Every duel is a little brain puzzle with all the numbers on the table. Before you cast, your rival shows what it is about to do: an attack and its element, a guard, a big wind-up or a hex. Water blocks fire, fire beats bloom, bloom beats water, wind beats earth, earth beats spark, spark beats wind, and light and shadow cancel each other out, so the right rune halves the hit and the rival's weakness doubles your damage. Duels are quick, a few turns each, and when a rival is out of puff it bows out. If you faint, you rest and try again. The campaign runs through six schools, from the sunny Meadow and the Lake to Lantern Town and the Mirror Tower, five rivals each with a captain at the end, and it saves after every turn, so you can close the tab mid-duel and pick up exactly where you were. Duels earn coins for upgrading your runes, stars reward a fast, healthy win, and Spell Storm is an endless gauntlet of rivals that gets tougher with every one you beat, with your high score saved in your browser. Play with a mouse, the keyboard or touch. Highlights: - Eight runes and three slots that mix into 36 spells to discover for the spellbook - Rivals show their next move, so the right counter halves the hit and a weakness doubles yours - Thirty duels in six schools that save mid-duel, with coins to upgrade every rune - Spell Storm: an endless gauntlet of rivals with a high score to beat How to play: - Click a rune, then a slot, or drag it onto the scroll · 1–8 place runes - Enter casts · Backspace takes a rune back · Esc clears the scroll - Touch: tap a rune, then a slot, or drag it · tap Cast - P pauses · M mutes ## Monster Tamer - Page: https://www.kiloo.com/games/monster-tamer - Play: https://www.kiloo.com/play/monster-tamer - Category: RPG & roguelike · Genre: Monster-taming RPG · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Endless, High score, Great on phones > Befriend, train and evolve cute monsters Thirty original little monsters live in the meadows, caves, ponds and orchards of a sunny island. Meet them in turn-based three-on-three battles, offer a treat when they are worn out, then train your new friends, watch them evolve and challenge the eight clubs. Monster Tamer is a turn-based monster RPG about making friends. Thirty original creatures in six types live around a cartoon island, from a mossy bunny and a candle with a flickering flame to a castle-shelled snail and a thundercloud cat. Go for a walk in the Sunny Meadow, Pebble Cave, Lily Pond, Apple Orchard, the Lighthouse or the Star Festival and three wild monsters hop out for a three-on-three battle. When one is worn out, offer it a treat: the lower its energy, the better the odds, and if it says no it simply hops away for now. Nobody ever gets hurt; a monster that runs out of energy is just tired out and takes a nap. It is a brain game more than a button masher. Types sit in a ring where each one beats the next (splash beats flame, flame beats leaf, leaf beats stone, stone beats spark, spark beats breeze and breeze beats splash), every move shows its power and accuracy, a strip at the top shows the turn order, and when you pick a target the game shows the damage to expect. Build a team of six, swap pals in and out, level them up and watch them evolve through as many as three stages, while the monster book fills in with everyone you meet and befriend. Eight clubs wait around the island, each led by a friendly leader with a themed team, and every badge opens a new place to explore. Your story saves after every turn, even in the middle of a battle, so you can close the tab and carry on later. For a quick game, the Tamer Cup is an endless ladder of tougher and tougher teams with a high score kept in your browser, and the Daily Walk is a new wild trio every day, the same for everyone. Highlights: - Thirty original monsters in six types, with three-stage evolutions and a book to fill - Turn-based three-on-three battles with a visible turn order, power and accuracy on every move - Befriend wild monsters with treats, build a team of six and win eight club badges - A saved story that resumes mid-battle, an endless Tamer Cup high score and a Daily Walk How to play: - Click a move, then a target · arrow keys and Enter work too - 1–3 pick a move, 4 offers a treat or swaps · Esc goes back - Touch: tap a move, then tap a monster - P pauses · M mutes ## Caravan Trail - Page: https://www.kiloo.com/games/caravan-trail - Play: https://www.kiloo.com/play/caravan-trail - Category: RPG & roguelike · Genre: Journey RPG with choices · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, High score, Great on phones > Lead a caravan to the mountain fair Pick the road, the river or the forest, set the pace and turn over the day's card: a stuck cart, a market, a sudden shower, a grumpy bear. Every choice shows its odds, so the trip is a brain teaser with a wagon attached. Caravan Trail is a journey RPG drawn as a painted overland map. Your wagon leaves the harbour town with a cook, a scout, a tinker and a bard, and the mountain fair is twelve stages away. Each morning you choose the route for the next stretch — the road with its markets and inns, the river that keeps the water barrels full, or the shorter forest track that tires everyone out — and set the pace: slow to rest, steady, or fast to save a day at the cost of energy, food and water. Every day brings one picture card with two or three choices, and the numbers are always on the table: what each choice costs, what it gives, and the chance it works, which goes up when the right traveller is walking with you. The tinker frees stuck carts, the scout finds shortcuts and fish, the cook bakes, the bard sings the rain away. Clockwork bandits and grumpy bears turn up now and then for a short turn-based standoff: scare them off with noise, bribe them with pie or outwit them. Nobody gets hurt, and a traveller who runs out of energy simply rides in the wagon until rested. At the fair the journey is scored on happy travellers, cargo delivered and days taken, with up to three stars and a high score for each trail. Stars unlock four more trails, wagon upgrades and two new travellers, a daily journey gives everyone the same seeded trip, and a quick trip takes ten minutes or so. The journey saves after every choice. Play with a mouse, the keyboard or one finger. Highlights: - Twelve stages over five painted trails, each fork a choice of road, river or forest - Picture cards with the cost, the reward and the odds shown on every choice - Bears and clockwork bandits scared off with noise, bribed with pie or outwitted - Stars unlock trails, wagon upgrades and new travellers, plus a daily journey How to play: - Click a route, a pace and Go, then click a choice on the card - Arrow keys and Enter, or 1–3 for a choice · Esc opens the menu - Tap a route, a pace and Go, then tap a choice - P pauses · M mutes ## Arena Legend - Page: https://www.kiloo.com/games/arena-legend - Play: https://www.kiloo.com/play/arena-legend - Category: RPG & roguelike · Genre: Sports RPG · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Daily puzzle, Brain games, Endless, High score, Great on phones > Train all week, win the tournament Train a cartoon champion for the tournament ring: pick a week of weights, sprints, chess and cheering practice, then win turn-based bouts by reading what your rival is about to do. Arena Legend is a sports RPG about getting a champion ready for the big day. Pick a look, spell a name from letter tiles and you have a week to plan. Every day is a card: weights for strength, sprints for agility, chess for wits, cheering practice for heart, a rest day, or a friendly bout against Sparbot. Each card shows exactly what it gives, and fatigue matters: a fresh champion gains three points, a tired one only one, and whoever walks into the tournament worn out starts every bout with less energy. The scouting cards show the three rivals waiting at the cup and the stat each of them is weakest in, so the week becomes a quick brain teaser of its own. Bouts are turn-based duels on a padded ring against training robots, costumed rivals and friendly monster champions. Your rival always shows its next move above its head: a heavy swing, a guard, a rally that heals. You answer with one of five moves. A quick jab rattles a heavy swing before it lands, a feint slips past a guard, a taunt drops the rival's guard for two turns, a heavy swing stops a rally cold, and a rally gets you back on your feet. Every card shows its damage, healing and cost in energy. A fighter who runs out of HP goes down with stars circling their head, the ref helps them up, and the second down ends the bout with a bow and a cheering crowd. Nobody gets hurt. The career runs through eight tournaments in four arenas, from the Village Green to the Harbour Hall, the Mountain Stadium and the Grand Colosseum, and then you defend your title. Prize coins are earned in the ring and spent only in the kit room, on padded gloves, lucky bandanas, boots and sashes with their bonuses in plain numbers, and the trophies go on the shelf in your trophy room. Legend Ladder is the endless mode: one down per bout, your HP carries over and every win brings a choice of boosts, with a high score for the highest climb. The daily exhibition bout is the same seeded match for everyone that day. Every roll is seeded, and the game saves after every turn, so you can close the tab mid-bout and pick it up on the same turn. Highlights: - Plan a training week of weights, sprints, chess, cheering, rest and friendly bouts - Turn-based bouts where every rival shows its next move and every card shows its numbers - Eight tournaments in four arenas, gear from prize coins and a trophy room - Legend Ladder for an endless high score, plus a daily exhibition bout How to play: - Click a card, or press 1 to 6 to train and 1 to 5 to pick a move - Arrow keys move between buttons, Enter presses, Esc goes back - On a phone, tap the training cards and the move cards - P pauses · M mutes # 2 players Grab a friend, share the screen. https://www.kiloo.com/games/two-player ## Tank Duel - Page: https://www.kiloo.com/games/tank-duel - Play: https://www.kiloo.com/play/tank-duel - Category: 2 players · Genre: Arena duel · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Great on phones > Bounce a shell, win the round Two chunky toy tanks face each other across a sandbox of wooden blocks. Shells ricochet off the walls up to twice, one hit ends a tank, and the round goes to whoever is still rolling. First to five rounds takes the match. Tank Duel is a same-screen duel played on a tabletop diorama: a tray of sand with wooden blocks, grass patches, puddles and crates, and two die-cast tanks with glossy paint and bold black outlines. The tanks move with a bit of weight to them, the turret swings round with the hull, and every shell you fire leaves a thin smear of motion blur as it goes. Drive over the sand and your tyre tracks stay behind you for a few seconds before the wind takes them. The trick is the ricochet. A shell bounces off the wooden walls twice before it dies, so the shot that wins a round is often the one that goes nowhere near the other tank. Crates splinter when you hit them and open new lanes, bushes hide a tank until it moves, water is a wall you can shoot over but never drive through, and the red rubber pads fling a shell back faster than it arrived. Your own shells will kill you on the way back, so count the angles before you pull the trigger. Between rounds a pair of pick-ups drops in the same spot for both sides: a triple shot, a speed boost, a shield that soaks one hit, an instant laser beam, or mines that fall out of the back of the tank as you fire. There are eight hand-drawn arenas plus one the game builds on the spot, and a rotation setting that moves you on after every round. Play two at one keyboard or one phone, or take on the computer at Easy, Normal or Sharp — Sharp works out bank shots, dodges what is already in the air and ducks behind cover while it reloads. On a phone in portrait the arena runs up the screen and the second player's controls and scoreboard are turned upside down, so you can lay the handset flat on a table and sit at opposite ends of it. Pick your colour from six paint jobs, set the match to three, five or ten rounds, and watch the winning shot in slow motion. Highlights: - Same-screen duel for two, or one player against Easy, Normal and Sharp computer tanks - Shells ricochet off the walls twice, so the winning shot is usually a bank shot - Eight hand-drawn arenas plus a generated one, with crates, water, bushes and bounce pads - Phone layout for two: the arena runs up the screen with both sets of controls facing outwards How to play: - P1: WASD + Space to fire · P2: arrow keys + Enter to fire - Drag the on-screen stick to drive, tap FIRE to shoot - P pauses · M mutes · R rematches ## Air Hockey - Page: https://www.kiloo.com/games/air-hockey - Play: https://www.kiloo.com/play/air-hockey - Category: 2 players · Genre: Table sport · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Great on phones > Flick, block, score Slam the puck across a table of humming air holes, guard a goal the width of your striker and take the first to seven. Two people share one screen, or take on a computer opponent that reads the rebounds before the puck gets there. Air Hockey puts a real arcade table in the browser. The puck rides on a cushion of air, so it barely slows down between hits, and the speed of your striker at the moment of contact is what goes into the shot: nudge it and the puck drifts, flick through it and the puck slams off the far rail. The walls give a clean bounce, the goal mouths have rounded lips that can spit a near-miss straight back into play, and neither striker can cross the centre line, so the whole game is about angles and timing rather than reach. Play it face to face on one device. Stand a phone on the table between you and the playfield turns upright: player one drags a striker on the bottom half, player two on the top half, and the top scoreboard flips round so it reads the right way up from the other side. Two fingers are tracked separately, so both players can move at once. On a laptop the table lies flat instead, player one on the left with the mouse or W A S D and player two on the right with the arrow keys. On your own, pick Easy, Normal or Sharp. Easy chases the puck and is late to the rebound, Normal reads one bounce ahead, and Sharp works out where the puck will cross its goal line, parks on the spot and waits for it. Matches are first to five, seven or eleven, the conceding player gets the face-off, and there is a three-two-one on the clock before each one. Choose between three tables while you are at it: a neon arcade slab with under-lit edges, a classic wood-and-cream table, or a sheet of ice with red and blue markings. Press P to pause, M to mute, R for a rematch. Highlights: - Two players face to face on one phone, tablet or laptop - Real air-hockey physics: low friction, clean rails, flick shots that carry your speed - Solo against Easy, Normal or Sharp opponents that predict the rebound - Three tables — neon arcade, classic wood and ice rink — and matches to 5, 7 or 11 How to play: - P1 uses W A S D or the mouse · P2 uses the arrow keys - Drag your striker on your half of the table - P pauses · M mutes · R rematches ## Blob Volley - Page: https://www.kiloo.com/games/blob-volley - Play: https://www.kiloo.com/play/blob-volley - Category: 2 players · Genre: Sports duel · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Great on phones > Bump, set, smash Two half-dome blobs share one screen and one sand court. Keep the ball off your own sand, hit it as often as you like, and jump above it to hammer a smash down the other side. First to ten wins. Blob Volley is beach volleyball boiled down to the part everyone remembers: a ball, a net and someone on the other side who is absolutely going to make you dive. Each player is a gooey blob with big eyes that never leave the ball. They squash flat when they land, stretch tall on the way up, and bounce the ball off whichever part of the dome they manage to get under. Where you stand decides where the ball goes, so the whole game is a running argument about half a metre of sand. The ball is a striped beach ball with real weight to it. It picks up spin from the blob that hits it, so a shot struck while you are sprinting sideways curls away from the blob chasing it. Get your jump right and you can climb above the ball near the net and drive it down: that is the smash, and it is the fastest way to end a rally. Get it wrong and the ball clips the tape and drops on your own side. The net is solid, the poles are solid, and the bunting strung overhead is a ceiling the ball bounces off, so nothing ever leaves the court. Play it two up on one screen or take on the computer at Easy, Normal or Sharp, where Sharp reads the ball's landing point and times its smashes to meet it. Points run to five, ten or fifteen, win by two, sides swap at half time and the serve alternates. Pick the sunny Beach day court, the Sunset one with the long shadows, or the Night stadium under floodlights, and switch on the gull pick-ups if you want a passing bird to drop a big ball, a low-gravity spell or a scorching one into the middle of a rally. Both players on a phone get their own thumb controls in the bottom corners, or you can just tap and hold your own half of the sand. Highlights: - Two players on one screen, or solo against Easy, Normal and Sharp blobs - Jump above the ball at the net and smash it into the sand - Spin comes off the blob's run-up, so shots curl away from the chaser - Three courts, points to five, ten or fifteen, and optional gull pick-ups How to play: - P1: A D + W to move and jump · P2: ← → and ↑ - Tap and hold your half of the screen to move, tap to jump - P pauses · M mutes · R rematches ## Sumo Bump - Page: https://www.kiloo.com/games/sumo-bump - Play: https://www.kiloo.com/play/sumo-bump - Category: 2 players · Genre: Party duel · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Great on phones > Push your friend off the ring Shove, charge and barge until the other one steps over the rope. Two players share one screen, the ring slowly closes in so nobody can stall, and every bump lands with a thud, a puff of clay and a shower of cartoon stars. Sumo Bump is a push-off duel for two people on the same screen. Both wrestlers are chubby, round and seen from above, each with a mawashi belt and a very determined face, and both are trying to do exactly one thing: put the other one over the rope. Movement has real weight, so you cannot turn on the spot — you lean, you slide, and a shove you saw coming is still a shove you have to absorb. Hold the dash button to wind up a lunge and let go to fire it: the longer the wind-up the harder you hit, but you are wide open for a moment afterwards, and a smart opponent will be waiting for exactly that. Rounds are best of three, five or seven. Around fifteen seconds in, the ring starts shrinking, so circling each other stops being an option and the last stretch of every round is fought on a saucer-sized patch of clay. Pick-ups drop in while you fight: rocket boots for a much longer dash, freeze to leave your opponent sliding around with no grip, giant to double your mass for five seconds, and a banana peel you can drop under the other one's feet. Four wrestlers to choose from, each with a different weight and turn of speed — Mochi the cat is balanced, Bamboo the panda is a wall, Kero the frog is feather-light and quick, and Bolt the robot winds up a dash faster than any of them. There are four arenas and each one changes the fight. The dohyo is swept clay with a rope edge and a cheering crowd under paper lanterns. The ice floe drifts on cold water and gives you almost no grip, so everything is momentum. The rooftop is ringed in neon with a long drop on every side. The lily pad tips toward whoever is heaviest and slides out from under you. Play two on one screen — on a phone the ring sits in the middle and each player takes an edge, with the top half of the display flipped so the phone can lie flat on the table between you — or take on the computer at Easy, Normal or Sharp. Sharp baits your wind-up, backs off, and punishes you the instant your dash leaves you flat-footed. Highlights: - Two players on one screen, or a solo bout against Easy, Normal or Sharp opponents - Weighty movement and a charge-and-release dash with a punishing recovery window - A ring that shrinks as the round goes on, so standing around loses - Four wrestlers and four arenas: clay, drifting ice, a neon rooftop and a tipping lily pad How to play: - P1: WASD + Space, P2: Arrows + Enter · hold to wind up, release to charge - Drag on your half to move · hold to wind up, let go to charge - P pauses · M mutes · R rematches ## Snake Duel - Page: https://www.kiloo.com/games/snake-duel - Play: https://www.kiloo.com/play/snake-duel - Category: 2 players · Genre: Arena duel · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Great on phones > Cut them off, don't get cut Two glowing riders race across a printed circuit board and leave solid copper behind them. Touch a trace, a chip or the edge of the board and your current stops. Last one running takes the round, and the board fills up faster than you think. Snake Duel is a same-screen duel played on a green printed circuit board. Two riders are electrons: they never stop, they only turn ninety degrees, and every cell they cross is plated into a copper trace that stays there for the rest of the round. Run into copper, into one of the black logic chips, into a capacitor can or off the edge of the board and the current dies in a shower of sparks and a puff of smoke. The traces are alive while the round is on — a pulse of light runs back down the copper behind each rider, so you can see at a glance how much of the board is already spoken for. The pressure comes from the clock. Riders speed up a little every second, so a stand-off in an open corner never lasts; sooner or later somebody has to commit. Components drop into empty pads to change the odds: a battery for three seconds flat out, a fuse that takes your next crash for you, a resistor that slows everybody else down, a capacitor that carries you over one trace, and an eraser chip that wipes the oldest third of your own copper and gives you room to work with again. They always land in mirrored pairs, so both ends of the board get the same chance at them. There are seven hand-laid boards plus one the game routes on the spot — a bare board, a farm of chips, a maze of dead copper, two halves joined by a single bridge, a bus ring with a gate on each side, two rows of capacitors crossing corner to corner, and a cross of buses through the middle — and a rotation setting that moves you on after every round. Play two at one keyboard, add two computer riders for a party of four, or take on the computer at Easy, Normal or Sharp; Sharp counts the free space behind every turn with a flood fill and will happily wall you into a corner you cannot get out of. On a phone in portrait the board runs up the screen and the second player's turn buttons and scoreboard are upside down, so you can lay the handset flat on a table and sit at opposite ends of it. Pick your colour from six, set the match to three, five or ten rounds, and watch the deciding crash in slow motion. Highlights: - Same-screen duel for two, a party of four with two computer riders, or one player against Easy, Normal and Sharp - Copper traces are permanent, and everybody speeds up as the round goes on - Eight boards of chips, capacitors and dead copper, plus components that drop in mirrored pairs - Phone layout for two: the board runs up the screen with a set of turn buttons at each end How to play: - WASD or arrow keys steer - Tap the arrows on your edge, or either side of your half, to turn - Two players: P1 uses WASD, P2 uses the arrow keys - P pauses · M mutes · R starts a rematch ## Penalty Shootout - Page: https://www.kiloo.com/games/penalty-shootout - Play: https://www.kiloo.com/play/penalty-shootout - Category: 2 players · Genre: Sports duel · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Great on phones > Pick your corner, guess the dive Two players, one screen, five kicks each. The taker swipes to set the corner, the power and the bend; the keeper picks one of six zones and commits the moment the ball is struck. Guess right and you save it, guess next door and you might get a fingertip to it. Penalty Shootout puts you behind the spot in a full stadium at dusk. The sky burns orange over the roofline, four banks of floodlights throw a flare across the lens, and a bowl of thirty thousand people painted as a mosaic waves around the ground and lifts coloured cards when a goal goes in. In front of you: mown stripes running away toward a chunky keeper with oversized gloves and a face that tells you exactly what he thinks of your last effort. Taking the kick is one gesture. Swipe toward the corner you want; how far you drag sets the power, and a curl in the swipe puts bend on the ball so it starts outside the post and comes back in. The power meter shows the risk in plain colours — hit it too hard and it climbs over the bar, too soft and the keeper has all the time he needs to get down. Keeping is the other half of the mind game: choose one of the six zones while the taker runs up, and you have a sliver of a second after the strike to shift one zone if you read it early. Match the zone and it is saved, go next door and you get a glove on it, which is not the same thing as keeping it out. Play it two-up on one phone laid flat between you — the taker swipes on their half, the keeper taps the corners on theirs, the far player's scoreboard turned upside down so it reads the right way round — and swap roles after every kick. On your own there is a computer that keeps and takes at Easy, Normal or Sharp, and Sharp learns which corner you keep going for and starts leaning that way before you have hit it. There is a thirty-second quick-fire round for as many goals as you can manage, eight kit colours, four ways to paint the crowd, replays of the best saves, and sudden death when five each is not enough to separate you. Highlights: - Two players on one screen, swapping between taking and keeping after every kick - Swipe for the corner, the power and the bend; a power meter shows how much risk you are taking - Six goal zones for the keeper, with a split-second window to change your mind after the strike - Solo against Easy, Normal and Sharp keepers, plus a thirty-second quick-fire round How to play: - Taker: WASD aims, hold Space for power - Taker: swipe to shoot and bend the ball - Keeper: arrow keys or 1–6 dive; on touch, tap a corner - Lay the phone flat between you for two-player touch - P pauses · M mutes · R restarts ## Castle Cannons - Page: https://www.kiloo.com/games/castle-cannons - Play: https://www.kiloo.com/play/castle-cannons - Category: 2 players · Genre: Artillery duel · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Great on phones > Aim, fire, topple the king Two castles cut from coloured paper stand on their own hills with a king tucked away inside. Drag back from your cannon, watch the dotted arc bend in the wind, and knock the walls out from under him. Best of three rounds decides it. Castle Cannons is a same-screen artillery duel staged like a shoebox puppet theatre. Everything on screen is cut from sugar paper: a sky built out of layered strips, clouds hanging on strings, a sun on a stick, a sea of scalloped waves, and two castles stacked out of paper blocks on green paper hills. Curtains hang at the sides of the stage. When a block is hit it creases, dog-ears and finally crumples, and the pieces flutter away as paper scraps. Every castle is a real stack. Blocks rest on blocks, lose their footing and topple; stone takes three knocks, wood two, glass shatters at the first, and gold is heavy and worth the most when it goes over the edge. Somewhere inside sits a jointed paper king who wobbles on his pivots, gasps when the tower under him shakes and cheers when the other one comes down. Knock him off his perch or out of his keep and the round is yours. The wind changes between shots and the flag beside your cannon tells you which way, so the same shot never works twice. There are five things to load: a plain cannonball, a cluster that splits into three at the top of its climb, a bouncy ball that rebounds twice off the walls, a short-range wrecking ball, and a balloon bomb that drifts with the wind until something pops it. Eight hand-built castle pairs come with the game, plus one the game cuts out fresh every time, and a build-your-own mode where the two players each stack a keep from a budget of paper before the first shot. Play two at one keyboard or one phone, or take on the computer at Easy, Normal or Sharp — Sharp solves the whole arc for the wind and aims at whatever is holding the king up. On a phone in portrait the stage folds down the middle: one castle at each end, a paper sea between them, and the top player's scoreboard turned upside down, so you can lay the handset flat on a table and sit facing each other. Highlights: - Same-screen duel for two, or one player against Easy, Normal and Sharp computer gunners - Paper castles that really stack: stone, wood, glass and heavy gold blocks that crumple and fall - Five kinds of shot, a wind that changes every turn, and eight castle pairs plus a generated one - Phone layout for two: the stage folds in half with a castle at each end and both scoreboards facing outwards How to play: - Drag from your cannon to aim, then let go to fire - Drag from your cannon works the same way on touch - Arrow keys aim, hold Space for power · 1–5 picks ammo - P pauses · M mutes · R restarts ## Bumper Cars - Page: https://www.kiloo.com/games/bumper-cars - Play: https://www.kiloo.com/play/bumper-cars - Category: 2 players · Genre: Party duel · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Great on phones, Car games > Bump, slide and grab the stars The fair is open and the dodgem floor is slick. Four chunky cars, stars falling out of the dark, and a bump hard enough to knock the stars straight out of the car you hit. Sixty seconds a round, most stars takes it, first to three rounds wins. Bumper Cars is a same-screen scrap on a fairground dodgem floor after dark. The plate underfoot is polished steel that throws the canopy bulbs back at you in long warm smears, the rail is padded rubber in red and cream, and past it are popcorn and balloon stalls, painted boards and a ferris wheel turning slowly in the distance. Every car has a rubber skirt, a grinning driver and a contact pole that spits sparks at the ceiling grid the faster you go. Stars drop onto the floor through the round and you collect them by driving over them. The other way to get one is to take it: catch a car across the flank or up the back and a star pops loose and skitters away for whoever gets there first. The floor is slippery, so the back end keeps going after the nose has turned, and a full-speed hit slows the world down for a moment while the sparks fly. There is an oil slick that takes your grip away, a bouncy ring in the middle that flings you off it, painted speed pads, a magnet that hauls every loose star across the floor to you for five seconds, and a horn that sends the computer cars scattering. Wobbly striped posts stand at the corners waiting to be clouted. There are three floors — a big oval, a figure eight with a plank bridge at the waist, and a square built round a lit island — plus a setting that picks a different one each round. Play two at one keyboard or one phone, take on three computer cars at Easy, Normal or Sharp, or run the time-attack on your own and see how fast you can gather thirty stars. Sharp lines up its hits across your flank rather than nosing into your bumper, and keeps its distance once it is holding a handful. On a phone in portrait the rink runs up the screen and player two's controls and scoreboard are upside down, so the handset lies flat on a table between you. Pick your driver from a fox, a bear, a duck and a raccoon, pick a paint job from six, and take the round with a fanfare and a floor full of confetti. Highlights: - Same-screen dodgems for two, or one player against three Easy, Normal or Sharp computer cars - Elastic bumps with real weight: catch a car on the flank and the stars come loose - Three rinks plus a random one, with oil, speed pads, a bouncy ring, a magnet and a horn - Phone layout for two: the rink runs up the screen with both sets of controls facing outwards How to play: - WASD or arrow keys drive; Space or Enter honks the horn - Drag anywhere to drive; tap the horn button to honk - Two players: P1 uses WASD + Space, P2 uses arrows + Enter - Lay the phone flat and drag on your half for two-player touch - P pauses · M mutes · R starts a rematch ## Tug Team - Page: https://www.kiloo.com/games/tug-team - Play: https://www.kiloo.com/play/tug-team - Category: 2 players · Genre: Party duel · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Great on phones > Time the heave, win the rope A tug of war for two players on one screen. A power meter swings past a green sweet spot on each side, and only a press landed on the green really heaves — mash the button and your crew slips in the mud. Pull the flag over your line to take the round, best of five. Tug Team is a village fete tug of war for two people sharing one screen. Three chunky red foxes brace on the left, three blue bears dig in on the right, and a rope with a striped flag knotted at its middle runs between them. Under each crew a needle sweeps back and forth across a wooden meter. Press when the needle is on the green and your team heaves and the flag jumps your way; press on the gold sliver in the middle of the green and you get a proper HEAVE that shifts the rope a tenth of the pitch. Press anywhere else and your front fox skids forward with a puff of grass and hands ground back to the other side. There is a recovery beat after every pull, so hammering the button just keeps you locked out while the other crew reels you in. Timing beats mashing, every round. Rounds are quick and they always finish. Nine seconds in, the marshals start walking the winning lines inwards, so a stalemate slowly turns into a lead that is good enough, and the sweet spot narrows as arms tire. Power-ups drift down onto the rope under little parachutes and are collected by whichever side drags the flag onto them: grease leaves the other crew scrabbling with a much smaller sweet spot, an anchor is driven into the turf behind your rear puller so you cannot be shifted for three seconds, and a splat of mud under the opposition's boots takes the strength out of their next few pulls. Everything lands with a grunt, a rope creak and a roar from the crowd on the banks. Play two players on one screen — A or the left arrow for the foxes, L or the right arrow for the bears — or take on the computer on your own at Rookie, Regular or Ox. Ox finds the sweet spot nearly every time, so you will need a clean rhythm and a well-timed can of grease to beat it. On a phone the whole pitch turns a quarter so the handset can lie flat on the table between you, each player taps their own end, and the score pill at the far end is flipped to read the right way up. Match tallies are kept in the browser, so the foxes and the bears can settle a score over an afternoon. Highlights: - Two players on one screen, or a quick solo match against Rookie, Regular or Ox - A swinging power meter: land the green to heave, mistime it and your crew slips - Grease, anchors and mud drift down onto the rope on little parachutes - Best of five with winning lines that creep inwards, so no round can stall How to play: - P1: A or ← · P2: L or → · Space pulls in solo - Tap your half of the screen to heave - P pauses · M mutes · R rematches ## Dots and Boxes - Page: https://www.kiloo.com/games/dots-and-boxes - Play: https://www.kiloo.com/play/dots-and-boxes - Category: 2 players · Genre: Pen and paper · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Great on phones, Classic games > Close the box, go again Take turns drawing a line between two dots. Draw the fourth side of a box and it is yours — scribble it in, then draw again. Two players share one screen, or you can take on a brain that counts chains and knows exactly when to hand two boxes back. Dots and Boxes is the margin game everyone learns at school, played here on a sheet of ruled paper with a red margin and two coloured pens. On your turn you draw one line between two neighbouring dots. Close the fourth side of a box and it is yours: it fills with a scribble in your colour and you get another go straight away, so a good position can run off four or five boxes in a row. When the last line is drawn, whoever holds the most boxes takes the match. The middle of the game is where it gets interesting. Sooner or later every line you could draw hands something over, and the sheet turns into a set of chains — runs of boxes that all fall at once. The player forced to open the first long chain usually loses it, so the real skill is counting the chains, keeping the count on your side, and giving away the shortest one when you finally have to. The classiest trick of all is refusing two boxes on purpose: leave the last pair of a chain alone and your opponent has to take them and then open the next chain for you. Pick a 4×4, 5×5, 6×6 or 8×8 grid of dots and play with two players on one phone, tablet or laptop — the turn indicator and the score bar say whose pen is out. On your own, choose Doodler, who cheerfully hands you boxes, Clever, who never gives one away without being forced, or Chain master, who counts the chains and double-deals the last two. Solo games get undo, and a hint will highlight a line that costs you nothing. Your match tally is kept in the browser. Highlights: - Two players on one screen with a clear whose-turn indicator, or solo against the computer - Four grids — 4×4, 5×5, 6×6 and 8×8 dots — from a quick round to a long endgame - Doodler, Clever and Chain master: the top brain counts chains and double-deals - Undo and a hint in solo play, plus a match tally kept in your browser How to play: - Click a line to draw it, or use the arrow keys and Enter - Tap between two dots — the hit areas are generous - H asks for a hint · U rubs out your last line - P pauses · M mutes # Racing Drift, dash and race to the line. https://www.kiloo.com/games/racing ## Drift King - Page: https://www.kiloo.com/games/drift-king - Play: https://www.kiloo.com/play/drift-king - Category: Racing · Genre: Drift racing · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch - Tags: Quick games, Great on phones, Car games > Slide every corner A top-down drift racer on rain-slick night streets. Break traction with one button, hold the car sideways through a corner and chain slide after slide for a bigger multiplier, with three rivals and a ghost of your own best lap for company. Drift King is a top-down night racer built around one feeling: the moment the back end steps out and the car keeps travelling one way while it points another. Tap the drift button and the rear tyres let go; steer into the slide and you carry the corner sideways in a long arc of smoke and glowing rubber. Let go and grip snaps back, the nose swings into line and you are straight again on the exit. The camera follows the direction you are actually travelling rather than the way the car is pointing, so a good drift reads instantly: the street stays put and the car swings across the frame. Three circuits, each with its own weather of light. Harbour Loop is wide and fast, a container yard ringing a black basin, taken in long committed sweepers under orange dock lamps. Neon Downtown is a grid of tight blocks where shop signs hang low over the pavement and paint their colours a full car-length across the tarmac. Mountain Pass climbs into switchbacks above the city with guard rails, chevron boards and almost no street lighting, so your own headlights do most of the work. Every track runs three laps against Kaori, Vex and Rook, who drive the same physics you do: Kaori is clean and quick and rarely gets it wrong, Vex brakes far too late and slides everything, and Rook is heavy through the corners but hard to pass on a straight. Race mode scores position and lap times, and once you have set a good one a translucent ghost of your best lap runs the line beside you. Drift attack gives you ninety seconds and an empty circuit: bank a slide cleanly and the points are yours, scrape a barrier mid-chain and you lose everything you were holding. Cones scatter, walls throw sparks and slow you down, tyre marks glow and fade behind the pack, and rain falls across the whole thing. Arrow keys or WASD with space for the handbrake; on a phone there are left, right, gas and drift buttons, or just drag a thumb across the screen to steer. Best lap and best drift score are kept on your own device. Highlights: - Grip-versus-slip car physics: one button breaks traction, counter-steering brings it back - Three night circuits — a harbour loop, a neon downtown grid and a mountain pass of switchbacks - Three laps against three rivals who each drive with a different temperament, plus a ghost of your best lap - Race for position and lap times, or chain slides for a multiplier in a ninety-second drift attack How to play: - Arrow keys steer, gas and brake · Space breaks traction to drift - Drag to steer · on-screen GAS and DRIFT buttons on touch - P pauses · M mutes · R restarts ## Downhill Dash - Page: https://www.kiloo.com/games/downhill-dash - Play: https://www.kiloo.com/play/downhill-dash - Category: Racing · Genre: Downhill racing · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch - Tags: Quick games, Endless, High score, Great on phones > Tuck, carve, send it Point the skis downhill, tuck for speed and carve the slalom line clean. Red and blue gates count, pines and rocks do not move, and every kicker is a chance to spin for points before the finish banner. Downhill Dash is a pseudo-3D ski racer drawn like a 1950s alpine travel poster: bluebird sky, white corduroy, long blue shadows and a red-jacketed racer with a scarf streaming behind the shoulder. The slope rushes up at you, the fall line pitches the camera as the grade steepens, and the whole run is one unbroken drop from the start banner to the finish. Steering is a carve, not a swerve. Lean into the turn and the skis bite; drop into a tuck and the drag falls away until the speedometer climbs past a hundred. Ice patches take the edge off your grip, deep snow off the piste eats your speed, boost pads shove you back into it, and mogul fields buck the skis just enough to make the next gate hard work. Slalom gates are the clock: pass between the poles for points, miss one and two seconds go on your time. Pines, rocks and a friendly yeti who really is just standing there waving will put you face-first into the snow if you find one. Every roller is a kicker. Pop off the lip, flick left or right to spin, and land square for the trick score — land sideways and you eat it. Three runs step the mountain up: Bunny Hill is wide and sunny, Glacier Bowl adds ice and long carves, and Black Diamond is steep, tight and unforgiving. Endless keeps generating mountain until three wipeouts end it. Ride Time Trial against the ghost of your own best run, or Race mode against a rival who keeps an honest pace of his own, and the best time, gate count and trick score for each run stay in your browser. Highlights: - Carve, tuck and spin down a pseudo-3D alpine face drawn as a screen-print poster - Slalom gates on the clock, with pines, rocks, ice, moguls and a very friendly yeti in the way - Kickers on every roll: pop, spin and land square for the trick score - Three hand-built runs plus an Endless mountain, against your own ghost or a rival skier How to play: - A/D or ← → carve · S/↓ tucks · W, ↑ or Space jumps - Slide your thumb to carve · tap to jump · ▼ to tuck - Space or ↑ ↓ picks a run at the start, ← → switches mode - P pauses · M mutes ## Kart Rush - Page: https://www.kiloo.com/games/kart-rush - Play: https://www.kiloo.com/play/kart-rush - Category: Racing · Genre: Kart racing · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch - Tags: 2 players, Quick games, Great on phones, Car games > Items, drifts and eight karts Pick a driver, grab an item box and hold your line through three laps of cartoon chaos. Drift the long corners for a mini-boost, launch off the ramps, and keep one eye behind you: the kart in eighth has the lightning. Kart Rush is a behind-the-kart racer drawn like a Saturday-morning cartoon. The track is a flat ribbon of tarmac projected in perspective, so the road rolls and banks towards a puffy-cloud horizon while everything on it — rivals, trees, item boxes, the jelly you just dropped — scales up smoothly as it comes at you. Eight karts start on the grid, and you are in the middle of it. The driving is easy to pick up and has a ceiling. Gas, brake and steer get you round; holding drift through a long corner locks the kart into a slide that charges to blue, orange and pink, and letting go at the right moment fires a mini-boost out of the exit. Ramps throw you into the air, the grass outside the rumble strips drags you down to a crawl, and a bump from a heavier rival will put you on the wrong line into the next bend. Item boxes hand out five things: a turbo, a wobbling jelly you drop behind you, a shield that shrugs off one hit, a homing bubble that pops the kart in front, and a bolt that shrinks the entire rest of the field for a few seconds. What you get depends on where you are — the leader mostly gets defence, last place gets the good stuff. Four circuits, each with its own weather and scenery: Meadow Circuit is wide and forgiving, Sandcastle Bay runs long sweepers along the water, Snowcone Summit climbs and drops through tight bends, and Neon Speedway is a night track of long straights and hairpins. Race any of them on their own, or take all four in the Kart Rush Cup, where points are awarded for each finish and the table is settled after the last flag. Two of you on one keyboard can split the screen and settle it between yourselves; best lap and best race times are kept for every circuit. Highlights: - Eight karts, drifting with a three-stage mini-boost, ramps and off-track slowdown - Five items — turbo, jelly, shield, homing bubble and the field-shrinking bolt - Four circuits and a four-race Cup with a points table - Split-screen for two players on one keyboard, plus best lap times per circuit How to play: - Arrow keys or WASD steer · Space fires an item · Shift drifts - On-screen buttons steer, hit gas, drift and fire items on touch - P pauses · M mutes ## Turbo Boats - Page: https://www.kiloo.com/games/turbo-boats - Play: https://www.kiloo.com/play/turbo-boats - Category: Racing · Genre: Boat racing · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch - Tags: Quick games, High score, Great on phones > Full throttle through the harbour A sunlit top-down speedboat racer. Carve through buoy gates, bank off the wash of a cargo ship, launch off a ramp and spend the turbo you earned on the next straight — three laps, four rivals and your own ghost for company. Turbo Boats is a cartoon powerboat racer seen from above a bright summer harbour. The water runs from shoal turquoise at the quay wall to deep blue down the middle of the channel, sun glitter skips across the swell, gulls wheel over the piers, and your boat leaves a churn of foam that spreads and fades behind you. The camera follows the hull, so the harbour swings past whether you play in portrait on a phone or in landscape on a desktop. Boats are not cars. Ease the wheel over and the hull keeps its momentum, slides wide and bites again as the bow comes round, which makes every corner a decision about how early to lift. Pairs of red and green buoys mark the course, and a clean pass down the middle of a gate tops up the turbo meter — miss one and two seconds go on your time until you swing back and take it properly. Shoal water drags the hull, timber piers and slow-moving cargo ships stop it dead, and floating ramps throw you clear of the water for a landing that pays out another slice of boost. Three courses run three laps each. Harbour Sprint is wide and fast, round a lighthouse and under the cranes. Canal Chase is a narrow run between stone quays, moored dinghies and low bridges. Open Sea trades walls for a reef, long swells and the longest straights in the game. Race the four rivals for a place on the results board, or take the Time Trial alone against the ghost of your quickest run — your best times and best laps are kept on your own device. Arrows or WASD on a keyboard, on-screen buttons or drag steering on a phone. Highlights: - Three courses — a working harbour, a narrow city canal and open sea with rolling swells - Boat physics with real momentum: wide arcs, drifting hulls, wake, spray and wave bob - Buoy gates that feed the turbo meter, ramps for big air, shoals and shipping to dodge - Three laps against four rivals, or a Time Trial against the ghost of your best run How to play: - Arrow keys or WASD steer · Space for turbo - Drag anywhere to steer · hold the turbo button on touch - P pauses · M mutes ## Moto Trials - Page: https://www.kiloo.com/games/moto-trials - Play: https://www.kiloo.com/play/moto-trials - Category: Racing · Genre: Physics racing · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, High score, Great on phones > Lean, throttle, land it A side-on physics trials game set in three painted wooden yards. Throttle to climb, brake to stop, and shift your rider's weight fore and aft to keep the wheels where you want them — over stacked crates, across see-saw planks, along a raft of floating logs and out of a circus cannon. Moto Trials is about one thing: where your weight is. The bike is a rigid frame on two sprung wheels, and everything you do goes through the rider sitting on top of it. Lean back and the front wheel lifts, the rear digs in and the bike will climb a wall of crates. Lean forward and the nose drops, the front tyre bites and a long drop stops being a crash. In the air the same two buttons rotate the whole machine, so a landing is something you set up a second before you get there. The suspension works visibly — the forks telescope, the rear shock compresses through its coil — and the throttle spins the back wheel exactly as hard as the surface under it allows. Painted wood holds; wet sawdust does not; a steel container roof lets go completely. The tracks are hand-built out of things somebody stacked in a yard. The Stone Yard is orange rock and shipping containers, with staircases of crates, loose oil barrels that roll away the moment you touch them and half-buried pipes to bounce over. The Lumber Yard is sawdust underfoot, planks balanced on trestles that tip as you cross the middle, stacked timber to climb and a green pond you get over by riding a raft of floating logs that turn under the tyres. The Circus Back-Lot is striped canvas, bouncy tyres sunk into the sand, platforms swinging on ropes over a drop, and a cannon that fires you the length of the lot — hold the nose up on the way out and drop it again before the landing. Thirty tracks in all, ten to a yard, each one twenty seconds to a minute and a half depending on how long it takes you to stop crashing. A run is timed from the gate to the chequered flag, and the helmet touching anything at all sends you back to the last checkpoint with the clock still running. Gold needs the target time and a clean run; silver allows a couple of falls; bronze just wants you to finish. A backflip or a frontflip off a big kicker takes a little time off the total, so the fastest line and the showiest line are not always the same one. Every track keeps your best time and a translucent ghost of that run, which rides beside you the next time you try to beat it. Arrow keys or WASD, R to restart, P to pause, M to mute; on a phone there are lean buttons under your left thumb and throttle and brake under your right. Times, medals and ghosts are stored on your own device. Highlights: - A real rigid-body trials bike: two sprung wheels, visible suspension travel and a rider whose lean moves the weight - Thirty hand-built tracks across three yards — stacked crates and containers, tipping planks and a log pond, swings and a circus cannon - Surface grip that matters: painted wood holds, sawdust slips, steel lets go and tyre walls throw you back - Gold, silver and bronze on time and crashes, flip bonuses in the air, and a ghost of your best run on every track How to play: - Up or W throttles · Down or S brakes · Left/Right lean back and forward - On-screen buttons throttle, brake and lean - ← → choose a yard, then Space or Enter to start a run - P pauses · M mutes · R restarts ## Hover Circuit - Page: https://www.kiloo.com/games/hover-circuit - Play: https://www.kiloo.com/play/hover-circuit - Category: Racing · Genre: Futuristic racing · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Quick games, High score, Great on phones > Zero gravity, full throttle Anti-gravity racing at head height above the water. Lean on the airbrakes to pull a fast corner tight, hunt the blue chevrons for boost, keep your shield off the walls, and take three laps against seven rivals who will not let you rest. Hover Circuit puts you a metre above a ribbon of glossy white track suspended over open water. The road is drawn segment by segment as it rushes towards you, so it rolls, crests and banks with real weight while the sun sits high overhead and throws hard light off the sea below. Coloured lights run along both edges of the circuit and tell you what is coming before you can see it. Eight ships line up in candy-shell colours — cyan, lime, coral, rose, violet — and none of them carries a weapon. This is a race, not a fight. A hovering ship does not steer like a car. There is a soft lag between your hand and the nose, so you learn to ask for a corner early and let the craft settle into it. When early is not enough, the left and right airbrakes bite into the inside of the turn and haul the line tight, at the cost of speed you have to earn back. Blue chevron pads give that speed straight away; the boost meter gives it to you for good driving, filling as you carry a clean line through a corner without touching anything. Orange magnetic rails clamp you to the racing line for a moment, which is a gift on a blind crest and a trap if you wanted to be somewhere else. Scrape a wall and your shield takes the hit; empty it and you sit out a short respawn while the pack goes by. Banked turns, tunnels bored through floating platforms, gaps you jump, short splits that rejoin, and one vertical loop that turns the sky upside down — all of it comes at you faster in each of the three speed classes, Novice, Pro and Elite. Six circuits, each with its own character: Azure Span is wide and quick, a first look at open water. Halcyon Reach is all long sweepers and commitment. Cobalt Trench threads tunnels and shade under the platforms. Solstice Spire climbs and banks hard on the way back down. Meridian Helix holds the loop. Zenith Crown is the fastest thing here and forgives nothing. Race any of them on their own over three laps against seven AI rivals who close up when you pull away, run a Time Trial against the ghost of your own best run, or take all six as a Cup where points are awarded each race and the table is settled at the last flag. Two players can share one keyboard in landscape split-screen. Arrows or WASD to fly, Space for boost, Q and E for the airbrakes, P to pause, M to mute, R to restart; on a phone there are thumb pads under each hand. Lap times and personal bests are kept on your own device. Highlights: - Eight hover ships with floaty, weighted steering and left and right airbrakes to tighten a corner - Six circuits of banked turns, tunnels, jumps, short splits and a vertical loop that flips the sky - Chevron boost pads, a meter charged by clean cornering, magnetic rails and a shield that takes the scrapes - Single race, Time Trial against your ghost, a six-race Cup and split-screen for two, in three speed classes How to play: - Arrow keys or WASD steer · Q and E work the airbrakes - Touch buttons steer and work the airbrakes - Up or W thrusts · Down or S brakes - P pauses · M mutes · R restarts ## Rally Dust - Page: https://www.kiloo.com/games/rally-dust - Play: https://www.kiloo.com/play/rally-dust - Category: Racing · Genre: Rally racing · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, High score, Great on phones, Car games > Listen to the notes, trust the slide A top-down rally game about driving a road you cannot see yet. Your co-driver calls each corner ahead — left four, tightens, don't cut — and you commit to it on gravel, snow and sand that never quite hold. Twelve point-to-point stages, a stored ghost of your best run and a twelve-stage championship against six rivals. Rally Dust is a rally game rather than a racing game: there is nobody beside you on the road, only the clock, the surface and a voice telling you what is coming. The strip along the top of the screen is your co-driver. Each corner arrives as an icon and a number on the old rally scale — one is a hairpin, six is barely a kink — with the modifiers that matter written underneath: tightens, long, crest, don't cut. Read them early and you can commit to a corner you have not seen. Ignore them and the forest arrives very quickly. The car is a boxy four-door with a roof lamp pod, rally stripes and a coat of mud that thickens as the stage goes on. It is deliberately not a circuit car. On gravel and snow the tyres let go on turn-in, so the nose is pointing somewhere the car is not going for most of every corner; braking loads the front and helps the tail come round; and the handbrake breaks the rear away completely, which is the only way a hairpin gets taken tidily. Short stretches of tarmac grip properly and feel like a different vehicle for ten seconds. Leave the road and the trees, the snow wall or a rock will cost you the stage time it takes to be craned back on; clip a spectator tape and it only slows you down, though the crowd behind it will let you know. Twelve stages run point to point across three surfaces: gravel roads through autumn forest, a snow pass with ploughed banks and blue shadow, and open desert with cacti, wadis and stone arches. Every one has a jump crest, a water splash, a narrow bridge or a rock on the inside to plan around. Time Trial runs a single stage with three split times and a translucent ghost of your best run. Championship takes all twelve in order against six rival times at Easy, Normal or Sharp, with a standings table after every stage. Quick Stage picks one at random. Arrow keys or WASD with space for the handbrake; on a phone there are steer, throttle, brake and handbrake buttons, or drag a thumb to steer. Best times, ghosts and championship results are kept on your own device. Highlights: - A co-driver who calls every corner ahead: an icon, a severity from one to six, and the modifier that matters - Twelve point-to-point stages across gravel forest, a snow pass and open desert, each with its own hazards - Rally physics: limited grip on the loose, weight transfer under braking and a handbrake for the hairpins - Time Trial with splits and a ghost of your best run, or a twelve-stage championship against six rivals How to play: - Arrow keys or WASD steer and drive - On-screen buttons steer, throttle and brake - Space pulls the handbrake · N shows the pace notes - P pauses · M mutes · R restarts ## Big Wheel Bash - Page: https://www.kiloo.com/games/big-wheel-bash - Play: https://www.kiloo.com/play/big-wheel-bash - Category: Racing · Genre: Arcade racing · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, Great on phones, Car games > Crush the cars, nail the landing A side-view monster truck racer in a floodlit arena. Two giant tyres, long soft suspension and a heavy nose you can tilt in mid-air — flatten a row of cars, land the jump flat instead of on your face, and bank the nitro for the straight that follows. Big Wheel Bash is built on one rig: a heavy chassis slung between two enormous knobbly tyres on coils long enough to soak up a two-storey drop. Throttle spins the wheels, brake stops them, and the moment all four corners leave the dirt the left and right keys become pitch control. That single idea carries the whole game. Landing flat keeps your speed and tops up the nitro bottle; landing on the nose folds the front end into the clay and costs you half a second you will not get back. Come off a kicker with enough air and a full rotation of the body is a stunt bonus, and the crowd noise swells with it. The cars are the point. Every row of old saloons, taxis and vans in the arena is there to be driven straight through — the truck ploughs into the first door, the roof folds, and the tyres climb over the wreck and onto the next one while glass and panel steel spray out sideways. Each flattened car scores, fills the nitro bottle and fires the pyro pods along the barrier. Twelve tracks run across three arenas. Dirt Dome is packed clay, dirt hills and launch ramps under white light. Junkyard Jam adds bogs that drag the wheels down, stacked wrecks and walls of tractor tyres to smash through. Steel Circus brings the girders out: raised steel decks, see-saws and a full loop-the-loop you have to carry real speed into or you slide back down the way you came. Race pits you against a rival truck in the lane behind yours, with the leader always drawn nearest the camera, so a pass swaps the two of you over in the frame. Pick Easy, Normal or Sharp for how hard the rival drives. Crush Rush gives you sixty seconds on an endless scrap yard and counts nothing but flattened cars. Time Trial puts a translucent ghost of your own best run on the track beside you. Six trucks to choose between, each with its own weight, power, grip and flame paint job, from the heavy Boulder that lands like an anvil to the light, revvy Hornet that gets airborne off anything. Medals are earned per track on time and cars crushed, and every best is kept on your own device. Arrow keys or WASD with space for nitro; on a phone there are throttle, brake, nitro and two tilt buttons. Highlights: - Two-wheel monster truck physics: long soft suspension, a heavy nose and mid-air pitch control - Rows of old cars that fold flat under the tyres, each one scoring, filling the nitro and firing the pyro - Twelve tracks across three arenas — dirt hills and ramps, mud pits and tyre walls, steel decks and a loop-the-loop - Race a rival truck on three difficulties, flatten cars against the clock in Crush Rush, or chase your own ghost in Time Trial How to play: - Arrow keys or WASD gas, brake and tilt the nose - On-screen buttons gas, brake and tilt the nose - Space fires the nitro - P pauses · M mutes · R restarts ## Nebula Racer - Page: https://www.kiloo.com/games/nebula-racer - Play: https://www.kiloo.com/play/nebula-racer - Category: Racing · Genre: Anti-gravity racing · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, High score, Great on phones > Neon tunnels, no brakes Anti-gravity racing through glowing space tunnels. Bank into the curves, hunt the chevron boost pads, thread the drift gates sideways for extra speed, and take three laps against five rivals across four tracks. Nebula Racer drops you on a strip of neon deck floating in open space, with a nebula rolling past behind it and glowing rails running down both edges. The track is drawn segment by segment as it rushes at you, so every crest, dip and sweeping bend has real weight. Your ship hovers rather than grips: ask for a corner early, let the nose settle, and ride the outside of the bank until the exit opens up. Five rival ships line up with you — Vex, Quill, Sable, Orbit and Hark — and they close up whenever you pull away. Speed is something you collect. Chevron pads laid on the exit of most corners hand it over straight away. Drift gates — neon hoops standing on the deck — pay a small bonus for a clean pass and a much bigger one if you go through sideways, so the fastest line is the one that has you leaning hard at the right moment. A clean lap with no wall scrapes fills the boost meter on its own, and one press spends it for a hard shove down the next straight. Asteroids and hazard barriers sit on the racing line to make you think, and the walls will take a bite out of your speed if you lean on them. Four worlds, each with its own colour and its own character: Violet Veil is long sweepers through a purple nebula, Ice Rings is fast and wide under frozen rings, Ember Belt piles on hills and rocks, and Emerald Cloud twists tight all the way round. Take any of them as a quick race over three laps, run a Time Trial against the ghost of your own best lap, or play the Championship across all four tracks where points are awarded after every race and your best points total is kept as a high score. Best lap times are saved per track on your own device. Arrows or A and D steer, Space boosts; on a phone you hold the left or right half of the screen and the throttle looks after itself. Highlights: - Pseudo-3D neon tunnels with curves, crests and a parallax nebula rolling past the horizon - Chevron boost pads, drift gates that pay double when you go through sideways, and a meter that fills on a clean line - Four colour worlds — violet nebula, ice rings, ember belt and emerald cloud — with asteroids and barriers on the deck - Quick race over three laps, Time Trial against your own ghost, and a four-track Championship with a points high score How to play: - Arrow keys or A and D steer · Up and Down work the throttle - Space or Shift fires your boost meter - On a phone, hold the left or right half of the screen to steer - Tap BOOST to spend the meter · the throttle is automatic - P pauses · M mutes · R restarts ## Tuk Tuk Dash - Page: https://www.kiloo.com/games/tuk-tuk-dash - Play: https://www.kiloo.com/play/tuk-tuk-dash - Category: Racing · Genre: Top-down racing · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch, mouse - Tags: Quick games, High score, Great on phones, Car games > Three wheels, three laps, no manners Auto-rickshaws were never meant to race, which is the whole point. Weave through the stalls, tap the handbrake to swing the back end around a corner, hit a ramp, and duck down an alley while the rest of the field takes the long way round. Tuk Tuk Dash is a top-down racer about a vehicle with no business going this fast. You see the whole street from above with a camera that bounces on every rut, and your three-wheeler sits in the middle of it with its canopy flapping and its two-stroke buzzing. Steering is simple, but the back axle is light: lean on the handbrake through a long bend and the tuk tuk breaks into a slide, charging a boost that fires the moment you let go. Hold the drift longer for a bigger one. The town does not clear the road for you. Market barrows sit on the racing line, crates and fruit baskets scatter when you clip them, chickens burst out from under the wheels, puddles take the grip away and scooters potter along at half your speed. Wooden ramps throw you into the air, and every circuit hides narrow alleys between the houses that cut a corner off the lap — shorter, tighter, and with a stall or two in the way. Three circuits come with the game: Market Loop runs through bunting and barrows, Harbour Run sweeps around a boat basin on the quayside, and Temple Hills climbs terraces under strings of lanterns. Race mode is three laps against five AI tuk tuks who drift, honk and take the alleys themselves. Fare Rush is the quick one: a passenger waits at a pin, you pick them up, you get them across town, and every drop-off pays a fare and buys you more seconds on the clock. Deliver them back to back and the multiplier climbs, so the meter is your high score. Best time per circuit and best fare are kept in your browser, and the whole thing runs on a keyboard, a mouse or two thumbs on a phone. Highlights: - Three town circuits — market, harbour and hills — each with alleys that cut the corner - Handbrake drifting that charges a two-stage boost, plus ramps, puddles and jumps - Race three laps against five AI tuk tuks, or run Fare Rush against the clock - A best time for every circuit and a best fare, saved in your browser How to play: - Arrow keys or A/D steer · Up or W is the throttle · Down or S brakes - Space swings the back out for a drift · H sounds the horn - On a phone, hold either side of the screen to steer — the throttle is automatic - DRIFT and HONK buttons sit under your thumbs on touch - P pauses · M mutes # Driving & parking Park, deliver and steer through traffic. https://www.kiloo.com/games/driving ## Parking Pro - Page: https://www.kiloo.com/games/parking-pro - Play: https://www.kiloo.com/play/parking-pro - Category: Driving & parking · Genre: Parking · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch - Tags: Quick games, Relaxing, High score, Great on phones, Car games > Steer, reverse and park in 40 car parks A top-down parking game with real steering: reverse into bays, slot in between parked cars and back a little trailer down the slipway. Forty levels, three stars each, and a bump is only ever a dent. Parking Pro is a top-down parking game with real steering. Your yellow hatchback turns as it rolls, swings its nose wide on a tight corner and steers the other way when you reverse, just like a real car. Every level is a bright cartoon car park seen from above, and the job is always the same: stop fully inside the glowing bay, facing the way its arrow points. Forty hand-built levels take you from quiet street bays and kerbside parallel parking to a busy supermarket, a multi-storey deck with a ramp and pillars, and a row of garages whose doors are only a little wider than the car. From level 25 a small trailer hangs on a visible hinge behind you, and you learn to pull it through a gap, then back it into a campsite pitch, a boat shed and down the harbour slipway. Pigeons on the tarmac flutter off long before you get close. Touching a cone, a wall or another car is a soft bump with a dent sound, never a crash, but it costs the no-bumps star. The other two stars are for beating the par time and grabbing the bonus coin, so each level is quick to finish and worth replaying for three stars and a high score. If you would rather relax and line it up slowly, nothing hurries you except the par star. Drive with the arrow keys or WASD, or use the steer buttons and pedals on a touch screen. Progress and stars are saved in your browser. Highlights: - Forty hand-built car parks: street bays, a supermarket, a multi-storey ramp, garages and a harbour - Real steering: the car turns as it moves, and reversing steers the other way - From level 25 a small trailer on a visible hinge that you pull through and back into place - Three stars per level for no bumps, beating par and grabbing the bonus coin How to play: - Up and down arrows or W and S drive forward and reverse - Left and right arrows or A and D steer - Touch: steer buttons bottom left, GO and REV pedals bottom right - R restarts the level · H honks - P pauses · M mutes ## Parking Jam - Page: https://www.kiloo.com/games/parking-jam - Play: https://www.kiloo.com/play/parking-jam - Category: Driving & parking · Genre: Car park puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Daily puzzle, Quick games, Relaxing, Great on phones, Car games > Tap the cars out of a packed lot Every car in the lot points somewhere. Tap one and it drives straight ahead: out onto the ring road if its lane is clear, or up to a soft bump and back to its bay if it is not. Empty the lot in as few taps as you can. Parking Jam is a car park puzzle seen from above. The lot is packed bumper to bumper with chunky cartoon cars in bright colours, hatchbacks, sports cars, taxis, pickups, vans, buses, box trucks, camper vans and the odd tractor, and every one of them faces its own way. Tap a car and it drives straight ahead. If its lane is clear it pulls out onto the one-way ring road, gives way to anyone already on it and heads for the exit. If something is in the way it rolls up, gives it a soft bump, rolls back to its bay, and that tap still counts. So every tap is a small brain teaser: which car can really get out right now? Some lanes look free until the far end, a long bus can block a whole row, and the cars in the middle only leave once the outside has cleared. Par is one tap per car. Clear the lot without a single bump for three stars, with two bumps or fewer for two, and any finish earns one. Sixty lots across three car parks run from a quick seven-car warm-up to a 35-car jam, and every one was built backwards from an empty lot and proven by a solver. The Daily lot is the same for everyone on the same day and keeps a streak going. There is no clock, so you can relax and take your time: Undo puts the last car back in its bay, and three hints per lot light up a car that can leave. Click or tap a car to drive it, or move the cursor with the arrow keys and press Enter. Your stars, best tap counts and streak are saved on your device. Highlights: - 60 car parks, from a quick seven-car warm-up to a 35-car brain teaser - Every lot built backwards and proven by a solver, with par at one tap per car - A Daily lot that is the same for everyone each day, with a streak - Undo, three hints per lot, and no clock: relax and take your time How to play: - Click a car to drive it out, or pick one with the arrow keys and press Enter - Tap a car to drive it out - U undo · H hint · R restart - P pauses · M mutes ## Car Jam - Page: https://www.kiloo.com/games/car-jam - Play: https://www.kiloo.com/play/car-jam - Category: Driving & parking · Genre: Parking puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Daily puzzle, Quick games, Relaxing, Great on phones, Car games > Slide the cars, free the red one Slide the cars and trucks along their lanes and clear a path for the red car to the exit. Sixty solver-proven car parks, a Daily puzzle with a streak, and a hint whenever you are stuck. Car Jam is the classic sliding traffic puzzle, set in a sunny little car park seen from above. Six bays by six are packed with chunky cartoon cars, taxis, pickups, buses, box trucks and tankers, and one red car that needs to get out. Every vehicle slides only along its own lane, forwards or backwards, never sideways, so the job is to work out who has to move, and in which order, to open a path to the exit on the right. Drag the red car through the gap, the barrier lifts and off it drives. There are sixty car parks across three floors, sorted from a quick four-move warm-up to thirty-two-move jams that will properly test your brain. Each one was generated from a seed and proven by a solver, so par is always the true shortest solution: finish in par for three stars, within three moves of it for two, and any finish earns one. Undo and redo as often as you like, and if you are stuck, the hint slides a ghost of the next best move into place. The Daily car park is the same for everyone on the same day, gentle on Monday and a proper jam by Sunday, and solving it keeps your daily streak going. There is no clock, so you can relax and take your time, or race yourself for fewer moves. Drag with a mouse or a finger, or pick a car with the arrow keys and slide it with Shift and the arrows. Your stars, best move counts and streak are saved on your device. Highlights: - 60 car parks from a 4-move warm-up to 32-move brain teasers - Every level proven by a solver, with par set to the shortest solution - A Daily car park with a streak, gentle on Monday and tough by Sunday - Undo, redo and a hint that shows the next best move How to play: - Drag a car with the mouse, or pick one with the arrows and slide it with Shift + arrows - Drag a car along its lane with your finger - Z undo · Y redo · H hint · R restart - P pauses · M mutes ## Traffic Tap - Page: https://www.kiloo.com/games/traffic-tap - Play: https://www.kiloo.com/play/traffic-tap - Category: Driving & parking · Genre: Traffic lights · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, keyboard, touch - Tags: Quick games, Endless, High score, Great on phones, Car games > Tap the lights, keep the town moving Cartoon cars, vans and buses roll in from every side and queue at the crossings. Tap a traffic light to switch it, wave the ambulance through first and get everyone on their way before the honking starts. Traffic Tap puts you in charge of the lights in a small cartoon town seen from above. Cars, vans, buses and delivery trucks roll in from the edges and queue at the crossings, and every crossing has one light for you to run: tap it and the other road gets green. Drivers go on green and brake and wait on red, and anyone who waits too long starts to honk. Get the set number of vehicles through before a queue runs out of patience. Forty levels grow from a single crossing of two one-way streets to T-junctions, a roundabout with lights on its entries and a grid of four crossings. Along the way an ambulance needs to be waved through first, a tractor crawls across at walking pace and rush hour arrives in waves. Switch while a car is still crossing and both drivers brake hard and honk; let two of them touch and it is a soft bump and a quick oops, never a crash. Each level has three stars to win: everyone through, no close calls, and a finish under par time. Endless Rush keeps the traffic coming at four crossings and gets busier the longer you last, so every run is a fresh go at your high score. Levels are quick, about a minute each, and your stars and best scores are saved in your browser. Click or tap a crossing to switch its lights, or press 1 to 4 on a keyboard. Highlights: - Forty levels in four districts, from one crossing to a grid of four - Ambulances to wave through, slow tractors, long buses and rush-hour waves - Three stars per level: everyone through, no close calls, under par - Endless Rush gets busier the longer you last, for a high score How to play: - Click a crossing to switch its lights - Keys 1 to 4 switch the numbered crossings - Tap a crossing to switch it on a touch screen - P pauses · M mutes ## Bus Route - Page: https://www.kiloo.com/games/bus-route - Play: https://www.kiloo.com/play/bus-route - Category: Driving & parking · Genre: Bus driving · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch, mouse - Tags: Quick games, Relaxing, High score, Great on phones, Car games > Forty routes, every stop on time Drive a city bus through a cartoon town: pull into every stop, let the passengers climb aboard and keep to the timetable without a single bump. Bus Route puts you behind the wheel of a big red city bus on a cartoon town seen from above. The map scrolls and turns with you, the route is painted on the road ahead, and every stop is a yellow box at the kerb with a shelter and a little crowd waiting on the pavement. Pull the whole bus into the box and come to a stop, and the doors hiss open: riders step off, new ones hop aboard, and the doors close again before you move off. The kerbs keep you on the tarmac, but every bump against a kerb, a parked car or a bollard costs you a star. The bus drives like a bus. It has a long wheelbase, so right turns need a wide swing, and the brake builds up the longer you hold it: stamp on it at speed and everyone's tea goes flying. Miss a stop and you can keep the brake down at a standstill to find reverse and back into the box. The timetable bar along the top shows every stop on the line, where you are and where the timetable says you should be, so you always know whether you are early or late. Town traffic is gentle: cars in front set the pace, cars at junctions wait for you, and nobody ever drives into you. There are forty routes, from a quiet loop with four stops to an eight-stop last bus home at night in the rain. Later lines add rain that makes braking take longer, roadworks that send you round the block on a detour, and night routes lit by street lamps and your own headlights. Each route has three stars to earn: arrive on time, pick up every passenger, and drive smoothly with no bumps and no hard braking. Routes are quick, one to three minutes each, and your stars and high score for every route are saved in your browser, so it is easy to relax with one more run. Highlights: - Forty routes across a cartoon town, from four quiet stops to eight at night in the rain - Pull into the box, stop, and watch passengers hop aboard while the timetable ticks - Three stars per route: on time, every passenger, and a smooth ride with no bumps - Real bus steering with a long wheelbase, a reverse gear and friendly town traffic How to play: - Arrow keys or WASD: up drives, down brakes, left and right steer - Hold down at a standstill for reverse, up to drive forward again · H toots the horn - On touch: steering buttons bottom left, brake and gas pedals bottom right - P pauses · M mutes ## Truck Delivery - Page: https://www.kiloo.com/games/truck-delivery - Play: https://www.kiloo.com/play/truck-delivery - Category: Driving & parking · Genre: Hill-climb delivery · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, keyboard - Tags: Quick games, High score, Great on phones, Car games > Haul the crates over the hills A side-view hill-climb delivery game: drive a chunky flatbed from the depot to the drop-off over meadows, a quarry, a snowy pass, a seaside road and a night route, and keep the crates on the bed while you do it. Truck Delivery is a hill-climb game where the cargo is the hard part. Your flatbed leaves the depot with a stack of wooden crates, and every crate is a loose physics box: floor it from a standstill and the top ones slide off the back, take a crest too fast and they float off the bed, land a jump nose-first and they tumble into the grass. The truck itself is chunky and forgiving, with two sprung wheels, a throttle, a brake that turns into reverse once you stop, and a tilt control for lining up landings in the air. Nothing breaks and nothing explodes: if you do roll it, the truck shakes itself back onto its wheels after a second with a comic wobble. There are forty hand-built routes in five regions, eight to each, easiest first. The Meadows are rolling hills and a first wooden ramp, the Quarry adds rock steps and bumpy gravel, the Snowy Pass has slippery climbs and patches of ice, the Seaside road crosses plank bridges and jumps over sandy ditches, and the Night Road puts it all together under the stars with only your headlights to go by. Lost a crate? Back up to it and it hops right back onto the bed. Red fuel cans along the way top up the tank, and the gauge drops fastest when you keep the throttle pinned. Every route has three stars: deliver every crate, beat the par time, and arrive with at least 40 percent fuel. Getting all three means driving fast where the road is kind and gently where it is not. A route takes half a minute to a minute, so a quick run always fits, and your stars and high score for every route are saved in your browser. Arrow keys or WASD on a keyboard; on a phone or tablet the brake and gas pedals sit in the bottom corners with the tilt buttons above them. P pauses, M mutes. Highlights: - Forty hand-built routes across meadows, a quarry, a snowy pass, a seaside road and a night drive - Every crate is a loose physics box that slides, bounces and tumbles off when you drive carelessly - Back up to a fallen crate to reload it, and grab fuel cans before the tank runs dry - Three stars per route: every crate delivered, under par time and fuel to spare How to play: - → or D drives · ← or A brakes, then reverses - ↑ ↓ or W S tilt the truck, mostly for landings - Touch: BRAKE and GAS pedals in the bottom corners, tilt buttons above them - P pauses · M mutes · R restarts the route ## Taxi Dash - Page: https://www.kiloo.com/games/taxi-dash - Play: https://www.kiloo.com/play/taxi-dash - Category: Driving & parking · Genre: Top-down driving · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch, mouse - Tags: Quick games, Endless, High score, Great on phones, Car games > Pick them up, drop them off, beat the clock Pull up beside a waving fare, let them hop in, then follow the arrow across town and stop at the drop-off before their patience runs out. Smooth driving earns a better tip. Taxi Dash puts you behind the wheel of a chunky yellow cab, seen from above on a cartoon city grid that scrolls along with you. Fares wait on the pavement at marked kerb spots. Stop beside one and they hop in; an arrow and a distance counter point the way to the drop-off, and a patience bar starts to run down. Get there in time and you earn coins for the ride, a tip for driving smoothly and extra seconds on the shift clock. The cab steers like a car: it turns as it moves, reversing swings the nose the other way, and the handbrake kicks the tail out for a quick drift round a tight corner. Traffic is friendly. Other cars keep to their lane, wait their turn at junctions and brake for you rather than ram you, but a bump into a kerb, a barrier or a bumper still costs three seconds, a slice of the tip and the no-bumps star. Road works close streets, rivers only cross at the bridges, and a minimap shows the quickest way round. Forty levels run through eight districts, from the cobbled lanes of Old Town to the container yards of the Docklands, on maps that grow as you go. Each level asks for something different: deliver a number of fares, earn a number of coins, or collect happy tips by driving gently. Every level has three stars to win, for hitting the target, finishing without a bump and beating par. When you want a quick run with no level to finish, Endless Shift keeps the fares coming for as long as your clock lasts and saves your high score. Progress and best scores stay in your browser. Highlights: - Forty levels across eight districts, on city maps that grow as you go - Pick up fares at the kerb and beat their patience bar to the drop-off - Real steering with a handbrake drift, and friendly traffic that brakes for you - Three stars per level, plus an Endless Shift mode for a high score How to play: - Arrow keys or WASD steer, accelerate and brake; Space is the handbrake - Stop beside a waving fare to pick them up, then stop in the green bay - On touch: steer bottom-left, gas, brake and drift bottom-right - P pauses · M mutes ## Tractor Fields - Page: https://www.kiloo.com/games/tractor-fields - Play: https://www.kiloo.com/play/tractor-fields - Category: Driving & parking · Genre: Farm driving · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, keyboard - Tags: Daily puzzle, Quick games, Relaxing, High score, Great on phones, Car games > Plough, sow and harvest every tile A top-down farm driving game about covering ground neatly: tow a plough, a seed drill or a harvester across forty fields and work every tile before the tank runs dry. Tractor Fields is a top-down driving game about doing a job neatly. Your red tractor tows an implement on a swinging hinge, a plough on some fields, a seed drill or a harvester on others, and every tile it passes over is worked as you go: stubble turns into brown furrows, bare soil into rows of green shoots and golden wheat into short stubble. A field is finished at 100 percent coverage, and the tank only holds so much diesel. The skill is in the headland. Turn too tight at the end of a row and the implement cuts the corner and leaves a strip behind; swing too wide and you burn fuel for nothing. The forty fields grow as you go, with hedges and gates between paddocks, trees, ponds and a scarecrow to steer around, a muddy patch that slows the tractor to a crawl and, later on, a slow cow herd that stands in your lane until it wanders off through a gate. Cows are never hit: the tractor simply stops in front of them and waits. Missed tiles start to glow when you are close to done, a minimap shows what is left, and a fuel can or two is tucked into the corners. Every field has three stars: full coverage, fuel left in the tank and a finish under par time, and a bump into a hedge or a tree costs one of them. Nothing chases you, so it plays at a relaxed pace, and the early fields are quick, a minute or two each. Your stars and high score for every field are saved in your browser, and a daily field, the same one all day, gives you one more go. Arrow keys or WASD on a keyboard, with real steering that turns the other way in reverse; on a phone or tablet the steering buttons sit bottom left and forward and reverse bottom right. P pauses, M mutes. Highlights: - Forty fields with hedges, gates, trees, ponds, mud and a cow herd, easiest first - Plough, sow and harvest: every tile you pass is painted into the field as you work it - Headland turns with a towed implement on a real hinge, and fuel cans hidden in corners - Three stars per field for full coverage, fuel to spare and par time, plus a daily field How to play: - ↑ or W drives forward · ↓ or S brakes, then reverses - ← → or A D steer; in reverse the tractor turns the other way - Touch: steer buttons bottom left, forward and reverse bottom right - P pauses · M mutes ## Tow Truck - Page: https://www.kiloo.com/games/tow-truck - Play: https://www.kiloo.com/play/tow-truck - Category: Driving & parking · Genre: Towing and reversing · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch - Tags: 2 players, Quick games, High score, Great on phones, Car games > Hook it, tow it, back it in Drive across a little cartoon town to the stranded car, reverse until the hook meets its front, then tow it home on a swinging hinge and back it into the garage bay without a single bump. Tow Truck is a top-down driving game about the most satisfying job in town. A yellow tow truck waits at the garage, and each of the forty jobs puts a stranded car somewhere on the map: a flat tyre by the river, a van stuck at the end of a cul-de-sac, a hatchback halfway up the steep lane, a breakdown in the middle of the bridge. Drive over, reverse until the hook zone meets the car's front, press hook, and the car lifts onto a visible hinge behind you. Then the real driving starts. The towed car follows like a trailer: it swings wide on corners, cuts in on tight turns and jack-knifes if you reverse too sharply, and a hard bump can shake it off the hook, so you line up and hook it again. Bring it back through narrow streets, past parked cars, roadworks and cones, and finish by reversing it nose-out into the garage bay. Now and then a family of ducks crosses the road, and you wait for them. Every job is quick, a minute or two, and earns up to three stars: no bumps, under the par time, and never coming off the hook. Later jobs send you out for two cars at once, at night with only your headlights and the street lamps, or in the rain, where braking takes longer. Your stars, best times and high score for every job are saved in your browser. Arrow keys or WASD drive and Space hooks; on a phone or tablet you steer bottom-left and use the pedals and the HOOK button bottom-right. Highlights: - Forty towing jobs across a cartoon town, from one flat tyre to two breakdowns at once - Towed cars hang on a real hinge: they swing, cut corners, jack-knife and can come off the hook - Three stars a job for no bumps, beating par and keeping the car hooked - Night jobs with headlights, rainy jobs with longer braking, and ducks to wait for How to play: - Arrow keys or WASD drive; reversing steers the other way - Space hooks the car at its front and lets it down again - On touch, steer bottom-left; GAS, REV and HOOK bottom-right - P pauses · M mutes · R restarts the job ## Metro Driver - Page: https://www.kiloo.com/games/metro-driver - Play: https://www.kiloo.com/play/metro-driver - Category: Driving & parking · Genre: Train driving · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, High score, Great on phones > Ease the brake, stop on the mark Drive a cartoon metro through tunnels and over viaducts with nothing but a notched lever. Keep to the speed limits, stop with the nose of the train right on the platform mark, open the doors for the passengers and keep to the timetable. Metro Driver puts you in the cab of a three-car metro train, seen from the side as it runs through a busy cartoon city. All you have is the lever: four power notches, neutral, four brake notches and an emergency notch at the bottom. Motors and brakes take a moment to bite, so a good stop is read a few seconds ahead. Round signs set the speed limit, yellow boards warn of a slower one coming, and as the platform comes into view a precision meter counts the last metres down to the centimetre. Stop on the mark, open the doors, let the passengers on and close up again. Forty segments run along eight lines, ordered from a gentle first stop to a long express. The Harbour Loop teaches the lever, the Viaduct Line climbs over arches above the street, Old Town hides short platforms underground, the Hill Line drops steeply into its stations, Riverside's wet rails stretch every stop, the Signal Box line holds you at red signals and the Night Line puts it all together in the dark. The Express runs fast past stations it does not call at. Every stop earns three stars: on the mark, on time and a smooth ride with no emergency braking and no speeding. Overrun the platform and the safety brake steps in with a soft oops, then the train backs up for another try. Nothing ever crashes. Each segment is a quick run of a minute or two, and your stars and best scores are saved in your browser. When you want something endless, start a shift: stop follows stop as the day turns to evening and night, the lines get trickier, and every late or bumpy arrival costs you passenger goodwill. Keep it up as long as you can and chase a high score. Arrow keys or W and S move the lever and Space works the doors; on a phone or tablet, drag the lever on the right and tap DOORS. Highlights: - Forty segments on eight lines: viaducts, tunnels, steep descents, wet rails, red signals and an express - A ten-notch lever with real brake lag and a centimetre precision meter at every stop - Three stars per stop: on the mark, on time and a smooth ride without the emergency brake - Endless Shift chains stop after stop from day into night for a high score How to play: - Arrow keys or W and S move the lever between power, neutral and brake - Space opens and closes the doors - Drag or tap the lever on the right, tap DOORS - P pauses · M mutes # Puzzle Think ahead, clear the board. https://www.kiloo.com/games/puzzle ## Cave Dash - Page: https://www.kiloo.com/games/cave-dash - Play: https://www.kiloo.com/play/cave-dash - Category: Puzzle · Genre: Puzzle action · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch - Tags: Brain games, High score, Great on phones > Dig, dodge, collect diamonds Tunnel through a collapsing cave, collect enough diamonds to unlock the exit and get out before the boulders come down on your helmet. Cave Dash is a grid-based digging game in the spirit of the boulder-and-gem classics. Every cave is a hand-built puzzle: dirt you can tunnel through, steel rock you cannot, boulders held up by nothing but the ground you are about to remove, and diamonds that only count once you carry them out. Collect the diamonds the cave asks for and the exit lights up. Reach it before the clock runs out and the seconds you saved turn into bonus points. Dig under a boulder and it drops the moment you step aside, so plan the order of your tunnels: a boulder resting on another boulder will roll off the side, and a stack you disturb early can seal the only way back. Four caves get progressively meaner, then the run loops with less time on the clock. You have three lives, arrow keys or WASD on desktop, a d-pad or a swipe on phones and tablets, and your best score is saved in your browser. Press P to pause, M to mute. Highlights: - Four hand-built caves that loop with a tighter clock - Boulder physics: dig, drop, roll and push - Diamond quota unlocks the exit, spare seconds pay a bonus - Best score saved in your browser How to play: - Arrow keys or WASD dig through the cave - On-screen d-pad or swipe to dig - P pauses · M mutes · Space restarts ## 2048 - Page: https://www.kiloo.com/games/2048 - Play: https://www.kiloo.com/play/2048 - Category: Puzzle · Genre: Puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch, mouse - Tags: Brain games, High score, Great on phones, Classic games, Maths games > Slide, merge, reach 2048 Slide every tile on the board in one direction, merge matching pairs into the next power of two and keep the board alive long enough to build a 2048 tile. 2048 is a sliding puzzle played on a grid of numbered tiles. Every move pushes the whole board in one direction; two tiles showing the same number collide and become their sum, and a fresh 2 or 4 drops into a free square. The board fills up faster than it clears, so every move is a small trade: the merge you want now against the space you will need three moves from now. The trick most players find on their own is the corner. Pick one, keep your biggest tile parked in it, feed the row beside it in descending order and never make the move that lifts that tile out. Do it well and the numbers climb: 128, 256, 512, each one glowing hotter than the last, until a 2048 tile burns white in the corner and the board is yours. You can stop there or keep going for 4096. One undo is always available for the move you wish you had thought about, and a new board is one key away. Play the classic 4x4 or open the board up to 5x5 and 6x6 when you want more room to breathe. Arrow keys or WASD on desktop, a swipe on phones and tablets, and your best score and biggest tile are saved per board size in your browser. Press U to undo, N for a new game, M to mute. Highlights: - Classic 4x4 rules, plus roomier 5x5 and 6x6 boards - One-step undo for the move you regret - Tiles glow hotter as the numbers climb, with a white-hot 2048 - Best score and biggest tile saved per board size in your browser How to play: - Arrow keys or WASD slide all tiles at once - Swipe to slide all tiles at once - U undoes your last move - M mutes · N restarts ## Block Drop - Page: https://www.kiloo.com/games/block-drop - Play: https://www.kiloo.com/play/block-drop - Category: Puzzle · Genre: Puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch - Tags: Brain games, High score, Great on phones, Classic games > Stack, clear, don't top out Steer falling shapes into a ten-wide well, pack them without gaps and clear four rows at once for the biggest points before the stack reaches the top. Block Drop is a falling-blocks puzzle built the way the arcade cabinets did it: seven shapes, a well ten columns wide and twenty rows deep, and a stack that only ever grows if you let it. Fill a row all the way across and it flashes white and disappears; everything above it slides down and you get a little more room to think. The tools are all there. A ghost outline shows exactly where the current shape will land, so a hard drop is a decision rather than a gamble. The next three shapes are always on screen, and the hold slot lets you park one for later — the straight piece you are saving for a four-row clear, or the awkward S you would rather not deal with yet. A shape that lands gets a short grace period before it locks, which is just long enough to slide it into the gap you spotted at the last second. Rotations near a wall nudge themselves clear instead of failing. One row scores a hundred, two rows three hundred, three rows five hundred and four at once scores eight hundred, all multiplied by your level — and the well shakes when you pull it off. Every ten cleared rows raises the level and the shapes fall faster, so a comfortable stack turns into a scramble quickly. Arrow keys, Z and X and C on desktop; swipe, tap and an on-screen button row on phones and tablets. Your best score is saved in your browser. Press P to pause, M to mute. Highlights: - Ghost piece, hold slot and a three-shape preview queue - Hard drop, soft drop and forgiving wall-kick rotation - Four-row clears pay 800 points a level and shake the well - Speed climbs every ten rows; best score saved in your browser How to play: - Arrow keys move and rotate, Space hard drops, C holds a piece - Swipe to move, tap to rotate, swipe down to slam - P pauses · M mutes · Space restarts ## Gem Swap - Page: https://www.kiloo.com/games/gem-swap - Play: https://www.kiloo.com/play/gem-swap - Category: Puzzle · Genre: Puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, High score, Great on phones > Match three, chain the cascades Swap two gems, line up three or more and watch the board come down: every cascade multiplies the score and puts seconds back on the clock. Gem Swap is a match three built for short, sharp rounds. Six faceted gems fill an eight by eight board and every move is a swap with a neighbour: line up three of a kind and they burst, the gems above fall into the gap and fresh ones drop in from the top. If the new arrangement makes another match it clears on its own, and each link in that chain multiplies what the whole cascade is worth. Bigger matches leave something behind. Four in a row packs the leftover gem into a line gem that fires down a whole row or column the next time it is matched, and five makes a rainbow gem: swap it with any gem on the board and every gem of that colour goes at once. Set one off next to the other and the chain reaction runs across the board on its own. A round is ninety seconds and there is no move limit, so the only thing that matters is how fast you can read the board. Cascades put seconds back on the clock. If you would rather take your time, switch on Zen and the clock disappears entirely. Drag a gem or tap two in turn on a touch screen, drag or click with a mouse, arrow keys and space on a keyboard. Idle for five seconds and a gem wobbles to point out a move; if the board ever runs out of moves it shuffles itself. Your best score is saved in your browser. Press Z for Zen, M to mute. Highlights: - Ninety second rounds with no move limit, or Zen mode with no clock at all - Cascades multiply the score and put seconds back on the clock - Line gems clear a row or column, rainbow gems clear a whole colour - Drag or tap to swap, on phone, tablet, mouse or keyboard How to play: - Drag or click two gems to swap them - Drag or tap two gems to swap them - Z toggles Zen mode - M mutes · Space restarts ## Minesweeper - Page: https://www.kiloo.com/games/minesweeper - Play: https://www.kiloo.com/play/minesweeper - Category: Puzzle · Genre: Puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, touch, keyboard - Tags: Brain games, High score, Great on phones, Classic games > Logic, nerves and one wrong click The classic deduction puzzle, rebuilt for the browser: every number tells you exactly how many mines touch it, and the whole board can be read if you keep your head. Minesweeper hides mines under a grid of tiles and gives you one tool to find them: the numbers. Open a safe square and it tells you how many of its eight neighbours are mined. Zero, and the empty area unfolds outwards on its own, handing you a whole region for free. Everything after that is deduction, one square at a time. Three boards, three moods. Beginner is nine by nine with ten mines, a two-minute puzzle you can solve on a coffee break. Intermediate doubles the grid and quadruples the danger. Expert is thirty by sixteen with ninety-nine mines and no room for a careless click. Your first click is always safe on every board, so no run is over before it starts, and the clock only starts when you open the first square. Left click opens, right click plants a flag, and clicking a number that already has all its flags opens the rest of its neighbours in one move. On a phone, tap to open, hold for 450 milliseconds to flag, or switch on flag mode and tap away; the Expert board pans under your finger and pinches to zoom. The timer, the mine counter and your best time per board are all in the browser, and the only thing standing between you and a clean sweep is the square you cannot quite work out. Highlights: - Three classic boards: Beginner, Intermediate and Expert - First click is always safe, and so are its neighbours - Chording, flood reveal and a flag mode built for touch - Best time per board saved in your browser How to play: - Left-click reveals a cell, right-click flags a mine - Tap to reveal a cell, toggle Flag mode to mark mines - 1, 2 or 3 picks a difficulty level - M mutes · N restarts ## Sudoku - Page: https://www.kiloo.com/games/sudoku - Play: https://www.kiloo.com/play/sudoku - Category: Puzzle · Genre: Puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch, mouse - Tags: Brain games, High score, Great on phones, Classic games > Four difficulties, one right answer A clean, fast sudoku for the browser: four difficulties, pencil marks, undo, a hint that tells you why the digit fits, and a puzzle that is still there when you come back. Sudoku gives you a nine by nine grid, a handful of starting digits and one rule: every row, every column and every three by three box holds the digits 1 to 9 exactly once. Every puzzle here is built the moment you ask for it and checked before it reaches the board, so there is always exactly one way to finish it and never any guessing required. Easy leaves around forty digits on the board and asks only for the obvious placements. Medium takes the count down to roughly thirty-two. Hard and Expert strip it to the mid and low twenties, where you will need pointing pairs and locked candidates to make progress. Pencil marks go in with the notes key and clear themselves when the real digit lands next to them. Undo and redo walk the whole board history, Check flags anything that does not match the solution, and a hint fills one cell and explains itself in plain words: only candidate in row four, the only digit left for this cell. The board takes clicks, taps and the keyboard alike, with a number pad under the grid on a phone and beside it on a wide screen. Highlight the row, column and box of the cell you are on, mark conflicts as they appear, and stop the round after three mistakes, or turn any of that off. Your best time per difficulty is saved in your browser, and so is the puzzle in front of you, so closing the tab and coming back drops you exactly where you left off. Highlights: - Four difficulties, every puzzle checked for a single solution - Pencil marks that clear themselves, undo, redo and Check - Hints that name the deduction instead of just filling a cell - Best time per difficulty and the current puzzle saved in your browser How to play: - Click or use arrow keys to pick a cell, then type 1-9 - Tap a cell, then tap a number to fill it in - N toggles pencil notes - C checks the board · H gives a hint - P pauses · M mutes ## Pipe Flow - Page: https://www.kiloo.com/games/pipe-flow - Play: https://www.kiloo.com/play/pipe-flow - Category: Puzzle · Genre: Puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, Endless, Great on phones > Turn the pipes, open the valve A Victorian plumber's puzzle in brass and copper: turn the cast pipe tiles until the valve reaches every tank, then open the red wheel and watch the water run. Any joint that does not meet will spray. Pipe Flow puts a slab of riveted iron in front of you, studded with cast brass, copper and verdigris fittings: straights, elbows, tees, crosses and capped ends, each one a quarter turn away from where it needs to be. Tap a tile to turn it. Join the red valve wheel at the top to the brass tank at the bottom, and when every joint lines up, open the valve. The water runs through tile by tile, glowing and bubbling in the elbows, filling the sight glass on the tank. Get one joint wrong and it sprays through the gap with a hiss of steam, and the run is over. One hundred and twenty boards are laid out across six workshops. The Basement starts at five by five and asks only that you read the pipe. The Boiler Room stretches the runs. The Pump House bolts some castings down in cold iron so they will never turn. The Clock Tower adds gear tiles that drag their neighbours round with them, so a single tap can fix three joints or ruin them. The Waterworks runs two colours of water at once, and they must never share a pipe. The Grand Engine is ten by ten with all of it at the same time. Every board stores the exact number of turns a perfect solve takes, and three stars go to anyone who does not waste one. There is a Daily Pipe, an eight by eight board that is the same for everyone on the same day, a three-minute Rush of quick five by five boards, and Zen, which is endless and does not count your moves at all. Undo walks back a turn at a time, restart puts the slab back the way you found it, and a hint picks out one casting that is still facing the wrong way. It takes taps, clicks and the keyboard alike, it lays the board out down the screen on a phone and across it on a desktop, and your stars are kept in your browser so the workshop is where you left it. Highlights: - 120 boards across six workshops, every one solvable and every par exact - Gear tiles that turn their neighbours, bolted castings that never turn at all - Two colours of water that must never meet in the same pipe - Daily Pipe, a three-minute Rush and an endless Zen board How to play: - Arrow keys move the cursor · Space turns the pipe a quarter turn. - Tap a pipe tile to turn it a quarter turn. - U undoes a move · H shows a hint. - P pauses · M mutes · R restarts ## Laser Maze - Page: https://www.kiloo.com/games/laser-maze - Play: https://www.kiloo.com/play/laser-maze - Category: Puzzle · Genre: Puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Great on phones > Bend the beam, crack the vault Turn the gilt mirrors, drop prisms into the gaps and steer a security laser across a moonlit gallery floor until every sensor on the vault door lights up. Laser Maze is a museum heist played with light. A laser emitter is bolted to the gallery wall and fires a single beam down across the marble floor; the vault door at the far end will only open once every sensor on it is reading exactly the colour it is waiting for. Between the two stand the gallery's mirrors, and it is your job to turn them. A gilt swivel mirror is silvered on one face only, so pointing it the wrong way swallows the beam entirely, while a double-sided mirror bounces light off either side. Some pieces are already on the floor and only need turning; the rest sit on a shelf below the board and have to be carried onto an empty tile first. The deeper galleries add to the kit. Beam splitters send the same light two ways at once. Cut crystal prisms cut a white beam into red, green and blue and throw each colour off at a right angle, so one emitter can answer three sensors. Stained-glass filters let a single colour through and stop the rest, paired portals swallow a beam on one side of the room and spit it out on the other, and marble plinths and statues block the light wherever they stand. A guard dozes in his chair through all of it — let a beam cross him and he stirs, and you will want that move back. There are one hundred levels across five galleries, from the Sculpture Hall through the Crystal Room to the Vault, each one built solution first and checked before it reaches you, so there is always a way through. Stars are awarded against par, and star totals open the next gallery. Beyond the galleries there is a Daily Heist that is the same room for everybody on a given date, a Time Attack that throws small boards at you for three minutes, and a Sandbox with the whole toy box and nothing to solve. Undo, restart and three hints per level are always on hand. Tap or click a mirror to turn it, drag from the shelf, or play the whole thing on the keyboard: arrows move the cursor, space turns, U undoes, H hints, R restarts. Highlights: - One hundred levels across five galleries, every one built solution first and verified solvable - Mirrors, double-sided glass, splitters, prisms, colour filters and paired portals - Exact beam simulation that re-routes the moment you turn a mirror - Daily Heist, a three minute Time Attack and a Sandbox with the whole toy box How to play: - Arrow keys move · Space turns a mirror · U undoes a move. - Tap a mirror to turn it, or drag a new one from the tray. - H shows a hint · N moves to the next level. - P pauses · M mutes · R restarts ## Crate Shove - Page: https://www.kiloo.com/games/crate-shove - Play: https://www.kiloo.com/play/crate-shove - Category: Puzzle · Genre: Puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Great on phones > Plan the order, never pull Shove pine crates across a warehouse floor and park every one on its chalk target. You can push but you can never pull, so the order you work in is the whole puzzle. Crate Shove is a warehouse at the end of a long shift. Somebody has chalked targets on the concrete, the crates are standing in the wrong places, and it is your job to walk them home before the foreman comes back. You play a forklift driver in a hard hat and a hi-vis vest, and you move one square at a time. Step into a crate and you shove it one square ahead of you. That is the only thing you can do to a crate: you can never pull one back, and you can never shove two at once. That single rule is what turns a tidy job into a proper brain teaser. Push a crate into a corner and it stays in that corner for good. Push one flat against the racking and it can only slide along the wall. Fill the nearest chalk square first and you will find you have walled yourself out of the one behind it. The fix is always the same: stop, look at the whole floor, and work out which crate has to move first. Undo is unlimited and restart is one key away, so you are free to try a line, see it fail three moves later, and wind the whole thing back without losing anything but a few seconds. There are forty hand-made floors across five aisles, from a Loading Bay that teaches you the shove in two moves to a Night Shift that will have you staring at five crates for a while. Every one of them was checked by a solver before it shipped, so there is always a way through. Each floor carries a par on moves, and beating it earns a star on the level select. There is also a daily run — one floor picked from the set by the date, the same board for everybody, a nice five minute sit-down with a coffee. Arrows or WASD on a keyboard, a swipe or a tap on a phone, and a move counter and a push counter along the top so you can see exactly how tidy your solution was. Highlights: - Forty hand-made warehouse floors across five aisles, every one verified solvable by a solver - Unlimited undo, instant restart, and a move and push counter with a par on every floor - Stars for par or better, and a level select that keeps track of the whole shift - A daily run picked by the date, so everybody is pushing the same crates today How to play: - Arrow keys or WASD walk · step into a crate to shove it. - Z or U undoes · R restarts the floor. - Swipe to walk, or tap the tile next to the driver. - P pauses · M mutes ## Picture Cross - Page: https://www.kiloo.com/games/picture-cross - Play: https://www.kiloo.com/play/picture-cross - Category: Puzzle · Genre: Puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, touch, keyboard - Tags: Daily puzzle, Brain games, Relaxing, High score, Great on phones > Numbers in, picture out Sixty hand-drawn nonograms on a sheet of paper: every number is a run of filled squares, every finished grid is a picture, and none of them ever needs a guess. Picture Cross is a nonogram: a grid with a row of numbers down one side and a column of numbers along the top. Each number is an unbroken run of filled squares in that line, in order, so a clue of 4 2 means four squares, at least one gap, then two more. Work out where the runs have to sit, fill those squares, cross out the ones you have ruled out, and the grid slowly turns into a cat, a lighthouse or a paper plane. Every one of the sixty pictures was checked with a line solver before it shipped, so there is exactly one solution and pure logic always gets you there. Three sizes, three moods. A 5×5 is a minute of quiet deduction on the bus. A 10×10 is the sweet spot: enough room for a real silhouette, small enough to finish over a cup of tea. A 15×15 is a proper sit-down puzzle where you will be crossing out squares for twenty minutes before the picture gives itself away. There is a daily puzzle too, picked by the date so everyone gets the same picture on the same day, and a list of every puzzle with a tick and your best time next to the ones you have finished. When a line reads right its clue numbers grey out on their own, so you always know where you stand. Hint fills one correct square, Check flags anything you have got wrong, and both cost a few seconds on the clock rather than ending the round — this is a game to relax into, not a test you can fail. Fill with a click and a drag on a desktop, or tap and hold on a phone, where a size toggle keeps the squares big instead of asking you to pinch and zoom. The picture fills with colour the moment the last square lands, the name is revealed underneath, and your times and solved pictures stay in your browser. Sixty small puzzles, one at a time, exactly the kind of thing your brain likes chewing on. Highlights: - Sixty hand-drawn pictures across 5×5, 10×10 and 15×15 grids - A daily puzzle picked by the date, the same for everybody - Pencil crosses, a hint, an error check and a running clock - Solved pictures and best times saved in your browser How to play: - Click or drag to fill squares, right-click to cross one out - Arrow keys move the cursor · Space fills · X crosses - Tap to fill, hold to cross out, or switch on Mark mode - H gives a hint · C checks for mistakes - P pauses · M mutes # Match & mahjong Pair tiles, pop bubbles, clear the board. https://www.kiloo.com/games/match ## Mahjong Garden - Page: https://www.kiloo.com/games/mahjong-garden - Play: https://www.kiloo.com/play/mahjong-garden - Category: Match & mahjong · Genre: Mahjong solitaire · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, High score, Great on phones, Classic games > Match free tiles, clear the table Classic mahjong solitaire on a teak garden table. Lift matching pairs of free tiles until the table is empty: eight hand-made layouts, a daily garden, a relaxed mode with no clock, and every deal built so there is always a way through. Mahjong Garden is mahjong solitaire laid out on a teak table in a garden. A hundred and forty-four tiles are stacked into a shape and the job is to take them all off again, two at a time. A tile is free when nothing rests on top of it and its left or right side is open: pick two free tiles that match and they lift away with a soft wooden clack. Seasons match any season and flowers match any flower. Every tile is drawn in code, from the brushed numerals and coin circles to the jointed bamboo with its little bird, the wind characters, the dragons and small paintings for the seasons and flowers, all on an ivory face with a bevelled edge and a bamboo-green back. In the corner a koi pond ripples and cherry petals drift across the table. There are eight hand-made layouts: the classic Turtle, a stepped Pyramid, a walled Fortress, a Butterfly, a coiled Dragon, a moon Bridge, a Garden of hedges and blooms, and a Spiral that climbs towards the middle. Each deal is built backwards from an empty table, placing pairs only where they could be lifted off again, so every deal can be cleared. If you paint yourself into a corner, Shuffle re-deals the faces still on the table into an arrangement that can be finished, at a small cost to your score. Hint lights up a good pair and Undo puts the last pair back. Classic runs a clock and keeps your best time and high score for every layout. Relaxed drops the clock and the score and makes hints and shuffles free, for when you just want to relax and give your brain a gentle workout. The daily garden is dealt from the date, so everyone gets the same layout and the same tiles until midnight, and clearing it grows your daily streak. Play with a mouse, a finger or the keyboard; on a small phone screen the magnifier zooms the table and you drag to look around. Highlights: - Eight hand-made layouts, from the classic Turtle to a Butterfly, a moon Bridge and a climbing Spiral - Every deal is built backwards from an empty table, so there is always a way to clear it - Classic with best times and high scores, a Relaxed mode with no clock, and a daily garden for everyone - Hint, Undo and a Shuffle for when you are stuck, with tiles, pond and petals all drawn in code How to play: - Click two free matching tiles to lift them off - Arrow keys move, Enter picks · H hint, U undo, S shuffle - Tap two free matching tiles · the magnifier zooms on small screens - P pauses · M mutes ## Mahjong Cubes - Page: https://www.kiloo.com/games/mahjong-cubes - Play: https://www.kiloo.com/play/mahjong-cubes - Category: Match & mahjong · Genre: Mahjong puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, High score, Great on phones > Mahjong, built into a block A block of cubes stands on a turntable, every face marked with a symbol. Match two free cubes with the same symbol to lift them off, turn the stack to reach the ones round the back, and keep the matches quick to chain the score. Mahjong Cubes takes the old tile-matching game off the table and builds it into a block. Up to a hundred and twenty-four cubes stand on a turntable, each one showing the same symbol on every face. A cube is free when two of its sides that meet at an edge are open, so the corners and the top edges are where every game starts. Pick two free cubes with the same symbol and they lift off, the cubes behind them open up, and the shape slowly comes apart. Some of the best matches sit round the back, so turn the turntable a quarter at a time with Q and E, the arrows beside the stack or a sideways swipe. There are twelve shapes, from an eight-pair Brick through Stairs, a Gate you can see through and a hollow Fortress, up to the five-by-five-by-five Grand Cube, and four symbol sets to play them in: fruit, gems, animals and glowing runes on dark stone. Every board is dealt by taking pairs off the finished shape in reverse, so there is always a way to clear it. If you paint yourself into a corner, Hint lights up a pair that keeps the board clearable, Shuffle deals the remaining symbols again and Undo puts the last pair back. Timed rounds last three minutes. Every match puts two seconds back on the clock (it tops out at four minutes), quick matches inside four seconds of each other build a chain that multiplies the points, and clearing a shape adds fifteen seconds and moves you straight on to the next one, so it makes a quick brain workout with a high score to chase. Relaxed mode drops the clock so you can relax and take each shape at your own pace, with your best time kept for every one. Your high score, your best chain and the shapes you have cleared are saved in your browser. Highlights: - Twelve shapes, from a small Brick to the five-by-five-by-five Grand Cube, every deal solvable - A turntable you spin in quarter turns to reach the cubes hiding round the back - Three-minute timed rounds where quick matches add seconds and chain the score, or Relaxed with no clock - Fruit, gems, animals and glowing runes, with hint, shuffle and undo when you need them How to play: - Click two free cubes with the same symbol · Q and E turn the stack - Tap two free cubes with the same symbol · swipe sideways to turn - H hint · S shuffle · U undo - P pauses · M mutes ## Triple Tiles - Page: https://www.kiloo.com/games/triple-tiles - Play: https://www.kiloo.com/play/triple-tiles - Category: Match & mahjong · Genre: Tile matching puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, Great on phones > Tap the tiles, match three, clear the stack Picture tiles lie stacked in layers. Tap any tile that nothing covers to drop it into the tray, and three of a kind vanish with a pop. Let seven pile up without a match and the level is over, so think a few tiles ahead. Triple Tiles is a calm matching puzzle about reading a stack. Thick, rounded tiles with little pictures of fruit, farm animals, flowers, sweets and tools lie on top of each other in layers, and anything with a tile on top of it sits dimmed until it is uncovered. Tap a free tile and it hops down into the tray at the bottom of the screen, where it lines up next to its twins. Three alike pop and leave the tray. Seven tiles in the tray with no three alike, and the level is lost. There are fifty levels across five chapters, from a small orchard of eighteen tiles to towers of seven layers and sixteen kinds. Every board is built in multiples of three and played through by a solver before you see it, so every level can be cleared without help. When a board does get away from you, there are three helpers per level: undo puts the last tile back, shuffle mixes the pictures still on the board, and out lifts three tiles from the tray onto a shelf where you can pick them again. Helpers cost moves, and the moves you have left at the end decide whether you earn one, two or three stars. Clearing triples close together builds a combo for a higher score. There is no clock anywhere, so it is a good game to relax with, but it still gives your brain something to chew on. A daily level is dealt from the date, the same board for everyone until midnight, and your daily streak and stars are kept on your own device. Play with a mouse, a finger, or the keyboard alone. Highlights: - Fifty levels in five chapters, from two layers and three kinds to seven layers and sixteen - Every board is built in triples and checked by a solver, so every level can be cleared - Three helpers per level: undo, shuffle, and move three back out of the tray - Stars for moves left, combos for quick triples, and a new daily level every day How to play: - Click a free tile to send it to the tray; U undoes, S shuffles, O moves three out - Arrow keys pick a free tile, Enter or Space sends it - Tap a free tile, and tap a helper under the tray when you need one - P pauses · M mutes ## Tile Link - Page: https://www.kiloo.com/games/tile-link - Play: https://www.kiloo.com/play/tile-link - Category: Match & mahjong · Genre: Connect-two tile puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, High score, Great on phones > Link the pairs, clear the board Join two matching tiles with a path of no more than three straight lines and both of them pop. Forty levels with sliding gravity, a clock that rewards quick links, and a fresh daily board. Tile Link is the classic connect-two puzzle, laid out on a soft blue board. Every tile carries a chunky little picture, from cats and cherries to rockets, trophies and rainbows, all drawn in code with a bold, friendly outline. Pick two tiles that match, and if a path of no more than three straight lines can join them without crossing another tile, the path flashes gold and both tiles pop. The path is allowed to run round the outside of the board, so the edges are usually the easiest place to start. Forty levels grow from a quick six by six up to a full fourteen by eight, and each one has its own gravity rule. Some boards stay still. On others the remaining tiles fall down, slide left, squeeze in to the centre or split apart after every link, so the board you were reading a moment ago has moved by the time you look again. Every board is dealt in pairs and run through a solver before you see it, so it can always be cleared, and if you paint yourself into a corner with no link left, the board notices and shuffles itself. The clock keeps the pressure on: every link puts two seconds back, quick links in a row build a combo, and whatever time is left at the end turns into points and up to three stars. Three hints per level light up a pair that keeps the board clearable when your brain needs a nudge. There is a daily board too, the same deal for everyone until midnight. Play with a mouse, a finger or the keyboard; your stars, best scores and daily results stay in your browser. Highlights: - 40 levels from 6 × 6 to 14 × 8, every board dealt in pairs and checked clearable - Gravity rules that slide the tiles down, left, in to the centre or apart after each link - A ticking clock with bonus seconds and a combo for every quick link - Auto-shuffle when no link is left, three hints per level and a daily board How to play: - Click two matching tiles to link them - Arrow keys move, Enter or Space picks, H shows a hint - Tap two matching tiles to link them - P pauses · M mutes ## Bubble Cannon - Page: https://www.kiloo.com/games/bubble-cannon - Play: https://www.kiloo.com/play/bubble-cannon - Category: Match & mahjong · Genre: Bubble shooter · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Endless, High score, Great on phones > Aim, bounce, pop the meadow clean Aim a candy-striped cannon up at a field of glossy bubbles, bounce your shot off the wall and pop three of a colour. Anything left hanging drops into the meadow for bonus points, and the critters trapped inside hop free. Bubble Cannon is a classic bubble shooter set in a sunny meadow. A field of glossy bubbles hangs from a flowery wooden beam, and at the bottom sits a candy-striped cannon on a lollipop wheel. Point at the field and a dotted aim line shows exactly where the shot will go, including one bounce off the side wall. Land it next to two or more of the same colour and they pop with a little sparkle; every bubble that was only hanging on by them drops into the grass for double points. You always see the next bubble in the basket, and one tap swaps it into the cannon. Sixty hand-made levels are spread over Clover Hill, Sunflower Lane and Willow Pond. Some ask you to clear the field, some to pop a set number of one colour, and some to rescue the chicks, bunnies, ladybirds and frogs trapped inside bubbles, who hop off across the meadow once they are free. Bombs blast everything around them, rainbow bubbles match any colour and stones only fall when nothing holds them up. Drop eight bubbles at once and the cannon loads a bomb; four popping shots in a row earn a rainbow. Every level comes with a set number of cannonballs, stars for the ones you have left over, and has been cleared by the game's own solver within that allowance. Endless is the quick high score chase: the ceiling creeps down a row every few shots, the rows keep coming in an endless stream, new colours join the longer you last, and your best run is saved in your browser. The Daily field is a fresh symmetrical daily puzzle, the same for everyone, with today's best score kept. Aim with the mouse and click to fire, or drag on a phone and let go; right-click or Tab swaps the bubble, P pauses and M mutes. Highlights: - Sixty hand-made levels with clear, colour and critter rescue goals - An aim line that shows the wall bounce before you fire - Bombs, rainbow bubbles and stones, plus earned bomb and rainbow shots - Endless mode with a saved high score and a new Daily field every day How to play: - Move the mouse to aim, click to fire · right-click or Tab swaps - Arrow keys aim, Space fires - Drag to aim and let go to fire · tap the next bubble to swap - P pauses · M mutes ## Fruit Cascade - Page: https://www.kiloo.com/games/fruit-cascade - Play: https://www.kiloo.com/play/fruit-cascade - Category: Match & mahjong · Genre: Match three · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, Great on phones > Sixty orchard levels of match three Swap two fruits to line up three or more and watch the orchard cascade: sixty hand-made levels, each with its own board, its own goal and a handful of moves to get there. Fruit Cascade is a match three that moves through a sunny orchard one level at a time. Swap any fruit with its neighbour to line up three or more of a kind: they burst with a squish, the fruit above tumbles into the gap and fresh fruit drops in from the treetops. When the new arrangement makes another line it clears by itself, and every link in that cascade raises the multiplier on the points that follow. Bigger matches leave something juicy behind. Four in a row makes a striped fruit that clears its whole row or column, an L or T shape makes a burst fruit that blows open the area around it, and five in a row makes a rainbow fruit that takes every fruit of one colour. Swap two specials into each other for an even bigger blast. Each of the sixty levels has its own board, with holes, wooden crates and pink jelly, and its own goal: reach a score, collect a number of one fruit, clear every jelly tile, break every crate or bring the acorns down to the grass, all within a set number of moves. A level takes a few quick minutes, so it fits a short break as well as a long, relaxing evening, and there is no clock, so you can stop and think: every board is a small brain teaser about which swap sets up the next cascade. Moves left at the end turn into striped fruit for a bonus, and your score decides whether you earn one, two or three stars. Every three new stars fill the star jar with a booster: a hammer that smashes one stubborn fruit or crate, five extra moves, or a shuffle. Your stars, boosters and progress are saved in your browser. Highlights: - Sixty hand-made levels on an orchard map, with three stars to earn on each - Goals that change: score targets, fruit to collect, jelly, crates and acorns - Striped, burst and rainbow fruit, and bigger blasts when you swap two together - Hammer, extra moves and shuffle boosters earned from the stars you collect How to play: - Drag a fruit onto its neighbour, or click two fruits in turn - Arrow keys move the cursor, Space picks a fruit, an arrow swaps it - Drag or tap two fruits to swap them on a touch screen - 1, 2 and 3 use the hammer, +5 moves and shuffle boosters - P pauses · M mutes ## Marble Path - Page: https://www.kiloo.com/games/marble-path - Play: https://www.kiloo.com/play/marble-path - Category: Match & mahjong · Genre: Marble shooter · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Endless, High score, Great on phones > Shoot marbles, break the chain A chain of coloured marbles rolls along a winding temple track towards a hole. Fire marbles from the stone frog in the middle, match three or more of a colour and set off chain reactions before the first marble drops in. Marble Path is a marble shooter set on a mossy temple floor deep in the jungle. A chain of glossy marbles rolls out of a stone gate and along a carved track that winds round the floor towards a hole. In the middle sits a stone frog that turns to follow your aim and holds the next marble in its mouth. Fire it into the chain: land it next to two or more of the same colour and they pop, the gap closes behind them and, if the marbles either side of the gap match as well, the chain rolls back together and pops again for a combo, with a deep stone thunk on every link. Thirty levels are spread over six temples on the map, and each has its own track: spirals that wind in towards the frog, S-curves that snake down the floor, loops that pass under stone bridges where the marbles vanish for a moment, and twin rivers with two chains at once. Every level holds a set number of marbles in the gate, and you win when the gate is empty and the last marble on the track has popped. The deeper you go, the faster the chain rolls and the more colours it brings. Marbles that carry a sign are power-ups: one slows the chain, one rolls it backwards, one is a bomb and one gives you a laser sight for a few seconds. Stars come from your score, and every level has been played to the end by the game's own autopilot. Survival is the quick, endless version: one long spiral, marbles that never stop coming and a chain that speeds up the longer you last, with your high score saved in your browser. It asks as much of your brain as of your aim, because the best shots line up the next chain reaction. Aim with the mouse and click to fire, or tap where you want the marble to go on a phone; swap the marble in the frog's mouth for the one on its back with a right-click, Tab or a tap on the frog. P pauses and M mutes. Highlights: - Thirty levels across six jungle temples, each with its own winding track - Chain reactions roll the chain back together for big combos - Slow, reverse, bomb and laser power-up marbles - An endless Survival mode with a saved high score How to play: - Move the mouse to aim, click to fire - Right-click or Tab swaps marbles · arrow keys aim, Space fires - Tap where you want to shoot · tap the frog to swap - P pauses · M mutes ## Cube Collapse - Page: https://www.kiloo.com/games/cube-collapse - Play: https://www.kiloo.com/play/cube-collapse - Category: Match & mahjong · Genre: Collapse puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, Endless, High score, Great on phones > Tap a group, watch the board crumble Tap any group of two or more matching cubes and it crumbles away. The cubes above drop, empty columns slide together, and the bigger the group you wait for, the more it scores. Cube Collapse is a classic collapse puzzle built from chunky, bevelled cubes. The board is a grid of bright colours: tap a group of two or more connected cubes of the same colour and it crumbles to pieces. Everything above falls into the gap, and any column that empties out slides across to close the space. Points rise with the square of the group, so a pair is worth 10 while a group of ten is worth 810, and the real puzzle is setting up those big groups before you take them. Clear the whole board for a 2,000 point bonus; leave just a few cubes and you still get something for it. Big groups leave a special cube behind. Pop six or more at once to build a Rocket that clears its row or column, nine or more for a Bomb that blasts everything around it, and thirteen or more for a Rainbow that removes every cube of the most common colour. Specials set each other off, so a rocket that runs into a bomb turns into a chain. Levels has fifty boards, each with a target score and up to three stars, starting with three colours and working up to six. Every level ships with a full solution found by our own solver, so every target is known to be reachable. Endless is the quick, frantic one: new rows push up from the bottom on a timer that speeds up as you go, and the run ends when the stack hits the top. Your high score is saved in your browser. Daily gives everyone the same board for the date, a nice brain warm-up with your best score for the day kept. Levels and Daily have no clock, so you can relax and plan every move; a move counter keeps track, and when no groups are left the board ends gracefully and adds up your bonus. Click or tap a group to pop it, or use the arrow keys and Space; P pauses and M mutes. Highlights: - Tap groups of two or more matching cubes; bigger groups score far more - Fifty levels with target scores and stars, from three colours up to six - Rockets, bombs and rainbow cubes from big groups, with chain reactions - Endless mode with rising rows and a saved high score, plus a daily board How to play: - Click a group of matching cubes to pop it, or use the arrow keys and Space - Tap a group to pop it on a touch screen - In Endless, click or tap the incoming row to push it early for bonus points - P pauses · M mutes · R restarts ## Orb Lines - Page: https://www.kiloo.com/games/orb-lines - Play: https://www.kiloo.com/play/orb-lines - Category: Match & mahjong · Genre: Colour lines puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, Endless, High score, Great on phones > Line up five, keep the board clear Move a glowing glass orb along a free path and line up five of a colour to clear them. Every move without a clear lets three more orbs in, so the whole game is about keeping space on the board. Orb Lines is the classic colour lines puzzle on a dark slate board with a soft glow in the grid. Nine by nine cells, seven colours of glass orb. Click an orb, then an empty cell, and the orb rolls there along the shortest free path, as long as one exists. Line up five or more of the same colour in a row, a column or a diagonal and the line bursts in a shower of sparks with a soft chime, and no new orbs arrive that turn. Every move that does not clear a line lets three more orbs in, so the board slowly fills, and the game ends when there is no space left. You always know what is coming. The next three colours are shown beside the board, and small seeds glow in the cells where they will land, so you can block a bad drop or leave room for a good one. Longer lines are worth more, two lines at once doubles the score, and clearing on consecutive moves builds a combo. If a move goes wrong you can undo it, three times a game, and your high score is saved in your browser. It is a quick game to pick up and a proper brain workout to get good at. There is a Daily board too, with the same opening and the same orbs in the same order for everyone, a fresh one every day with your best score for the date kept. And when you just want to relax, Zen mode plays on a smaller seven by seven board with five colours, two new orbs a turn, a slower pace and as many undos as you like, which makes it close to endless. Play with a mouse, a finger or the keyboard; switch on shapes if you would rather tell the colours apart by a mark as well. Highlights: - Classic nine by nine board with seven colours and three new orbs every turn - Line up five or more in a row, column or diagonal; double lines and combos score more - A Daily board with the same orbs for everyone, and a slower seven by seven Zen mode - See where the next orbs will land, undo a bad move and keep your high score How to play: - Click an orb, then an empty cell, to move it along a free path - Tap an orb, then tap an empty cell, or drag it there - Arrow keys and Enter work too · U undoes the last move - P pauses · M mutes · S adds shapes to the colours ## Dot Link - Page: https://www.kiloo.com/games/dot-link - Play: https://www.kiloo.com/play/dot-link - Category: Match & mahjong · Genre: Dot connecting puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, Endless, High score, Great on phones > Link the dots, close a square Drag through neighbouring dots of the same colour to link them, then let go and they pop. Bring the link back round into a square and every dot of that colour on the board goes at once. Dot Link is a calm little brain teaser played on a six by six board of round, friendly dots. Drag through neighbouring dots of the same colour, up, down, left or right but never diagonally, and let go: the linked dots pop with a soft sound and new ones drop in from the top. Bring the link back round to a dot you have already used and you have closed a square. A bell rings, a ripple runs across the board, every dot of that colour disappears at once, and the dots that fall in to replace them leave that colour out. Levels mode has sixty levels, each with a move limit and one to three goals: clear twenty blue dots, close a few squares, or free the anchors by clearing the dots underneath them until they drop off the bottom of the board. Every level is played through by a simulation before you see it, so the goals can always be reached inside the moves you are given, and finishing with moves to spare earns up to three stars. A fresh daily level arrives every day, the same board for everyone. Timed mode is a quick sixty seconds in which every dot is a point and a square counts double, and your high score is saved in your browser. Endless has no limits at all, so you can relax and see how long the combo goes: every link of four or more dots keeps it going and multiplies the points. Play with a mouse, a finger or the arrow keys. If you stop for a while, a gentle pulse points out a good link. Highlights: - Sixty levels with move limits and goals, each one checked winnable by simulation - Close a square to clear every dot of that colour at once - A quick sixty second Timed mode with a saved high score - A relaxed endless mode for long combos, plus a new daily level every day How to play: - Drag with the mouse through matching dots, release to clear them - Arrow keys move, Space starts and ends a link - Drag a finger across matching dots, lift to clear them - P pauses · M mutes # Escape & hidden object Find the clue, crack the lock, spot what is hidden. https://www.kiloo.com/games/escape ## Locked Room - Page: https://www.kiloo.com/games/locked-room - Play: https://www.kiloo.com/play/locked-room - Category: Escape & hidden object · Genre: Escape room · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, High score, Great on phones > Twelve rooms, one key at a time A classic point-and-click escape game: twelve hand-made rooms with four walls each, full of drawers, locks and little picture clues. Tap to look, collect what you find, combine it and crack every code to walk out the door. Locked Room is a classic point-and-click escape game set in twelve cosy, hand-drawn rooms: a study, a kitchen, an attic, a garage, a hotel room, a lab, a library, a log cabin, a train compartment, a lighthouse, a toy shop and an observatory. Each room is one screen with four walls. Turn with the arrows or a swipe and tap anything that looks interesting: drawers slide open, pictures swing aside, and whatever you find drops into the inventory bar at the bottom of the screen. Every room is a short chain of puzzles. Oil a rusty key before it will turn, put a battery in a torch to see what is hiding under the sink, read a code off a painting, a clock, a calendar or a misted mirror, set a colour lock to match a row of jars, fit a fuse, find the lever behind a picture and slide the panels of a picture back into place. The clues are pictures rather than words, so a room reads the same in any language, and every lock and drawer opens in a big close-up that is easy to handle on a phone. It is a gentle brain workout rather than a race. No clock ever ends your game: each room has a par time and three stars to collect, one for finishing under par, one for using no hints and one for never guessing a lock wrong. If you get stuck, the Hint button points at the next useful spot with a pulse, three times per room. Rooms unlock in order and your stars and best times are saved in your browser, so a quick room on a break is a nice way to relax, and the rest will be waiting when you come back. Highlights: - Twelve hand-made rooms, from a cosy study to a starlit observatory, each with four walls to search - Combination, colour, dial, switch and sliding-panel locks with picture clues instead of words - Three hints per room that point at the next useful spot, and no timer that ever ends your game - Stars for beating par, using no hints and making no wrong tries, saved with your best times How to play: - Click to look and pick up · arrow keys or A/D turn to the next wall - Click an item, then a hotspot to use it · click two items to combine them - Tap, drag items onto things, swipe sideways to turn - Esc closes a close-up · H gives a hint · R restarts the room - P pauses · M mutes ## Lost & Found - Page: https://www.kiloo.com/games/lost-and-found - Play: https://www.kiloo.com/play/lost-and-found - Category: Escape & hidden object · Genre: Hidden object game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, High score, Great on phones > Eight things are hiding. Can you spot them? A hidden object game with twelve hand-drawn rooms full of stuff. Read the list, look closely, tap what you find. Drag to look around, zoom in on the busy corners and use a hint when you are stuck. Lost & Found is a calm, cosy hidden object game. Each of its twelve scenes is a big picture you can drag around and zoom into — a dusty attic with a round window, a striped market stall, a garage with a pegboard full of tools, a beach hut, a kitchen, a toy room, a library with a crackling fire, a garden shed, a train station, a bakery, a campsite at dusk and a theatre backstage. Every scene holds eighty to one hundred and twenty things drawn by hand: teacups, keys, umbrellas, boots, clocks, cameras, fruit, toys, tools and more than a hundred other objects in different colours. The list at the bottom shows eight things to find, each with a little picture and its name. Some sit on a shelf in plain view, some are turned on their side or tucked half behind something else, but they are never completely covered. Tap one and it sparkles, chimes and flies to the list. A tap on the wrong thing adds one second to the clock and gives the list a little shake. Stuck? The hint button circles the area where one of the missing things is hiding, then needs twenty seconds to recharge. Play Classic to work through the scenes in order, finish under par for three stars and open the next room. The daily scene is picked from the date, so everyone gets the same room and the same list until midnight — a nice little brain warm-up with your morning coffee. And when you just want to relax, Zen mode has no clock and no penalties at all. Every scene is laid out the same way each time you visit, but the list changes, so there is always something new to find. Your stars, best times and opened scenes are saved on your device. Highlights: - Twelve big hand-drawn scenes, from a cluttered attic to a theatre backstage, each with 80–120 things in it - Drag to look around and zoom with the buttons, a pinch or the mouse wheel - A hint button that circles the area of a missing thing, ready again after twenty seconds - Classic with par times and stars, a daily scene for everyone, and a Zen mode to relax with no clock How to play: - Click a thing to find it, drag to look around, scroll the wheel to zoom - Tap a thing to find it, drag to look around, pinch to zoom - H shows a hint, + and − zoom, R gives a new list - P pauses · M mutes ## Twin Pictures - Page: https://www.kiloo.com/games/twin-pictures - Play: https://www.kiloo.com/play/twin-pictures - Category: Escape & hidden object · Genre: Spot the difference · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, Endless, High score, Great on phones > Spot what changed Two pictures, a handful of differences: spot what changed in sixty hand-drawn scenes, from a busy harbour to an aquarium, with a daily picture and a relaxed mode with no timer. Twin Pictures is a classic spot-the-difference game, drawn entirely in code. Two copies of the same busy scene sit side by side — a harbour with sailboats and a lighthouse, a farmyard full of cows and chickens, a city street, a cosy living room, a playground, a space station, a jungle, a bakery, a ski slope and an aquarium — and a few things are not quite the same. A boat has changed colour, a cow has lost a spot, the sun has nodded off, a crate has quietly gone missing. Tap the change in either picture and it is circled in both. Every difference is built into the scene on purpose and measured before you ever see it, so none of them is a one-shade colour shift or a stray pixel: each one is a visible change to a real object. The sixty levels start with five big, friendly differences and slowly get busier, with smaller changes and, towards the end, seven to find. Stars come from your time and the hints you used. A wrong tap adds five seconds, and three hints per round are there when your brain needs a nudge. The daily picture is the same for everyone and changes at midnight. Relaxed mode takes the clock away completely and keeps an endless supply of fresh scenes coming, for when you just want to relax and look. Zoom in with a pinch on a phone, the mouse wheel or the + and − buttons, and drag to look around. Your stars and best times are saved on your own device. Highlights: - Sixty levels across ten hand-drawn scenes, from a harbour and a farmyard to a space station and an aquarium - A daily picture that is the same for everyone, and a relaxed mode with no timer at all - Every difference is a real, visible change: a colour, a count, a size, a face or something missing - Pinch or use the zoom buttons for a closer look, with three hints per round when you are stuck How to play: - Click a difference in either picture - Scroll or + and − to zoom, drag to look around, H for a hint - Tap a difference, pinch to zoom and drag to pan - P pauses · M mutes ## Jigsaw Garden - Page: https://www.kiloo.com/games/jigsaw-garden - Play: https://www.kiloo.com/play/jigsaw-garden - Category: Escape & hidden object · Genre: Jigsaw puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse - Tags: Daily puzzle, Brain games, Relaxing, High score, Great on phones > Sixteen paintings, 12 to 150 pieces A calm jigsaw table with sixteen paintings made entirely in code. Pick a picture and a size from 12 to 150 pieces, pull the pieces out of the tray and feel them click together. Jigsaw Garden is a jigsaw puzzle to relax with. Sixteen pictures are painted in code with layered light and soft brushwork: a lighthouse at sunset, hot-air balloons over the fields, a koi pond, a mountain lake, tulips and a windmill, a lantern-lit night market, a snowy cabin, a tropical beach, a cactus desert, a city at dusk, a cherry-blossom path, the northern lights, rows of lavender, a harbour full of boats, a forest waterfall and snow monkeys in a hot spring. Every picture is cut with proper interlocking tabs, so each piece has its own shape and only one place to go. Choose 12, 24, 48, 96 or 150 pieces. The pieces wait in a tray that scrolls; drag one onto the table and it lifts off with a soft shadow, drop it next to a neighbour and it clicks into place, and pieces that have joined stay together and move as one. Filter the tray down to edge pieces to build the frame first, lay a faint ghost of the picture on the board, peek at the full painting, or ask for a hint when you are stuck. Switch on rotation for a proper workout for the brain: pieces arrive turned, and a tap turns them a quarter at a time. There is a daily puzzle too, the same picture at the same size for everyone, picked fresh each day. A gentle timer keeps your best time for every picture and size, but nothing ever runs out, and the puzzle saves itself as you go, so you can close the tab and continue later exactly where you left off. On a phone the board sits above the tray, and a pinch or the zoom buttons bring the bigger puzzles close. When the last piece goes in, the seams seal and a shimmer sweeps across the finished painting. Highlights: - Sixteen paintings made in code, from a sunset lighthouse to snow monkeys in a hot spring - 12, 24, 48, 96 or 150 pieces with real interlocking tabs; joined pieces move as one - Edge-piece filter, ghost image, picture preview, hints and optional rotation - A daily puzzle, best times for every picture and size, and auto-save to continue later How to play: - Drag pieces out of the tray; the scroll wheel zooms the board - With Turn on, click a piece or press Space while holding it to rotate it - Touch: drag pieces up out of the tray, pinch to zoom, tap or two-finger tap to turn - P pauses · M mutes ## Case Closed - Page: https://www.kiloo.com/games/case-closed - Play: https://www.kiloo.com/play/case-closed - Category: Escape & hidden object · Genre: Logic puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, High score, Great on phones > Cosy detective logic grids in pictures A cosy detective logic puzzle told in pictures: read the clue cards, cross out what cannot be true, tick what must be, and bring the big red stamp down on the case. Case Closed turns the classic logic grid into a cosy little mystery. Somebody in town has the missing cake, the swapped umbrella or the lost kitten, and it is your job to work out who. Each case has three to five suspects in distinct hats, each with a pet in tow, a row of places along one street, the things they were carrying and, in the harder cases, the hour they were there. The clues are picture cards instead of sentences, so there is almost nothing to read: a green link means two things go together, a red cross means they do not, blue arrows mean one was further left along the street, a split card means one of two, and a clock with +2 means two hours later. Tap a square once to cross it out and again to tick it. With auto cross switched on, a tick clears the rest of its row and column for you. When every suspect has a place and an item ticked, and a time in the bigger cases, press Solve and the stamp comes down. Forty cases climb through four tiers, from three-suspect Rookie grids to Master cases with five suspects and the clock. Every case is generated from a seed and checked by a solver that only uses plain step-by-step deductions, so each one has exactly one answer and never needs a guess. Stuck? A hint fills in one safe square and lights up the clue card that proves it, three per case. Stars reward a quick finish without hints, your best times are kept in your browser, and a fresh daily case waits every day. It is a gentle brain workout you can relax into: no lives and no fail state, just the satisfying moment the last tick falls into place. Play with a mouse, the keyboard or touch; on a phone, tap the big grids to zoom in. Highlights: - Forty picture-clue cases in four tiers, plus a fresh daily case - Every case solver-checked: exactly one answer, no guessing - Hints that fill one safe square and light up the clue that proves it - Stars and best times saved, with auto cross, undo and zoom for phones How to play: - Click a square to cross, tick or clear it; right-click crosses - Arrow keys and Space work too · H hint · U undo · S solve - Tap a square to cross, tap again to tick; tap big grids to zoom - P pauses · M mutes ## Lockbox Lab - Page: https://www.kiloo.com/games/lockbox-lab - Play: https://www.kiloo.com/play/lockbox-lab - Category: Escape & hidden object · Genre: Escape puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, High score, Great on phones > Crack thirty mechanical puzzle boxes Thirty beautifully made puzzle boxes in brass, walnut, lacquer, steel, glass and crystal, each one locked by its own mechanism and each one hiding a tiny treasure inside. Lockbox Lab is a workbench, a lamp and a shelf of puzzle boxes that do not want to be opened. Every box fills the screen and every one is shut by a different mechanism: dials with click stops that must match a ring of symbols, bolts that only slide once another bolt is parked, rotating rings that have to line up a path for the light, a row of lamps that answer in a growing pattern, a gear train where turning the crank turns everything else, a sliding picture panel, a grid of lanterns, a balance that has to hang level, a marble that rolls through a maze when you tilt the board, a mirror that has to throw a beam onto a sensor and a magnetic key that has to be turned through a winding slot. Solve the mechanism, hear the lock clunk, and the lid lifts with light pouring out around a tiny treasure. The boxes start gentle and grow into proper brain teasers, combining two or three mechanisms that depend on each other, until the last box chains five of them in a row. Nothing is random: every box is built by hand and checked with a recorded solution, and the boxes themselves give the game away if you look closely. A symbol order is engraved on the lid, a count of rivets tells you how many turns of the crank you need, a constellation shows the pattern to draw. If you are stuck, two hints per box nudge the right part. There is no timer that can fail you, so it is a good game to relax with. Each box has a par time and up to three stars, boxes open in order from brass to crystal, and your stars, best times and treasures are kept in your browser, so a quick box on the bus and a longer session at home both count. Play with a mouse or a touch screen; on a phone the mechanisms you are not using fold into small panels you can tap to bring forward. Highlights: - Thirty hand-built puzzle boxes in brass, walnut, lacquer, steel, glass and crystal - Twelve mechanisms: dials, bolts, rings, light patterns, lamps, tiles, gears, marbles, mirrors and more - Clues engraved on every box, plus two hints per box when your brain needs a nudge - Par times, stars and a tiny treasure inside every box you open How to play: - Click to turn dials, slide bolts and press buttons; drag to spin, tilt and draw. - Tap or drag on a touch screen; tap a small panel to bring it forward. - H shows a hint · R restarts the box · Esc goes back to the shelf. - P pauses · M mutes ## Flashlight Finds - Page: https://www.kiloo.com/games/flashlight-finds - Play: https://www.kiloo.com/play/flashlight-finds - Category: Escape & hidden object · Genre: Hidden object · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, High score, Great on phones > Hidden objects, found by torchlight A cosy hidden-object hunt with the lights off. Sweep a torch beam across an attic, a museum after hours or a campsite at night, spot the six things on your list and tap them before the battery runs low. Flashlight Finds is a hidden-object game where the lights are out. Each of the ten rooms — an attic, a cellar, a museum after hours, a campsite at night, a lighthouse, a toy shop after closing, a greenhouse, a theatre, a library and a treehouse — is a wide, hand-drawn picture that stays almost black until your torch passes over it. Sweep the soft circle of light across shelves, rugs and floorboards, and when one of the six things on your list turns up, tap it and it flies into your list with a chime. Keys, pocket watches and brass bells glint as the edge of the beam slides past, so a sparkle in the dark is always worth a second look. The torch runs on a battery. A wide beam shows more of the room but drains it slowly; tap to narrow the beam and it charges back up, so a little planning goes a long way. Candles around each room light up when you tap them and keep their corner lit for the rest of the round, and some objects show only a dark silhouette until the light rests on them for a moment. Friendly ghosts and sleepy bats drift through, giggle when the beam finds them and never get in your way, and nothing ever jumps out at you. Classic opens the rooms one after another and gives each a par time and three stars to earn, so there is always a quicker run to chase. The daily room is picked from the date and is the same for everyone until midnight — a small morning workout for the brain. Zen keeps the battery full and hides the clock for when you simply want to relax. A hint makes one missing object sparkle every twenty seconds, you can zoom with the buttons or a pinch on a phone, and your stars and best times are saved on your own device. Highlights: - Ten hand-drawn rooms after dark, from a dusty attic to a treehouse, with more than 80 objects to find - A battery torch: go wide to search, narrow the beam to recharge and light candles to keep corners bright - Glinting treasures, silhouettes that appear in the light and friendly ghosts that giggle but never get in the way - Classic with par times and stars, a daily room for everyone and a Zen mode with no clock How to play: - Move the mouse to aim the torch and click a lit object to find it - Click empty space or press Space for a wide or narrow beam, H for a hint - Drag anywhere to move the beam, tap a lit object, pinch or use + and − to zoom - P pauses · M mutes ## Cat Hunt - Page: https://www.kiloo.com/games/cat-hunt - Play: https://www.kiloo.com/play/cat-hunt - Category: Escape & hidden object · Genre: Hidden object · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, High score, Great on phones > Spot eight hidden cats in busy scenes A find-the-hidden-cats game in fifteen busy picture-book scenes. Drag around a packed city square, a ski resort, a carnival or a space station, zoom right in and tap the cats peeking out of windows, sitting behind legs and curled up in baskets. Cat Hunt is a find-the-cat game in the busy picture-book tradition. Every scene is one huge illustration packed with well over a hundred people, animals and props: a city square with a fountain, a sunny beach, a ski resort, a train station, a carnival, a zoo, a shopping street, a harbour, a music festival, a farm fair, a space station, a castle feast, a water park, a grand library and a night market. Somewhere in each one, eight cats are hiding. One peeks out of a window, one sits on a roof next to the chimney, one is curled up in a basket, one is tucked in behind somebody's legs, and one is wearing a hat and hoping nobody notices. Drag to look around, zoom in with the buttons, a pinch or the mouse wheel, and tap a cat when you spot it: it meows, and a paw print stamps its face on the counter at the top. A minimap in the corner shows where you are in the picture. Every cat is a proper little drawing that is never more than partly hidden, so a sharp eye always wins. If you get stuck, the hint button sends a ripple of paw prints close to one of the cats, with three hints per scene and a short wait between them. While you look, keep an eye on the little jokes in the crowd: a dog taking its owner for a walk, a dropped ice cream, a goat eating somebody's hat. Scenes open one after another, and each one earns up to three stars for a quick time and few hints, so there is always a reason to come back and beat your best. The daily scene hides the cats in new places every day, the same for everyone, which makes it a nice little brain workout with your morning coffee. And if you would rather simply relax, Free Look lets you wander through any scene you have opened with no clock at all. Your stars, best times and opened scenes are saved in your browser. Highlights: - Fifteen hand-drawn scenes, from a city square and a ski resort to a space station and a night market - Eight cats in every scene: in windows, on roofs, in baskets, behind legs and one in a hat - Drag, pinch and zoom with a minimap, plus a paw-print hint when you are stuck - Stars for a quick find, a daily scene for everyone and a Free Look mode to just relax How to play: - Drag to look around, scroll or press + and − to zoom - Click a cat to catch it, H shows a hint - Drag, pinch to zoom and tap a cat on a touch screen - P pauses · M mutes ## Cipher Desk - Page: https://www.kiloo.com/games/cipher-desk - Play: https://www.kiloo.com/play/cipher-desk - Category: Escape & hidden object · Genre: Code-breaking puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, High score, Great on phones > Crack the code, type the word Forty-five coded notes wait on a detective's desk. Turn a Caesar wheel, read pigpen and Morse, hold a mirror to backwards writing and slide a grille over a grid of letters, then type the word you find and watch the stamp come down on SOLVED. Cipher Desk sits you at a detective's desk late at night, under a green banker's lamp, with a pile of coded notes and a typewriter for the answers. There are nine kinds of code and five puzzles of each: a Caesar wheel you turn until the pencil letters spell a word, pigpen symbols matched against a key card pinned beside them, Morse on a strip of ticker tape with a telegraph key that taps it out as tones, mirror writing you read with a hand mirror, a substitution cipher you crack open by dragging a known word into place, numbers that stand for letters with a twist, a grille card with holes that you slide over a grid, a book code that points to a page, a line and a word in a little six-page notebook, and a row of signallers waving semaphore flags. Every kind starts gently and then gets craftier. The wheel stops telling you the shift, the Morse tape loses its gaps, coffee drips over part of the key card, and the grille has to be turned before it reads. Each puzzle is built from a word list and checked as it is made, so there is always exactly one answer and you never have to guess what the game wanted. If you get stuck there are three hints: one letter of the answer, a highlight on the part of the key you need, and a reminder of how that kind of code works. Solve it quickly without them for three stars. Type the answer on the big typewriter keys or on your own keyboard. The lamp flickers on when a case opens, the typebars clack as you type, and a rubber stamp slams SOLVED across the note when you get it right. New case files open as you go, and a Daily puzzle brings a fresh code every day with a streak to keep. It makes a quick brain workout for a coffee break, and your stars, best times and streak are kept in your browser. Highlights: - Forty-five code puzzles in nine kinds, from the Caesar wheel to semaphore flags - Real tools on the desk: a turning wheel, a hand mirror, a sliding grille and a telegraph key - Exactly one answer to every puzzle, with three hints and up to three stars - A Daily puzzle with a streak, and new case files that open as you solve How to play: - Drag the tools with the mouse and type the answer on your keyboard. - Enter checks the answer · Backspace deletes a letter. - On a phone, drag the tools with a finger and tap the typewriter keys. - Shift+P pauses · Shift+M mutes ## Island Escape - Page: https://www.kiloo.com/games/island-escape - Play: https://www.kiloo.com/play/island-escape - Category: Escape & hidden object · Genre: Point and click · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, Great on phones > Find, combine, build a raft Wake up on a small tropical island and find your way home: explore eight painted scenes, combine what you find, trade with a parrot and lash together a raft to sail away. Island Escape is a point-and-click adventure on a small tropical island. You wake up on a sandy beach with nothing but a friendly green parrot for company, and the only way home is a raft you will have to build yourself. Eight hand-painted scenes join up around the island: the beach, a palm grove, a rock pool, a waterfall, a windy cliff top, a dark cave, an old shipwreck and a hidden cove. Tap the arrows at the edge of a scene to walk, and once you find the map in a bottle you can hop straight back to anywhere you have been. Tap anything to look at it or pick it up, then use what you carry on the world around you. Tie a vine to a stick and you have a fishing rod; cut open a coconut with a sharp shell and you have a bowl. Feed the hungry crab, carry water from the waterfall to the fire that blocks the cave, flash a mirror at the big blue parrot on the cliff and trade it a fresh fish for the key around its neck. Count the turtle eggs to open the chest, turn the totem faces to match the old cliff carving, then lash logs, rope, sail and rudder into a raft and head for the sunset. Every clue is a picture, a colour or a count, so it is a proper little brain teaser that never asks you to read a wall of text. There is nothing to fail and no clock that runs out: relax and explore at your own pace, or race the par time for a quick three-star escape. Three hints make the next useful thing glow, a wrong guess never uses up an item, and the parrot keeps you company with two-word comments. Your progress saves itself after every step, with a chapter checkpoint at each big moment, so you can stop for dinner and pick up right where you left off. Highlights: - Eight hand-painted island scenes, from a rock pool with a hungry crab to a hidden sunset cove - Combine items, trade with a parrot, crack an egg-count lock and turn a totem to match a carving - Three hints, a gentle par time and three stars for a clean, quick escape - Autosave after every step and a chapter checkpoint at each big milestone How to play: - Click to look and take · click an item, then a hotspot, to use it. - Drag one item onto another to combine · arrows or the map to travel. - On touch: tap the same way, drag the scene to look around, pinch to zoom. - H shows a hint · Esc closes a close-up. - P pauses · M mutes # Word & quiz Letters, clues and lightning rounds. https://www.kiloo.com/games/word ## Word Search - Page: https://www.kiloo.com/games/word-search - Play: https://www.kiloo.com/play/word-search - Category: Word & quiz · Genre: Word puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, High score, Great on phones, Classic games > Find every word on the page Drag a highlighter across the letters and the word locks in, struck off the list in its own colour. Forty-six themes, four grid sizes and a fresh puzzle whenever you want one, with everybody getting the same page each day. Word Search is the puzzle from the back of a holiday activity book, drawn as a sheet of cream graph paper on a sunny desk. The letters are printed in fat rounded ink, the margins fill with little doodles that follow the theme, and every word you find gets a chunky highlighter stroke in its own colour, wobbly edge and dry streaks included. Drag from the first letter to the last, let go, and the chip on the list below is struck through. Pick a theme from forty-six of them — animals, ocean, space, kitchen, castle, desert, breakfast — and a size to suit your patience. Easy is eight by eight with words running only left to right and top to bottom. Normal adds diagonals. Hard and Expert fill twelve and fourteen squares and hide words in all eight directions, backwards included. Every grid is built by hand by the game: the words are threaded together with a backtracking placer, the gaps are filled with letters drawn from the puzzle's own alphabet so nothing stands out, and the whole sheet is checked until each word can be found in exactly one place. A clock runs while you hunt and your best time for each size is kept in your browser, along with the run of days you have finished a puzzle. Three hints a page will pulse the first letter of a word you have not spotted. There is a puzzle of the day too, the same theme, size and grid for everyone on that date, and any seed can be replayed exactly. Play it with a finger, with a mouse, or entirely from the keyboard: the arrows walk a cursor around the grid, space starts and ends a selection, H asks for a hint and N turns the page. Highlights: - Forty-six themes of everyday words, from animals and ocean to castle, bakery and desert - Four grid sizes: 8×8 straight lines, 10×10 with diagonals, 12×12 and 14×14 in all eight directions - Highlighter strokes in ten colours, doodled margins and sticker badges for every milestone - A puzzle of the day everyone shares, best times per size and a run of days kept in your browser How to play: - Click and drag across the letters to select a word - Drag your finger across the letters to select a word - Arrow keys can also move the cursor to select a word - H shows a hint · N starts a new puzzle - P pauses · M mutes ## Five Letters - Page: https://www.kiloo.com/games/five-letters - Play: https://www.kiloo.com/play/five-letters - Category: Word & quiz · Genre: Word puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Endless, Great on phones > Six tries, one word a day Guess the hidden five-letter word in six tries. Every guess stamps onto the page as a row of wooden type blocks that flip over to show how close you were: green for the right place, amber for the right letter in the wrong place, grey for a letter that is not there at all. Five Letters is a word game set on a printer's desk. The board is a warm sheet of paper under a desk lamp, and every letter you type is a little block of wooden type that drops into place with a clack. Press Enter and the row stamps down with a thud of ink, then each block turns over in turn: green means the letter is in the word and in the right place, amber means it is in the word somewhere else, and grey means it is not in the word at all. Solve it and the page takes a shower of ink splats and paper scraps. There is one daily word, the same for everyone on the date, and the game keeps your run of days, how many puzzles you have solved and how many tries each one took, drawn as a little card of bars. When you want more than one word a day, Endless deals a new word as fast as you can solve them. Hard mode holds you to every hint you have uncovered: once a block turns green that letter has to stay where it is, and an amber letter has to appear somewhere in every guess that follows. The word list was written for this game: a couple of thousand everyday words as answers, and nine thousand more accepted as guesses, so nothing obscure is ever the answer but the words you actually try are recognised. Type on a keyboard or tap the on-screen blocks; the board fills the top of a phone screen with the keys under your thumb, and spreads out with the record card beside it on a wider screen. Your streak and statistics are kept in your browser and nowhere else. Highlights: - One hidden word a day, the same for everyone, with a streak and a card of statistics - Endless rounds when one word a day is not enough - Hard mode: every green and amber hint has to be reused in the next guess - Over 2,000 everyday answers and more than 9,000 accepted guesses How to play: - Type a word · Enter submits it · Backspace removes a letter - Tap the on-screen blocks to spell a word - P pauses · M mutes ## Balloon Words - Page: https://www.kiloo.com/games/balloon-words - Play: https://www.kiloo.com/play/balloon-words - Category: Word & quiz · Genre: Word game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Daily puzzle, Brain games, Great on phones > Guess the word before the balloons pop A fox in aviator goggles floats over a summer fair, hanging from a bunch of glossy balloons. The word is strung across the sky as blank bunting. Every letter you get right flips a flag over; every letter you get wrong pops a balloon. Pop them all and the basket drifts gently back down to the grass. Balloon Words is the old guessing game with the gloom taken out of it. Instead of a gallows there is a wicker basket, instead of a stick figure there is a cheerful fox in goggles, and instead of a hanging there is a soft landing in the daisies. Pick a category, or take the Mix, and the word appears as a line of blank flags on a rope of bunting. Tap a letter on the wooden board and every flag carrying it spins round to show its face. Tap a letter the word does not have and one balloon goes with a bang, the fox gulps, and the whole rig sinks a little lower in the sky. There are six hundred and thirty words and short phrases across eighteen categories: animals, food, countries, cities, jobs, sports, space, ocean, music, school, weather, transport, garden, kitchen, holidays, colours, body and clothes. Everything is ordinary, everyday language a child would meet at school, and the phrases show their spaces as a gap in the bunting with a little ribbon tied at the break. Easy gives you eight balloons, Normal six and Hard just four, and two hints a round will hand you a vowel when you are truly stuck. Play it three ways. Solo deals a fresh word whenever you want one and keeps a streak of wins that grows as long as you keep guessing. Daily gives everyone the same word for the day, once a day, with its own streak. Pass and play lets one person type a secret word or phrase into the phone, hide the screen and hand it over for the other to guess. Your best streaks are kept in your own browser, nowhere else. Letters guess, H takes a hint, N deals a new word, P pauses and M mutes the fair. Highlights: - 630 kid-safe words and phrases across 18 categories, or take them all on Mix - Eight, six or four balloons: pick how much room for error you want - Solo with a growing streak, a date-seeded Daily word, and pass-and-play secret words - Two hints a round hand you a vowel, and nothing worse than a soft landing awaits you How to play: - Type a letter, or click one on the board, to guess - Tap a letter on the board to guess - H reveals a vowel hint, twice a round · N starts a new word - P pauses · M mutes ## Lightning Quiz - Page: https://www.kiloo.com/games/lightning-quiz - Play: https://www.kiloo.com/play/lightning-quiz - Category: Word & quiz · Genre: Trivia · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Daily puzzle, Brain games, Great on phones > Sixty seconds, how many can you get? Four answers, one clock and a host who cannot keep a straight face. Run the sixty-second lightning round, take ten questions from a subject you fancy, play today's Daily 10 or pass the phone back and forth in Hot seat. Build a streak and every right answer counts double, then triple, then more. Lightning Quiz is a game show that fits in your hand. Spotlights sweep the stage, the audience waits in the dark and Hootz, a brass-and-steel owl in a red bow tie, stands at the podium with one wing over the buzzer. A question drops onto the glass card in the middle of the screen, a lightning bolt starts eating its way round the edge of it, and four big panels light up underneath. Pick one. Green and a bell, or red and a groan from the crowd — and either way Hootz tells you why the answer was what it was. There are four ways to play. The lightning round gives you sixty seconds and as many questions as you can get through, with a streak multiplier that climbs to five times and a wrong answer that costs you three seconds off the clock. A category round is ten questions from one of ten subjects with twelve seconds each. The Daily 10 is the same ten questions for everyone on a given day, once a day, with a streak for coming back. Hot seat sits two players side by side on one device, taking turns, with both scores up on the board. Every round hands you two lifelines: fifty-fifty knocks out two wrong answers, and freeze stops the clock dead for five seconds while you think. The bank holds three hundred and thirty questions across geography, animals, science, maths, space, sport rules, food, music, language and history, at three levels of difficulty, and each one comes with a line explaining the answer, so a fast round is also a few things learned. Tap the panels, or drive the whole thing from the keyboard: one to four or A to D to answer, F for fifty-fifty, Z for freeze. Scores and your daily streak are kept in your browser. Highlights: - Four modes: sixty-second lightning round, category round, Daily 10 and two-player Hot seat - 330 original questions across ten subjects and three levels of difficulty - Streak multiplier up to five times, plus 50/50 and freeze lifelines every round - A robot owl host who reacts to every answer, and an explanation for each one How to play: - Click an answer, or press 1–4 - Tap an answer - F uses the 50:50 lifeline · Z freezes the clock - P pauses · M mutes ## Crossword Mini - Page: https://www.kiloo.com/games/crossword-mini - Play: https://www.kiloo.com/play/crossword-mini - Category: Word & quiz · Genre: Word · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Endless, High score, Great on phones, Classic games > Five by five, one cup of coffee A five by five crossword, printed on a corner of newsprint on a cafe table. Tap a square, read the clue in the band below it, and write the letters in blue-black ink with a fountain pen. Most of them take two or three minutes; the clock stops the moment the last square is filled. Crossword Mini is a small crossword laid out the way a Sunday paper lays one out: a masthead in a serif you have seen a thousand times, two thin rules under it, and a grid of five squares by five printed on warm paper that has taken a little ink bleed. The table around it is a cafe table in morning light, with a cup that has left a ring, a croissant on a plate and a pair of reading glasses folded at the edge. Every letter you write goes down in a fountain pen hand that wobbles very slightly, the way real handwriting does. Tap a square to pick it, tap it again to turn from Across to Down, and type. The cursor runs to the end of the word and jumps to the next clue on its own, backspace steps back and rubs the letter out, and the arrow keys and Tab walk you around the grid. When you are stuck, Check puts a small red ink dot on any letter that is wrong, and Reveal will hand you a square, a word or the whole puzzle. Clear takes a pencil eraser to the lot. On a phone the grid sits at the top with the clue under it and a keyboard under your thumbs; turn the phone sideways, or open it on a laptop, and the full clue list prints down the right-hand side like a real page. There is one Daily puzzle, built from the date, so everyone gets the same grid on the same day and your run of days is kept. Practice deals fresh grids forever at three sizes: Easy leans on common words and a few more black squares, Medium tightens up, and Hard opens the grid out with almost no black squares at all. The grids are built on the spot from a list of well over two thousand short words, each with a clue written for this game, and thirty hand-checked puzzles ride along in the file so there is always one ready the instant you ask. Best times per mode and your streak live in your browser and nowhere else. Highlights: - A date-seeded Daily puzzle, the same grid for everyone, with a streak - Endless Practice grids at Easy, Medium and Hard, built as you ask for them - Check, Reveal square, word or puzzle, and a pencil eraser to start again - Over 2,000 short words, every one with a clue written for this game How to play: - Type letters to fill the grid · arrows move · Space flips across/down. - Tap a square, read the clue, then type the word. - P pauses · M mutes ## Word Ladder - Page: https://www.kiloo.com/games/word-ladder - Play: https://www.kiloo.com/play/word-ladder - Category: Word & quiz · Genre: Word puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Daily puzzle, Brain games, Endless, Great on phones > One letter a rung, all the way up Change one letter at a time to get from the word carved at the foot of the tree to the word on the treehouse door. Every rung has to be a real word, and every rung you place is a plank burned with letters that lifts a squirrel one step closer to the top. Word Ladder is the old pencil-and-paper puzzle given a tree to climb. COLD becomes CORD, CORD becomes CARD, CARD becomes WARD, and WARD becomes WARM: one letter changes each time and every step along the way has to be a word somebody would actually use. Here the ladder is a real one, roped to the trunk of an oak in the late afternoon, and each word you place is a plank with the letters burned into it. A squirrel hops up to the new rung as it lands, leaves come loose, and the treehouse door at the top swings open when you finally reach it. Every ladder has a par: the shortest route there is, worked out before you start. Match it for three stars, take one rung more for two, two more for one. When you are stuck, a leaf will show you which letter to change next, and you can always take the top plank off and try a different way. Longer ladders climb into the evening, when the light goes amber and the first fireflies come out among the branches. There is a Daily Ladder that is the same for everyone on the date and keeps a run of days; Climb, where the ladders get longer and longer until three of them beat you; Practice in three sizes, from three-letter words up to five; and Race, which asks how many ladders you can finish in ninety seconds. The word list was written for this game: over four thousand everyday words, and the puzzle is built by walking the map of which words are one letter apart, so no ladder is ever impossible and none of them is a dead end. Type on a keyboard or tap the wooden keys; your streak and your best runs are kept in your browser and nowhere else. Highlights: - Change one letter a rung, from the word at the foot of the tree to the one on the door - Par on every ladder is the shortest route there is, with three stars for matching it - Daily Ladder with a streak, an endless Climb, Practice in three sizes and a 90-second Race - Over 4,000 everyday words, hints on a leaf and an undo for the top rung How to play: - Type a word and press Enter to place it on the ladder. - Tap the on-screen keys to change a letter, then place it on the ladder. - Shift+H shows a hint · Shift+U undoes a step. - P pauses · M mutes ## Honeycomb - Page: https://www.kiloo.com/games/honeycomb - Play: https://www.kiloo.com/play/honeycomb - Category: Word & quiz · Genre: Word puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Daily puzzle, Brain games, Endless, High score, Great on phones > Seven letters, one sweet centre Seven letters sit in a flower of wax cells, one of them glowing in the middle. Make every word of four letters or more you can find, using the middle letter every time. Find one that uses all seven and the whole hive turns out for it. Honeycomb is played a few centimetres from the wall of a beehive. Golden cells fill the screen, some capped in pale wax, some brimming with honey that runs down into the cell below, all of it lit by the shaft of daylight coming in from the entrance overhead. Seven of those cells hold letters: six in plain wax around the outside, and one in the middle that glows amber and has to appear in every word you make. Tap the cells or type, and the word forms above the comb; press Enter and a bee in tiny goggles carries it off to the edge of the comb and caps it into the wall. A four-letter word is worth a point and anything longer is worth its length, so the long ones are where the honey is. A word that uses all seven letters is a pangram: the hive sounds a fanfare, the crew parades across the comb and you take another seven points on top. Every comb has at least one. As the points come in you climb a ladder of eight ranks, from Larva through Forager and Wax Builder up to Queen, with the queen herself watching from her throne cell at the side of the wall. Shuffle the outer cells when you get stuck, and there are three hints on every comb if you need the first two letters of something you have missed. There is one Daily Comb, the same for everybody on the date, with a run of days kept for as long as you keep coming back. Free Play deals new combs for as long as you like, at three sizes. Timed gives you three minutes to take as many points as you can, and Pass and play sits two people at the same comb, taking turns, each word scoring for whoever found it. The word list was written for this game: six and a half thousand everyday words of four to nine letters, nothing obscure and nothing you would have to look up. Your run of days, your best rank and your best timed score are kept in your browser and nowhere else. Highlights: - Seven letters, one glowing centre, and every word of four letters or more you can build - Pangrams that use all seven letters, worth seven extra points and a fanfare from the hive - Eight ranks to climb, from Larva to Queen, on every comb you open - A Daily Comb with a run of days, endless Free Play, a three-minute round and two-player pass and play How to play: - Type letters and press Enter to submit a word of four or more. - Tap letters to spell a word of four or more, always using the centre one. - Space shuffles the outer cells · H shows a hint. - P pauses · M mutes ## Maths Blitz - Page: https://www.kiloo.com/games/maths-blitz - Play: https://www.kiloo.com/play/maths-blitz - Category: Word & quiz · Genre: Quiz · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Daily puzzle, Brain games, Great on phones, Maths games > Sixty seconds, no calculator Sums flip onto a split-flap board and the clock starts eating itself. Answer with four chunky buttons or the number pad, keep the streak alive to climb the multiplier, and watch the console turn red when you drop under ten seconds. Blitz, Countdown, Ladder, a Daily set and a two-player Duel, from adding inside twenty all the way to percentages and answers below zero. Maths Blitz puts you in the chair of a space station nobody has redecorated since 1974. The console curves away in front of you in green and amber phosphor, there is a porthole on the left with a gas giant and a slowly turning station outside, and a small robot co-pilot watches from a screen in the middle. A problem clatters onto the split-flap board at the top — seven times six, or forty per cent of eighty, or twelve plus eight, then times three — and you have as long as the clock gives you. There are two ways to answer and you can switch whenever you like. Four bevelled buttons give you one right answer and three wrong ones built out of the mistakes people actually make: off-by-one, swapped digits, the neighbouring times table, the wrong operation entirely. The number pad gives you the digits, a backspace, a sign key and a big green enter, and it can submit on its own the moment you have typed enough digits. Every key has real travel, and the co-pilot gives you a thumb for a right answer, a bead of sweat for a wrong one and a pair of sunglasses once you are five in a row. Five ways to play. Blitz is sixty seconds with a streak multiplier that climbs every five right and a three-second penalty for every miss, and it quietly raises or lowers the difficulty to match how fast you are going. Countdown starts you with ten seconds and pays you more time for every correct answer, but the station gets stingier the longer you last. Ladder is a hundred problems, ten per level, three lives. The Daily Blitz gives everyone the same set of problems on a given day and keeps a streak for coming back. Duel splits the screen face to face for two players on one phone, first to fifteen. Problems run from adding inside twenty, through the times tables and exact division, to brackets, two-step chains, missing numbers, percentages, fractions and finally answers that go under zero. Practise just one operation if you want to — there are switches on the console for that — and your bests are kept per mode and per level in your browser. Highlights: - Five modes: Blitz, Countdown, Ladder, a date-seeded Daily and two-player Duel - Answer with four chunky buttons or a number pad, and practise one operation at a time - Ten levels of problems, from adding inside twenty to percentages and negative answers - A results read-out with accuracy, fastest answer, longest streak and a breakdown by operation How to play: - Type digits and press Enter, or press 1–4, to answer each sum. - Tap one of four buttons to answer each sum. - P pauses · M mutes ## Letter Scramble - Page: https://www.kiloo.com/games/letter-scramble - Play: https://www.kiloo.com/play/letter-scramble - Category: Word & quiz · Genre: Word puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, Endless, High score, Great on phones > Seven letters, two minutes Seven letters land on the ledge in the wrong order. Find every word of three letters or more hiding in them before the two minutes run out, and if you can see the word that uses all seven at once, take the big bonus. Letter Scramble is played on the blackboard behind a café counter. Seven wooden tiles bounce onto an oak ledge in a jumble, and the clock starts at two minutes. Type or tap to lift tiles up into the word you are building, send it with Enter, and if it is a word it goes up on the board in chalk with a little ding of the counter bell. Words are filed by length as you find them — threes down the left, the long ones on the right — so you can see at a glance where the gaps are. A three-letter word is worth a hundred points and a six is worth a thousand, which means the longer you can hold out for, the better the round goes. Every rack is built from a real seven-letter word, so there is always one word in there that uses all seven tiles. Finding it is worth fifteen hundred points and fifteen hundred again as a bonus, and the whole board lights up for it. Getting there is the fun of the thing: shuffle the tiles when your eyes stop seeing anything, say the letters out loud, look for the -ING and the -ER and the S that makes a plural. It is the kind of brain workout that fits in the gap between two coffees. There are three ways to play. Daily Seven deals one rack a day, the same seven letters for everybody on the date, and finishes with a quiet result card showing what you found and what you missed — no sharing, no leaderboard, just the board and you. Endless keeps the clock running across rack after rack: long words buy you seconds, the seven-letter word buys you thirty and a fresh set of tiles, and your best run is kept as a high score in your browser. Relaxed takes the clock away entirely, so you can sit with a rack for as long as you like. The word list — seven and a half thousand everyday words — is built into the game, so nothing is fetched and nothing is stored anywhere but on your own machine. Highlights: - Seven scrambled tiles and every word of three letters or more hiding in them - A seven-letter word in every rack, worth 1,500 points and a 1,500 bonus on top - Daily Seven: one rack a day, the same for everyone, with a quiet result card - Endless rounds with a saved high score, plus a relaxed mode with no clock at all How to play: - Type a word · Enter sends it · Backspace takes a letter back - Space shuffles the rack when you stop seeing words - Tap the tiles to spell, and the on-screen ENTER and ⌫ keys - P pauses · M mutes ## Word Rescue - Page: https://www.kiloo.com/games/word-rescue - Play: https://www.kiloo.com/play/word-rescue - Category: Word & quiz · Genre: Word game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Daily puzzle, Brain games, Great on phones > Guess the word, bring the kitten down safely A ginger kitten is up in a hot-air balloon over a summer meadow, held down by six sandbags. The word waits in the grass as a row of blank cards. Every letter you get right flips a card over; every letter you get wrong drops a sandbag and the balloon climbs a little higher. Fill the word and the balloon settles back on the daisies with the kitten waving. Word Rescue is hangman with the gallows taken out and a hot-air balloon put in its place. The hidden word stands in the foreground grass as a line of cream cards. Tap a letter and every card carrying it turns face up. Tap a letter the word does not have and one sandbag slips its rope, thumps into the meadow, and the balloon lifts a little further from the ground, shrinking into the sky as it goes. Six wrong letters and it drifts off the top of the screen with the kitten still aboard. Finish the word and it comes down gently, the sandbags settle in the grass and the kitten waves a paw. Over a thousand plain English words sit behind it, sorted into six categories: animals, food, places, sports, science and everyday things, or take them all at once on Mix. Everything is ordinary language a child would meet at school, and longer entries with spaces break neatly across two rows of cards. A hint will turn over a letter for you when your brain has run out of ideas, but it costs a sandbag, so it is a real decision rather than a free pass. There are three ways to play. Solo deals a fresh word whenever you want one and keeps a streak of rescues going for as long as you keep winning. Daily gives everyone the same word for the day, seeded from the date, with its own streak beside it. Two players draws a stage curtain across the screen so one of you can type a secret word without the other seeing, then hands the phone over. Streaks and best runs are saved in your own browser and nowhere else. Type letters on a keyboard or tap the A to Z board, H for a hint, N for a new word, P to pause and M to mute. Highlights: - Over 1,000 everyday words across animals, food, places, sports, science and things around the house - Six sandbags of room for error, and a hint that turns over a letter for the price of one - Solo with a running streak, a date-seeded daily word, and a curtained secret word for two players - Bright cartoon meadow, an on-screen A to Z board for phones and cheerful sounds, no download How to play: - Type a letter to guess, H for a hint, N for a new word - Tap a letter on the A to Z board to guess - Enter starts the next word, and confirms a secret word for two players - P pauses · M mutes # Kids & learning Numbers, letters, shapes and the clock, learned by playing. https://www.kiloo.com/games/kids ## Number Garden - Page: https://www.kiloo.com/games/number-garden - Play: https://www.kiloo.com/play/number-garden - Category: Kids & learning · Genre: Counting game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, Great on phones, Maths games > Count, plant and match numbers A counting game for ages four to ten in a bright cartoon garden. Count the ladybirds, plant as many seeds as the sign shows, put number stones in order and fill a sticker book with garden creatures, while a friendly snail acts out every task so nobody has to read. Number Garden is a counting and number game for children from four to ten, set in a sunny cartoon garden. Every number has a little face, and every ladybird, bee or flower you tap gets a numbered badge, so small fingers can count along. A friendly snail acts out each task instead of explaining it: it looks over the things to count with its eye-stalks, then points to where the answer goes. The first time a new kind of task turns up, an animated hand shows how it works, so there is nothing to read at all. There are three tiers. At 4+ children count creatures and tap the right number, plant one seed per tap until the flowers bloom for the number on the sign, and match a number to dice, dots or fingers, first from one to five and then up to ten. At 6+ the numbers go to twenty: drag three number stones onto the garden path from small to large, and work out one more or one less when an apple drops into the basket or a bird flies off with one. At 8+ the garden goes to a hundred, with pea pods of ten and single peas for tens and ones, a hundred square with a ladybird hiding one number, and skip counting by twos, fives and tens with a hopping bee. Nothing can be lost. A wrong answer just wobbles and plays a soft sound, and after a second try the right answer lights up and the hand points to it. A round is ten quick exercises; each answer that is right first time earns a star, and every round ends with confetti, a little fanfare and a new garden creature for the sticker book, plus a golden Daily sticker for the first round of the day. A learned meter grows for each tier, the music box is gentle, and the mute button remembers your choice, so it is a relaxed little brain workout with no clock and no game over. Progress is saved on your own device. Highlights: - Count creatures, plant seeds, order number stones, one more or one less, tens and ones, a hundred square and skip counting - Three tiers, 4+, 6+ and 8+, with numbers to five, ten, twenty and a hundred - No reading needed: a snail narrator and an animated hand show every task - No fail states: stars, a learned meter per tier, a sticker book and a Daily sticker How to play: - Click the creatures to count them, then click the right number - Drag number stones onto the path; keys 1, 2 and 3 pick an answer - Tap to count and plant, drag stones with a finger - P pauses · M mutes ## Letter Catch - Page: https://www.kiloo.com/games/letter-catch - Play: https://www.kiloo.com/play/letter-catch - Category: Kids & learning · Genre: Learning game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, Great on phones > Catch the right letter on a balloon Learn the alphabet with a friendly bear and a wicker basket. Letters drift down on bright balloons, and the card at the top shows which one to catch: tap it, or drag the bear underneath and let it float down into the basket. Letter Catch is an alphabet game for children from four to ten. A friendly brown bear stands in a sunny meadow with a wicker basket, and letters drift gently down on bright balloons. The card at the top shows what to catch, in pictures rather than words: tap the right balloon, or drag the bear underneath it and hold the basket up as it floats down. Every letter is drawn in big, round, friendly strokes, from A to Z, together with simple English picture words like cat, dog and sun. Three tiers grow with your child. At 4+ a big letter comes with a picture, A for apple and B for ball, and three slow balloons to choose from; then capital letters are matched to small ones, and an alphabet rail lights up to show which letter comes next. At 6+ a picture and three empty slots ask for a word like fox, bus or cup, one letter at a time, and first-sound hunts ask for every balloon whose picture starts with the letter. At 8+ the words grow to four and five letters, four letters are caught in A to Z order, and vowels and consonants are sorted into two baskets. The very first time a new kind of task appears, an animated hand shows how it is done. Nothing is ever lost. A wrong balloon simply floats away with a soft pop, and after a second try the right one starts to glow. Ten catches make a round, every round ends with confetti, a fanfare and a letter-animal sticker for the sticker book, from A for alligator to Z for zebra, and the first round of the day adds a daily sun sticker. A learned meter fills up for each tier. The music box is calm and nothing is ever timed, so a round is a quick, relaxed brain workout rather than a race. Progress is saved on your own device. Highlights: - Catch letters on drifting balloons: tap the right one or drag the bear underneath it - Three tiers: letters and pictures at 4+, three-letter words and first sounds at 6+, longer words, A to Z order and vowels at 8+ - No reading needed at 4+: picture cards, an alphabet rail that lights up and an animated hand that shows the way - No timers and no failing: stars, a learned meter, an A to Z sticker book of letter animals and a daily sticker How to play: - Click a balloon, or drag the bear under it with the mouse - Arrow keys move the bear and Space catches; ← and → pick a basket - Tap a balloon, or drag the bear with your finger - P pauses · M mutes ## Shape Sorter - Page: https://www.kiloo.com/games/shape-sorter - Play: https://www.kiloo.com/play/shape-sorter - Category: Kids & learning · Genre: Shapes and patterns learning game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, Great on phones > Shapes, patterns and pictures for ages 4 to 10 A toy box full of shapes with faces. Post each one through its hole in the sorter box, spot the one that is different, finish the pattern and build pictures from triangles, squares and circles. Three age tiers, no reading needed, and a sticker for every round. Shape Sorter is a calm shapes-and-patterns game set in a toy box world. Every shape has a friendly face: a red circle, a blue square, a yellow triangle, a star, a heart and, further on, ovals, diamonds, hexagons, pentagons, octagons and trapeziums. A round is ten quick exercises. Drag a shape to the matching hole in the big shape sorter box, tap the one that is different among four, pick the missing piece of a pattern like circle, square, circle, ?, or drag pieces onto a dotted outline to build a house, a rocket, a cat, a boat and eight more pictures. Pick 4+, 6+ or 8+ on the title screen and the game remembers it. At 4+ there are five simple shapes and patterns of two, and every first exercise is shown by an animated hand, so no reading is needed. At 6+ the holes turn, patterns grow to three and children count the sides and corners of a shape by tapping a digit. At 8+ the holes spin slowly, 3D shapes like a cube, sphere, cone and cylinder are matched to real things such as dice, oranges, party hats and drums, mirror pictures are finished on a grid, and a seven-piece tangram is solved by tapping pieces to turn them. Colour is never the only clue: every colour also has its own outline style. There is nothing to lose. A wrong answer wobbles and plays a soft try-again sound, and after a second miss the right answer lights up. There are no timers, no lives and no game over, just a gentle music box, stars and a learned meter for each age tier. Every finished round adds a shape creature to the sticker book, and a daily round gives a special golden sticker, so a short daily visit is a relaxed little brain workout. Progress is saved on your own device. Highlights: - Post shapes through the sorter box, spot the odd one out and finish patterns - Build 12 pictures from triangles, squares and circles, plus tangrams at 8+ - Three age tiers, 4+, 6+ and 8+, with no reading needed for the youngest - No timers and nothing to lose, with a sticker book and a daily sticker How to play: - Drag a shape with the mouse, click an answer card or a grid cell - Number keys 1 to 4 pick an answer card - Drag or tap with a finger; tap a tangram piece to turn it - P pauses · M mutes ## Clock Shop - Page: https://www.kiloo.com/games/clock-shop - Play: https://www.kiloo.com/play/clock-shop - Category: Kids & learning · Genre: Learning game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, Great on phones, Maths games > Set the clock for every customer Learn to tell the time in a cosy clock shop run by an owl. Customers bring their clocks to the counter with a time on a card, and you drag the hands round until it is right — then the clock chimes and the whole wall of clocks joins in. Clock Shop is a telling-the-time game for children from four to ten. An owl in round spectacles runs the shop, and one by one the customers come in — a fox, a bear, a rabbit, a panda and twelve more, all drawn in a bright, friendly style. Each one brings a clock and shows the time they need on a little card: a digital display, or for the youngest players a picture from the day, like sunrise, lunch or bedtime. Drag the big hands round until the clock matches and ring the bell on the counter. The hour hand follows the minute hand just like on a real clock, so children feel how the two hands move together. When the time is right the customer's clock chimes, the cuckoo pops out and every clock on the wall has a little dance. Three tiers grow with your child. 4+ sticks to o'clock and half past, with the hour hand highlighted and nothing to read. 6+ brings quarter past, quarter to and five-minute steps, with a ring of minute numbers round the dial. 8+ goes to the exact minute, asks how long it is from one clock to another, and matches 24-hour times to the clock face with a little sun or moon window. Sometimes the customer's clock is already set and you pick the right card instead. The owl never writes anything down: he points at the hand that needs a nudge and taps his wristwatch while you think, and the very first time a new kind of customer appears, an animated hand shows how it is done. There is nothing to lose. A wrong answer just wobbles the clock while the owl points the way, and after a second try he shows the right time and the next customer comes in. Ten customers make a round, every round ends with confetti and a sticker for the sticker book, and the first round of the day earns a daily sun sticker as well. A learned meter for each tier fills up as you go. Rounds are quick, the music box is gentle and nothing is ever timed, so it is a relaxed little brain workout rather than a race. Progress is saved on your own device. Highlights: - Drag real clock hands: the hour hand follows the minute hand, with snapping that suits each age - Three tiers: o'clock and half past at 4+, quarters and five minutes at 6+, exact minutes, elapsed time and 24-hour clocks at 8+ - No reading needed at 4+: picture cards, an animated hand that shows the way and an owl who mimes his hints - No timers and no failing — stars, a learned meter, a sticker book of 16 customers and a daily sticker How to play: - Drag a clock hand with the mouse, then click the bell - Arrow keys nudge the time, Enter rings the bell, 1–3 pick a card - Drag a hand with your finger, then tap the bell or a card - P pauses · M mutes ## Sum Slide - Page: https://www.kiloo.com/games/sum-slide - Play: https://www.kiloo.com/play/sum-slide - Category: Kids & learning · Genre: Maths · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, High score, Great on phones, Maths games > Pick the right penguin, watch it slide Mental arithmetic on a snowy mountain for ages four to ten. A sum appears on the signpost, three penguins hold up answer cards, and the one you tap with the right answer cheers and whooshes down its slide to the finish. Pick a wrong one and it just wobbles. Adding with dots at 4+, numbers to a hundred at 6+, times tables, sharing and make-the-target puzzles at 8+. Sum Slide is mental arithmetic on a snowy mountain. A sum appears on a wooden signpost in big digits, such as four plus three, twelve take away five or seven times eight, and three penguins wait at the top of three icy slides, each holding up an answer card. Tap the penguin with the right answer and it throws its card in the air and whooshes down the slide to the finish line, where a growing crowd of penguins cheers it in. Tap a wrong one and it just wobbles and stays put. There are no lives, no timer and nothing to lose, and after a second miss the right penguin glows so nobody gets stuck. Three big buttons on the title screen pick the level. 4+ is adding and taking away within ten, with dots under every number to count and a number line that hops to the answer after a second miss. 6+ goes up to twenty, then to a hundred in tens, with doubles and number bonds to ten and twenty. 8+ brings the times tables from two to ten, division as sharing fish between plates, two-step sums and a make-the-target puzzle: choose two of four cards that add or multiply to the number on the sign. Some sums have a gap instead, like 3 + ? = 7, and you drag a card from a penguin into it. The first time a new kind of sum turns up, a cartoon hand shows how it works, so nothing has to be read. A round is ten sums, and finishing one earns stars, a rising learned meter for that level and a new sticker for the sticker book: sixteen mountain animals, from a snow leopard and a red panda to a yak, an ibex and a pika. The daily round gives everyone the same sums for the day and hands out the daily sticker. At 8+ there is also a quick mode for a brain warm-up, where a snowball rolls slowly along the ridge and you answer as many as you like before it reaches the snowman. It never fails you, it just counts, and your best count is kept as a high score. The music is a soft music box, the pace is relaxed, and it all works with a finger, a mouse or the number keys, with progress kept in your browser. Highlights: - Three levels for ages four to ten, from adding within ten with dots to times tables and sharing - Pick the right penguin, drag a card into the gap, or make the target from two of four cards - No lives and no clock: a number line, fish on plates or a glowing penguin help after a miss - Stars, a learned meter for each level, a daily sticker and a book of sixteen mountain animals How to play: - Click a penguin, or press 1 to 4, to pick its answer - Drag a card into the gap on the sign, or just click it - Tap a penguin, or drag its card, on a touch screen - P pauses · M mutes ## Colour Mix - Page: https://www.kiloo.com/games/colour-mix - Play: https://www.kiloo.com/play/colour-mix - Category: Kids & learning · Genre: Colours & painting · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Relaxing, Great on phones > Mix, match and paint with an octopus A painter's studio for ages four to ten. Find the matching paint, pour two pots into a bowl to make a new colour, paint pictures by number and sort shades from light to dark, with a friendly octopus cheering you on. Colour Mix is a colours game for children aged four to ten, set in a sunny painter's studio run by a teal octopus in a red beret with a brush in each raised arm. A round is ten quick exercises and nothing has to be read: every instruction is a picture, and the first time a new kind of exercise turns up, a cartoon hand shows how it works before handing over. Three big buttons on the title screen, 4+, 6+ and 8+, pick the age, and each has its own colours, mixes and pace. Find the paint pot that matches the big splotch, or spot all the red things among six toys. Pour two pots into the mixing bowl to make the colour on the easel: the bowl shows the real mix, so red and yellow turn orange, blue and yellow turn green and red and blue turn purple. From 6+ a pot of white joins the shelf for pink and sky blue, and rainbows need their stripes put back in order; at 8+ all three primaries make brown, paints are sorted into a warm jar and a cool jar, and a drawn colour wheel asks which colour sits opposite. Shades are sorted from light to dark, and sixteen paint-by-number pictures, from a smiling sun to a rocket and the octopus itself, are filled in by picking a numbered pot and tapping the shapes. Nothing can be lost. A wrong pot just wobbles, and after two tries the right one starts to glow. Every colour also carries its own shape, a circle for red, a square for blue, a triangle for yellow and the same shape hollow when white is mixed in, so colour-blind children can play every exercise. Finished rounds earn stars, fill a learned meter for each age and add a painted animal to the sticker book, and a daily round brings a golden sticker of the day. It is a gentle workout for a young brain, or a calm ten minutes to relax with a music-box tune. Highlights: - Three age tiers, 4+, 6+ and 8+, each with its own colours, mixes and pace - A real mixing bowl: red and yellow make orange, white makes tints and all three make brown - Sixteen paint-by-number pictures, shades, rainbows, warm and cool, and the colour wheel - Every colour also has its own shape, so colour-blind children can play too How to play: - Click a paint pot, or drag it into the bowl - Tap a pot or drag it with a finger; tap a numbered pot, then a shape to paint - Keys 1–6 pick a pot - P pauses · M mutes ## Globe Trotter - Page: https://www.kiloo.com/games/globe-trotter - Play: https://www.kiloo.com/play/globe-trotter - Category: Kids & learning · Genre: Educational geography game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, Great on phones > Fly a little plane around the world map A gentle world geography game for children from four to ten. Tap the continent the plane should fly to, carry animals home, find the oceans, match flags and, at 8+, pick capitals and place famous landmarks on a hand-drawn map that pans and zooms. Globe Trotter is a world geography game for children from four to ten, played on a bright hand-drawn map with chunky outlines, a compass rose and a little red plane with a friendly face. Pick 4+, 6+ or 8+ on the title screen. At 4+ there is nothing to read: a postcard shows the shape of a continent and an animal that lives there, such as a kangaroo for Australia, a penguin for Antarctica or an elephant for Africa, and the plane flies wherever you tap. The youngest players also carry six animals home to their continents, find the sea for a lost whale and play flag memory. At 6+ the continent cards lose their colour clues, the oceans get their names and 36 country flags join in: see a flag, then tap the right country on the map. At 8+ the seven continents are named in English, every flag comes with three cities to pick the capital from, and eight landmarks wait to be dragged to their country: the Eiffel Tower, the pyramids, Big Ben, the Sydney Opera House, the Taj Mahal, the Statue of Liberty, the Colosseum and the Great Wall. The map pans and zooms with a pinch or the plus and minus buttons, and every target is big enough for small fingers. Nothing is ever lost. A wrong guess just wobbles and plays a soft sound, and after two tries the right answer lights up. A round is ten quick questions and ends with confetti, a fanfare and a new stamp for the passport sticker book, while a learned meter for each age climbs as the brain soaks up the world. There is a daily round with its own dated stamp and gentle music-box tunes to relax to, and all progress stays on your own device. Highlights: - Three age levels, 4+, 6+ and 8+, with picture-only questions for the youngest - Continents, oceans, 36 flags, capitals and eight famous landmarks on one hand-drawn map - No timers and no game over: a wrong guess wobbles and the answer shows after two tries - A passport sticker book with 24 stamps, plus a daily round with its own dated stamp How to play: - Click a continent, country or ocean to answer - Drag animals and landmarks onto the map; scroll or press + and − to zoom - Tap to answer, drag to carry, pinch to zoom - P pauses · M mutes ## Type Rocket - Page: https://www.kiloo.com/games/type-rocket - Play: https://www.kiloo.com/play/type-rocket - Category: Kids & learning · Genre: Typing game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch, mouse - Tags: Daily puzzle, Brain games, Relaxing, Great on phones > A first typing game that flies to the moon Press the glowing key and the rocket climbs. Type single letters, picture words or short phrases, and after ten exercises the rocket lands on the moon and a new planet sticker goes in the book. Type Rocket is a first typing game for children from four to ten. A little rocket waits on its launch pad with a ginger cat at the porthole, and every correct key lifts it a bit higher: past the clouds, through a sky that turns from morning blue to starry purple, past a smiling planet and all the way to the moon. A round is ten exercises, so a quick flight takes a few minutes, and it ends with the rocket landing on the moon, a shower of confetti and a planet sticker for the sticker book. Three age buttons set the content. At 4+ one big letter fills the card and its key glows on the on-screen keyboard, starting with the home row and moving on to the whole alphabet. At 6+ the child types forty two- and three-letter picture words such as cat, sun and dog, letter by letter, with the next key lit up. At 8+ come longer picture words and short phrases like TWO CATS or RED HAT, with the space bar, backspace and a hand guide that shows which finger reaches each key, plus a gentle words-per-minute count on the result card. There is no timer while typing and nothing to lose: a wrong key gives the rocket a little wobble, and after a second miss the right key lights up. It works with a real keyboard, a mouse or big touch keys on a phone, and shift or caps lock are never needed. The daily flight is the same for everyone each day and earns a gold daily sticker, while stars and a learned meter for each age keep track of progress, all saved in your own browser. Good brain training for small fingers, and calm enough to relax with. Highlights: - Three ages: big single letters at 4+, picture words at 6+, longer words and short phrases at 8+ - Every correct key lifts the rocket toward the moon, ten exercises to a round - Glowing keys, a finger guide and help after a second miss, with no timer and nothing to lose - Planet stickers, a daily flight with its own sticker, and big on-screen keys for phones How to play: - Type the glowing letter on your keyboard, no shift or caps needed - Tap the big keys on the on-screen keyboard - Backspace clears a wrong letter at 8+ - Esc pauses while typing · M mutes on the menus ## Memory Zoo - Page: https://www.kiloo.com/games/memory-zoo - Play: https://www.kiloo.com/play/memory-zoo - Category: Kids & learning · Genre: Kids memory game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse - Tags: Daily puzzle, Brain games, Relaxing, Great on phones > Match, listen and remember the animals A calm memory game for little zoo keepers aged four to ten: match animal pairs, listen for who made the call, remember who hid behind the bushes and fill a sticker book, one quick round at a time. Memory Zoo is a gentle memory game for children from four to ten, set in a sunny zoo full of hand-drawn animals. Thirty friendly faces live here, from a lion with a curly mane and a trumpeting elephant to a hooting owl, a penguin, a koala and a busy bee, and every one of them has its own call made in code: a roar, a moo, a quack, a hiss, a little chirp. Children choose 4+, 6+ or 8+ with one big button, and each age gets its own board sizes and pace. No reading is needed anywhere: the first time a game appears, a friendly animated hand shows how it works. A round is ten quick exercises that mix six kinds of memory play. Classic pairs grow from six big cards to twenty. Sound pairs play a call and ask which animal made it. In Who was here, a few animals peek out and then hide behind the bushes, and the brain has to remember who was there. Animals are taken home to the ice, the tree or the pond, older children repeat a Simon-style sequence of animal calls that grows to six, and in every set of four one animal is the odd one out. Each exercise is built from a seed with exactly one right answer, and the wrong choices are always clearly different. Nothing can be lost. There is no timer, a wrong card wobbles and turns back with a soft sound, the right one glows after two tries, and matched animals do a little dance. Every finished round adds a sticker to the sticker book, and the daily round gives a golden sticker of the day. Gentle music-box sounds and no time pressure make it a nice way to relax together, and the stars, stickers and chosen age are saved on your own device. Highlights: - Six kinds of memory play: pairs, sound pairs, who was here, animal homes, Simon sequences and odd one out - Three age levels, 4+, 6+ and 8+, each with its own board sizes and pace, and no reading needed - No timer and no losing: a wrong card just wobbles and matched animals do a little dance - Thirty hand-drawn animals with their own calls, a sticker book and a golden daily sticker How to play: - Click a card or an animal to choose it - Drag an animal to its home, or click it and then the home - Tap to choose, and drag animals home with a finger - P pauses · M mutes ## Fraction Pizza - Page: https://www.kiloo.com/games/fraction-pizza - Play: https://www.kiloo.com/play/fraction-pizza - Category: Kids & learning · Genre: Fractions learning game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, Great on phones, Maths games > Cut, serve and compare slices Every order arrives on a paper ticket with a fraction on it, and the chef mouse needs a hand: cut the pizza into quarters, tap three slices onto the plate, find the bigger share or slide a slice along a number line. Halves for four-year-olds, mixed numbers for eight-year-olds. Fraction Pizza is a fractions game set in a little pizzeria run by a cheerful chef mouse. Every order comes in on a paper ticket with the fraction in big digits, and the job is to make it real: tap the pizza cutter until the pie is in quarters, tap slices onto a plate until it holds three quarters, or drag a slice-shaped marker along a number line from 0 to 1 until it sits on two thirds. The cuts always come out fair. If a new cut would leave one slice bigger than the others, the pizza gives a little wobble and the cuts slide round until every slice is the same size, and every picture is drawn from exact angles, so what a child sees is precisely the fraction on the ticket. Cakes and chocolate bars turn up too, so a quarter is not only ever a wedge of pizza. Three levels sit on the title screen as big 4+, 6+ and 8+ buttons. At 4+ it is halves and quarters of pizzas and cakes, with a little picture on every ticket. At 6+ come thirds, sixths and eighths, comparing two pizzas to find the bigger share (or tapping the equals button when they are the same) and the number line. At 8+ the brain work steps up: which plate shows the same as one half, what is a third of nine cherries, a quarter plus two quarters on one pizza, and one and a half pizzas written as a mixed number. Nothing needs reading. The first time a new kind of order appears, an animated hand shows how it is done. There are no lives, no timers and no game over. A wrong answer just wobbles and plays a soft try-again note, and after a second try the right answer is shown so the round keeps moving. A round is ten quick orders and ends with confetti, a fanfare and a topping sticker for the sticker book (pepperoni, mushrooms, a very proud wedge of cheese), and the daily round adds a gold daily sticker of its own. Stars and a learned meter for each level are saved on your device, so it is easy to relax into five minutes of fractions whenever there is a spare moment. Highlights: - Cut pizzas and cakes into fair halves, thirds, quarters, sixths and eighths - Serve a fraction, compare two shares and slide a slice along a 0 to 1 number line - Equal fractions, fractions of a set, adding slices and mixed numbers at 8+ - Three levels, no reading needed, a topping sticker book and a daily sticker How to play: - Click the cutter, slices and plates; drag the slice along the number line - Arrow keys move between choices, Enter or Space taps - Tap the cutter, slices and plates; drag the slice along the number line - P pauses · M mutes # Cards Solitaire and table games with a real deck. https://www.kiloo.com/games/cards ## Solitaire - Page: https://www.kiloo.com/games/solitaire - Play: https://www.kiloo.com/play/solitaire - Category: Cards · Genre: Card game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, touch, keyboard - Tags: Brain games, High score, Great on phones, Classic games > Classic Klondike, beautifully dealt The Klondike you know, dealt on a dark Kiloo felt: turn the stock, build the columns down in alternating colours and send every suit home from ace to king. Solitaire is Klondike in a clean Kiloo cut. Seven columns, a stock you can turn as often as you like and four foundations waiting for the aces. Cards are crisp, the felt is dark and every move slides into place. Drag a card or a whole run with the mouse or your finger, or just tap it and it finds the best legal home by itself, foundation first. Undo goes back as many steps as you need, Hint points at a move when the table goes quiet, and Auto-finish sweeps the rest home once every card is face up. Draw one card at a time, or switch to draw three for a tougher deal. Scoring follows the classic rules: ten points for a card sent to a foundation, five for a card turned over or moved off the waste, and a bonus for a quick finish. The timer, the move counter and your best score are all in the bar at the top, and your best is saved in your browser. Clear the table and the whole deck cascades down the screen. Highlights: - Full Klondike rules with draw one or draw three - Drag and drop, or tap a card to send it to the best legal spot - Unlimited undo, a hint button and one-tap auto-finish - Classic scoring with a timer, move counter and best score saved in your browser How to play: - Drag cards to move them, click the stock to draw - Drag cards with your finger, tap the stock to draw - A sends every card home when the board allows it - M mutes · N restarts ## FreeCell - Page: https://www.kiloo.com/games/freecell - Play: https://www.kiloo.com/play/freecell - Category: Cards · Genre: Card game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, touch, keyboard - Tags: Brain games, High score, Great on phones, Classic games > Every deal can be won FreeCell on a cool slate table: every card face up from the first second, eight columns to untangle, four free cells to think with and four foundations waiting from ace to king. FreeCell is the thinking player's patience. The whole deck is dealt face up into eight columns, so nothing is hidden and nothing is guessed. Four free cells sit to one side as temporary parking, four foundations wait to be filled from ace to king, and the rest is pure planning. Build the columns down in alternating colours, keep a cell or an empty column in reserve, and the table slowly comes apart in your hands. Drag a card or a whole run and it moves as one, as long as your free cells and empty columns can carry it; the bar at the top tells you how many cards you can lift before you commit. Tap a card instead and it finds its own best home, foundation first. Undo goes back as far as you like, Hint points at a move worth making, and safe cards fly home on their own so you never have to babysit the aces. Every table has a number. Deal #1 is the layout FreeCell players have known for decades, and you can type in any number you like, replay the one you are on, or take a random one. The timer and move counter run in the bar, your best time and how many tables you have cleared are kept in your browser, and when the last king lands the whole deck comes bouncing down the screen. Highlights: - Numbered deals with the classic layouts — type in a number, replay it, or take a random one - Move whole runs at once, with the maximum you can lift shown as you drag - Tap a card to send it to its best home, or let safe cards fly to the foundations by themselves - Unlimited undo, hints, a timer and move counter, and your best time saved in your browser How to play: - Drag cards between columns, or click one to auto-move it - Drag cards, or tap one to send it to the best open spot - Double-click or double-tap sends a card straight to its foundation - H gives a hint · U undoes a move - P pauses · M mutes · R restarts ## Spider Solitaire - Page: https://www.kiloo.com/games/spider-solitaire - Play: https://www.kiloo.com/play/spider-solitaire - Category: Cards · Genre: Card game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, touch, keyboard - Tags: Brain games, High score, Great on phones, Classic games > Eight runs, one, two or four suits Two packs dealt across ten columns on deep aubergine velvet. Build down to strip the table bare, and every complete king-to-ace run lifts off in a puff of gold dust. Spider Solitaire deals two packs into ten columns and leaves you fifty cards in the stock. Build down from king to ace to finish a run, and the run lifts off the table on its own. Clear all eight and the deal is done. Pick your own difficulty before the first card falls. One suit is a gentle read of the table, two suits asks you to keep the spades and the hearts apart, and four suits is the full pack with nowhere to hide. Build down on any card regardless of suit, but only a matching-suit sequence travels as one piece, so the work is in sorting before you stack. The stock deals a fresh card to every column, and it will not deal at all while a column stands empty. Drag a sequence with your mouse or your finger, or tap a card and it goes to the best legal spot by itself. Undo goes back as far as you like, Hint looks for a same-suit build first, and the score starts at 500, loses a point per move and gains a hundred for every run completed. The timer, the move count and your best score for each difficulty sit in the bar at the top, saved in your browser. Highlights: - One, two or four suits, picked before the deal - Drag a same-suit sequence, or tap a card to send it to the best legal spot - Unlimited undo, a hint that looks for same-suit builds first, and a run-by-run tally at the end - Classic 500-point scoring with a timer and a best score saved per difficulty How to play: - Drag cards to build runs, click the stock to deal a row - Drag cards to build runs, tap the stock to deal a row - H gives a hint · U undoes a move - P pauses · M mutes · N restarts ## Crazy Eights - Page: https://www.kiloo.com/games/crazy-eights - Play: https://www.kiloo.com/play/crazy-eights - Category: Cards · Genre: Card game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Great on phones, Classic games > Match the suit, save the eights Sit down at a pop-art card table with an owl, a fox and a frog. Match the top card by suit or number, keep your eights for the moment you are stuck, and be the first to empty your hand. Crazy Eights is the card game you already know, dealt on a bright teal table with three very expressive rivals. Play a card that matches the top of the discard pile by suit or by number. Eights are wild: drop one whenever you like and name the suit the table has to follow. Run out of matches and you draw up to three cards before your turn passes on. Hoot the owl, Rusk the fox and Blip the frog take the other seats, and they do not hide what they are thinking. They look smug when they slap down an eight and change the suit under your nose, and they start sweating the moment you are down to your last card. Pick one, two or three of them, and set them to Easy, Normal or Sharp. Easy plays whatever fits, Normal hoards its eights and leans on its strongest suit, and Sharp counts the suits that have already gone and cuts you off when you get close. Empty your hand to take the round and score everything the others are still holding: fifty for an eight, ten for a court card and face value for the rest. A round-by-round scoreboard keeps the running total, and the first player to a hundred points takes the match. Three optional house rules are on the title screen if you like your card games noisier: a two makes the next player draw two, a queen skips them, and an ace turns the play around. Cards can be tapped or dragged, the number keys play straight from your hand, and your best match score is kept in your browser. Highlights: - Classic Crazy Eights against one, two or three animal rivals - Wild eights with a four-suit radial picker, and a draw-up-to-three rule - Easy, Normal and Sharp opponents that read the table and react to it - Optional house rules: two draws two, queen skips, ace reverses How to play: - Press 1-9 or 0 to play a card from your hand - Tap a card to play it, tap the deck to draw - D draws a card when you can't play - P pauses · M mutes · R restarts ## Hearts - Page: https://www.kiloo.com/games/hearts - Play: https://www.kiloo.com/play/hearts - Category: Cards · Genre: Card game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Brain games, Great on phones, Classic games > Avoid the queen, or shoot the moon Take a seat in a Victorian parlour and play a proper hand of Hearts. Pass three cards, follow the suit that was led, and leave the hearts — and the queen of spades — to somebody else. Hearts is the classic four-player trick game, dealt on burgundy baize under a brass oil lamp. Every heart you win costs you a point and the queen of spades costs you thirteen, so the whole evening is spent ducking under other people's cards. Before each hand you hand three cards to your left, then to your right, then across the table, then a hand where nobody passes at all. The two of clubs leads, you must follow suit if you can, and hearts stay shut until somebody is forced to throw one. The other three seats are painted cameos in gilt frames: Colonel Hargrave behind his monocle, Aunt Lavinia with her lorgnette raised, and Mr Pennrose the poet with ink still on his fingers. They gasp when the queen drops, they look smug when they slip her to you, and they have something to say about most of it. Choose Easy if you want the table to be generous, Normal if you want it to count suits and shed the queen sensibly, or Sharp if you want three opponents who track every card, sit on their stoppers and notice a moon attempt in time to ruin it. Take all thirteen hearts and the queen in a single hand and you have shot the moon: give the other three twenty-six apiece, or take twenty-six off your own score instead. A running scoreboard between hands keeps the totals and a hand-by-hand history, and the evening ends the moment somebody reaches a hundred, with the lowest score winning. Legal cards are lit as you play, a hint will suggest one, and you can take a card back until the next player answers it. Two house rules wait on the title screen: the jack of diamonds worth minus ten, and a queen who may not fall on the first trick. Highlights: - Full four-player Hearts with passing, the queen of spades and shooting the moon - Easy, Normal and Sharp opponents that count suits, hold stoppers and stop a moon - Painted parlour cameos that react to the queen, the moon and a trick gone wrong - Hints, an undo inside the trick, and a hand-by-hand scoreboard to a hundred How to play: - Click a card to play it - Tap a card to play it - 1–9, 0, − and = pick a card by keyboard, then Enter plays it - H asks for a hint · U takes back your last card - P pauses · M mutes ## Rummy - Page: https://www.kiloo.com/games/rummy - Play: https://www.kiloo.com/play/rummy - Category: Cards · Genre: Card game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Brain games, Great on phones, Classic games > Meld, knock, gin Slide into a late-night diner booth and play gin rummy across a mint formica table. Draw, meld, watch your deadwood fall, and knock the moment the count is low enough — or hold on for gin and take the whole hand. Rummy is gin rummy for two, dealt on a chrome-edged formica table in a diner that never quite closes. Ten cards each, a stock and a discard pile, and one simple question every turn: does this card make your hand tidier than the one you throw away? Sets are three or four of a kind, runs are three or more in a row in one suit, aces are always low, and everything you cannot meld is deadwood weighing you down. The game reads your hand as you build it, shows the best arrangement it can find with a coloured bar under every meld and keeps the deadwood count live above your cards, so you always know exactly how close you are. Knock when your deadwood drops to ten or less and lay the hand down. No deadwood at all is gin, worth twenty-five on top, and nobody gets to lay off against you. Eleven melded cards is big gin and worth thirty-one. Get it wrong and your opponent hangs their spare cards on your melds, and if they finish level or lower that is an undercut and the twenty-five goes to them instead. A guest-check scorecard keeps every hand, and the game runs to a hundred with the usual twenty-five a box and a hundred for the game — double it if the other side never scored. If you prefer the older game there is classic rummy in the settings: seven cards, melds laid face up on the table as you go, and a target of five hundred. Across the booth sits one of three regulars, and you pick who. Gus fixes the jukebox and plays the odds, Dot is a waitress who counts cards the way she counts checks, and Buzz is a teenager who reads comics between turns. They pull faces when a card helps them and go quiet when it does not. Easy sheds its biggest cards and hopes, Normal remembers everything you have taken off the discard pile and stops feeding you, and Sharp counts its outs, holds the cards it thinks you need and picks its moment to knock. Drag cards along the bottom of the screen to arrange them, tap to pick one, press G to regroup by meld, H for a hint and U to take a discard back before the other side has drawn. Highlights: - Full gin rummy for two: knocking, gin, big gin, lay-offs and undercuts - Automatic meld detection with a live deadwood count, plus free drag-to-arrange - Easy, Normal and Sharp opponents that track what you pick up and time their knock - A classic rummy option with melds on the table, and a guest-check scorecard for every hand How to play: - Arrow keys pick a card · Enter draws or discards · L lays down your hand. - Tap the upcard to take it, or tap the stock to pass, then tap KNOCK to lay down. - G groups cards · H shows a hint · U undoes a move · S opens the scorecard. - P pauses · M mutes ## Pyramid Solitaire - Page: https://www.kiloo.com/games/pyramid-solitaire - Play: https://www.kiloo.com/play/pyramid-solitaire - Category: Cards · Genre: Solitaire · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Endless, High score, Great on phones, Classic games > Pair to thirteen, clear the pyramid Pyramid Solitaire on a carved slab at golden hour. Lift away any two uncovered cards that add up to thirteen — a king goes on his own — until the last stone is gone and only the dunes are left. Pyramid Solitaire is the shortest rule in the whole family of patience games: two cards that add up to thirteen leave the table together. An ace counts one, a jack eleven, a queen twelve, and a king is thirteen all by himself. Twenty-eight cards are laid out in seven rows on a sandstone slab, each one pinned down by the two beneath it, and the pyramid can only come apart from the base up. What is left of the deck sits beside it as the stock, turning up one card at a time to help you reach the pairs the slab will not give you. Every table has a number, so you can replay the one that beat you or type in a new one. Turn on winnable deals and the built-in solver checks a number before it is dealt, so you only ever sit down to a pyramid that can actually be cleared. There is a daily table too — the same seven rows for everyone who plays that day — and a par for each deal, worked out by the same solver, to measure your run against. Choose one pass through the stock for a hard game, three for the classic, or endless for a quiet one. Tap two cards or drag one onto the other; the arrow keys walk a cursor over the slab if you would rather not touch the screen at all. Undo goes back as far as you like, Hint lights up a pair worth taking, and kings can be set to clear themselves. When the ordinary pyramid feels tight, Tut's Tomb lays two spare cards at its feet and deals three at a time. Sand drifts across the stone whenever a pair lifts away, a gong rolls out over the dunes when the last card goes, and your clears, streak and best time are kept in your browser. Highlights: - One rule, seven rows: lift away any two uncovered cards that make thirteen, and a king on his own - Numbered deals you can replay, a winnable-only mode the solver checks first, and a daily table with a par to beat - Unlimited undo, hints that light a pair, auto-kings, and one, three or endless passes through the stock - Tut's Tomb: two spare cards at the pyramid's feet and three-card deals, for a gentler dig How to play: - Click two uncovered cards that add up to thirteen (a king alone) - Tap two uncovered cards that add up to thirteen (a king alone) - D deals from the stock · U undoes · H gives a hint · N new deal - P pauses · M mutes · R restarts ## Go Fish - Page: https://www.kiloo.com/games/go-fish - Play: https://www.kiloo.com/play/go-fish - Category: Cards · Genre: Card game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Brain games, Great on phones, Classic games > Got any sharks? Go fish! The card game every family already knows, dealt on a rock pool at low tide. Every rank is a sea creature, so you ask for crabs and puffers instead of sevens and nines. Collect four of a kind, lay the book down in a burst of bubbles, and have the most when the ocean runs dry. Go Fish is played around a sunlit rock pool seen from above, with ripples crossing the water and the cards floating on it like little rafts. The deck is the one you know — fifty-two cards, thirteen ranks, four of each — but every rank is drawn as a sea creature with its number tucked into a shell badge, so a hand reads as crabs, seahorses, jellyfish and sharks rather than a row of numbers. Pick a card from your hand, pick somebody to ask, and either they hand over every one of that kind they are holding or they tell you to go fish and you scoop a card out of the ocean in the middle. A hand-over, or fishing the very creature you asked for, buys you another turn straight away. Three characters share the pool's edge with you and none of them keeps quiet: Tusker the walrus with his bucket, Skip the seagull in sunglasses, Pip the hermit crab and Nell the otter, who ask in bubbles and pull faces when a whole book slips away. Play against one, two or three of them at Easy, Normal or Sharp. Easy asks for whatever it happens to be holding, Normal remembers who has asked for what and comes straight back for it, and Sharp follows every question, every hand-over and every card fished out in the open, then asks the question it already knows the answer to. There is a memory helper for younger players too: switch it on and small creature tokens sit under each player showing the last few things they asked for. Four of a kind makes a book: the four cards swim together into a neat row in front of you and a cloud of bubbles goes up. When the ocean is empty and nothing is left to ask for, the biggest pile of books wins. Pass & play hands the device around a table of two to four people, with a name form at the start and a hand-over card between turns so nobody sees anybody else's cards. Tap a card and tap a player, or use the number keys, the arrow keys and Enter. Games played, games won and your best haul of books are kept on your own device. Highlights: - Classic Go Fish for two to four, with every rank drawn as its own sea creature - Easy, Normal and Sharp rivals — the sharp ones track every question and every card fished out - A memory helper that shows what each player recently asked for, for younger players - Pass & play around one device, with names and a hand-over card between turns How to play: - Click a card, then click a player to ask them for it - Tap a card, then tap a player to ask them for it - Keys: 1–9 pick a card, arrows pick a player, Enter asks - H toggles the helper hints - P pauses · M mutes ## Tri Peaks - Page: https://www.kiloo.com/games/tri-peaks - Play: https://www.kiloo.com/play/tri-peaks - Category: Cards · Genre: Solitaire · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Brain games, Relaxing, High score, Great on phones, Classic games > Climb three peaks, one card at a time Tri Peaks solitaire at a lodge table after dark. Play anything one rank above or below the card on the waste, keep the run going as long as you dare, and bring all three peaks down before the stock runs dry. Tri Peaks is the friendliest patience game there is. Twenty-eight cards stand in three overlapping peaks, only the ten along the base start face up, and the rule never changes: play any uncovered card that sits one rank above or below the card on the waste. A king follows an ace and an ace follows a king, so the ladder never really ends — it just loops. Take a card off and whatever it was hiding turns over, which is how a careful start can snowball into a run that eats a whole peak. Runs are the whole game. The first card in a streak is worth a hundred, the second two hundred, the third three, and so on up, so a nine-card chain is worth more than nine separate cards by a mile. Drawing from the stock resets the count — twenty-four cards to spend, and every one you save is points in the bank at the end. Each peak you flatten pays a bonus of its own, and every deal is graded out of three stars, with your best score and a running count of solved deals kept in this browser. There is a daily deal, seeded from the date, so everyone who sits down today gets the same three peaks and can compare their run. Shuffle a random one whenever you like, or leave the winnable-only switch on: those layouts are grown backwards from a finished game, so a clear is always hiding in there somewhere. Undo costs nothing but your streak, the playable cards glow softly so you never have to hunt, and nothing is ever on a timer — it is a game to relax into. Click, tap, or walk the arrow keys over the peaks and press Enter. Highlights: - Three peaks, twenty-eight cards: play anything one rank above or below the waste, kings and aces included - Runs are the points — each card in a streak scores more than the last, and every flattened peak pays a bonus - A daily deal seeded from the date, random shuffles, and a winnable-only switch that builds solvable layouts - Free undo, three stars a deal, and your best score and solved count kept in the browser How to play: - Click any lit card one rank above or below the card on the waste - Arrow keys walk a marker over the free cards · Enter plays · D draws · U undoes - Tap a lit card to play it, tap the stock to turn a new card - P pauses · M mutes ## Pair Up - Page: https://www.kiloo.com/games/pair-up - Play: https://www.kiloo.com/play/pair-up - Category: Cards · Genre: Memory card game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Daily puzzle, Brain games, High score, Great on phones > Turn two cards. Find the twins. The memory game, dealt on a card table. Turn two cards over — if they match they stay up, and if they do not they go straight back down, so it is on you to remember where everything was. Four hand-drawn decks, four board sizes, a daily board and a two-player pass-and-play round. Pair Up is memory pairs, laid out on a warm green felt table with a gold inlay running around the board. Every card is drawn in code rather than stamped from a picture file, so the animals have whiskers and ear tufts, the fruit has stems and pips, the space deck has ringed planets and comets with real tails, and the shapes deck is clean geometry in bright colours. Each deck has its own card back with its own pattern — paw prints, leaves, little stars, chevrons — so a board never looks like the last one. Cards turn over with a proper flip: they lift off the felt, narrow as they pass through the edge and land face up with a gentle chime. Pick a board from a quick 4 × 3 up to the full 6 × 6, and pick how you want to play. Classic keeps score and counts your flips. Timed runs a clock and keeps your best time for every board separately. The daily board is dealt from the date, so the grid, the deck and the layout are the same for everyone until midnight — a two-minute workout for the brain with your morning coffee. And two players can share one device: whoever finds a pair keeps it, takes another turn, and the majority of pairs wins. Matched cards carry a coloured ribbon and a corner pip so you can always see whose pile is whose. Scoring rewards a sharp memory rather than fast hands. Matches in a row build a multiplier up to three times, and at the end of the board an efficiency bonus pays out on how few flips you spent — a perfect run, where every card is turned over exactly once, is worth the lot. Play with a mouse, with a finger, or entirely on the keyboard: the arrow keys move a marker around the grid and Enter turns a card. Your fewest flips, best time and best score for every board and every mode are kept on your own device. Highlights: - Four decks drawn by hand — animals, fruit, space and shapes — on boards from 4 × 3 to 6 × 6 - Classic, Timed, and a daily board dealt from the date that is the same for everyone until midnight - Two players pass one device: the pair stays with whoever found it and the majority wins - Streak multipliers and an efficiency bonus, so a careful brain scores better than a fast one How to play: - Click a card to turn it over - Arrow keys move the marker, Enter or Space turns a card - Tap a card to turn it over - P pauses · M mutes # Board & dice Classic table games for one or more. https://www.kiloo.com/games/board ## Yatzy - Page: https://www.kiloo.com/games/yatzy - Play: https://www.kiloo.com/play/yatzy - Category: Board & dice · Genre: Dice game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Brain games, High score, Great on phones, Classic games > Five dice, fifteen rounds Shake the leather cup, tip five ivory dice onto the oak table and decide what to keep. Three rolls a turn, fifteen boxes to fill and one pencil to write it all down. Yatzy is the dice game your family plays at the kitchen table, laid out on warm oak in the late afternoon. Tip the cup, look at what landed, keep the dice you like and roll the rest — up to three times a turn. Then pick a box on the paper scoresheet and write the score there. Every box takes one entry and one entry only, so the hard part is never the rolling. It is deciding which box to spend. The sheet is the Scandinavian one: ones through sixes up top, with fifty points waiting if you reach sixty-three, then one pair, two pairs, three and four of a kind, the two straights, a full house, chance, and Yatzy at the bottom for five alike. Prefer the American sheet? One tap on the table screen swaps it for the Yahtzee version, where three and four of a kind pay the whole throw, a full house is a flat twenty-five and the straights pay thirty and forty. Every open row shows what it would pay right now, so you can weigh a safe twenty against a box you may wish you had kept. Play it alone against your own best score, or sit one, two or three opponents down opposite you — Elsa, Hugo and Nils weigh every hold the way a careful player does, and you can set them to Easy, Normal or Sharp. Pass and play hands the device around a table of up to four, with everyone's name across the top of the sheet and their column filling in as the rounds go by. Tap a die to slide it into the held tray, tap a row to write the score, or drive the whole thing from the keyboard: space rolls, one to five keep a die, enter writes the highlighted row. Highlights: - Scandinavian Yatzy on a fifteen-box sheet, or the thirteen-box American Yahtzee sheet - Five chunky dice that tumble out of a leather cup and settle with real shadows - Solo, one to three AI rivals at Easy, Normal or Sharp, or pass and play for up to four - Every open row previews what it would pay, with a bonus bar tracking the sixty-three How to play: - Space rolls the dice, 1–5 keeps a die, Enter writes the row - Tap dice to keep them, then tap a row to write the score - Roll up to three times each turn - P pauses · M mutes ## Ludo - Page: https://www.kiloo.com/games/ludo - Play: https://www.kiloo.com/play/ludo - Category: Board & dice · Genre: Board game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Brain games, Great on phones, Classic games > Race four tokens home Roll a six, send a token out of its yard and run it all the way round the board. Knock a rival off a plain square and it walks home to start again. First one to bring every token into the centre takes the race. Ludo is the board game you grew up with, drawn as a chunky candy board on a pastel table. Each player gets a corner yard and four glossy tokens with faces: a fox in red, a frog in green, a chick in yellow and a whale in blue. Roll a six to send one out, then walk it clockwise round the fifty-two squares of the ring and turn into your own colour run for the last stretch. You need the exact number to step into the middle, so the final tokens always come down to the die. Land on a rival on a plain square and that token goes straight back to its yard, which is where the shouting starts. The eight star squares are safe ground and nobody can be taken there, so the whole game is a running argument about when to dash and when to sit tight. A six earns you another roll and so does a capture, but roll three sixes in a row and the turn is gone. If you would rather not wait for a six to get going, switch on quick start and a one will free a token too. Play two, three or four, in any mix of people on the one device and computer players at three strengths. Easy takes whatever move it fancies, Normal hunts captures and hurries its tokens home, and Sharp counts the squares behind every token and works out what the die could do to it next turn. Short game cuts each player down to two tokens when you want the race over quickly. Tap a token to move it — the ones that can go lift up and glow — or drive the whole thing from the keyboard: space rolls the die and one to four pick a token. The finish is ranked first to fourth, and your wins are kept in your browser. Highlights: - Classic Ludo for two to four, people and computer players in any mix - Easy, Normal and Sharp opponents that chase captures and dodge danger - Safe star squares, extra rolls on a six or a capture, three sixes and the turn is gone - Quick start and a short two-token game when you want a faster race How to play: - Space rolls the die, keys 1-4 pick a token to move - Tap the die to roll, tap a token to move it - P pauses · M mutes ## Backgammon - Page: https://www.kiloo.com/games/backgammon - Play: https://www.kiloo.com/play/backgammon - Category: Board & dice · Genre: Board game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Brain games, Great on phones, Classic games > Race, hit, bear off Open a folding walnut board under a warm lamp, roll two dice out of a leather cup and race fifteen ivory checkers home. Hit your opponent's blots, build a wall they cannot pass, and bear off before they do. Backgammon is the oldest race there is, laid out here on a folding board in dark walnut with brass hinges, cream and burgundy felt points and a full set of ivory and ebony checkers. Roll the dice, move two checkers or one checker twice, and run your fifteen men round to your home board and off the far edge. Doubles give you four moves instead of two, and the dice have to be used if there is any legal way to use them. The board fights back. A point with two or more enemy checkers is shut to you; a point with a single one is a blot, and landing on it knocks that checker onto the bar, where it has to enter again from the top before its owner may move anything else. Six points in a row is a prime nothing gets past. Once every checker is home you start bearing off, taking men from the exact number rolled and, when nothing sits further out, from a lower point with a higher die. Tap a checker to see where it can go, drag it if you prefer, undo anything inside your own turn, and ask for a hint when the roll is awkward. Play a friend on the same device, or take on the computer at Easy, Normal or Sharp. Easy rolls and shrugs, Normal counts pips and hates leaving blots, and Sharp looks a roll ahead across all twenty-one dice combinations before it commits. Matches run to three, five or seven points, with a gammon worth double and a backgammon triple, and the doubling cube on the bar if you want the swing. A running pip count sits at the top, a score panel tallies the match, and your results are kept in your browser. Highlights: - The full rules: bar entry, hitting, primes, gammons and backgammons - Easy, Normal and Sharp opponents, or two players on one device - Matches to 3, 5 or 7 points with the doubling cube as an option - Tap or drag, undo inside your turn, live pip count and move hints How to play: - Space rolls the dice and confirms your move - Tap a checker, then tap a highlighted point to move it - U undoes your last move - From the bar, you must enter before making any other move - P pauses · M mutes ## Dominoes - Page: https://www.kiloo.com/games/dominoes - Play: https://www.kiloo.com/play/dominoes - Category: Board & dice · Genre: Tile game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Brain games, High score, Great on phones, Classic games > Match the pips, block the table Pull up a chair at the corner table. Match the pips at either open end, lay your doubles crosswise and watch the chain snake across the felt. Play out your last tile before an old sea captain, a headphoned student or a knitting grandma play out theirs. Dominoes is the double-six game, dealt on the green baize of a little round bistro table with the afternoon sun coming through the window. Lay a tile whose pips match one of the two open ends of the chain. Doubles go down crosswise. When the snake reaches the edge of the table it turns and comes back the other way, and the view slides and scales so the whole chain stays in front of you however long it grows. Pick one, two or three of the regulars, and how sharp you want them. Bram the old sea captain, Nella the student and Ida with her knitting bag all take a seat, and they do not keep quiet about it. Easy plays whatever fits. Steady sheds its heaviest tiles and gets its doubles down while it still can. Sharp counts what has already been laid, remembers every value you knocked on and does its best to leave you an end you cannot answer. Two of you at one device can pass it back and forth instead. Two versions of the game are on the title screen. In Draw you keep pulling from the boneyard until something fits; in Block there is no boneyard to dig in, so you knock and your turn passes on. Play out your last tile and the round is yours, along with every pip still sitting in the other hands; if nobody can go, the lightest hand takes it. Switch on All Fives and the two open ends pay out whenever they add up to a multiple of five, which changes what a good tile is completely. A round-by-round scoreboard keeps the totals, the match runs to fifty, a hundred or a hundred and fifty, and your best score is kept in your browser. Tap a tile and tap an end, drag it across the felt, or play straight from the number keys. Highlights: - Double-six dominoes against one, two or three café regulars, or pass and play - Draw and Block games, with optional All Fives scoring on the open ends - A chain that snakes across the baize and scales itself to fit the table - Easy, Steady and Sharp opponents that count the tiles and block the ends How to play: - Click an open end to lay your domino there - Tap an open end to lay your domino there - P pauses · M mutes · R replays the round ## Chess - Page: https://www.kiloo.com/games/chess - Play: https://www.kiloo.com/play/chess - Category: Board & dice · Genre: Board game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Brain games, Great on phones, Classic games > Every rule, a real engine, no download Sit down at a marble and walnut board in a quiet study. Every rule is here — castling, en passant, promotion, the fifty-move rule, threefold repetition — and behind the pieces sits a real engine that searches, remembers its openings and will punish a loose move. Chess on a board of cream and dark-green marble in a walnut frame, with gold coordinates cut into the rail and ivory and ebony men that cast a soft shadow on the stone. A brass reading lamp burns at one corner of the leather desk mat, a stack of books leans beside it and a wooden clock ticks between the two of you. Tap a man and the squares he can reach fill with gold dots; drag him instead if you would rather. The last move stays lit in gold and a red glow finds the king the moment he is in check. The rules are all of them. Castling on both wings with every condition checked, capture in passing, promotion with a picker that offers all four pieces, stalemate, the fifty-move rule, threefold repetition and positions where neither side has enough material left to mate. The move generator is proved against the standard perft counts to depth four, so a move that is legal on a wooden board is legal here, and one that is not will never be offered. The opponent runs in a thread of its own, so the board never freezes while it thinks. It searches with alpha-beta and iterative deepening, orders captures before quiet moves, sits on a few dozen main openings and weighs pawn structure, mobility and how exposed each king has become. Easy glances at the position and moves, Normal takes about a second, and Sharp thinks for two and a half and tends to find the tactic. Play white or black, or pass the device between two players — in face-to-face mode the board turns side-on so both of you see it the same way round and each scoreboard faces its owner. There is an optional clock at 5, 10 or 15+10, undo, a hint, a board flip, the moves listed in proper notation, a game you can export as PGN, and forty hand-made mate puzzles when you would rather solve than play. Highlights: - Every rule: castling, en passant, promotion, fifty moves, repetition and dead positions - A real engine in a worker thread at Easy, Normal and Sharp, with an opening book - Two players on one device, with a face-to-face board that suits both sides - Forty mate-in-one and mate-in-two puzzles, a clock, undo, hints and PGN export How to play: - Arrow keys and Enter move a piece across the board. - Tap a piece, then a gold dot to move it — or drag it there. - U undoes a move · H shows a hint · F flips the board. - P pauses · M mutes ## Checkers - Page: https://www.kiloo.com/games/checkers - Play: https://www.kiloo.com/play/checkers - Category: Board & dice · Genre: Board game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Brain games, Great on phones, Classic games > Jump, crown, corner them Unroll the gingham, set out the old tin board and play draughts the way it was meant to be played. Step forward, take every jump on offer, stack a second disc on the back row and hunt the last man down. Checkers is the game everybody already knows, laid out here on a lithographed tin board in cream and racing red with a rolled metal edge and forty years of scuffs printed into the squares. The discs are chunky turned wood, scarlet and charcoal, and a king is exactly what it should be: a second disc stacked on top with a gold star pressed into the crown. There is a jar of lemonade sweating on the cloth, a folded newspaper at the edge of the table and birds in the hedge. Pick your rules. English draughts runs on eight by eight with twelve discs a side: men step and jump forward, kings move a single square in any direction, a jump is always compulsory and you may take whichever sequence you fancy. International draughts fills a ten by ten board with twenty discs each, lets men jump backward as well as forward, and hands the kings the run of the diagonals — they slide any distance, take a disc from across the board and land wherever they like beyond it. There you must take the line that captures the most, the captured discs stay standing until the move is over, and a man is only crowned if the move actually ends on the far row. Play red or black against a computer that thinks in the background while you look around the board, at Easy, Normal or Sharp. Pass the tablet back and forth in two-player mode, where a face-to-face layout turns each player's panel toward them. Or open the puzzle box: twenty-four hand-built endings, Red to play and win in one move or two, from a simple triple jump to a flying king crossing the whole board. Tap or drag, undo a whole exchange, ask for a hint, flip the board, and read the game back in proper numbered notation. Highlights: - Two rule sets: English 8×8 and International 10×10 with flying kings - Easy, Normal and Sharp opponents, or two players on one device - Twenty-four win-in-one-or-two puzzles in the puzzle box - Tap or drag, compulsory jumps shown, undo, hints and a move list How to play: - Arrow keys and Enter move a piece · jumps are compulsory. - Tap a disc, then a highlighted square to move it. - U undoes a move · H shows a hint · F flips the board. - P pauses · M mutes ## Mancala - Page: https://www.kiloo.com/games/mancala - Play: https://www.kiloo.com/play/mancala - Category: Board & dice · Genre: Board game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Brain games, Great on phones, Classic games > Sow the seeds, count the beads Lift the beads out of a scooped teak pit and drop them round the board one at a time. Land in your own store and you go again; land in an empty pit on your side and you take everything facing it. Most seeds at the end wins. Mancala is a long plank of warm teak with twelve scooped pits and a deep store at each end, laid out on a woven raffia mat with a cup of tea going cold beside it. The seeds are glass beads in amber, jade, cobalt, ruby and clear, and they pile up in the hollows exactly the way real ones do. Pick up everything in one of your pits and the game walks it round the board anticlockwise, one bead to a pit, with a small clatter each time a bead lands. The standard game is Kalah. Your own store gets a bead as you pass it, the other player's is always skipped, and if your very last bead falls into your store you sow again — two or three extra turns in a row is where games are won. Drop your last bead into an empty pit on your own row and you sweep it up together with everything in the pit facing it. When one row runs dry the other player gathers up whatever is left, and the deeper store takes it. Settings hold three, four or six beads a pit and the house rules people actually argue about, including what happens to the leftovers. There is a full Oware in there too: no sowing into the stores, a capture whenever your last bead makes an enemy pit two or three, the chain back along the row, the grand-slam rule and the duty to keep the other row fed. Play a friend on the same device — on a phone the board stands upright so you each sit at your own store with your name the right way up — or take on the computer at Easy, Normal or Sharp, which searches ten moves deep while you are still counting. Tap a pit to sow, hold one to see exactly where the last bead lands, undo when you miscount, and turn the numbers on only if you want them. Highlights: - Kalah with extra turns and captures, plus a full Oware variant - Easy, Normal and Sharp opponents, or two players face to face - Beads that pile, scatter and clatter, sown one pit at a time - Hold a pit to preview the sow, undo freely, counts on or off How to play: - Number keys 1–6 pick a pit to sow · U undoes a move. - Tap one of your pits and the seeds go round the board, one by one. - H shows a hint · C shows the pit counts. - P pauses · M mutes ## Reversi - Page: https://www.kiloo.com/games/reversi - Play: https://www.kiloo.com/play/reversi - Category: Board & dice · Genre: Board game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Brain games, Great on phones, Classic games > Flip the lines, hold the corners Set a river stone on the slate so it traps a line of your opponent's, and watch the line turn over one stone at a time. Black basalt against white quartz, a paper lantern, and a garden going quiet at dusk. Reversi is played on an eight by eight grid cut into a slab of slate, set flush into raked white gravel. Each stone is a river pebble — matte black basalt on one side of the table, pale quartz on the other — and every one of them can change hands. Place a stone so that it traps a straight run of your opponent's between it and another of yours, and the whole run turns over. Lines go in all eight directions, and a single stone can turn several of them at once. The trick is that turning the most stones is usually the worst thing you can do. Every stone you flip is a stone that can be flipped straight back, and a fat pile in the middle of the board leaves your opponent squares to play into. The players who win count squares instead: they take the edges, they leave the four squares beside each corner well alone, and they wait until the other side has nowhere good left to go. A corner can never be turned, which is why the whole game bends towards them. With no legal move you simply pass, and when neither side can move the stones are counted and the larger colour takes it. Play Black or White against Easy, Normal or Sharp, or pass the device back and forth with a friend — in face-to-face mode each player's counter turns to face them. Legal squares show as faint dots you can switch off, the stones that would turn are outlined before you commit, moves are written down in a1 to h8 notation beside the board, and a bar along the bottom shows the count swinging back and forth. Twenty-four puzzles set you a position with one best stone, from quiet openings to endgames you can read to the last square. The Sharp opponent searches several moves deep and solves the last twelve squares exactly, so the finish is never sloppy. Highlights: - The full rules: bracketing in eight directions, passing and a stone count at the end - Easy, Normal and Sharp opponents, or two players on one device with face-to-face counters - Twenty-four puzzles, each with a single best stone and a note on why - Legal-square dots, a flip preview, undo, hints and a move list in a1–h8 notation How to play: - Arrow keys and Enter place your stone on the board. - Tap a square to place your stone there. - L toggles the legal-move dots on or off. - P pauses · M mutes ## Nine Morris - Page: https://www.kiloo.com/games/nine-morris - Play: https://www.kiloo.com/play/nine-morris - Category: Board & dice · Genre: Board game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Brain games, Great on phones, Classic games > Three in a row, one man fewer Set your nine men on the points, then slide them along the carved lines. Three in a row is a mill, and every mill you close takes one of theirs off the board. Warm wood, a brass bowl of spare men, and a rival who is quietly counting. Nine Morris is Nine Men's Morris, cut into a plank of walnut: three squares inside one another, joined at the middles, twenty-four points where the lines meet. You play the brass men, your opponent the dark river stone. The game opens with your hands full — nine men each, set down one at a time on any free point — and the board fills up faster than you expect. Three of your men in a row along one line is a mill, and closing one lets you lift an enemy man off the board there and then. You cannot take a man that stands inside a mill unless every man they have left is in one, which is why the good players build two mills that share a point and swing a man back and forth between them, taking a piece every single turn. Once the hands are empty a turn means sliding a man to a neighbouring free point, so the board tightens and blocking becomes as useful as capturing. A side worn down to three men earns the right to fly: move to any free point at all, which turns a lost position into a last chase. Two men left, or no legal move, and it is over. Play against a brain with three settings — Easy wanders, Normal looks a couple of moves ahead, and Sharp runs a small minimax with alpha-beta pruning, so it sees the double mill coming. Or pick two players and pass the screen back and forth with someone beside you. Legal points glow while you are learning, undo takes back a rash move, the full rules sit one tap away, and your wins and losses are kept in the browser between visits. Highlights: - The whole game: placing, sliding, mills, protected men and flying at three - Easy, Normal and Sharp opponents, or two players sharing one screen - Glowing legal points, undo, a hint button and the rules in the game - A win and loss tally kept in your browser, plus a move list beside the board How to play: - Click a point to place a man, then click a man and where it should go. - Arrow keys move the cursor, Enter or Space plays the point. - Tap a point, then tap the point you want to slide to. - U undoes a move · H asks for a hint - P pauses · M mutes ## Fleet Battle - Page: https://www.kiloo.com/games/fleet-battle - Play: https://www.kiloo.com/play/fleet-battle - Category: Board & dice · Genre: Board game · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Brain games, Great on phones > Find the fleet, sink the fleet Set five ships out on your own sea chart, then call your shots on the enemy's. A bone peg is a miss, a red peg is a hit, and the whole game is the hunt in between. Fleet Battle is played in a chart room below decks. Two admiralty charts lie side by side on an oiled oak desk: yours, with the fleet drawn on it, and the enemy's, blank cream water from A1 to J10. Drag a carrier, a battleship, a cruiser, a submarine and a destroyer onto your chart, tap one to turn her broadside, or press auto-place and let the quartermaster do it. Then you start calling squares, and every answer goes into the paper — a bone peg where the shell threw up spray, a red peg where it found steel. The opponent is not a random number generator. The Captain sweeps the water on a parity lattice so no ship can slip between his shots, and the moment he draws blood he works outwards along the line until the hull is finished. The Admiral has a harder brain again: before every shot he counts, for every square still open, how many ways each of your surviving ships could still be lying across it, and fires at the square that is most likely to be wet steel. Give him a straight line of hits and he will run it to both ends. He needs a little over forty shots to clear a board, so a careless fleet is a short game. Play a quiet duel against either officer, or hand the device back and forth in the two players mode, where a curtain drops between turns so nobody peeks at the other fleet. Salvo changes the arithmetic completely: you fire one shot for every ship you still have afloat, so the first hull you lose costs you a gun and the last one leaves you plinking away one square at a time. Wins, games played and your current streak are kept in the browser, so the desk remembers how the campaign is going. Highlights: - Place five ships by dragging, tap to turn them, or auto-place the whole fleet - Captain and Admiral opponents with a real hunting brain, or two players on one screen - Salvo mode: one shot for every ship you still have afloat - Red and bone pegs, ship silhouettes, splashes and hit flashes on a paper sea chart How to play: - Arrow keys move the cursor · Enter or Space fires. - R turns a ship while you are setting out the fleet. - Tap a square on the enemy chart to fire · drag your ships to place them. - P pauses · M mutes # Sports Putt, rally and play against a friend. https://www.kiloo.com/games/sports ## Putt Park - Page: https://www.kiloo.com/games/putt-park - Play: https://www.kiloo.com/play/putt-park - Category: Sports · Genre: Sports · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Great on phones > Nine holes, windmills and water Drag back from the ball, read the bank and send it round the bend. Nine hand-built mini golf holes with windmills, water, sand and tunnels, and a scorecard that remembers your best round. Putt Park is top-down mini golf you play with one finger or one hand. Pull back from the ball to set the line and the power, watch the dotted line show you where the first bounce lands, and let go. The ball rolls, banks off the walls, kicks off the bumpers and slows on the felt exactly the way you expect it to, so every miss teaches you something about the next shot. The nine holes are hand-built rather than generated. A short straight opener eases you in, then the course starts asking questions: a blind bend that has to be banked, a steel bar you must putt around, a pond that swallows anything short, boost pads that fling the ball down a long dog-leg, a four-bladed windmill you have to time, sliding barriers that only open on one side at a time, and a pair of tunnels that cut a corner off the last two holes. Roll into the water and the ball goes back where you played it with a stroke added, so the safe line is often the fast one. Every hole has a par and the scorecard follows you between holes: birdies in green, dropped shots in orange, and the round total against par at the bottom. Hole out from the tee and the course says so. Your best round is saved in your browser. Touch, mouse and keyboard all work, the camera fits each hole to your screen in portrait or landscape, P pauses and M mutes. Highlights: - Nine hand-built holes with windmills, water, sand and tunnels - Drag-to-putt aiming with a power meter and a predicted first bounce - Scorecard between holes and a round total against par - Best round saved in your browser How to play: - Drag back from the ball to aim, release to putt - Drag back from the ball with your finger to putt - P pauses · M mutes · Space restarts ## Neon Pong - Page: https://www.kiloo.com/games/neon-pong - Play: https://www.kiloo.com/play/neon-pong - Category: Sports · Genre: Arcade · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch, mouse - Tags: 2 players, Quick games, Great on phones > Solo or two players on one screen The oldest duel in video games, rebuilt in neon: play a solo match against an AI that comes in three flavours, or hand a friend the other half of the same screen. Neon Pong is a two-paddle duel on a glowing court. The ball leaves the centre line, picks up speed on every return and takes its angle from exactly where it lands on your paddle, so a shot struck near the tip flies away flat and fast while a centred one comes straight back. Move as you make contact and the paddle drags the ball with it, which is how you aim a rally into the corner your opponent has just left. Play it solo against an AI that reads the ball at three different levels of sharpness, or put two people on one device. In landscape the paddles sit left and right: player one uses W and S or the mouse, player two the arrow keys, and either can simply drag a finger on their own half of the court. Turn a phone upright and the court turns with it, paddles to the top and bottom, one thumb each. First to seven wins, or set the match to five or eleven before you start. Serves alternate, a short countdown gives you time to settle, and the score flashes when someone reaches match point. Switch the power-ups on and glowing pickups drift into mid-court during a rally: a longer paddle, a faster ball, or a sudden second and third ball, all handed to whoever touched the ball last. Press P to pause, M to mute. Highlights: - Solo against three AI difficulties, or two players on one device - Landscape and portrait courts, keyboard, mouse or touch - Angle, spin and a ball that speeds up on every hit - Optional power-ups: longer paddle, faster ball, multiball How to play: - P1 uses W/S or the mouse · P2 uses the arrow keys - Drag your half of the screen to move your paddle - Esc opens the menu - P pauses · M mutes · Space restarts ## Rooftop Hoops - Page: https://www.kiloo.com/games/rooftop-hoops - Play: https://www.kiloo.com/play/rooftop-hoops - Category: Sports · Genre: Arcade basketball · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Great on phones, One-button games > Sixty seconds, one hot hand Hold to swing the power meter, let go in the pink and the ball drops straight through the net. Sink three in a row and the ball catches fire; the last ten seconds are worth double. Rooftop Hoops is arcade basketball on a chain-link court on top of a city block, drawn like a risograph street zine: cream paper, warm black ink, hot pink and electric blue, printed a little off register. The whole game is one shot, taken over and over. You stand behind the shooter, the hoop is up ahead against the skyline, and a power meter swings beside you. Hold anywhere — mouse, finger or the space bar — to start the swing, and let go while the marker is inside the pink band. Land it there and the ball leaves your hands on the exact arc that drops through the middle of the net. Miss the band and the shot goes long or short by the same margin you were off: front rim, back iron, off the glass. After every shot, made or missed, the shooter moves. There are five painted spots on the court — close, mid, the three, the corner and deep from way out — and each one needs a different release, so the pink band sits higher on the meter the further out you stand. On the spots where a defender is contesting, a hand sweeps across your line; a lazy, flat shot gets swatted out of the air, while a high arc sails over it. Three makes in a row and the ball catches fire, the rooftop starts making noise and everything counts double. In a sixty-second run the final ten seconds are money ball, worth double again — so a hot hand that lasts into the last ten seconds is where the big numbers come from. Two ways to play. The sixty-second Shootout is a race for points: swishes are worth an extra point over shots that rattle in, so clean releases pay. Around the World asks for one make on every spot in a row, and a single miss sends you back to the start. Either way the round finishes on a results card with your points, your best, your longest streak and your accuracy, stamped SWISH or BRICK. The sun sinks behind the water towers as the clock runs down, the windows of the city come on one by one, and a lo-fi beat keeps time under the dribble. Highlights: - Hold-and-release power meter: let go in the pink band for a clean swish - Five painted spots — close, mid, three, corner and deep — with contesting defenders - Hot streaks that set the ball on fire, and double points in the last ten seconds - Sixty-second Shootout and Around the World, with a stamped results card How to play: - Hold the mouse button or Space to charge, let go in the pink - Hold anywhere to charge, let go in the pink, or swipe up - Tap to keep shooting between shots - P pauses · M mutes ## Free Kick Frenzy - Page: https://www.kiloo.com/games/free-kick-frenzy - Play: https://www.kiloo.com/play/free-kick-frenzy - Category: Sports · Genre: Football · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Great on phones > Bend it over the wall Stand over a dead ball under the floodlights and swipe. The direction picks your target, the speed decides how hard you hit it, and a hooked swipe puts bend on it — enough to send the ball round the outside of the wall and back inside the far post. Free Kick Frenzy puts you behind the ball at a night game, looking down the pitch at a goal, a wall and a keeper. Swipe from the ball and a dotted arc shows exactly where the shot is going, bend and all, right up to the moment you let go. Swipe straight and the ball goes straight; hook the swipe and it curls, and the dotted line curls with it. On a keyboard the arrows aim, space charges the power and A and D put left or right spin on it. The wall is two to five men deep depending on the kick, it lines up on the near post, and it jumps a beat after you strike. That leaves you three ways through: over the top and down under the bar, round the outside with enough curl to bring it back, or hard and low inside the far post before the keeper can get across. The keeper reads the flight after a fraction of a second and commits, and the further he has to dive the longer he takes to get there — which is why the top corners are worth so much. Better keepers react sooner, reach further and see more of the bend coming, so the shot that beat the first keeper will be caught by the seventh. Free Kick Run is ten kicks from changing distances and angles, with points for every goal and a bonus for the top corners and for bending it in. Sudden Death keeps going until you miss, and the keeper gets better with every goal you score. Both finish on a results card with goals, accuracy, your best streak and a stamped verdict on the night. The ball is proper pseudo-3D: drag, spin, a net that ripples when you find it, posts and a bar that ring, and a slow-motion replay on every goal. Highlights: - Swipe to shoot: direction aims, speed sets the power, and a hooked swipe bends it - A dotted arc previews the real flight, curl included, before you let go - A jumping wall of two to five, plus a keeper who reads the shot and dives for it - Free Kick Run over ten kicks or Sudden Death until you miss, with a results card How to play: - Drag from the ball to shoot · arrows aim, Space sets power, A/D curls it - Swipe from the ball to shoot, curve the swipe to bend it - P pauses · M mutes · Space restarts ## Bowling Alley - Page: https://www.kiloo.com/games/bowling-alley - Play: https://www.kiloo.com/play/bowling-alley - Category: Sports · Genre: Sports · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Quick games, Great on phones > Hook it into the pocket Slide the ball across the approach, swipe up and curve the swipe to put hook on it. Ten frames of real ten-pin scoring under the black lights, with pins that fall the way pins actually fall. Bowling Alley is cosmic bowling night in a browser tab. The lane runs away from you in glossy maple, the arrows and the gutters glow, a mirror ball throws spots down the boards and a pixel scoreboard hangs over the pins. Position the ball across the approach with a drag, then swipe up to throw: how fast you swipe sets the power, which way it points sets the line, and how much the swipe bows sets the hook. A dotted arc shows the line your throw will take, so you can see the ball skid through the oil and turn hard on the dry back end before you let go. The pins are simulated, not scripted. Each one is a weighted body with a height model, so it topples, sweeps its neighbours over as it goes down, ricochets off the kickback plates and comes back onto the deck. Hit the pocket flush at a good angle and the head pin goes left into the 2 and the 4 while the ball carries on through the 3, the 5 and the 9 — the chain reaction that makes a strike. Come in light and you will leave the 4 pin, the 7, or a split the game will name for you. Three lane conditions change how far the ball turns: oily runs long and straight, medium is the house shot, dry grabs early and hooks hard. Six balls sit on the return rack, from a ten-pound ball that bends a long way to a sixteen-pounder that hooks less and drives straight through the rack. Play ten frames on your own, hand the phone round in pass and play for two to four bowlers with their own names, or take on the computer at Easy, Steady or Sharp — Sharp lives in the pocket and shoots its spares. Strikes, spares and the tenth-frame bonus balls are scored properly, doubles and turkeys get called out, and a perfect game gets the treatment it deserves. Your best game and your recent scores are kept in your browser. Touch, mouse and keyboard all work: arrows move the ball, A and D add hook, hold Space to charge the throw, P pauses and M mutes. Highlights: - Ten frames scored properly, splits and the tenth-frame bonus balls included - Swipe to throw: speed is power, direction is line, the curve of the swipe is hook - Pins simulated as real bodies, so strikes, leaves and splits happen on their own - Solo, pass and play for two to four, or the computer at three levels How to play: - ←→ moves you · A/D adds hook · hold Space to bowl. - Drag to move · swipe up and curve the swipe to hook it. - P pauses · M mutes ## Home Run Derby - Page: https://www.kiloo.com/games/home-run-derby - Play: https://www.kiloo.com/play/home-run-derby - Category: Sports · Genre: Sports · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Quick games, Great on phones > Time the swing, clear the wall Stand in against a painted 1950s ballpark and swing for the ivy. Read the pitch, time the bat and watch the ball climb over the wall while the fireworks go up behind the striped roof. Home Run Derby puts you behind the batter and looks up the field at the pitcher, the ivy-covered wall and a hand-painted grandstand full of people. The man on the mound mixes fastballs, sinkers, curves that break late and changeups that float in slow, and every one of them grows as it comes, with its shadow running along the grass. One tap swings. Time it so the barrel meets the ball as it crosses the plate and you get the crack you are listening for. Timing decides everything. Swing early and you pull it into left, swing late and you push it the other way, and a barrel sends it out on a line the fielders cannot reach. You choose your swing plane too — low for line drives, level for the sweet spot, high to lift one — and you slide your stance across the box to pull the ball or go the other way. Get the plane wrong for a pitch up at the letters and the best you will manage is a lazy fly that the centre fielder camps under. Four ways to play. Home Run Derby gives you ten outs and counts anything that is not a dinger against you, with a bonus ball after five in a row. Around the Park paints targets on the scoreboard, the pennant and the hot-dog stand and gives you twelve swings at them. Streak asks how many hits you can string together while the arm keeps winding up. Pass & Play hands the bat around two to four batters, five outs each, and prints the card at the end. Three pitchers to face, distance and exit speed on every swing, a slow replay of the ones that leave the yard, and your bests saved in your browser. Touch, mouse and keyboard all work, portrait and landscape both fit, P pauses and M mutes. Highlights: - Five pitches with real late break, from a fastball to a curve that drops off the table - Swing timing sets pull or push, swing plane sets the launch angle - Four modes: derby, target shooting, streak and pass & play for up to four - Distance, exit speed, a home-run replay and bests saved in your browser How to play: - Press Space to swing · use ← → for stance and ↑ ↓ for swing height. - Tap the park to swing. - P pauses · M mutes ## Ski Jump - Page: https://www.kiloo.com/games/ski-jump - Play: https://www.kiloo.com/play/ski-jump - Category: Sports · Genre: Winter sports · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Quick games, Great on phones > Tuck, launch, lean, telemark Hold the tuck down the in-run, let go at the very edge of the table, fold into the V against the wind and tap as the snow arrives. Four hills, five judges and a scoreboard that counts distance, style, wind and gate exactly like the real thing. Ski Jump is a side-on ski jumping game about four moments. On the in-run you hold the button to stay tucked, which keeps the speed up but slowly eats your balance, so you have to sit up once and settle before the table. At the edge you let go: within a metre and a half of the lip is a perfect take-off, and everything earlier or later costs you height and speed. In the air you hold to fold forward into the V and release to come back, hunting the narrow band where the skis carry best. As the hill comes up you tap once for the telemark; late gives you a two-footed landing and fewer style points, and very late puts you down on your back. Four hills are built from real ski jumping geometry: Pinewood is a small hill with a K point at 68 metres, Silverhorn is the championship normal hill at K 95, Storfjell is a large hill where you leave the table at nearly a hundred kilometres an hour, and Vindheim is a flying hill where the flight lasts seven seconds and the slope is still running away underneath you. Each one can be played in bright day, floodlit dusk or heavy snowfall, and each remembers your longest jump on a red marker painted into the snow. The scoreboard is the sport's own. Distance points start at sixty at the K point and move by the metre, five judges hand in style cards and the best and worst are struck out, and the wind and the start gate are compensated on the broadcast strip so a lucky headwind never wins a round on its own. Jump once, take on nine rivals over two rounds with a full standings table, work through a career of twelve competitions that opens the bigger hills, or pass the phone around for two to four players. Replays run from the hill camera, touch and keyboard both work, P pauses and M mutes. Highlights: - Four hills from a small hill to a flying hill, in day, dusk and snowfall - Real scoring: distance points, five judges' cards, wind and gate compensation - Two-round competition against nine rivals, a twelve-event career and pass & play for 2-4 - Hill camera replays and your longest jump saved in your browser How to play: - Hold Space or W to tuck and jump · arrow keys lean in the air. - Hold to tuck · let go at the edge · hold to lean · tap to land. - Click a jumper's name and type to rename them, then press Enter. - P pauses · M mutes · R restarts ## Arrow Range - Page: https://www.kiloo.com/games/arrow-range - Play: https://www.kiloo.com/play/arrow-range - Category: Sports · Genre: Sports · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Quick games, Great on phones > Draw, breathe, release Pull the string back, hold the sight ring steady against the wind and let go. Straw targets at 18, 30 and 50 metres, apples on strings, a field of balloons and three rival archers who will not miss twice. Arrow Range puts you at the shooting line of a midsummer fair. The meadow runs away up the screen, mown in stripes, with straw bosses on wooden trestles at eighteen, thirty and fifty metres, striped marquees and bunting down both sides, apple trees, a castle on the hill and a rope line of villagers who cheer a gold and groan at a miss. You see the bow the way you would see your own: the stave in your fist, the string coming back past your cheek and the sight ring floating out on the range. Press and pull back to draw. The further you pull, the fuller the draw, and a full draw is what puts the arrow where the ring is pointing — let it down early and the shaft drops short, badly short at fifty metres. Move your hand to aim and the ring moves with it. Hold a full draw too long and the bow starts to shake, so the good shot is the one you take while you are still steady. A wind sock stands beside the range and the wind changes with every end; at eighteen metres a stiff breeze costs you a ring or two, at fifty it will carry the arrow clean off the straw unless you aim off. Arrows thud into the straw and stand there for the rest of the end. The face scores ten to one from the middle out, with an X for the very centre, and a shaft touching a line takes the better ring, exactly as a judge would call it. Five ways to shoot. Target Round is six ends of three arrows across the three distances, out of a hundred and eighty, with your best round remembered. Moving Targets swings apples on strings, rolls logs across the grass and walks a cart of straw bosses down the meadow. Balloon Pop gives you sixty seconds on a rising field of colour, and popping the same colour twice running doubles what it pays. Knockout puts you against three fair archers at Easy, Normal or Sharp, and the lowest score each end walks off the line. Pass and Play hands one bow round two to four archers with their own names. Three bows sit on the rack — a steady hunting bow, a fast yew longbow and a horn recurve with a pin sight that reads the wind — and the better two open up as your target round improves. Touch, mouse and keyboard all work, the range fits itself to a phone held upright or a wide screen, P pauses and M mutes. Highlights: - Pull-back drawing with a sight ring, a full-draw shake and wind that changes every end - Ten-ring scoring with X counts and line cutters at 18, 30 and 50 metres - Five rounds: target, moving targets, balloon pop, knockout and pass-and-play for 2 to 4 - Three bows earned by scoring, and your best rounds saved in your browser How to play: - Hold Space to draw · arrow keys to aim · release to shoot. - Press and pull back to draw · drag to aim · lift to shoot. - P pauses · M mutes ## Bullseye Darts - Page: https://www.kiloo.com/games/bullseye-darts - Play: https://www.kiloo.com/play/bullseye-darts - Category: Sports · Genre: Sports · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Quick games, High score, Great on phones > Steady the hand, let it go Hold to settle the wobble, watch the timing bar and release. Real board, real scoring: singles, doubles, trebles and both bulls. Play 501 against three levels of opponent, cricket, around the clock, or thirty darts for a high score. Bullseye Darts hangs a proper tournament board on the wall of a quiet pub: oiled panelling, a brass lamp throwing a hard circle of light, a shelf of half-finished pints and a chalk scoreboard beside the board where every visit gets written up. The board itself is measured the way a real one is — a thirty-four centimetre scoring bed, an eight millimetre treble ring, a twenty-five and a fifty in the middle — so a dart that lands a hair inside the wire scores what it would in a league match. Throwing is one gesture. Press and hold and the aiming ring stops wandering and settles on the bed you want; a timing bar runs while you hold, and letting go inside the green band sends the dart where the ring is pointing. Let go early or late and the dart lands high or low, usually in the single twenty instead of the treble. Hold too long and your arm starts to shake, so the good dart is the one you take while you are still steady. Darts thud into the sisal and stand there for the rest of the visit, and every so often one catches a wire and drops out for nothing, to a groan from the corner. Four games on the one board. 501 with a doubles-out switch, against a Pub, League or Pro arm, with the chalkboard suggesting the way out from a hundred and seventy down — T20 T19 D12 and so on — or with two players passing the darts across one screen. Cricket closes twenty down to fifteen and the bull, three marks each, points on anything your opponent has left open. Around the Clock walks you from one to twenty and then the bull, where a double jumps you two ahead and a treble three. High Score is thirty darts and nothing else: score as heavily as you can and see the number stick. Best scores, your best checkout and your wins are kept in the browser. It fits a phone held upright and a wide screen alike, works on touch, mouse and keyboard, P pauses and M mutes. Highlights: - A measured tournament board with real singles, doubles, trebles and both bulls - Hold to steady the aim, time the release, and watch a mistimed dart drift high - 501 with doubles out and chalked checkout routes, cricket, around the clock and a 30-dart high score - Pub, League and Pro opponents, or two players sharing one board, with best scores saved How to play: - Hold SPACE or the mouse to steady · arrow keys nudge the aim · let go to throw. - Press and hold anywhere · drag to aim · lift your finger to throw. - Release inside the green band on the timing bar for a clean dart. - P pauses · M mutes ## Hurdle Hero - Page: https://www.kiloo.com/games/hurdle-hero - Play: https://www.kiloo.com/play/hurdle-hero - Category: Sports · Genre: Track and field · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, High score, Great on phones > Find the rhythm, clear the barriers Alternate two keys in an even beat to build speed, hit the painted take-off window in front of every hurdle and lean for the tape. Four events, seven rivals in lanes and a photo finish that decides it by hundredths. Hurdle Hero is a side-on track and field game about rhythm. You do not hold a button down to run: you alternate two keys, one for each foot, and the meter at the bottom of the screen watches how evenly you do it. Tap in a steady beat and the rhythm bar fills, the stride opens up and the metres start falling away. Mash as fast as your fingers will move and the cadence needle swings into the red, the bar drains and you actually slow down. Finding the beat and holding it for ten seconds is the whole sport. Then the barriers arrive. A green band is painted on the track in front of each hurdle to show where the take-off is, and it slides as your speed changes. Hit it and you float over with the lead leg out and lose nothing. Leave it late and you clip the board, the crowd groans and your rhythm takes a knock. Leave it very late and you go straight through the hurdle and stumble. Four events run on the same skills: a flat 100 m that is pure cadence, the 110 m hurdles over ten high barriers three strides apart, the 400 m hurdles where a stamina bar forces you to pace yourself instead of sprinting the first half, and a 4 x 100 m relay with a twenty-metre box to get the baton away in. Every race is run against seven rivals in their own lanes, with names, flags, starting blocks, a starter's pistol and a big scoreboard counting the leaders. The finish is settled by a real photo finish strip that lines the whole field up by hundredths of a second, and a quick medal table follows you through a meet of all four events, handing out points and gold, silver and bronze. Your personal best for each event is saved in your browser, and the field quietly gets faster as you do, so the high score to beat is always your own. Touch, mouse and keyboard all work, portrait and landscape both fit, P pauses and M mutes. Highlights: - Rhythm running: alternate two keys evenly and the speed comes, mash and it goes - A take-off window painted on the track before every hurdle, moving with your speed - Four events: 100 m, 110 m hurdles, 400 m hurdles on a stamina bar and the 4 x 100 m relay - Seven rivals in lanes, a photo finish strip, a meet medal table and saved personal bests How to play: - Alternate ← and → (or A and D) in an even rhythm to sprint. - Space jumps the hurdle · Enter passes the baton inside the changeover box. - Tap the left and right halves of the screen · swipe up or tap JUMP to hurdle. - P pauses · M mutes · R restarts # Cooking & farm Serve, grow and keep the customers happy. https://www.kiloo.com/games/cooking ## Burger Rush - Page: https://www.kiloo.com/games/burger-rush - Play: https://www.kiloo.com/play/burger-rush - Category: Cooking & farm · Genre: Cooking · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Great on phones > Stack it right, serve it hot Read the ticket, stack the burger from the bottom up, flip the patties at the right moment and get the plate over the counter before the patience meter runs out. Twenty days behind the counter of a bright little diner, each one busier than the last. Burger Rush is a cooking game about one counter and the queue in front of it. Every guest hands over a ticket: a stack read from the bottom up, sometimes fries, sometimes a soda filled to the line. You tap the ingredients in that order, and if your fingers get ahead of your eyes a tap on the burger lifts the wrong layer straight back off. The food is drawn like chunky glazed clay — a sesame bun, a patty with real grill marks, cheese that sags over the edge, crisp lettuce and thick tomato — so a finished burger is worth looking at before it goes. The flat top is the part that keeps you honest. A raw patty goes on, cooks on one side, and there is a window of about a second where a flip earns a perfect sear; leave it too long and it blackens and belongs in the bin. Fries come up in a basket on a timer, and the soda fountain fills only while you hold the handle, so stopping on the red line takes a steadier hand than you would think. Each plate is scored on four things: whether the stack matches the ticket, how the patties came off the grill, whether the sides are right, and how much patience the guest had left. Six regulars come through the door — a kid, a granny, a builder, a surfer, a robot and a cat in a tie — and their faces tell you exactly how the wait is going. Days unlock new things to put in a burger: cheese on day three, bacon on day five, sauces on day eight, double patties on day twelve, onion rings on day fifteen. Every day ends with a report worth one to three stars and a handful of in-game coins, which buy a second grill, a quicker fryer, comfier booths that slow the patience drain, or a helper who fills the cups for you. Play with a finger or with the keyboard, in portrait or landscape, and your progress and best stars are kept in your browser. Highlights: - Twenty days of service with new ingredients, new guests and a tighter clock each day - A flat top with real timing: flip in the window for a perfect patty, forget it and bin it - Fries on a basket timer and a soda fountain you hold to fill to the line - In-game coins for a second grill, a faster fryer, comfier booths and a soda helper How to play: - 1–9 add ingredients in ticket order · F flips patties · Space serves - Tap ingredients in ticket order, then tap the tray to serve - R drops or lifts a fry basket · hold D to fill a soda - P pauses · M mutes ## Sushi Street - Page: https://www.kiloo.com/games/sushi-street - Play: https://www.kiloo.com/play/sushi-street - Category: Cooking & farm · Genre: Cooking · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Great on phones > Roll, plate and keep the belt moving Press the rice, lay on the fish, slide the plate onto the belt and let it find whoever ordered it. Fifteen evenings behind the counter of a tiny Japanese bar, with rush hours, a stock cupboard that runs dry and customers whose patience you can see ticking down. Sushi Street is a conveyor-belt sushi bar drawn as a cosy izakaya after dark: warm wood, paper lanterns swinging over the counter, a noren curtain at the door and a wet neon street running past the window. You work the station at the bottom of the screen. Tap the rice tub, tap a topping, and a piece appears on the pass. Slide it onto the belt and it rides past every seat until the person who wanted it reaches out and takes it. Hand a plate over in person instead and they tip you a little more for the speed. Eight toppings open up over the run — salmon, egg, cucumber, tuna, shrimp, avocado, salmon roe and glazed eel — and from the third evening a sheet of nori turns rice and a filling into a maki roll. Every customer shows what they are after in a thought bubble above their head, and a bar underneath shows how long they will wait for it. The salaryman is in a hurry, the grandma will sit happily all night, the sumo always orders two, and the cat on the end stool only ever wants fish. Serve three in a row without wasting a plate and a combo multiplier starts stacking up your coins. Let a plate go round with nobody wanting it and you can bin it, but it costs you the combo and a few coins. Fifteen shifts get busier one step at a time. Rush hours empty the street into the bar, the cold box runs low and needs a tap to restock, and a tea round buys back a little patience from everyone at once. Get through a shift without losing a customer and you take three stars, which opens the next evening and whatever comes with it: a new topping, the tea service, a longer belt that holds ten plates, or an apprentice chef who quietly starts making the piece most people are waiting for. It plays with one thumb in portrait, widens to seat six on a desktop, and your stars are kept in your browser. Highlights: - Press rice, add a topping or roll it in nori, then send the plate round the belt - Six regulars with thought bubbles and patience that visibly runs out - Rush hours, combo multipliers, stock that runs dry and a tea round that calms the counter - Fifteen shifts with new toppings, a longer belt and an apprentice chef to unlock How to play: - R starts rice · 1–8 add toppings · Space sends it to the belt - Tap rice, tap a topping, then tap the belt - T adds tea · N adds nori · tap a customer to hand a plate over - P pauses · M mutes ## Harvest Hollow - Page: https://www.kiloo.com/games/harvest-hollow - Play: https://www.kiloo.com/play/harvest-hollow - Category: Cooking & farm · Genre: Farm sim · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Great on phones > Plant, water, harvest, repeat Break the ground with a hoe, drop in a handful of seeds, water them and come back when they are ripe. Sell what you grow at the market stall, fill the orders on the village board and spend the takings on more fields, more animals and a farm that looks the way you want it. Harvest Hollow is a small farm seen from above with a gentle tilt, the way a picture book would draw it. Chunky beds of turned soil sit in rounded fields, a red barn and a farmhouse with a smoking chimney stand along the dirt lane, a windmill turns on the hill and ducks paddle circles on the pond. Ten crops grow through four hand-drawn stages — a sprout, a leafy clump, buds, then the ripe thing with a twinkle on it — and each one only takes in the seasons that suit it, so a carrot patch in spring becomes a pumpkin patch by autumn. The farm keeps its own time. A day lasts about two minutes and a season lasts a week of those days, and as the year turns the whole hollow is repainted: blossom in the trees in spring, deep green in summer, orange leaves in autumn and snow over everything in winter. Rain sweeps through and waters every bed for you, leaving puddles in the lane. Crops only grow while the ground is damp, so a watering can and a well-placed sprinkler are the difference between a full barn and a row of thirsty fields. Crows come for anything ripe that no scarecrow is watching. Pick a tool from the shelf along the bottom and tap a field to use it, or drag to work a whole row in one sweep. Pinch to zoom, drag the grass to pan, and use the number keys and arrows if you are at a desk. Chickens lay eggs and cows give milk as long as they are fed, and both of them like being petted. Market prices drift a little from day to day, village orders pay well above them, and everything is saved in your browser — go away for a while and the hollow carries on growing without you, then tells you what happened when you get back. Highlights: - Ten crops through four growth stages, each one tied to the seasons that suit it - Four seasons that repaint the whole farm, plus rain, puddles and snowfall - A market stall with drifting prices and a village board of paid orders - Chickens, cows, sprinklers, scarecrows and new fields to unlock outwards How to play: - 1–6 picks a tool, then click a square to use it - Tap a free square to use the selected tool - Drag the grass to pan the view · pinch or +/− to zoom - P pauses · M mutes ## Scoop Shop - Page: https://www.kiloo.com/games/scoop-shop - Play: https://www.kiloo.com/play/scoop-shop - Category: Cooking & farm · Genre: Cooking · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Great on phones > Stack it tall, serve it before it melts Tap a tub to drop a scoop, slide the cone under it and catch it clean. Every scoop lands where you put it, the tower leans the way you loaded it, and on a hot day the whole thing is quietly melting while the next customer taps the counter. Scoop Shop puts you behind the counter of a striped ice cream kiosk on a sunny promenade, with the sea over your shoulder and a queue in front of you. A customer asks for a cone: three scoops, bottom to top, maybe sprinkles and a cherry. Tap the tub you want and a scoop drops from the nozzle; slide the cone left and right to catch it. Land it dead centre and the tower sits straight. Land it off to one side and it sits off to one side, and the next scoop has to live with that. The stacking is proper physics, not a snap-to-grid. Scoops are soft: they squash when they land, the tower sways when you move, and every crooked landing adds a little more lean until the whole lot creaks over and slaps onto the worktop. A waffle cone is the wobbliest thing to build on, so later days hand you double cones, paper cups and a sundae bowl for the really tall orders. Heat is the other clock: on a scorching day the scoops sag, drip down the sides and eventually slump off the cone, so a beautiful eight-scoop tower is no good if you take all afternoon over it. Twenty days make a season, each one longer, hotter and busier than the last. New flavours arrive as you go — mint choc chip, blueberry, mango, pistachio, bubblegum — along with sauce, whipped cream and wafers, a second row of dispensers and a shade parasol that keeps everything cold a little longer. At close of play you get a report: cones served, scoops dropped, one to three stars, and a handful of coins to spend on a quicker scoop, a steadier hand, a chilled counter or a friendlier smile. Drag the cone on a phone, use the arrow keys and the number row on a desktop; your season is kept in your browser. Highlights: - Real stacking physics: soft scoops squash, towers lean and lopsided ones topple - Orders with flavours in the right order plus sprinkles, sauce, cream, cherries and wafers - Heat that melts your tower while you work, with drips running down the sides - A twenty-day season with new flavours, cups and bowls, and upgrades bought with coins How to play: - 1–8 picks a tub · ← → moves the cone · Space serves - Tap a tub to drop a scoop, then drag the cone underneath - T opens the toppings bar - P pauses · M mutes ## Pizza Party - Page: https://www.kiloo.com/games/pizza-party - Play: https://www.kiloo.com/play/pizza-party - Category: Cooking & farm · Genre: Cooking · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Great on phones > Stretch, top, bake, slice Slap down the dough and stretch it with your finger until it fills the ring on the ticket, swipe a coat of sauce, scatter the mozzarella, place the toppings where the slices will be even, slide it into the fire and pull it out at exactly the right shade. Twenty nights in a little trattoria, each one busier than the last. Pizza Party is a cooking game about making one pizza properly, then doing it again faster. Every ticket at the hatch asks for a size, a coat of sauce, a set of toppings with counts, sometimes one thing on the left half and another on the right, and a bake: pale, golden or well fired. Nothing is a button press. You stretch the dough by dragging in circles until it reaches the size ring, you spread the sauce by swiping until the coverage meter fills, you sprinkle the cheese by dragging, and each topping is dragged from the tray onto the pizza, where it snaps to a spot on a quiet grid so the finished pizza is even enough to cut. The oven is where the game gets its nerve. A pizza slides onto the stone and the bake meter starts climbing through pale, golden and well fired before it goes past the last band and comes out black. Pull it, cut it with two swipes across — straight through the middle, square to each other, or the slices come out lopsided — and hand it over the hatch while the guest still has patience left. Seven things are scored on every pizza: the size, the sauce, how even the cheese fell, whether the toppings match the ticket and sit where they should, the bake, the cuts and the wait. The chef behind the counter has an opinion about all of it, and so does the guest. Twenty nights open up the kitchen a piece at a time: olives on the second night, large pizzas on the fourth, half-and-half tickets on the sixth, a second oven on the eighth, a delivery scooter with a tight clock on the tenth, a longer peel that bakes quicker on the twelfth and a cutter wheel on the fifteenth. Each night ends with a chalkboard report worth one to three stars and a handful of in-game coins, which buy a cool marble slab, a copper ladle, a cheese shaker, a new oven stone or candles for the tables to keep the guests calm. Play with a finger or with the keyboard, in portrait or landscape, and the night you reached is kept in your browser. Highlights: - Every step is a gesture: stretch in circles, swipe the sauce, drag the toppings, cut across - A wood-fired oven with a bake meter — pale, golden, well fired, or a black frisbee - Twenty nights of tickets with half-and-half orders, a second oven and delivery runs - In-game coins for a marble slab, a copper ladle, a cheese shaker, an oven stone and candles How to play: - Click and drag to stretch the dough, paint sauce, and place toppings. - Tap and drag to stretch the dough, swipe the sauce, and place toppings. - O moves it in or out of the oven · Space serves the finished pizza. - P pauses · M mutes ## Cake Craft - Page: https://www.kiloo.com/games/cake-craft - Play: https://www.kiloo.com/play/cake-craft - Category: Cooking & farm · Genre: Cooking · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Great on phones > Bake, stack, frost, pipe Every order arrives as a little painting: so many layers, in these flavours, under that frosting, with this border piped round the edge. Bake the sponges, stack them square, sweep the frosting smooth, trace the piping guide, set the berries and the flowers, then ring the bell. Twenty days in a patisserie where the window looks onto a wet street and the light hangs low over the cake. Cake Craft is a cooking game about one cake at a time, and doing it properly. The guest at the counter hands over a picture, and the picture is the brief: three layers of chocolate and strawberry, dusty rose frosting with drips, a shell border, six berries, two macarons and a silk bow on top. You work through the benches in whatever order you like — the oven, the turntable, the frosting, the piping bag, the tray of trimmings — and the cake on the stand is always the cake you have actually made, not a progress bar. Every step is a gesture with a number behind it. A tin goes in the oven and there is a golden window of about a second and a half; pull too early and the round sinks, too late and it cracks. Layers are dragged onto the turntable, and where you let go is where they land, so a careless stack leans and has to be nudged back straight. Frosting is laid on by dragging round the spinning cake — moving slowly piles it on thick, a second pass scrapes it level, and a dwell at the top rim sends a drip down the side. A faint guide shows where the piping goes, and the bag lays down exactly where your hand went, wobble and all. The score at the bell reads all of it: flavours, bake, straightness, coverage, smoothness, trace accuracy, whether the trimmings match, and how much patience the guest had left. Four regulars come in — a grand lady with a small dog, a birthday child, a nervous groom and a food critic who takes notes — and the days keep bringing things: new sponges and frostings, rosettes and zigzags and draped swags, a second oven, two-tier cakes, writing in icing, an airbrush, three tiers and a display cabinet. Each day ends with a report worth one to three stars and a handful of in-game coins, which buy a convection fan, an offset spatula, a steadier hand, velvet chairs or an apprentice who bakes the bottom layer for you. There is also a free-bake bench with no clock and nothing to match, where you build whatever you like, keep it on a shelf in your browser and save a picture of it. Play with a finger or with the keyboard, in portrait or landscape; progress is kept in your browser. Highlights: - Twenty days of orders: layers, flavours, frosting, a piped pattern, trimmings and sometimes a message - Real gestures — a golden bake window, a stack that leans, frosting laid on by hand, a guide to trace - New flavours, tiered cakes, a second oven, an airbrush and a display cabinet as the days go on - A free-bake bench that saves your cakes to a shelf in your browser and hands you a picture How to play: - Click and drag on the cake, or press 1–9 to pick a tray item. - Tap a bench, then work on the cake with a finger. - O opens the oven · R turns the cake · Enter applies the tool. - Space serves the finished cake · P pauses · M mutes ## Bee Meadow - Page: https://www.kiloo.com/games/bee-meadow - Play: https://www.kiloo.com/play/bee-meadow - Category: Cooking & farm · Genre: Farm sim · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Great on phones > Plant the flowers, keep the bees, jar the honey Sow drifts of clover, lavender and sunflowers across a painted meadow, set your hives where the forage is thickest and watch the bees thread gold between the two. Smoke a box before you open it, take the honey, and sell it at the stall by the cottage — a jar from a single-flower meadow is worth a good deal more than a mixed one. Bee Meadow is a small summer smallholding seen from just above, painted in loose watercolour on a sheet of cold-pressed paper. The grain of the sheet comes up through every wash of green, the hedgerow round the edge is one soft mass of pigment, a stream runs down the eastern side and a stone cottage with a honey stall sits at the top of the footpath. Seven wildflowers grow here — clover, poppy, lavender, borage, apple blossom, sunflower and heather — each with its own nectar, its own time to open and its own weeks of the year, and each painted as a loose clump of blooms rather than a tidy row. The bees do the work and they do it where you can see it. Every hive holds a colony that grows on what its foragers bring home, and those foragers fly real paths: out along a bowed line to a patch within range, a moment at the flowers, then back to the landing board. Watch the threads and you can read your own meadow — a box with gold running to it from six directions is thriving, a box with nothing leaving the door is hungry. Put too many hives round one patch of clover and they divide the nectar between them until the weakest starves out, so the game is really about where a hive goes, not how many you can afford. A day lasts about two minutes and a season lasts a week of them, repainting the whole sheet as the year turns and changing which flowers will take. Showers sweep through and grey the paper; the bees stay in and the ground drinks. A swarm drifts over now and then and moves into any empty box you have waiting, wasps come for the fattest hive unless guard bees are posted, and the village fair asks for jars of one particular honey at a price the stall will not match. Everything saves in your browser, and the meadow carries on without you — come back and it tells you what the bees got up to while you were away. Highlights: - Seven wildflowers with their own nectar, bloom time and weeks of the year - Hives with real forage range: crowd them and the colonies starve - Smoke a box before you open it, or the bees boil out and take some honey with them - Swarms to catch, wasp raids to repel, and single-flower honey that sells for more How to play: - Press 1–6 to pick a tool, then click a square to use it. - Tap a tool, then a free square, to plant or place it there. - Drag or use arrow keys to pan · zoom with +/-, the wheel, or pinch. - P pauses · M mutes ## Taco Truck - Page: https://www.kiloo.com/games/taco-truck - Play: https://www.kiloo.com/play/taco-truck - Category: Cooking & farm · Genre: Cooking · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Great on phones > Sizzle, stack, serve the street Read the ticket, fry the shells, sear the filling on the plancha, pile the toppings in order and pour the salsa to the line before the queue drifts off to the next stall. Twenty nights at a street festival, each one louder than the last. Taco Truck is a cooking game about one serving hatch and the night market outside it. Tickets come in one, two or three tacos, and every taco is four decisions: a soft tortilla or a crispy shell off the fryer, a filling seared on the plancha, toppings read top to bottom in the order the ticket lists them, and a salsa poured by hand. The food is drawn like cut paper against a deep-blue night — pink, teal, marigold and lime under a string of bulbs — so a loaded taco is worth a second look before it goes over the counter. The plancha is the part that keeps you honest. A portion goes on raw, sears on one side, and there is a window of about a second where a flip earns the perfect edge; leave it and it blackens and belongs in the bin. Lift it in time and it waits under the warming lamp, slowly going dull. Crispy shells come out of the oil on their own timer. The salsa jars are held rather than tapped: the level climbs while you hold, a green band marks the line, and holding a beat too long tips the jar across the board. Tap the taco to scrape the last thing off when your fingers get ahead of your eyes. The crowd arrives in bursts — a mariachi with a guitar on his shoulder, an abuela with a basket, a skater with a board under one arm, a tourist with a lanyard, twins in face paint and, later on, a luchador in a gold mask. Serve a whole ticket with nothing scraped, nothing burnt and nothing spilled and your streak climbs, and with it the tips; somewhere in the middle of every night the fireworks start and the whole street wants tacos at once. Nights unlock crispy shells, new fillings, hotter salsas and horchata, and each one ends with a report worth one to three stars and a handful of in-game coins for a second plancha, a bigger warmer, a steadier salsa bar, a helper on the fryer, warmer string lights or a fresh coat of paint. Play with a finger or with the keyboard, in portrait or landscape, and your progress and best stars are kept in your browser. Highlights: - Twenty nights at the festival with new shells, fillings, salsas and drinks as you go - A plancha with real timing: flip in the window, lift before it blackens, keep a few warm - Salsa jars you hold to pour, with a green band for the line and a spill if you hold too long - Streaks that raise the tips, a fireworks rush hour, and coins for a second plancha and a new paint job How to play: - Number keys 1–9 pick tray items (Shift for 10–14) · A soft shell, S crispy. - Tap a shell, then a filling, then the toppings, in order. - Hold Q, W or E for a salsa jar on desktop, or hold one on touch, to pour. - F flips · G wraps · X scrapes · D drinks · R starts the fryer. - Space serves · P pauses · M mutes ## Noodle Bar - Page: https://www.kiloo.com/games/noodle-bar - Play: https://www.kiloo.com/play/noodle-bar - Category: Cooking & farm · Genre: Cooking · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Endless, High score, Great on phones > Ladle, boil, top and serve before the queue gives up Tap a pot for the broth, drop the basket of noodles and lift it while the bar is green, add the toppings on the ticket and slide the bowl across. Twelve shifts that get busier, tips for every exact order and an endless shift with a high score to beat. Noodle Bar puts you behind the counter of a tiny ramen stall on a night-market street: a striped awning, a string of paper lanterns, a neon bowl buzzing over the road and a wooden counter worn smooth by elbows. Customers sit down one at a time and a paper ticket appears above each of them showing the broth they want and the toppings that go on top, with a patience bar underneath that starts draining the moment they sit. Every bowl is three quick decisions. Pick the broth — shoyu is clear and salty, miso is thick and sweet, tonkotsu is the creamy one — then drop the noodle basket into the water and lift it again while the timing bar is in the green. Pale noodles are edible, soggy ones are not, and noodles pulled at exactly the right moment earn a tip on their own. Then add the toppings: a soft egg with a runny yolk, a rolled slice of chashu, spring onion, sweetcorn and a standing sheet of nori. Hand over a bowl that matches the ticket exactly and the tip stacks on a combo multiplier that keeps climbing as long as you keep getting them right; get the broth wrong and you still get paid, but the combo is gone. Twelve shifts open up one at a time. The second shift adds a miso pot next to the shoyu, and later shifts bring tonkotsu, chashu, corn and nori, more seats along the counter and less patience in everyone sitting at them. Three walkouts and the shift is over, so a clean night is worth three stars. Beyond the shifts there is an Endless shift with everything unlocked and a high score kept in your browser, and a Practice counter with no clock and no queue for learning where the green is. It plays with one thumb in portrait and widens to five seats on a desktop, and your stars and best score stay on your machine. Highlights: - Ladle shoyu, miso or tonkotsu, then lift the noodles while the timing bar is green - Read each customer's ticket and serve the bowl before their patience runs out - Tips for exact orders and perfect noodles, with a combo multiplier that stacks - Twelve shifts with new pots and rarer toppings, plus Endless and a Practice counter How to play: - 1-3 choose a broth pot · 4 drops and lifts the noodle basket - 5-9 add toppings · Space serves the bowl · Backspace bins it - Tap a pot, tap the basket on the green, tap the toppings, tap SERVE - P pauses · M mutes ## Grill Master - Page: https://www.kiloo.com/games/grill-master - Play: https://www.kiloo.com/play/grill-master - Category: Cooking & farm · Genre: Cooking · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Endless, High score, Great on phones > Flip it at the golden band Lay patties, sausages, corn cobs and veggie skewers on the grate, watch the browning ring creep around each one, turn them at the golden band and plate them while the guests still have patience left. Grill Master is a backyard barbecue timing game. The grate has room for eight things at once and every one of them carries its own browning ring: pale at first, then a golden band where a flip earns a perfect sear, then a red stretch where the food turns to charcoal. Turn a patty inside the band and you get bonus sauce and a bigger tip. Miss the band and it lands pale or late. Miss it completely and the whole thing burns, which costs you a strike — and three strikes close the grill. Where you put the food matters as much as when you turn it. Each grill has coals banked to one side, so the hot zone sears a sausage in seconds while the cool zone lets a corn cob take its time. Guests at the picnic table hand over tickets: a burger wants a patty, a bun and a sauce, a garden plate wants corn and a skewer, a big plate wants rather more than that. Buns come straight from the basket, sauce comes out of the bottle, and the bottle only refills when you nail a flip — so a run where you keep finding the golden band is a run that never stalls. Rounds takes you through eight of them, from a quiet family lunch to a block party with tickets landing every few seconds and a second grill rolled in beside the first. The sun slides down as the evening rounds start and the lanterns over the table come on. Cook-off is the endless mode with your high score kept in the browser, and Practice drops the tickets entirely so you can learn the ring on its own. It is quick to pick up, quick to restart, and plays with a finger on a phone or with the number keys, Space and Enter on a desktop. Highlights: - Eight rounds from a family lunch to a block party, with a second grill from round four - A browning ring on every item: turn it inside the golden band for bonus sauce and tips - Hot and cool zones on each grate — sausages sear fast, corn cobs want the quiet side - Endless Cook-off with a saved high score, and Practice with no tickets at all How to play: - 1–8 pick a grate slot · Space flips · Enter plates - Q W E R lay a patty, sausage, corn or skewer · T a bun · Y sauce - Tap a free slot to lay food, tap it to flip, tap again to plate - P pauses · M mutes # Pets & animal care Feed, groom, train and cuddle. https://www.kiloo.com/games/pets ## Puppy Pal - Page: https://www.kiloo.com/games/puppy-pal - Play: https://www.kiloo.com/play/puppy-pal - Category: Pets & animal care · Genre: Virtual pet · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, Great on phones > Raise a puppy of your very own Pick a floppy, spotty, fluffy, sausage, curly or pointy-eared puppy, choose its coat and its name, and look after it in a cosy cartoon home with kibble in the bowl, bubbles in the bath, a ball to fetch and a blanket at bedtime. Puppy Pal is a gentle virtual pet. On your first visit you choose one of six puppies, from a floppy-eared beagle type and a spotty dalmatian to a fluffy pom, a long sausage dog, a curly poodle and a pointy-eared husky, pick one of eight coat colours and spell its name with big letter tiles, no typing needed. Your puppy is saved in your browser and is there every time you come back, with a wagging tail, a happy dance and a "missed you" when you have been away for a while. Six needs drift slowly: food, water, fun, clean, rest and cuddles, and every one of them is cared for by hand. Drag the kibble bag over the bowl and the jug over the water dish, toss a treat from the jar, flick the ball across the garden and your puppy runs to bring it back, play tug with the rope and try to keep the ball out of the puddle. In the bathroom you rub on soap, pour to rinse, rub dry with the towel and brush until the coat sparkles, and at bedtime you tuck your puppy in, switch on the night light and wind the music box. An in-game clock turns day into night while you play, so the stars come out and your puppy gets sleepy eyes. When a need runs low the worst you will see is a wistful face, and a little care brightens it straight away. Three quick mini-games of about half a minute have no way to lose: a fetch streak, trick training where you tap the paw prints in rhythm to teach sit, paw, roll over and spin, and a bath full of bubbles to pop before they float away. Learned tricks go on a trophy shelf, collars, bandanas, bows, beds and bowls unlock as you look after your puppy, and every daily visit adds a sticker to the sticker book. Every reward is earned with care, nothing is ever taken away, and soft music box tunes make it a calm place to relax. Highlights: - Six puppy looks, eight coat colours and a name you spell with letter tiles - Feed, water, bathe, brush, play fetch and tug, cuddle and tuck in by hand - Quick fetch, trick training and bubble mini-games with no way to lose - A daily sticker book, a trophy shelf of tricks and collars, bows and beds earned with care How to play: - Drag the bag, jug, ball, tools and blanket with the mouse; rub the puppy to pet it - Drag and rub with a finger, flick the ball, swipe between rooms - Arrow keys change room and pick things, Enter or Space uses them - P pauses · M mutes ## Kitten Corner - Page: https://www.kiloo.com/games/kitten-corner - Play: https://www.kiloo.com/play/kitten-corner - Category: Pets & animal care · Genre: Pet care · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, Great on phones > Feed, brush, play and cuddle up to three kittens Adopt a kitten and give it a sunny corner of the flat: fill the bowl, pour the water, wave the feather wand, brush out loose fluff and rub its back until it purrs. Good care brings collars, bow ties, little hats and two more kittens. Kitten Corner is a calm pet care game set in one sunny room. On your first visit you adopt a kitten from six looks, a tabby, a tuxedo, a ginger, a grey, a calico or a Siamese with dark points, and name it with letter tiles. The corner is all theirs: a window seat in the sun, a scratching post, a cat tree, a food corner, a tidy litter box, a toy box and a woven basket. Kittens wander, nap in the patch of sunlight that slowly crosses the floor, chase each other across the rug and knead the basket before they curl up. A clock on the wall runs a gentle day, and at night the lamp comes on and the window fills with stars. Every kitten has six needs: food, water, play, clean, rest and cuddles, and every bit of care is done by hand. Drop kibble into the bowl and pour water from the jug, drag the feather wand and watch the kitten crouch, wiggle and leap for it, roll the yarn ball across the floor, sweep the scoop through the litter, and drag the brush along the fur so the loose fluff puffs away. Rub its back to pet it and you get a purr and slow blinks. Nothing bad ever happens: a kitten that needs something just looks a little sleepy or wistful and shows you what it wants in a thought bubble. The toy box holds three quick games of twenty to forty seconds with no way to lose, only good, great and purrfect: chase a laser dot and count the pounces, stack three cardboard boxes into a fort and boop the kitten when it peeks out, or untangle a loop of yarn by dragging the pegs. Care fills a row of hearts that unlocks collars, bow ties, little hats, cushions, window-sill plants and a bigger cat tree, and brings a second and third kitten to adopt. A daily visit adds a sticker to your book, and coming back after a while gets a big hello instead of a telling-off. Your kittens, their names and their outfits are saved in your browser. It is a relaxing little game to come back to, a few minutes at a time. Highlights: - Adopt up to three kittens from six looks and name each one with letter tiles - Hands-on care: kibble, water, feather wand, yarn ball, brush, scoop and petting - Three quick toy box games with no way to lose: laser chase, box fort and yarn tangle - Earn collars, bow ties, hats, cushions and plants, plus a daily sticker book How to play: - Pick a tool in the tray, then drag it over a kitten, a bowl or the litter box - Touch and drag to brush, pet, pour and play; tap a kitten to select it - Tab or arrows pick a target, Enter or Space acts, 1–3 choose a kitten - P pauses · M mutes ## Vet Clinic - Page: https://www.kiloo.com/games/vet-clinic - Play: https://www.kiloo.com/play/vet-clinic - Category: Pets & animal care · Genre: Animal care · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, Endless, Great on phones > Listen, soothe and send every patient home happy Run a cheerful little animal clinic. Call the next patient in from the waiting room, drag the stethoscope to the glowing spot, pull out a thorn, tuck a tired parrot into a warm blanket and finish every visit with sparkles and a sticker. Vet Clinic puts you in a white coat in a cheerful little animal clinic. Patients hop into the waiting room with a speech bubble that shows what is wrong: a thorn in a paw, a tummy ache after too many treats, a sneeze, a scruffy coat, a wobbly tooth, a sore ear, a tangled tail or a parrot that is simply tired. Puppies, kittens, rabbits, hamsters and parrots come first; goldfish in their bowls, tortoises and a pony that waits outside the window arrive as the clinic grows. Every patient has a name and comes back for check-ups, and when they have rested in the recovery corner their owners collect them with a big thank-you smile. Each visit is a quick, hands-on routine of twenty to forty seconds. Drag the stethoscope to the glowing spot to hear the heartbeat, hold the thermometer until it reads fine, pull a thorn out with the tweezers, drip drops into a sore ear, press on a plaster, brush a coat until it shines, scrub a wobbly tooth, tuck in a warm blanket or spoon out a little syrup. Later an x-ray shows a cartoon skeleton with a lost toy outlined in yellow. Nothing can go wrong: a wrong tool only earns a puzzled head tilt, nervous eyes turn to relief step by step, and every visit ends with feel-better sparkles, a happy wiggle and a sticker the patient picks out with you. Hearts from every visit open new tools, an aquarium corner, a garden pen, a second exam table, decorations and uniform colours, all earned with care. The waiting room simply waits, so there is no clock to race and nobody gets worse in the queue, and the clinic days are endless. Twenty gentle goals lead from your first patient to a full waiting room in one day and every animal type helped, and a daily visit adds a sticker to your sticker book. It is a calm game to relax with, set to a soft music box tune, and plays with a mouse, a finger or the keyboard. Highlights: - Eight kinds of patients, from puppies and kittens to a goldfish in a bowl and a pony at the window - Ten vet tools: stethoscope, thermometer, tweezers, drops, plasters, brush, toothbrush, blanket, syrup and an x-ray - No fail state and no countdown: the queue simply waits and every visit ends in sparkles and a sticker - Hearts open rooms, tools, decorations and uniform colours, with twenty goals and a daily sticker book How to play: - Click a patient to call them in, then drag a tool from the tray onto the glowing spot - Tap a patient, then drag a tool to the glowing spot or tap the tool and then the spot - Tab and arrows move, Enter or Space acts, 1–9 and 0 pick a tool, Esc goes back - P pauses · M mutes ## Hamster Maze - Page: https://www.kiloo.com/games/hamster-maze - Play: https://www.kiloo.com/play/hamster-maze - Category: Pets & animal care · Genre: Pet care · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, Endless, Great on phones > Care for a hamster, build its tube maze Pick a round little hamster, give it a name and look after it in a cosy cage, then build it tube mazes in the workshop and watch it scamper through to the treat. Hamster Maze starts with choosing your hamster: six round little hamsters in golden, cream, grey, panda, cinnamon and cocoa, named with letter tiles. Its home is a wide cage with soft bedding, a wheel that squeaks when it runs, a water bottle, a food bowl, a sand bath, a hidey house and a chew stick. Six needs drift slowly, food, water, play, clean, rest and cuddles, and every bit of care is something you do with your hands: drag the seed bag to pour seeds into the bowl, fill the bottle with the jug, sprinkle fresh bedding across the floor, rub the hamster to pet it, tap the wheel to start a run or tap the house to tuck it in. An in-game clock runs from morning to night. Like a real hamster, yours is sleepier by day and busiest at dusk, but it always wakes gently with a yawn and a stretch when you come to care for it. Nothing bad ever happens: the worst it gets is a sleepy or wistful face, and a minute of care brings the smile back. Come back after a while away and you get a missed-you welcome, and every daily visit adds a sticker to the book. Care earns hearts and mazes earn stars, and both unlock tube colours, wheel designs, a second storey, new hidey houses and little hats. Nothing is for sale. The Maze Workshop is the brain half. In thirty puzzles some tube pieces are already fixed and you drag in the missing straights, bends, junctions, slides and loops to link the cage door to the treat, then press Go and follow your hamster through bubble rooms and seed rooms with happy squeaks. Each puzzle has three stars: linked, every seed room visited, and no more pieces than par. There is no fail state, a half-built maze still makes a fun run, and an endless Build mode lets you design your own. A gentle music box plays along, your hamster is saved in your browser, and it is a calm little place to relax. Highlights: - Six hamster looks, letter-tile naming and six gentle needs from food to cuddles - Hands-on care: pour seeds, fill the bottle, sprinkle bedding, rub to pet, tap the wheel - Thirty tube-maze puzzles with three stars each, plus an endless Build mode - A day and night clock, a daily sticker, and hats, houses, wheels and tubes earned by care How to play: - Drag the seed bag, jug and bedding onto the cage, rub the hamster, click the wheel or house - Workshop: arrows move, Tab picks a piece, Enter places, R rotates, G runs the maze - Touch: drag tools and tube pieces, tap a piece to rotate it, rub the hamster to cuddle - P pauses · M mutes ## Bunny Garden - Page: https://www.kiloo.com/games/bunny-garden - Play: https://www.kiloo.com/play/bunny-garden - Category: Pets & animal care · Genre: Pet care · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Grow veg, hand-feed and cuddle your rabbits Adopt a rabbit, name it with letter tiles and keep it happy in a walled cottage garden: hay from the rack, carrots and dandelions you grow yourself, fresh water, a swept hutch, naps under the willow and plenty of cuddles. Bunny Garden is a calm rabbit care game set in a walled cottage garden. Adopt your first rabbit from six looks, a floppy-eared lop, a tiny dwarf, a spotted, a soft grey, a fluffy angora or a black-and-white Dutch, and name it with letter tiles. The garden has a wooden hutch with a run, a vegetable patch, a dandelion lawn, a shady willow, a water bowl, a hay rack that never runs empty, a dig box, a fabric tunnel and a little gate in the wall. Earn enough hearts and a second and a third rabbit come to live with you. Each rabbit has six needs: food, water, play, a clean home, rest and cuddles. Care is hands-on. Drag hay or a carrot to a rabbit and it nibbles from your hand, pour the jug into the bowl, sweep the hutch with the broom and drop in fresh straw, tuck a sleepy rabbit in under the willow and rub one to pet it until it flops over and tooth-purrs. Growing is part of the care: sow carrots, lettuce, parsley and dandelions, water them and pull them up when they are ready. Rabbits hop, binky, groom each other and nap in the shade, and the in-game clock turns the garden golden in the evening and lights the lanterns at night. Three quick mini-games of twenty to forty seconds have no way to lose, only better or best: tap at the top of a binky in the meadow for a joy streak, steer a rabbit through a tunnel course, or hide three treats and watch your rabbit sniff them out. Care earns bows, scarves, a flower crown, a bigger run, flower borders, a castle hutch and garden ornaments. A daily visit adds a sticker to your book, time away only means a warmer welcome, and a gentle music box plays while you relax. Your garden is saved in your browser. Highlights: - Six rabbit looks to adopt and name, with a second and a third rabbit as rewards - Hand-feed hay and home-grown veg, pour water, sweep the hutch and rub to pet - Sow, water and pull carrots, lettuce, parsley and dandelions on a growth clock - Three quick mini-games with no way to lose, plus bows, scarves and a castle hutch How to play: - Drag tools onto a rabbit or the garden with the mouse; rub a rabbit to pet it - Drag with a finger to feed and clean; tap plots, the gate, tunnel or dig box - Tab and arrows move between targets, Enter or Space acts, 1–3 pick a rabbit - P pauses · M mutes ## Pony Stable - Page: https://www.kiloo.com/games/pony-stable - Play: https://www.kiloo.com/play/pony-stable - Category: Pets & animal care · Genre: Pony care · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, Great on phones > Groom, feed and cuddle your own pony Adopt a pony, give it a name and look after it in a sunny stable yard: fill the hay net, groom the coat until it shines, play in the paddock and enter the show at the end of every week. Pony Stable is a gentle pony care game. Choose your first pony from six looks, a chestnut, a dapple grey, a palomino, a piebald, a shaggy Shetland or a black pony with a white star, and spell its name with letter tiles. A second and a third pony arrive as rewards for good care, and each one keeps its own stall, its own needs and its own rosettes, saved in your browser between visits. Every job is done by hand. Scoop the stall with the fork and spread fresh straw, drag hay into the net and hold the watering can over the bucket. In the grooming bay you curry the dust out in circles, brush along the coat until it gleams, tap each hoof to pick out the stones and comb the mane and tail, and on sunny days there is a sponge bath with the hose. Rub your pony's nose and it nickers back. In the paddock you throw apples and carrots, wave a flag for a game of chase and play four quick mini-games of twenty to forty seconds: plaiting in rhythm, apple catch, trot the course and hoof picking. There is no way to lose any of them, only better and best. Food, water, play, clean, rest and cuddles drift slowly through an in-game day of sunshine, light rain that calls for a rug and quiet nights when the ponies doze. Nothing ever hurts your ponies: the worst they get is a sleepy or wistful face that brightens as soon as you care for them, and time away only earns a happy whinny and a missed you. Care earns hearts that unlock saddle pads, browbands, ribbons and rugs, a daily visit adds a sticker to your book, and once a week the show awards a rosette for turnout, always at least a ribbon. A calm game to relax with, and the music box can be muted. Highlights: - Six pony looks to adopt and name, with a second and a third pony earned through care - Hands-on care: muck out, fill the hay net, curry, brush, pick hooves, comb, plait and bathe - Four quick mini-games with no fail state, and a weekly show with rosettes for turnout - Day and night, sun and rain, a daily sticker and tack that is unlocked by care alone How to play: - Drag a tool from the tray onto the pony or into the stable with the mouse - Tab or the arrow keys move between targets, Enter or Space acts, 1–3 pick a pony - Drag, tap and rub with a finger; swipe sideways to change scene - P pauses · M mutes ## Bird Feeder - Page: https://www.kiloo.com/games/bird-feeder - Play: https://www.kiloo.com/play/bird-feeder - Category: Pets & animal care · Genre: Pet care · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, Endless, High score, Great on phones > Look after the garden, make bird friends A garden window with a bird table, feeders and a bird bath. Keep the seeds topped up and the water fresh, and twenty garden birds come to visit, plus one exotic surprise. The regulars become friends you name. Bird Feeder is a calm garden you look after through your window. There is a bird table with a dish of mealworms, a feeder pole with seeds, peanuts, suet and nectar, an apple stump, a bird bath, a nest box on the old tree, a hedge with fairy lights, a swing perch, a mirror and a wind chime. Drag the scoop to fill a feeder, pour the jug into the bath, scrub a feeder with the brush, tuck moss into the nest box, push the swing and ring the chime. Six soft rings on the window sill show what the garden needs: food, water, clean, shelter, fun and cosy. They drift slowly, and the worst it ever gets is an empty feeder with a hopeful robin waiting beside it, who cheers up the moment you fill it. Cared for, the garden gets busy. Robins, blue tits, great tits, blackbirds, sparrows, goldfinches, chaffinches, wrens, nuthatches, a woodpecker, a magpie, a jay, a wood pigeon, starlings, dunnocks, bullfinches, long-tailed tits, greenfinches, siskins and a mallard at the bath each have a favourite food and a time of day, and they flutter in, hop, peck, bathe, squabble gently and fly off again. An in-game clock runs through dawn, day, dusk and starry nights, and the seasons turn: snow brings the bullfinch and a hunger for suet, summer brings fledglings begging to be fed. Every visitor fills in a sticker in the field guide, and when one becomes a regular you give it a name from letter tiles and it gets a friend star. Care earns hearts, and hearts unlock new feeders, bath designs, nest boxes, flowers and window decorations: every reward is earned in the garden. Come back daily for a sticker, and after a while away all your friends arrive at once to say hello. Three quick mini-games add a little brain work with no way to lose, each keeping your high score: spot the bird among the branches, match a two-note song, and tap the bath splashes before they dry. The garden itself is endless and made to relax, with gentle chirps and a music box you can mute, and it is saved in your browser. Highlights: - Twenty garden birds and one exotic surprise, each with a favourite food and time of day - Drag the scoop, pour the bath, scrub the feeders: six gentle needs that drift slowly - A field guide of stickers, and regulars that become friends you name - Daily stickers, seasons, snow and fledglings, plus three quick mini-games How to play: - Drag a tool from the sill onto a feeder, the bath or the nest box, or click a tool and then the spot - Tab and the arrow keys move between targets, Enter or Space looks after the one in focus - On a phone, drag or tap a tool, then tap where it should go - P pauses · M mutes ## Pet Hotel - Page: https://www.kiloo.com/games/pet-hotel - Play: https://www.kiloo.com/play/pet-hotel - Category: Pets & animal care · Genre: Pet care · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, Endless, Great on phones > Check them in, tuck them in, wave goodbye Dogs, cats, rabbits, guinea pigs, a parrot, a tortoise, a hedgehog and a ferret check in while their owners are away. Give each guest the room it likes, then fill the bowl, pour the water, fling the ball, sweep and lay a fresh blanket, dim the lamp for a bedtime story and rub for cuddles until everyone leaves with a paw-print review. Pet Hotel is a cosy boarding hotel seen from the side, floor by floor, where pets stay for a few days while their owners are away. Dogs of every shape, from round pups and long dachshunds to tall lurchers and fluffy poodles, cats, rabbits, guinea pigs, a parrot, a tortoise, a hedgehog and a ferret arrive at the front desk with a little card of likes: a favourite food, a favourite toy, a room with a window, a quiet room, a friend to share with or a bedtime story. Drag each guest to a room that suits it, or tap the guest and then the room, and the owner waves goodbye. Then the looking after begins, and every bit of it is hands-on. Hold the right jar over the bowl while the kibble pours, tip the jug for fresh water, fling a ball or a feather across the room and watch it come back in a happy mouth, sweep up the crumbs and spread a fresh blanket, pull the lamp cord and open the storybook, or simply rub to pet until the tail wags. Hearts earned with care open the play yard with its agility tunnel and paddling pool, the grooming salon, the kitchen, the reading nook and the rooftop garden, each with a quick game of twenty to forty seconds: Fetch, Bubbles, Recipe, Lullaby and Petals, where every round ends Good, Great or Best. Nothing here can go wrong. A guest who has waited a while simply looks hopeful and brightens the moment you help, and every stay ends with the owner back at the desk and a review of at least three paw prints for your guest book. New rooms, beds, wallpapers, toys and uniforms are all earned with care, an endless stream of guests keeps the hotel busy for as long as you like, a daily visit adds a sticker to your album and coming back after a while gets a lobby full of wagging tails. The hotel, your mascot's name and every guest are saved in your browser, so you can relax for five minutes or a whole evening. Highlights: - Twelve guest rooms in a cutaway hotel, with window rooms, quiet rooms and friends who share - Six hands-on needs: food, water, play, a clean bed, a tuck-in with a story and cuddles - Fetch, Bubbles, Recipe, Lullaby and Petals in the yard, salon, kitchen, reading nook and roof garden - Rooms, beds, wallpapers, toys and uniforms earned with hearts, a guest book and a daily sticker How to play: - Click a guest, then a room, or drag it there; click a room and drag the tools to care - Tap a guest, then a room, or drag it there; drag tools and rub the pet with a finger - Tab or arrows pick, Enter or Space acts, 1–9 pick rooms, Esc closes - P pauses · M mutes ## Turtle Pond - Page: https://www.kiloo.com/games/turtle-pond - Play: https://www.kiloo.com/play/turtle-pond - Category: Pets & animal care · Genre: Pet care · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, High score, Great on phones > Look after a pond full of happy turtles Adopt a turtle, give it a name and look after it in a calm garden pond: drop in pellets, skim the leaves, move the parasol so the log gets the sun, and stroke its shell until it stretches its neck and slowly blinks. Turtle Pond is a gentle garden pond seen from the side, with a waterfall tumbling over the rocks, a pebble beach, lily pads and a mossy log that leans out of the water. Your first turtle is yours to choose from six looks, from a round green pond turtle and a red-eared slider to a spotted turtle, a yellow-bellied one, a tiny musk turtle and a stripy one, and you spell its name with letter tiles. A second and a third turtle come along later as friends. Each turtle has six needs that drift slowly: food, clean water, warmth, fun, rest and cuddles. Drop pellets, lettuce, a worm or a strawberry and watch them dive after it; skim leaves with the net, scrub the filter and tap the waterfall to freshen the water; drag the parasol off the log on sunny days or swing the heat lamp over it on grey ones. Toss the ball, start the bubble stone or send a turtle through the pebble maze, and rub its shell for a stretched neck and happy eyes. Turtles paddle, poke their heads up, climb the log a little clumsily, bask in a row and sink to the bottom to sleep at night, while frogs, dragonflies and a duck drop by. Nothing bad ever happens here: a turtle that needs you just looks a bit wistful, and time away only earns a missed-you welcome when they all pop up at once. The in-game clock turns the seasons from spring blossom through summer lilies and autumn leaves to a quiet winter. Four quick games of half a minute each, Skim, Toss, Shine and Hop, have no way to lose and each remembers your best score. Care earns hearts that grow reeds, a bridge, lanterns, water lilies and a bigger pond, a daily visit brings a sticker for the shells, and everything is saved in your browser, so it is a lovely place to relax. Highlights: - Six turtle looks to adopt and name, and two more friends to welcome as you care - Six slow needs met by hand: pellets, the net, the heat lamp, the ball, a doze and a shell rub - Seasons on an in-game clock, a day and night, and frogs, dragonflies and a duck - Four quick mini-games with no way to lose, a daily sticker and a garden that grows How to play: - Click a tab, then a tool; drag food into the water and rub a shell to cuddle - Tap a tab, then a tool; drag food into the pond and stroke a shell with a finger - 1–3 picks a turtle · Tab or the arrows move between targets, Enter or Space acts - P pauses · M mutes ## Dog Agility - Page: https://www.kiloo.com/games/dog-agility - Play: https://www.kiloo.com/play/dog-agility - Category: Pets & animal care · Genre: Pet care & agility · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, Great on phones > Care for your dog, then run the course together Adopt a dog, keep it fed, brushed and cuddled in the kennel garden, then run beside it on the agility field and cue every jump, tunnel and weave in rhythm to win three rosettes. Dog Agility starts with a new friend. Choose one of six looks, a border collie, a beagle, a poodle, a corgi, a spaniel or a scruffy mutt, and spell its name with letter tiles. Your dog lives in a kennel garden with its name over the door, and it shows you how it feels: ears up when you pick a toy, a head tilt when you call, a wagging tail when it is happy and a wistful little thought bubble when it would like something. Drag the scoop to fill the food bowl, pour the water, throw the ball or the frisbee and watch it fetch, brush its coat or give it a bath on muddy days, tuck it into its bed, and rub its tummy until its tail thumps on the grass. Nothing bad ever happens if you are away; your dog simply missed you and greets you with a happy spin. The agility field is where the two of you shine. Courses scroll past as you run beside your dog, and every obstacle has a marker on the grass: tap or press Space at the marker to jump a bar or sail through the tyre, hold through the tunnel, tap left and right in turn through the weave poles, tap twice for the seesaw and wait on the pause table for the count. A missed cue is never a fall, your dog just trots around the obstacle and loses a little time. Every clean run teaches your dog that obstacle a little better, shown as paw prints, so it reads your cues sooner and later courses feel easier. There are thirty quick courses of twenty to forty seconds across five parks, from the village green and the seaside to a forest, a snowy park and a floodlit show arena, each with three rosettes to win: a clear round, a time under par and perfect rhythm. Rosettes and care earn bandanas, collars, lead colours, kennel paint, a frisbee, a paddling pool and, in time, a second and a third dog. Build your own course in the free practice field, collect a sticker for every daily visit and relax with a gentle music box under an in-game day and night sky. Everything is saved in your browser. Highlights: - Six dogs to adopt and name, with tactile feeding, fetch, brushing, baths, naps and belly rubs - Thirty agility courses in five parks: jumps, tunnels, weaves, A-frame, seesaw, table and dog walk - Cue each obstacle in rhythm; a missed cue just means a trot around, never a fall - Paw-print skills, rosettes, earned bandanas and collars, a practice field and a daily sticker How to play: - Click or drag the care tools onto your dog; rub to brush and cuddle, flick to throw - Space or arrows cue obstacles: tap to jump, hold for the tunnel, left and right for weaves - On touch: drag and rub in the garden, tap the pad to cue and tap each side for the weaves - Tab moves between buttons, Enter acts, 1–3 pick a dog - P pauses · M mutes # Creative Draw, colour, design and make music. https://www.kiloo.com/games/creative ## Doodle Pad - Page: https://www.kiloo.com/games/doodle-pad - Play: https://www.kiloo.com/play/doodle-pad - Category: Creative · Genre: Drawing tool · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Draw, paint and stamp anything Pick up a pencil, a fat marker, a waxy crayon or a wet brush and fill the page. Flood a shape with the paint bucket, press on stickers, switch the mirror on and watch one stroke become eight. Keep what you make on the shelf and carry on with it tomorrow. Doodle Pad is a drawing table that opens in the browser. A sheet of slightly textured paper sits on a sunny wooden desk, with a tray of chunky tools down one side and a row of paint blobs down the other. There are eight ways to make a mark: a thin pencil that catches the grain, a bold marker that darkens where it crosses itself, a waxy crayon that skips over the tooth of the paper, a wet brush that blends where two strokes meet, a spray can, a neon glow pen, a rainbow brush whose colour runs along the line, and a rubber to take it all back. Every stroke is smoothed as you draw it, so a quick flick comes out as a curve rather than a row of corners, and a stylus is read for pressure so leaning harder makes a fatter line. The rest of the tray is the fun part. The paint bucket floods whatever shape you tap, with a spread control for how fussy it should be about edges. Shapes are dragged out as lines, boxes, ovals, stars and hearts. There are seventy-one die-cut stickers to press on — animals, food, rockets, faces and a full alphabet of bubble letters — tapped down and dragged bigger or turned before you let go. And the mirror button folds the page: down the middle, into quarters, or into an eight-way kaleidoscope where one lazy squiggle comes out as a snowflake. Thirty steps of undo and redo sit in the top bar, along with a bin that always asks first. Start on plain white, on one of six coloured stocks, or on one of twelve outlines to colour in: a cat, a rocket, a castle, a cake, a butterfly, a robot and more, all drawn in-house. When a drawing is finished, keep it on the shelf inside your browser and reopen it later to add to it, or save it to your device as a PNG. On a phone the paper fills the width with the tray along the bottom; turn it sideways and the tools move to a column on the left with the paints on the right. Two fingers pinch to zoom and slide the sheet around, one finger draws, and the whole thing runs at sixty frames a second even when the kaleidoscope is drawing eight strokes at once. Highlights: - Eight brushes that behave differently: pencil grain, marker overlap, waxy crayon, wet paint, spray, glow and a rainbow line - Mirror, quarter-fold and eight-way kaleidoscope turn one stroke into a pattern - Seventy-one die-cut stickers, five drag-out shapes, a paint bucket and thirty steps of undo - Nineteen pages including twelve outlines to colour in, a shelf for finished doodles and PNG export How to play: - Click to draw; drag to paint a stroke - Tap to draw; drag to paint a stroke - B brush · E eraser · F fill · S stickers · 1–9 colours · [ ] size - Z undoes · Y redoes · tap the butterfly to mirror the page - M mutes ## Colour Book - Page: https://www.kiloo.com/games/colour-book - Play: https://www.kiloo.com/play/colour-book - Category: Creative · Genre: Colouring · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Tap to colour, page after page A colouring book that lives in your browser. Pick a page, pick a pot and tap a shape — the colour pours in from where you touched and stops exactly at the line. Glitter, gradients and patterns are in the tray too, and every page you start is waiting for you when you come back. Colour Book opens on a wooden desk with a cream sheet in the middle, a tray of paint pots along the bottom and a box of crayons at the edge. Thirty-one pages are drawn in clean black line art — cats, foxes and owls, a rocket and a steam train, a castle and a treehouse, cake and pizza, three mandalas and a kaleidoscope, a dragon, a unicorn, a mermaid and a robot, a snowman and a field of pumpkins. Every shape on a page is a region of its own, so a tap fills one area and only that area. Tap a line by mistake and the nearest region takes the colour instead, which is what makes it work with a fingertip. There are four ways to lay colour down. Flat is the plain pot. Glitter scatters sparkles that drift into place and keep catching the light. Gradient blends two colours, and dragging across a shape sets which way the blend runs. Pattern fills with dots, stripes or checks. The crayon scribbles freehand but stays inside the shape you started in, so you can shade a petal without touching the one beside it. The rubber puts a shape back to white, the dropper picks a colour straight off the page, and undo and redo go back thirty steps. The tray holds thirty-six standing colours plus the eight the page suggests, and a mixer with a hue ring for anything else — mix a colour and keep it in the tray. Pinch to zoom in on the fiddly bits and slide the page with two fingers. Colour every region and a sticker is stamped on the page, the page joins your gallery, and you can save it as a PNG. Everything you colour is kept in your browser, so a half-finished dragon is still half finished tomorrow. Works with a finger, a mouse or the keyboard, and nothing to download. Highlights: - Thirty-one original line-art pages, from animals and vehicles to mandalas and a kaleidoscope - Flat, glitter, gradient and pattern paints, plus a crayon that stays inside the shape - A tray of thirty-six pots, the page's own suggested colours and a hue-ring mixer - Every page saved in your browser, a sticker when it is finished and a PNG you can keep How to play: - Click a shape to pour in the picked colour - Tap a shape to pour in the picked colour - Z and Y undo and redo · E rubber · B crayon · F fill · 1–9 pots - Pick flat, glitter, gradient or a pattern; drag sets its angle - M mutes ## Dress Up Studio - Page: https://www.kiloo.com/games/dress-up-studio - Play: https://www.kiloo.com/play/dress-up-studio - Category: Creative · Genre: Dress-up · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Mix, match and hit the runway Pick one of four characters, pull open the wardrobe drawers and build an outfit from a hundred hand-drawn pieces. Recolour anything you like, add a pet, then send the whole look down the runway. Dress Up Studio is a drawing board rather than a game. A character stands on a little round stage under a soft spotlight, and every drawer of the wardrobe slides out as a tab along the bottom: hair, tops, bottoms, dresses, shoes, hats, glasses, extras, face paint and pets. Tap a piece and it goes on, tap it again and it comes off. There are four characters to choose from with different heights and builds, eight skin tones each, three poses and six expressions, so the person you dress can look like whoever you want them to. Every piece has its own strip of twelve colours, and most of the fabric can be switched between plain, stripes, dots, plaid, denim and knit, which means one t-shirt is really dozens. Layering is handled for you: a coat goes over the top you already picked, a scarf goes over the coat, and a long skirt still falls behind the jacket. The undo button remembers your last twenty changes, the dice button throws together a whole random look in one tap, and eight backgrounds move the stage to a beach, a city at night, a park, a castle hall, deep space, the snow or a theatre. When the outfit is ready, hit the runway. The character walks a lit catwalk with cameras flashing, strikes a cheeky pose at the end and gets a shower of confetti. Anything you are proud of can be saved to a gallery that lives in your browser, and any look can be downloaded as a picture to keep. Everything is drawn as clean vector shapes, so it stays sharp on a phone or a big screen, and it all works with a finger, a mouse or the keyboard. Highlights: - Four original characters with eight skin tones, three poses and six expressions each - A hundred hand-drawn wardrobe pieces, from hair and coats to wings, capes and pets - Twelve colours per item plus stripes, dots, plaid, denim and knit fabrics - Runway mode with camera flashes and confetti, eight backgrounds, saving and PNG download How to play: - Drag clothes onto your character, then click the heart to save - Drag clothes onto your character, then tap the heart to save - Left/Right cycle items · Up/Down change category · 1–0 jumps to an item - Space opens the runway · R randomizes the outfit · Z undoes - M mutes ## Beat Maker - Page: https://www.kiloo.com/games/beat-maker - Play: https://www.kiloo.com/play/beat-maker - Category: Creative · Genre: Music tool · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Tap in a beat, build a track Tap the pads to lay down a drum pattern, draw a bass line and a melody on the piano-roll strips, then turn the knobs until it sounds like yours. Four patterns chain into a song, eight kits change the whole mood in one press, and everything you make can be saved or exported as a WAV file. Beat Maker is a sixteen-step groovebox drawn as a chunky piece of hardware: rubber pads that glow when they fire, rotary knobs with little position marks, a small green display counting the tempo, and a lit column that sweeps across the grid in time with the sound. Six drum lanes run down the front — kick, snare, closed hat, open hat, clap and percussion — each with its own colour, its own level and its own mute. Tap a pad to put a hit on that step; drag your finger across a row to paint a whole run of them. Under the drums sit two piano-roll strips. The bass strip covers two octaves and the melody strip is locked to the scale you pick — major, minor, pentatonic or blues — so whatever you draw stays in key. Notes can run from one to four steps, and the chord button stacks a triad on every note you place. Five synth voices cover both strips: a round sub, a detuned saw, a short pluck, a glassy bell and a hollow square. Every drum kit is synthesised too, from the deep 808 box and a dry techno machine to lo-fi tape, an eight-bit chip set, jazz brushes, tropical percussion and orchestral hits. Nothing is sampled; the box builds every sound as you press it. Four patterns, A to D, chain into a song in any order you like. Tempo runs from 60 to 180, swing pushes the off-beats late, and a filter, a tempo-synced delay and a plate reverb sit on the master along with a compressor that keeps the level honest. Eight live pads let you play over the top while the loop runs, snapped to the beat or loose. Six built-in tracks show what the box can do, your own are kept in your browser, and Export writes the whole chained song out as a WAV file you can keep. It plays with a mouse, with a keyboard — space starts it, arrows move a cursor, the number keys hit the live pads — or with two thumbs on a phone. Highlights: - Sixteen steps, six drum lanes and eight synthesised kits, from 808 to jazz brushes - Bass and melody strips locked to your scale, with note lengths and a chord button - Filter, tempo-synced delay, reverb and swing on real knobs, plus eight live pads - Four patterns chained into a song, saved in your browser or exported as a WAV file How to play: - Click a step to toggle it, or drag across a row to paint it - Tap a step to toggle it, or drag across a row to paint it - Space plays · arrows move the cursor · Enter toggles a step - 1–8 hits the live pads · K changes the kit · +/− change tempo - M mutes ## Pixel Painter - Page: https://www.kiloo.com/games/pixel-painter - Play: https://www.kiloo.com/play/pixel-painter - Category: Creative · Genre: Pixel-art tool · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Draw sprites, animate them, export them Pick a board size, pick a palette and start laying pixels down. Pencil, line, bucket and mirror do the drawing, twelve frames do the moving, and everything you make comes out as a PNG or a sprite sheet you can keep. Pixel Painter is a small drawing tool built the way a pixel artist would want it: nothing is ever blurred, nothing is ever smoothed, and a canvas pixel is always a crisp square block of screen pixels. Boards come in eight shapes, from a chunky eight by eight up to a roomy sixty-four, plus two wide ones for side-on sprites and banners. A checkerboard shows through wherever you have not painted, a pixel grid can be switched on when you are counting squares, and the zoom goes from a thumbnail to one block filling half the screen. The toolbox covers the whole job. Pencil and eraser come in four brush sizes, the dither pencil lays a checker for shading, and line, rectangle and ellipse draw in outline or filled. The bucket fills either the patch you tapped or every matching pixel on the board, the eyedropper lifts a colour straight off the art, and the move tool slides the whole frame around and wraps it at the edges. Mirror mode paints the other half for you — left to right, top to bottom or all four quarters at once — which is how faces, wings and spaceships come together in half the time. Ten curated palettes are on the shelf, from a four-shade handheld green to a sixteen-colour classic, a neon set and a candy set, and you can build your own with a hue, saturation and lightness picker and keep up to thirty-two slots. Fifty steps of undo per frame mean you can experiment without worrying. Animation is built in. Add up to twelve frames, duplicate one to start the next, reorder them, and turn on the onion skin to see the frame before in blue and the frame after in red while you draw. The preview box in the corner runs the loop the whole time at actual size and blown up, so you can watch a walk cycle come together while you are still drawing it. Play it back anywhere from two to twenty-four frames a second, with the loop on or off. Sixteen starter sprites — a knight, a dragon, a slime, a cat, a rocket, a heart, a coin, a tree, a house and more — give you something to take apart if you would rather not start from an empty board. Projects are kept in your browser so you can come back to them, and when a sprite is done you can save the frame as a PNG at one, four, eight or sixteen times size, or save every frame side by side as a sprite sheet ready to drop into a game. Highlights: - Pencil, eraser, dither, line, rectangle, ellipse, bucket, eyedropper and move, with mirror mode - Eight board sizes, ten curated palettes and a custom palette of up to thirty-two colours - Up to twelve frames with onion skin, reordering and a live preview that always animates - Save projects in your browser and export a PNG or a sprite sheet at up to sixteen times size How to play: - Click to paint a pixel; drag to paint a line - Tap to paint a pixel; drag to paint a line - Letter keys pick a tool: P pencil, L line, F fill, R rect - Ctrl+Z undoes · Ctrl+Y redoes · , and . change frame · +/− zoom - U mutes ## Story Builder - Page: https://www.kiloo.com/games/story-builder - Play: https://www.kiloo.com/play/story-builder - Category: Creative · Genre: Comic maker · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Make your own comic strip Pick a page shape, drop a scene behind each panel and fill it with characters, props, bubbles and big painted sound effects. Everything moves, turns and resizes under your finger, and the finished page saves out as a picture you can keep. Story Builder is a comic maker that works like a real drawing board. A blank page lies in front of you with thick black panel borders and halftone shading already built in, and a tray of stickers waits along the edge. Choose one of six page shapes, from a single wide panel to a three-panel newspaper strip to a tall phone column, then give every panel one of twelve hand-drawn scenes: a city street, a park, a classroom, a beach, deep space, a castle, a kitchen, a forest, a stadium, a bedroom, a rooftop at night or a desert. The cast is ten original characters, including a boxy robot called Bolt and a stripy cat called Miso. Each one has six poses and six expressions that combine freely, so the same character can point while surprised, sit while thinking or run while laughing, and you can swap the colour of their outfit in a tap. Thirty props go with them, from a football and a bike to a treasure chest, a rocket and a very pleased dog. Speech, thought and shout bubbles take whatever you type, wrap it and size it for you, and their tails are a yellow dot you drag to whoever is talking. Twelve sound-effect words in punchy comic lettering, plus motion lines and a starburst, finish the job. Everything on the page can be dragged, pinched to resize, turned with a handle, flipped, sent behind or in front and thrown away, and thirty steps of undo sit behind it all. Copy a panel when the next beat is nearly the same shot. Name the page, save up to fifteen stories in your browser and open them again later, or switch to read mode and let the page fill the screen, one panel at a time with a tap. When the strip is finished, export it as a PNG and it lands in your downloads, ready to send to whoever the joke is about. Highlights: - Six page layouts, twelve scenes, thirty props and a cast of ten original characters - Six poses and six expressions that combine on any character, plus an outfit colour swap - Speech, thought, shout and caption bubbles with auto-fitting text and draggable tails - Thirty steps of undo, fifteen saved stories, a clean read mode and a one-tap PNG export How to play: - Click a panel, then click a character, prop, bubble or sound - Tap a panel, then tap a character, prop, bubble or sound - Drag to move a piece; corner handles delete, turn, resize, flip - 1–6 switches trays · Enter edits · R turns · F flips - M mutes ## Room Designer - Page: https://www.kiloo.com/games/room-designer - Play: https://www.kiloo.com/play/room-designer - Category: Creative · Genre: Design tool · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Decorate your dream room Pick a room shape, paper the walls, lay a floor and fill the place with beds, sofas, shelves, lamps and plants. Drag everything into place on a snapping grid, turn the lamps on at dusk and let a cat, a dog or a rabbit wander in. Save your rooms and take a picture of the one you love best. Room Designer is a cosy isometric dollhouse you can rearrange all afternoon. The room is drawn cut away at a two-to-one angle: two papered back walls, a wooden floor, a window with a view of the hills and a door you can slide along the wall. Everything in it is chunky and rounded with thick plum outlines and soft shading, like a model room built out of painted wood. Choose a square room, a wide one or an L-shape, then pick from sixteen wallpapers and sixteen floors — planks, herringbone, checkerboard, penny tiles, terrazzo, shag carpet — each with eight colour tints. The catalogue runs across the bottom of the screen on a phone and down the side on a desktop, sorted into Rooms, Walls, Floors, Furniture, Decor, Plants and Pets. There are well over a hundred original pieces: single beds and bunk beds, sofas and wingback chairs, dining tables, desks, wardrobes, bookcases full of little painted books, a kitchen island, a bathtub, an upright piano and a grand one. Tap a thumbnail and the piece lands in the middle of the room; drag it across the grid and its footprint glows green where it fits and red where it does not. Turn it with the rotate handle or the R key, recolour it from six swatches, and drop lamps, mugs, laptops, cakes and little plants on top of any table, desk or shelf. Rugs slide under the furniture, posters and mirrors and fairy lights snap to the back walls, and a cat, a dog and a rabbit find their own way around the free squares before settling on a sofa for a nap. Press N and the room turns to evening: the window fills with stars, every lamp and candle and string of fairy lights starts to glow, and the whole room goes warm and dim. A playful cosy score watches what you have done — somewhere to sit, warm light, green things, something soft underfoot, something on the walls, a friend about — and tells you whether the place is still bare boards or properly snug. Undo and redo go thirty steps back, eight starter rooms are there to remix, and you can keep fifteen rooms of your own in the browser and export any of them as a picture. It works with a mouse, with the keyboard, and with a finger: pinch to zoom, two fingers to pan, drag to move. Highlights: - Three room shapes, sixteen wallpapers and sixteen floors, each with eight tints - Over a hundred original pieces that snap to the grid, turn four ways and stack on tables - A cat, a dog and a rabbit that wander the room and curl up on the sofa - Day and night with glowing lamps, a playful cosy score, saved rooms and PNG export How to play: - Click and drag a piece to move it - Drag a piece with your finger to move it - Arrow keys nudge the selected piece · + and − zoom - N toggles day and night · two fingers pinch to zoom and pan - M mutes ## Sand Art - Page: https://www.kiloo.com/games/sand-art - Play: https://www.kiloo.com/play/sand-art - Category: Creative · Genre: Physics toy · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Pour, mix, burn and watch it flow Pick a jar, drag a finger across the glass and pour. Sand piles up, water finds its level, oil floats and burns, lava sets into stone when it hits the sea. Nothing to win, nothing to lose: just a box of falling grains that behaves the way you hope it will. Sand Art is a falling-sand toy: a glass case full of tiny square grains, each one working out where to go sixty times a second. Sand pours and piles at a proper angle of repose. Water runs downhill and settles flat. Oil floats on the water and catches light from a passing spark. Fire climbs, burns out and leaves smoke. Steam rises to the roof, cools and rains back down. Plants drink from the waterline and creep upward, seeds sprout where they land wet, salt dissolves into brine that sinks, ice creeps across a still pond, and lava sets hard into stone the moment it touches water. Twenty materials in all, each with its own grainy colours, drawn as crisp chunky pixels. The tray along the bottom holds a jar of every material, with a live count of how much of it is in the box. Choose a brush from one to twenty-four pixels wide, then paint freehand, drag a straight line or fill a rectangle. Drop in a spout and it pours the chosen material forever; drop in a drain and it swallows whatever touches it. Pause to arrange something exactly, step one frame at a time to watch a reaction up close, or turn gravity a quarter turn and let the whole box fall sideways. Eight scenes are built in to get you started: a waterfall over stone shelves, a forest fire beside a pond, a volcano pouring lava into the sea, an hourglass, a tank of oil and water, a garden under a dripping tap, an ice cave and a maze for the sand to find its way through. Save your own scenes to your browser and open them again later, and take a snapshot as a PNG whenever the box looks right. It runs on a phone, a tablet or a desktop: one finger paints, two fingers held still stop the world, and the keyboard picks materials with the number keys. Highlights: - Twenty materials that really react: fire burns oil, lava makes stone, salt makes brine - Spouts that pour forever, drains that swallow, and gravity you can turn a quarter at a time - Eight starter scenes, plus your own saved to your browser and reopened whenever you like - Brush, line and rectangle tools from one to twenty-four pixels, and a PNG snapshot of any moment How to play: - Click a jar, then drag across the glass to pour - Tap a jar, then drag across the glass to pour - 1–9 picks a jar · 0 picks the eraser · [ and ] change brush size - G flips gravity · C clears the jar - Space or P pauses · M mutes ## Garden Designer - Page: https://www.kiloo.com/games/garden-designer - Play: https://www.kiloo.com/play/garden-designer - Category: Creative · Genre: Design tool · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Plan a garden, watch the year turn Brush in lawn, paths, gravel, a pond and flower beds, then plant trees, roses, tulips and vegetables around a shed, a greenhouse and a bench. Press play and the year turns — blossom in spring, sunflowers in summer, snow on the roof. Keep six gardens in the browser and take a picture of the one you like best. Garden Designer is a quiet garden-planning toy with nothing to win and no clock running. You look down on a small rectangular plot from a slight angle, the way you would from an upstairs window: lawn tipped away from you, a soft shadow under the whole plot, a hedge and a fence line behind it. Everything is drawn as clean vector shapes with soft shadows and one consistent light from the upper left, so a bed of soil, a stone path and a pond all sit together without a single photograph or texture in sight. Nine brushes lay the ground. Lawn, flagstone path, gravel, pond, flower bed and timber decking each paint on in soft organic shapes — a pond you brush freehand comes out as a pond, not a grid of blue squares — and the fence brush stands up posts and rails wherever you drag. Then there are fifty-one pieces to place, sorted into Trees, Shrubs, Flowers, Veg and Garden: oaks, birches, pines, cherry, apple and willow; box balls, lavender, hydrangeas, ferns and roses; tulips, daffodils, sunflowers, poppies, lupins and irises; tomatoes, pumpkins, beans, sweetcorn and rhubarb; and a bench, a greenhouse, a shed, lanterns, a birdbath, stepping stones, a rose arch, a parasol table, a wheelbarrow, a fire pit and a swing seat. Tap a piece, tap the plot, and it lands there. Drag it anywhere, turn it with R, make it bigger or smaller, duplicate it, or take it away again — thirty steps of undo are always behind you. Press play and the garden walks through a full year in about forty seconds: cherry blossom opens and falls, lavender and roses come out for the summer, the maples turn, and then snow settles on the shed roof, the pond ices over and the trees stand bare. The season button steps the year on one notch at a time if you would rather hold it still. The sun button turns evening on, and every lantern, the fire pit and the greenhouse start to glow while fireflies come out over the lawn. Leaves sway in a gentle wind, butterflies wander the beds and the pond never quite stops rippling. Keep up to six gardens in your browser, download a picture of any of them, and otherwise just potter about and relax — it works with a mouse, with the keyboard and with a finger, in portrait on a phone or wide on a desktop. Highlights: - Six ground brushes — lawn, path, gravel, pond, bed and deck — plus a fence you draw by hand - Fifty-one pieces to plant and place: trees, shrubs, flowers, vegetables, a shed and a greenhouse - Press play and the garden walks through the year: blossom, sunflowers, autumn colour, snow - Evening lanterns, ambient butterflies and ripples, six saved gardens and a PNG snapshot How to play: - Drag to paint the ground · click a piece, then click the plot to plant it - Drag a piece to move it · R turns it · Delete removes it · Z undoes - Tap to paint and plant, drag to move, pinch to zoom and pan - Number keys 1–9 pick a brush · + and − zoom · Space drags the view - P pauses the garden · M mutes ## Kaleido Draw - Page: https://www.kiloo.com/games/kaleido-draw - Play: https://www.kiloo.com/play/kaleido-draw - Category: Creative · Genre: Drawing toy · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Every stroke becomes a mandala Drag a finger across the plate and the line is copied around the middle — two ways, six ways, twenty-four ways. There is no score and nothing to finish. Pick an ink, pick a brush, and watch a scribble come out symmetrical every single time. Kaleido Draw is a symmetry toy. A round plate sits on dark velvet, and whatever you draw on it is repeated around the middle between 2 and 24 times. Turn the mirror on and each segment is folded back on itself as well, so a line drawn once is painted forty-eight times and every wobble of your hand comes out as a petal. Nothing here can go wrong: a shaky circle becomes a rose window, a straight dash becomes a starburst, and a mistake becomes part of the pattern. There are five ways to make a mark. A solid ink in twelve colours, a rainbow ink whose hue runs along the line as you draw, a gradient ink that fades between two colours and back, a glow brush that adds light instead of paint and burns white where it crosses itself, and an eraser that takes it all back just as symmetrically. The brush runs from a hairline to a fat stripe, with a softness control for anything between a crisp edge and an airbrushed haze — and a stylus is read for pressure, so leaning harder makes a fatter line. Thirty undo steps sit in the bar, along with a slow turn you can switch on so the finished plate revolves like a music box, and a faint segment guide you can hide once you know where the folds are. When a piece is done, press bloom and the whole thing is replayed from the middle outwards, growing stroke by stroke in the order you drew it. Keep up to six pieces on the shelf inside your browser and open them again another day, or save a square PNG straight to your device. On a phone the plate fills the screen with the tools along the bottom; on a desktop they move to a column at the side. It is a quiet thing to do for ten minutes — somewhere to relax, make something pretty and take it with you. Highlights: - Two to twenty-four segments, each one optionally mirrored, so one stroke is painted up to forty-eight times - Five inks: solid, rainbow, gradient, a glow brush that adds light, and an eraser that follows the same symmetry - Bloom replays your piece as a growing animation, and a slow turn sets the finished plate revolving - A shelf of six pieces kept in your browser, thirty undo steps and a square PNG saved to your device How to play: - Drag on the plate to draw — the mirror does the rest - Drag with a finger to draw; a stylus draws fatter when you press - [ and ] resize the brush · 1–0 pick the segments · Z undoes - B blooms the piece · E is the eraser · G hides the guide - P pauses the slow turn · M mutes # Fashion & makeover Dress up, style hair, paint nails and decorate rooms. https://www.kiloo.com/games/fashion ## Style Studio - Page: https://www.kiloo.com/games/style-studio - Play: https://www.kiloo.com/play/style-studio - Category: Fashion & makeover · Genre: Dress-up · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, Endless, High score, Great on phones > Read the brief, style the client Each client arrives with a handful of picture cards: an umbrella and clouds for a rainy walk, a disco ball for a party, a fan of colour chips for the palette. Dress them from a wardrobe of 143 recolourable pieces, press Reveal and the camera flash shows how well the look fits the brief. Style Studio is a dress-up game with a brief to meet. A client steps onto a podium in a bright photo studio, between two softboxes and a rail of clothes, and hands you two to four picture cards. One is always the occasion: school, a party, the beach, rain, snow, sport or a gala evening. The others can ask for a season, a mood (cosy, sporty, elegant or playful) or a colour palette: warm, cool, pastel, bold or neutral. Clients come with all kinds of skin tones, hair textures, body shapes and ages. Some wear glasses or a hearing aid, some use a wheelchair, and every piece of the wardrobe fits all of them. The wardrobe is drawn entirely in code and has ten tabs: tops, bottoms, dresses, outerwear, shoes, bags, hats, glasses, jewellery and hair, 143 pieces in all. Drag a piece onto the model or just tap it, then tap any of sixteen colour swatches to recolour it. Small rings on the brief cards fill up as the look comes together. When the client is wearing shoes and a top or a dress, press Reveal. The camera flashes, a polaroid drops in and the score is broken down with icons: points for each brief card, colour harmony read off the hue wheel (analogous and complementary colours score, clashing ones cost points), a complete look and finishing touches. Stars come at 60, 80 and 95. Looks of 80 or more keep your streak going, and your best streak counts as your high score. A new Daily client arrives every day, and doing it daily builds a day streak. Clients mode is endless. Free Studio has no brief and no score. Pick a model's skin tone, body, age and hair yourself, mix anything with anything, Save the look to a lookbook of up to thirty, or press Photo to download a picture. It's a quick, relaxed game with a gentle soundtrack you can mute, and it works with a mouse, a keyboard or a finger, upright on a phone or wide on a desktop. Highlights: - Clients bring picture-card briefs: occasion, season, mood and a colour palette to match - 143 pieces across ten tabs, every one recolourable in sixteen swatches - A camera-flash reveal with a polaroid and an icon breakdown of the style score - A Daily client with a day streak, endless Clients and a Free Studio with lookbook and photos How to play: - Drag a piece onto the model or click it · click a swatch to recolour - Keys 1–0 pick a tab · arrows and Enter choose · [ ] change colour · Z undoes · R reveals - Tap or drag pieces onto the model · tap a swatch to recolour - P pauses · M mutes ## Hair Studio - Page: https://www.kiloo.com/games/hair-studio - Play: https://www.kiloo.com/play/hair-studio - Category: Fashion & makeover · Genre: Makeover · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, High score, Great on phones > Wash, cut, style and colour, then the big reveal Lather up with the shower, blow-dry with a puff of steam, then cut, curl, braid and colour a client's hair to match their wish list. Twelve hair textures from sleek straight to cloud coils, ombré and dip-dye, hats, flowers and glasses, a curtain-and-camera-flash reveal, a daily client and a Free Studio with no brief at all. Hair Studio is a cosy salon game. A client sits down in the chair in front of a mirror ringed with bulbs and hands you their wish list as a row of picture cards: a wedding ring for a bridal updo, a football for a sporty ponytail, a rainbow for a colour pop, a snowflake for a bobble hat. The hair is drawn as layered strands rather than a picture, so it really changes as you work: twelve base textures across straight, wavy, curly and coily hair, from sleek and silky to spring curls, ringlets and cloud coils, each in four lengths from a pixie to long. Every visit starts with a quick wash. Drag the shower head over the hair until the bubbles pile up, then sweep the dryer across it in a puff of steam. Next, drag the scissors along a guide line to cut to a pixie, a bob, shoulder length or long, or just tap the length you want. Curl it, straighten it, braid it, pin it into a bun or tie a ponytail, add or remove bangs, move the part to the side. Pick from 21 colours in seven families, then add highlights, an ombré or a dip-dye in a second colour, and finish with 29 accessories: clips, bands, flowers, hats and glasses, each one recolourable. Tap a card or drag it onto the client, and undo is always one key away. Press Reveal and the curtains close, the camera flashes, the salon applauds and the look is scored out of 100 on length, style, colour family and accessories, with stars at 60, 80 and 95 and a short reason for each part. Clients who leave beaming build your happy streak, the high score the game keeps for you, and there is a new daily client every day. If you would rather just relax, Free Studio has no brief and no score: pick the client's skin tone, texture, age and build, add glasses, a hearing aid or a wheelchair, keep six favourite looks in the browser and save any of them as a photo. It plays with a mouse and keyboard on a desktop or with a finger in portrait on a phone. Highlights: - Twelve hair textures across straight, wavy, curly and coily, each in four lengths - A bubbly shower and a steamy blow-dry, scissors on guide lines, curls, braids, buns and ponytails - 21 colours with highlights, ombré and dip-dye, plus 29 clips, bands, flowers, hats and glasses - Picture-card briefs scored out of 100, a daily client, a happy streak and a Free Studio with photos How to play: - Drag the shower, dryer and scissors over the hair · click a card or drag it onto the client - Keys 1–6 pick a tab · Space runs the wash · Enter reveals · Z undoes - Tap a card or drag it onto the client · drag the tools with a finger - P pauses · M mutes ## Nail Art - Page: https://www.kiloo.com/games/nail-art - Play: https://www.kiloo.com/play/nail-art - Category: Fashion & makeover · Genre: Nail art studio · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, Endless, High score, Great on phones > File, polish and sparkle ten tiny nails A hand rests on a soft towel and five nails are waiting. File them, paint them, stamp them, add gems and fruit stickers, finish with a shining top coat, then hold both hands up for the reveal. Nail Art is a little nail studio. A hand rests on a soft towel with five nails waiting, and every tool sits in the tray: a file for round, square, almond or coffin shapes in three lengths, twenty-four polishes with cream, glitter and chrome finishes, a brush in four widths for freehand lines and dots, eight stamps from hearts and waves to leopard and plaid, French tips, V tips, half moons and ombré fades, a sticker sheet of gems, pearls, tiny fruit and moons to drag on, and a top coat whose shine slides across the nails. Paint one nail at a time, or switch on mirror to all and every stroke lands on all five at once. Painting is built for a phone. Tap a nail and the hand zooms in until that one nail fills the screen, so a finger has room for a wave or a row of dots; swipe to the next nail, then pinch or tap the hand button to zoom back out. When one hand is finished, copy it across to the other in a single tap, or give each hand its own accent nail. Clients bring picture cards instead of a long brief: a theme such as summer, party, garden, galaxy, candy or minimal, a palette of three colours, a nail shape and one sticker they are hoping for. Press Done and both hands are held up under the lights with a sparkle and a round of applause, and the score explains itself with icons for shape, palette, theme, the wish and how well both hands match. A new daily client keeps a streak going, the queue of regular clients is endless if you are chasing a high score of three-star sets, and Free Studio has no brief and no score at all - a quick, relaxing place to paint, save your favourite sets to a gallery in your browser and keep a photo of them as a PNG. Highlights: - Four nail shapes, 24 polishes with glitter and chrome, eight stamps, tips, ombré and a freehand brush - Tap a nail to zoom right in, then paint one nail or mirror every stroke to all five - A daily client and an endless queue of picture-card briefs with a style score, stars and a streak - Free Studio with skin tones, a gallery of saved sets and a photo button How to play: - Click a colour, stamp or sticker to apply it, or drag it onto a nail - Tap a nail to zoom in and paint with a finger; swipe for the next nail, pinch to zoom out - Arrows move between nails · 1–8 pick a tool · A mirrors to all five · Z undoes - H switches hands · C copies to the other hand · D shows the reveal - P pauses · M mutes ## Makeup Mirror - Page: https://www.kiloo.com/games/makeup-mirror - Play: https://www.kiloo.com/play/makeup-mirror - Category: Fashion & makeover · Genre: Make-up studio · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, High score, Great on phones > Read the brief, style the look A new client sits down in front of the mirror with a few picture cards: where they are going, the colours of their outfit and how natural or bold they want to look. Brush on eyeshadow, liner, blush and lipstick to match, then press Done for the mirror flash and a before and after reveal. Makeup Mirror is a make-up studio in front of a vanity mirror ringed with warm bulbs. Every client arrives with a brief laid out as picture cards: the occasion (a school day, a birthday party, a stage show, a costume party, a wedding or a day at the beach), a palette that goes with their outfit, a dial that runs from keep it natural to go bold, and two or three must-haves, like bold lips and a winged liner for the stage or a cat nose and whiskers for the costume party. Clients come with all kinds of skin tones, face shapes, eye shapes, hair, freckles, glasses and hearing aids, and the score only ever judges how well the look fits the brief. The tray holds eighteen eyeshadows you can drag onto each other for a two-tone blend, three wing styles of liner, lashes, brow shapes and tints, blush you can place on the apples, lifted or sun-kissed across the nose, twenty-four lipsticks in matte or gloss, a soft glow, six face paint designs, stickers, glitter and a hair colour tweak. Tap something to put it on, drag it onto the face, or brush with your finger to build it up slowly. Every layer has a Wipe button and there is an undo, so nothing can go wrong. Press Done and the bulbs flash, a slider sweeps between before and after, and a style score out of 100 explains itself with icons for the dial, the palette and each must-have. There is a new daily client every day with a streak to keep going, a style run of clients in a row that counts as your high score, and quick rounds that take a couple of minutes each. Free Studio drops the brief and the score altogether: pick any face, try any look, save your favourites to My looks in your browser or take a photo of the mirror to keep. A calm loop plays in the background, so it is a nice place to relax for ten minutes. Highlights: - Seeded client briefs as picture cards: occasion, outfit palette, a natural-to-bold dial and must-haves - Two-tone eyeshadow, three liner wings, lashes, brows, blush, 24 lipsticks, glow, face paint, stickers and glitter - A mirror-light flash, a before and after slider and a kind style score out of 100 with stars - A daily client with a streak, plus Free Studio with saving and a photo button How to play: - Click a colour or drag it onto the face; drag across the face to brush it on - Tap a colour or drag it up onto the face; brush with a finger to build it up - 1–0 switch trays · Left/Right try the next colour · Up/Down softer or stronger - W wipes a layer · Z undoes · Enter shows the reveal - P pauses · M mutes ## Room Makeover - Page: https://www.kiloo.com/games/room-makeover - Play: https://www.kiloo.com/play/room-makeover - Category: Fashion & makeover · Genre: Interior design · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, High score, Great on phones > Paint, paper and furnish rooms for clients Paint or paper the walls, lay a floor, then drag beds, sofas, desks, lamps, rugs, plants and wall art into a little isometric room. Each client brings a picture-card brief, and the reveal ends with a camera pan and a cheer. Room Makeover is a calm interior design game played in a cut-away isometric room. There are six rooms to decorate (a bedroom, a living room, a kitchen nook, a study, a kids' room and a balcony), each with two walls and a floor. Paint the walls in any of sixteen colours or hang one of eight wallpapers, from big jungle leaves to retro circles and seaside waves, then lay one of six floors. After that the catalogue opens up: more than a hundred and twenty pieces in ten tabs, from beds, sofas, tables and desks to chairs, storage, lamps, rugs, plants, wall art, curtains, cushions and little bits of clutter. Every piece is drawn in code and can be recoloured, so nothing ever has to clash. Drag a piece into the room and it snaps to the floor grid; tap it to select it, tap again to turn it, and drag it back to the tray to take it away. Things stack where they should: a lamp on a nightstand, a globe on a desk, cushions on the sofa, plants on the shelves. A tap on a card in the tray finds a sensible spot on its own, and undo is always one press away. Clients arrive with a brief told in picture cards: the room, a style (cosy, modern, jungle, pastel, nautical or retro), a three-colour palette and a few must-haves, like a reading corner, a desk with a chair or lots of plants. When you are happy, press Reveal. The camera pans across the room, a little home sweet home chime plays and the client steps in through the door. The score out of 100 is explained piece by piece: how much of the room carries the client's style, how much of it sits in their palette, which must-haves you found room for and whether the way in from the door is clear. Stars come at 60, 80 and 95. A Daily client brings the same brief to everyone each day and keeps a streak, and the Clients mode keeps a streak and a high score of its own. Free Studio drops the brief altogether: every room and every piece, nothing to win, a heart button that keeps your favourite rooms in a gallery and a camera button that saves a picture. It is a quick, relaxing game for a coffee break or an evening, with a gentle soundtrack you can mute. Highlights: - Six rooms to make over, sixteen paints, eight wallpapers and six floors - Over a hundred and twenty recolourable pieces that snap, turn and stack - Picture-card client briefs scored on style, palette, must-haves and a clear door - A Daily client with a streak, plus Free Studio with a saved gallery and photos How to play: - Drag a piece from the tray into the room, or click its card to place it - Click a piece to select it, click again or press R to turn it, Delete removes it, Z undoes - Arrow keys nudge the selected piece · Enter reveals the room - Touch: drag from the tray, tap to select, tap again to turn - P pauses · M mutes ## Runway Show - Page: https://www.kiloo.com/games/runway-show - Play: https://www.kiloo.com/play/runway-show - Category: Fashion & makeover · Genre: Dress-up · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, Endless, High score, Great on phones > Style a collection, then walk the show Each show hands you a theme card, a four-colour palette and a client wish. Dress three models from a wardrobe of 139 recolourable pieces so the looks read as one collection, then watch them walk, turn and pose under spotlights and camera flashes before your magazine cover comes out. Runway Show is a dress-up game about putting together a whole collection, not just one outfit. Every show starts with a set of picture cards. The theme is one of eight seasons: Spring Garden, City Night, Winter Wonderland, Beach Club, Retro Disco, Future Chrome, Folk Festival or Sports Day. There is also a four-colour show palette and a client wish, such as a hat on every look, two bags or separates only. Three models are booked for each show. They come with all kinds of skin tones, hair textures, body shapes and heights, and some wear glasses or a hearing aid or roll the runway in a wheelchair. Every piece fits every one of them. The wardrobe is drawn entirely in code. It holds 139 pieces across nine tabs: tops, bottoms, dresses, coats, shoes, hats, bags, extras and hair. Every piece can be recoloured in 26 swatches, from pastels to silver and gold. Drag a piece onto any model or tap it to dress the one in the spotlight, and use undo or the None tile to take things off again. A hint bulb puts a star on the pieces that suit the theme, if you want one. The score is out of 100 and splits four ways, so it is a small brain teaser as well as a fashion game: theme fit for each look, a shared palette across all three, variety so the looks are not copies of each other, and complete styling plus the client wish. Stars come at 60, 80 and 95. Then the lights go down. The runway glows, the crowd lifts their phones, and the music kicks in. Each model walks out, strikes a pose in a burst of camera flashes, turns and heads back, and then all three come out together for the finale. The applause grows with your score, and at the end your collection lands on a magazine cover with its stars. There are sixteen shows across two seasons, and each new one opens once you earn a star on the one before. The Daily show is the same for everyone and builds a day streak. Endless season keeps the themes coming, and your streak of shows scoring 60 or more is your high score. Free Studio has no brief and no score: pick each model's look, dress them in anything, run the show just for the applause, Save it in your browser or press Photo for a picture. It is a quick, relaxed game with a gentle soundtrack you can mute, and it plays with a mouse, a keyboard or a finger, upright on a phone or wide on a desktop. Highlights: - Eight theme cards with a show palette and a client wish, sixteen shows across two seasons - 139 pieces in nine tabs, all recolourable, for three models picked by each show - A runway show with spotlights, a crowd, camera flashes and applause that grows with your score - A Daily show, an endless season where the streak is the high score, and a Free Studio with Save and Photo How to play: - Drag a piece onto a model or click it · click a swatch to recolour · W walks the show - 1–3 pick a model · Q/E switch tabs · arrows and Enter choose · [ ] recolour · Z undoes - Tap or drag pieces onto a model · tap a swatch to recolour · swipe the tray to scroll - P pauses · M mutes ## Pet Groomer - Page: https://www.kiloo.com/games/pet-groomer - Play: https://www.kiloo.com/play/pet-groomer - Category: Fashion & makeover · Genre: Pet makeover · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, High score, Great on phones > Wash, fluff, snip and style a happy pet A cat, dog, rabbit, guinea pig or pony hops onto the grooming table with mud on its paws. Lather and rinse, blow-dry until the fur fluffs up, brush out the knots, snip along dotted guides for a teddy, lion or heart-patch cut, add pastel chalk and glitter, then dress it in bows, bandanas, hats and tiny boots for the photo booth. Pet Groomer is a cosy grooming salon. Every client is a pet sitting on the table: a cat, a dog, a rabbit, a guinea pig or a pony, from a Persian and a Corgi to a Lop, a curly Teddy and a Shetland with a long mane, each with its own coat colour and markings. Some are seniors with grey muzzles and some ride in a little set of wheels. Each one comes with an owner's wish shown as picture cards: a show-ready style, a summer cut, a birthday party, a rainy-day coat or a holiday look, a colour palette and one accessory they would love to see. Every step is a small hands-on job. Drag the shampoo over the coat until the foam covers the mud, then rinse every bubble away with the shower. Blow-dry until the fur puffs up, and brush back and forth over the little knots until they come loose. Pick a cut and follow the dotted guide with the scissors: tidy, short, medium, teddy, a lion cut with a round pony mane, pom-poms or heart-shaped patches, with clippings drifting down onto the table. Pet-safe pastel chalk, glitter spray and dip-dyed tips come in twelve colours, and 36 accessories in seven drawers include bows, bandanas, collars, hats, sunglasses, coats and tiny boots, each one in any colour. Gentle, slow strokes fill the happiness meter, and the pet purrs, wags, flicks its ears or nickers to say thank you. Nothing ever hurts and nobody is ever scared. When the look is ready, the curtains close, the camera counts down and a polaroid drops in with confetti and applause. The groom is scored out of 100 on the steps you finished, how well the cut and the accessory fit the wish, the palette and how happy the pet is, with stars at 60, 80 and 95 and a row of icons that shows where every point came from. Happy clients build a streak, the high score the game keeps for you, and a new daily client arrives every day. If you would rather just relax, Free Studio has no brief and no score: choose any pet, breed, coat and markings, groom it however you like, save it to the wall of fame and download a photo. A quick groom takes a few minutes with a mouse on a desktop or a finger in portrait on a phone. Highlights: - Cats, dogs, rabbits, guinea pigs and ponies in 22 breeds, with coat colours and markings - Foamy washes, fluffy blow-dries, knot brushing and scissor cuts along dotted guides - Pastel chalk, glitter and dip-dye plus 36 bows, bandanas, hats, coats and tiny boots - Owner wishes scored out of 100, a daily client with a streak, and a Free Studio with photos How to play: - Drag a tool over the pet with the mouse; click or drag tray items to apply them - Drag a finger to wash, dry, brush and snip; tap or drag accessories onto the pet - 1–6 pick a step · Tab switches tool · Z undoes · Enter opens the photo booth - P pauses · M mutes ## Jewel Workshop - Page: https://www.kiloo.com/games/jewel-workshop - Play: https://www.kiloo.com/play/jewel-workshop - Category: Fashion & makeover · Genre: Jewellery design · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, High score, Great on phones > Thread beads into jewellery for every client Tap beads, pearls, letter cubes, spacers and charms onto a cord to make necklaces, bracelets and earrings. Each client brings a picture-card brief, and the finished piece goes on a velvet display or on the client under a ring light. Jewel Workshop is a bead-threading studio. A velvet bead board holds the cord, and a tray of 86 parts drawn in code sits beside it: round, faceted, glass, wooden and pearl beads, bicones, rondelles, letter cubes from A to Z, metal spacers, star, heart and moon charms, pendants, clasps and earring hooks. Every part comes in 16 colours and three sizes. Tap a part to thread it at the cursor, drag a bead along the cord to move it, double-tap it to take it off, and slide the length from a snug choker to a long matinee. The mirror makes every bead you add appear on the other side too, and the repeat tool copies your last few beads along the cord, so a long pattern takes a few taps instead of fifty. Clients bring their brief as picture cards: a colour palette, an occasion such as a wedding, a festival, a gala, a kids' party or just everyday, a pattern to follow (alternating, symmetric, a repeat of three, graduated or spaced with metal), a length, and a charm they would love, like a star in the middle or the first letter of their name. When you are done, the piece is revealed on the client under a ring light, with a camera flash and a little sparkle, and you get a style score out of 100 with a line for each part of the brief. Score 60 or more to keep your streak going and chase a high score of three stars. There is a Daily client too, the same brief for everyone each day. Free Studio has no brief and no score: everything is unlocked, and you can pick the model's skin tone, hair, top, glasses or hearing aid, or show your work on the velvet display instead. Save pieces to your jewellery box in your browser and open them again later, or take a photo as a PNG. It is a quick, calm thing to do for ten minutes, somewhere to relax and make something pretty. It plays on a phone held upright, with the tray under the board, or on a desktop with the mouse and keyboard. Highlights: - A tray of 86 parts drawn in code, in 16 colours and three sizes: beads, pearls, letters, spacers, charms, pendants and clasps - Mirror, repeat and fill tools, drag to reorder, double-tap to remove and a length slider from choker to matinee - Picture-card client briefs scored out of 100, a ring-light reveal, a streak and a Daily client - Free Studio with a model you style yourself, a velvet display, a jewellery box of saved pieces and PNG photos How to play: - Click a part to thread it at the cursor · drag beads along the cord to move them - Tap a part to thread it · drag to move · double-tap a bead to remove it - Arrows move the cursor · X mirror · R repeat · F fill · Z undo - Space threads the last part again · Enter reveals the piece - P pauses · M mutes ## Pattern Press - Page: https://www.kiloo.com/games/pattern-press - Play: https://www.kiloo.com/play/pattern-press - Category: Fashion & makeover · Genre: Fashion design · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, Endless, High score, Great on phones > Design a print, press it onto anything Stamp daisies, lemons, comets and cats onto one square tile, watch it repeat without a seam, then press the print onto a dress, a tote bag or a pair of cushions and see if it matches the client's brief. Pattern Press is a textile print studio. You design one square tile: a background in a flat colour or a soft seamless gradient, then stamps on top — seventy-five motifs drawn in code, from daisies, monstera leaves and lemons to cats, comets, chevrons and terrazzo chips. Every stamp has a size, a turn and one of twenty-four inks, and a symmetry switch copies it in a mirror, four ways or as a full kaleidoscope. The tile repeats in every direction while you work, and anything that crosses an edge wraps round to the other side, so the repeat never shows a seam. When the print is ready, press it. A giant wooden stamp comes down and the print lands on the product: a dress, a shirt or a scarf on the client, or a tote bag, a pair of cushions, a wall of wallpaper, a phone case or a wrapped gift on the display shelf, scaled to fit and following a few soft folds. In Clients mode every customer brings a brief as four picture cards — a mood (tropical, winter, retro, minimal, botanical or galaxy), a palette, a motif wish and a product — and the verdict scores the print out of 100 on palette, motifs, density and product, with stars at 60, 80 and 95. Each brief is a quick brain teaser of colour and spacing, and the clients are endless. The Daily client is a fresh daily brief, the same for everyone that day; meet it with a star or more to grow your streak, a high score worth keeping. Free Studio has no brief and no score: everything is unlocked, you choose the model's skin tone, hair, shape and age, with glasses, a hearing aid or a wheelchair, and you can keep up to twelve prints in a library in your browser or save a photo as a PNG. It is a calm place to relax and make something pretty, with a gentle soundtrack you can mute. Highlights: - Seventy-five motifs drawn in code, 24 inks, mirror, four-way and kaleidoscope symmetry, and tiles that wrap without a seam - Press prints onto eight products, from dresses and scarves to cushions, wallpaper and wrapping paper - Clients with picture-card briefs scored on palette, motifs, density and product, plus a Daily client and a streak - Free Studio with a model you style yourself, a library of twelve prints and PNG photos How to play: - Click a motif to stamp it or drag it onto the tile; drag stamps to move them - Tap a motif to stamp it, or hold and drag it up onto the tile - [ ] resize · Q / E turn · S symmetry · Z undo · Delete removes - Enter presses the print · B opens the brief - P pauses · M mutes ## Dress Rush - Page: https://www.kiloo.com/games/dress-rush - Play: https://www.kiloo.com/play/dress-rush - Category: Fashion & makeover · Genre: Dress-up · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Relaxing, Endless, High score, Great on phones > Style the client before the taxi honks Each client walks in with a picture brief: an occasion, three colours and sometimes a must-have hat or pair of boots. Drag the right pieces off the racks before the taxi honks, then watch the camera flash score the look out of 100. Dress Rush is the quick, arcade end of dress-up. Clients walk into a little boutique one after another, each with a short picture brief: an occasion card such as a beach day, a rainy city or a starlight gala, a palette of three colours, and from level three often one must-have piece like a hat, boots or a bag. The racks drift past at the side of the screen, and you drag or tap pieces onto the client's slots: a top and a bottom or a dress, then shoes and one extra. Outside the shop window a taxi is waiting, and when its meter runs out it honks. Nobody fails here. When the taxi honks, the client simply leaves in whatever they are wearing, with a lower score and a smile. Press Send off before that and a camera flash reveals the look with a style score out of 100, explained with icons: how well each piece suits the occasion, how close the colours sit to the palette, whether the must-have made it and whether the outfit is complete. Scores of 60, 80 and 95 earn one, two or three stars, looks of 90 or more in a row build a combo worth up to triple points, and seconds left on the meter add a bonus. Thirty levels of twelve clients move through six boutiques, from a pink corner shop to a starlight salon, and keep adding new racks, occasions and item types: 145 pieces drawn in code, from tees and wellies to tutus, top hats and flower crowns. Endless rush keeps the clients coming with a slowly shrinking timer until three taxis have honked, for a high score to beat, and the Daily rush hands everyone the same clients each day, with a streak for coming back. Clients come with every skin tone, hair texture, body shape and age, some with glasses, a hearing aid or a wheelchair. When you would rather relax, Free Studio has no clock at all: dress anyone in anything, recolour it, save the look and take a photo. It plays with a finger in portrait or with mouse and keyboard in landscape, and your stars, high score and saved looks stay in your browser. Highlights: - Quick clients with picture briefs: an occasion, a palette and sometimes a must-have piece - A style score out of 100 with an icon breakdown, stars at 60, 80 and 95 and a 90+ combo - Thirty levels, six boutiques, 145 pieces, an Endless rush high score and a Daily rush - Free Studio with every piece, recolouring, clients of all kinds, Save and Photo How to play: - Drag a piece onto the client or click it · Space sends them off - 1–5 jump to a rack · arrows and Enter pick a piece · Z undoes - Tap or drag pieces onto the client · tap a slot to take a piece off - P pauses · M mutes # Music & rhythm Tap, strum and drum in time with the beat. https://www.kiloo.com/games/music ## Key Cascade - Page: https://www.kiloo.com/games/key-cascade - Play: https://www.kiloo.com/play/key-cascade - Category: Music & rhythm · Genre: Piano rhythm · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Quick games, Relaxing, Endless, High score, Great on phones > Tap the falling piano keys in time Black piano keys slide down towards a glowing line. Tap each column as its key arrives and the game plays the next note of the melody, so a clean run sounds like the song. Twenty-four original songs and an endless Cascade that keeps getting faster. Key Cascade is a music and rhythm game built on one simple idea: the falling keys are the melody. Black keys slide down four columns, five on a wide screen, towards a glowing line, and every time you tap a column as its key crosses the line the game plays the next note of the tune. Hit them all and you hear the whole song, with bass, pads and drums playing along. Long keys ask you to hold the note, linked double keys ask for two columns at once, and a miss simply lets the key slide past with a soft thud and resets your combo. A song never stops early. There are twenty-four original songs in four styles: slow lullabies to relax with, bouncy pop, neon synthwave and fast orchestral pieces, each style a little quicker and busier than the last. Every song has its own tempo, a chart shaped from its melody, a par score and a best score saved in your browser, and earns up to three stars from the score. Songs are quick, about a minute each, and First Steps teaches the keys in half a minute. When you want more, Cascade is the endless mode: the tempo rises every sixteen bars, the style changes as it goes and your high score is kept. Play with D F J K (Space is the middle column when there are five), the number keys or the arrows, or tap the columns on a phone or tablet, each one wide enough for a thumb. A beat pulse on the line, moving bar lines and a little metronome that nods on every beat keep the game fully playable with the sound off, and a short tap-along calibration remembers the delay of your device. P pauses and M mutes. Highlights: - Twenty-four original songs in lullaby, pop, synthwave and orchestral styles - Every tap plays the next note, so a clean run sounds like the song - Endless Cascade mode with a rising tempo and a high score to beat - Three stars, a par and a best score per song, with or without sound How to play: - D F J K play the columns (Space is the middle of five), or 1–5 and the arrows - Hold the key down on long keys, press both on linked doubles - On touch: tap the columns, keep your finger down on long keys - P pauses · M mutes ## Beat Blocks - Page: https://www.kiloo.com/games/beat-blocks - Play: https://www.kiloo.com/play/beat-blocks - Category: Music & rhythm · Genre: Rhythm · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, keyboard, mouse - Tags: Quick games, Endless, High score, Great on phones > Tap the lanes, ride the beat A four-lane rhythm highway in a cartoon city. Tap each lane as its block reaches the bar, hold the long ones and hit both lanes for chords, through twenty-four original songs made live in your browser and an endless Block Party that speeds up every minute. Beat Blocks is a four-lane rhythm game on a neon highway that runs straight into a cartoon city. Colourful blocks ride down the lanes towards a glowing hit bar: tap the lane as a block crosses it, keep your finger or key down for the long ones, and hit two lanes at once when a pair arrives side by side. Every hit is judged perfect, good or okay, the combo builds a multiplier of up to four times, and a crowd of blobs along the pavement bounces higher the longer you keep it going. A miss only breaks the combo. The song always plays to the end, and a full combo throws confetti. The music is made in your browser while you play rather than loaded from a file. Twenty-four original songs come in four styles, chiptune, funk, drum and bass and orchestral, each with its own drums, bass line, pad and lead, and the blocks are cut from the drum pattern and the melody, so what you tap is what you hear. Songs are quick, about a minute each, with a par score, a best score and three stars to earn, and the first one, First Steps, teaches the lanes one at a time. The highway pulses on every beat and every note arrives as a block well ahead of time, so the game plays just as well with the sound off. Block Party is the endless mode: fresh patterns are dealt out phrase by phrase, the style changes every minute and the tempo climbs by eight beats per minute each time, until the crowd's hype runs out. Your high score stays on your device, together with your stars and the offset from the tap-along calibration screen, which lines the timing up with whatever headphones or speakers you use. Play with D, F, J and K or the arrow keys, by touch on a phone or tablet, or with the mouse. P pauses and M mutes. Highlights: - Twenty-four original songs in chiptune, funk, drum and bass and orchestral, all played live in the browser - Taps, holds and two-lane chords, judged perfect, good or okay, with a combo multiplier - An endless Block Party whose tempo climbs every minute, with a high score kept on your device - Fully playable muted, plus a tap-along calibration screen for headphone and speaker delay How to play: - D, F, J and K or the arrow keys hit the four lanes; hold for long blocks - Space starts from the title, Enter plays the selected song - Tap a lane as its block reaches the bar; keep your finger down on long blocks - P pauses · M mutes ## Drum Kit - Page: https://www.kiloo.com/games/drum-kit - Play: https://www.kiloo.com/play/drum-kit - Category: Music & rhythm · Genre: Call and response rhythm · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch, mouse - Tags: Quick games, Relaxing, Endless, High score, Great on phones > Watch the band, then play the beat back A cartoon band plays a one-bar beat and the pads light up in time, then it is your turn to play it back on kick, snare, hi-hat and tom while the groove rolls on. Quick songs with three stars each, a free Jam mode and an endless Drum Line that keeps speeding up. Drum Kit is a call and response rhythm game on a warm little club stage. A cat drummer and her band, a bear on bass, an owl on keys and a bunny on guitar, play a one-bar beat, and the pads at the bottom of the screen light up in time with every hit. Then it is your turn: the band keeps the groove going while you play the same beat back on kick, snare, hi-hat and tom. A hit on time scores and builds your combo, a late or missed one only costs the combo, and the song always plays on to the end. Twenty-four quick grooves cover rock, hip hop, funk and latin, each one under a minute. Patterns start with two hits and grow into full bars with off-beats, syncopation and short rolls, and a crash and a cowbell join the kit along the way. Every groove has a par score, keeps your best score on this device and hands out up to three stars. Drum Line is the endless mode: the style changes every few phrases, the tempo keeps climbing and the crowd's energy decides how long the set lasts, with your high score saved for next time. Jam is the free mode, with a click track, a one-bar loop recorder and a groove meter that shows how tight your timing is, for when you just want to relax and play some music. The drums and the band are synthesised in your browser as you play. Every note also has a visual cue: icons scroll along the groove strip toward the beat line and a ring closes on each pad right on the beat, so the game is fully playable with the sound off. A short tap-along calibration screen measures the delay of your speakers or headphones and remembers it. Play with D, F, J and K or the number keys on a keyboard, or tap the pads on a phone or tablet. P pauses and M mutes. Highlights: - Twenty-four quick grooves in rock, hip hop, funk and latin, from two hits to full bars - Watch the pads light up with the band, then play the beat back on time - Endless Drum Line mode with a rising tempo and a high score to chase - Free Jam mode with a click, a loop recorder and a groove meter How to play: - D F J K or 1–4 play kick, snare, hi-hat and tom; S and L add crash and cowbell - Space starts on the title and plays the kick in a song - On touch: tap the pads at the bottom of the screen - P pauses · M mutes ## Melody Maker - Page: https://www.kiloo.com/games/melody-maker - Play: https://www.kiloo.com/play/melody-maker - Category: Music & rhythm · Genre: Music puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Quick games, Relaxing, Endless, High score, Great on phones > Hear a loop, rebuild it, make your own Tap chunky pastel cells to build a loop for four little musicians, then put your ears to work: thirty Echo puzzles play a tune and you rebuild it note for note, with a Free studio and a Daily Jam for when you just want to make music. Melody Maker is a friendly sixteen-step sequencer with four instrument rows and a mascot on each: Pip the bird sings the lead across eight notes of a pentatonic scale, Bo the whale plays bass, Lulu the octopus plays chords and Tum the bear keeps the rhythm on kick, snare, hat and clap. Tap a cell to place a note, tap a coloured key to change its sound, press play and a bouncing ball runs along the grid while the band bobs on every note. Because the scale never has a wrong note, anything you tap in sounds musical. Echo is the puzzle half and a gentle brain workout: thirty quick levels in five sets, from a single heartbeat on the kick drum to a full band at 120 bpm. Each one plays a short tune and you rebuild it by ear, and by eye, since every note lights up on its cell as it plays. Listen again whenever you like; after two listens the tune's cells appear as ghosts to guide you. A level clears the moment your loop matches, with stars for fewer listens and less time, and nothing ever fails, so it is a calm way to relax and train your ear. Every note has a visual cue on the beat, so the whole game plays fine with the sound off. The Free studio is yours: set the tempo and the swing, pick one of four scales and a sound for each row, chain up to eight bars, keep six songs in save slots on your device and swap a short share code with a friend to load the loop in another browser. A Groove Score rates any loop for rhythm variety, melody shape and harmony, and the endless Daily Jam hands everyone the same starting loop each day, seeded by the date, to remix as far as you can push it, with today's high score kept on your device and a fresh remix whenever you want one. Every sound is made in your browser as you play. Highlights: - Thirty Echo puzzles: hear a loop, rebuild it by ear, ghosts appear after two listens - Four instrument rows with bobbing mascots: lead, bass, chords and drums - Free studio with tempo, swing, four scales, eight bars, save slots and share codes - Groove Score for any loop and an endless Daily Jam seeded by the date How to play: - Click a cell to place a note, click it again to clear it - Arrow keys move the cursor · Space toggles · 1–8 pick the sound · Enter plays - Tap a cell to place a note, tap a coloured key to change its sound - L listens to the Echo tune · Z undoes - P pauses · M mutes ## Rhythm Runner - Page: https://www.kiloo.com/games/rhythm-runner - Play: https://www.kiloo.com/play/rhythm-runner - Category: Music & rhythm · Genre: Rhythm runner · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, High score, Great on phones > Jump and slide on the beat A side-scrolling runner set to its own music: crates, gaps and low bars arrive on the beats and half-beats, so every jump and slide is timed to the drums. Nail the timing for a glowing perfect, and a slip only ever costs your combo. Rhythm Runner is a runner where the music sets the course. Pick one of six cartoon runners and head out across a sunny meadow, a city at dusk, a crystal cave and a path through the clouds. Every crate, gap and hanging bar sits on a kick or a snare of the song that is playing, so you jump and slide in time with the drums. Hit the beat dead on for a perfect: it scores the most, makes your runner glow and builds a combo multiplier, and a crowd of animals pops up to cheer at every combo milestone. There are twenty-four original tracks in four worlds, from a gentle 88 BPM first song that teaches the moves to a 142 BPM finale, all synthesised in your browser with lead, bass, pads and drums. Each song is a quick run of about a minute with a par score, a best score and up to three stars. A missed beat is a stumble that costs the combo and a little score, never the run, so every song plays through to the end. For something longer, Marathon is an endless run whose tempo rises every 32 bars as it moves through all four worlds, chasing your high score. Obstacles show up two bars ahead on the track and on a beat timeline at the top of the screen, the ground pulses on every beat and a ring above your runner fills up for the next move, so the rhythm reads just as well with the sound off. A tap-along calibration screen measures your timing and remembers the offset. On a keyboard, Space or the up arrow jumps and the down arrow slides; on a touch screen, tap to jump and swipe down to slide, or use the big Jump and Slide pads. P pauses, M mutes, and your scores stay in your browser. Highlights: - 24 original songs in four worlds, from 88 to 142 BPM, each with a par, a best and three stars - Endless Marathon where the tempo rises every 32 bars, with a high score kept on your device - Every obstacle lands on a kick or a snare and shows two bars ahead, so it plays fine muted - Six cartoon runners, a cheering animal crowd and a tap-along timing calibration How to play: - Space or Up arrow to jump, Down arrow to slide - Tap to jump, swipe down to slide, or use the Jump and Slide pads - Calibrate on the title screen to match your timing - P pauses · M mutes ## Dance Floor - Page: https://www.kiloo.com/games/dance-floor - Play: https://www.kiloo.com/play/dance-floor - Category: Music & rhythm · Genre: Rhythm · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Quick games, Endless, High score, Great on phones > Hit the arrows, own the floor Arrows rise to the top of the screen in time with the music, and every one you hit on the beat becomes a step, a spin, a clap or a freeze for your dancer under the mirror ball. Dance Floor is a rhythm game with a dancer who moves when you do. Arrows for left, down, up and right rise towards a row of rings at the top of the screen, and the moment one fills its ring you press the matching key or tap the matching pad. Hit it on the beat and your dancer steps out, points at the ceiling, dips, jumps or claps; hold a long arrow and they freeze in a pose until it runs out. Perfect, good and okay hits all count and fill the groove meter, a miss only breaks your combo, and the music never stops early, so every routine plays to the end. There are twenty-four routines in four styles, from easy disco to quick salsa, each a short original song that the game plays itself, with drums, bass, chords and a lead tune made of the very notes you are hitting. Every routine has a par score and keeps your best on this device, three stars come from the score, and stars unlock new outfits in the wardrobe. The floor tiles light on every beat and the arrows are on screen two bars ahead, so you can dance with the sound off, and a short tap-along screen tunes the timing to your speakers or headphones. Bring a friend for two players on one screen, side by side: one dances on the arrow keys and the other on W A S D, or each on their own set of pads with a tablet held sideways. Or step into the Dance Off, an endless mix that gets faster every eight bars and changes style as it goes until the crowd runs out of energy, and chase your high score. Press P to pause and M to mute. Highlights: - 24 original routines in disco, pop, hip hop and salsa, each with a par, a best score and three stars - Every hit is a dance move: steps, spins, jumps, claps and freeze poses on held arrows - Two players side by side on one screen, and an endless Dance Off for a high score - Playable with the sound off: the floor lights on the beat and arrows show two bars ahead How to play: - Arrow keys dance · Space starts from the title - Two players: arrow keys and W A S D - Tap the four pads (two sets for two players, held sideways) - P pauses · M mutes ## Xylo Quest - Page: https://www.kiloo.com/games/xylo-quest - Play: https://www.kiloo.com/play/xylo-quest - Category: Music & rhythm · Genre: Music memory · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, mouse, touch - Tags: Quick games, Relaxing, Endless, High score, Great on phones > Play back the bird's tune on a rainbow xylophone A round little songbird hops along eight rainbow bars and sings you a tune. Play it back on the beat and it grows by one note, with a new rhythm, until every phrase you get right carries you one step further on a journey from the forest to the moon. Xylo Quest is a melody memory game and a gentle music workout for your brain. A friendly bird hops along a rainbow xylophone and sings a short phrase: every bar she lands on lights up and chimes, and a bouncing beat ball keeps time on a little song sheet above. Then it is your turn to play it back. Each round the phrase grows by one note and the rhythm changes, and your notes are judged against the beat with generous timing windows. A wrong note is never a failure: the bird says almost and sings the phrase again. Thirty levels lead through four lands, Whistle Forest, Seashell Beach, Snowdrop Hills and Lullaby Moon, and the tempo rises as you travel. Phrases start at two notes and grow to nine, and the rhythms move from steady steps to quick pairs, dotted notes and offbeats. Every level gives a star for finishing, a second for a strong score and a third for a near-perfect one, which comes from needing few replays and keeping the rhythm; stars and best scores are saved on your device. Long Song is the endless mode: one melody keeps growing note by note while the tempo creeps up, and three feathers decide how far you get, so there is always a high score to chase. Free play turns the xylophone into an instrument with a metronome and a recorder, perfect to relax and make up your own tunes. Tap the bars on a phone or tablet, or play them with the keys 1 to 8 or A S D F G H J K. Space hears the phrase again, P pauses and M mutes. All the music is made in your browser, a warm mallet tone over a soft pad and a brush beat, and every note also lights its bar on the beat, so you can play with the sound off. Levels are quick, about a minute each, and an optional timing check tunes how your taps are judged. Highlights: - Thirty levels in four lands, from Whistle Forest to Lullaby Moon - Phrases grow by a note each round, with a new rhythm every time - Endless Long Song with a high score, plus Free play with a recorder - Kind timing and no fail state: a wrong note just means hear it again How to play: - Keys 1–8 or A S D F G H J K play the eight bars - Space hears the phrase again - On touch: tap the bars - P pauses · M mutes ## Beat Bounce - Page: https://www.kiloo.com/games/beat-bounce - Play: https://www.kiloo.com/play/beat-bounce - Category: Music & rhythm · Genre: Rhythm platformer · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, mouse, touch - Tags: Quick games, Endless, High score, Great on phones, One-button games > One-button rhythm platformer A glossy ball bounces along a level built from the song itself. Tap to hop the walls, hold to roll under the bars, and every landing plays the next note of the melody. Beat Bounce is a one-button rhythm platformer. A glossy ball bounces along a level that is built from the song itself: it lands on every beat, and every landing plays the next note of the melody. Walls and bars sit on the drum hits. Tap as the ball lands in front of a wall and it bounces high over it; hold to roll under a bar and let go at its end. Play it well and you play the tune, with lead, bass, pads and drums all synthesised as the music runs. Twenty-four quick levels are spread over four worlds, Candy, Neon, Forest and Space, each faster and busier than the last, from 88 to 141 beats per minute. Every level has a par score, keeps your best and hands out three stars: one for finishing, one for beating par and one for hitting every note. A missed tap bumps the ball back with a soft boing and costs your combo, never the run, so every song plays to its end. Groove Line is the endless mode: the tempo keeps rising and the worlds roll past until your groove runs out, and your high score is saved on this device. The next three beats are marked on the ground and the whole level pulses with the rhythm, so you can play with the sound off. If your taps feel early or late, the tap-along calibration screen measures the delay and remembers it. Tap anywhere or press Space, hold to roll, P pauses and M mutes. Highlights: - Twenty-four quick levels in four worlds, from 88 to 141 BPM - Groove Line: an endless run with rising tempo and a high score - Original synthesised music where every landing plays the next note - Beat markers and pulses make it fully playable with the sound off How to play: - Space taps, hold Space to roll under a bar - Tap anywhere on the screen, hold to roll - Calibrate on the title screen if taps feel late - P pauses · M mutes ## Note Catcher - Page: https://www.kiloo.com/games/note-catcher - Play: https://www.kiloo.com/play/note-catcher - Category: Music & rhythm · Genre: Rhythm catcher · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, mouse, touch - Tags: Quick games, Endless, High score, Great on phones > Catch the falling notes, sing the song Musical notes fall from the clouds in five lanes, one for each pitch. Slide your catcher under them as they land and every catch plays the next note of the tune, so a clean run sings the whole song. Note Catcher is a music game where the song falls from the sky. Notes drop out of the clouds in five lanes, one lane for each pitch from low on the left to high on the right, and your catcher holds a big basket over their head at the bottom of the screen. Slide under a note as it reaches the basket and it plays that note of the melody, so a clean run sings the whole tune. Golden notes score double, grey rests are gaps to let fall past, and a dropped note only costs your combo: the song always plays on to the end. There are twenty-four original songs in four styles, each a quick tune of under a minute: folk and classical in a sunny meadow, jazz and electro under a night sky, with the tempo and the number of notes rising as you go. Every song has a par score, three stars and your best score saved on your device, and the first song teaches the controls as you play. Once you have the rhythm, try Note Storm, an endless mode where the tempo climbs every four bars and the style changes as it goes, with a high score to chase until eight notes slip past. All of the music, melody, bass, chords and light drums, is synthesised in your browser. Notes show up two bars ahead, faint beat lines fall with them and the ground pulses on every beat, so the game plays just as fairly with the sound off. A tap-along calibration screen measures the delay of your device and remembers it. Pick one of six catchers: Bruno the bear, Fern the fox, Fizz the frog, Miso the cat, Poppy the bunny or Bao the panda. Use the arrow keys or A and D, click a lane, or drag and tap on a touch screen. P pauses, M mutes. Highlights: - Twenty-four original songs in folk, jazz, electro and classical, each with a par score and three stars - Every catch plays the melody over bass, chords and light drums synthesised in your browser - Note Storm: an endless mode with a climbing tempo and a high score to beat - Six catchers, a tap-along calibration and beat cues that work with the sound off How to play: - Arrow keys or A and D move one lane, 1 to 5 jump straight to a lane - Mouse: click a lane or move over it - Touch: drag the catcher, or tap a lane to the left or right of it - P pauses · M mutes ## Guitar Groove - Page: https://www.kiloo.com/games/guitar-groove - Play: https://www.kiloo.com/play/guitar-groove - Category: Music & rhythm · Genre: Rhythm · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: keyboard, touch, mouse - Tags: Quick games, Endless, High score, Great on phones > Hold the chord, strum on the beat A strum-along rhythm game on a garage stage. Chords slide down a fretboard towards the strum line: hold the right coloured buttons and strum as they arrive, while the drums, bass and keys play on around you through twenty-four original songs and an endless Jam Session. Guitar Groove puts you on a garage stage with a cartoon guitarist, a drummer and a string of fairy lights. Chords slide down a fretboard lane towards the strum line, coloured red, green and blue, with a yellow fourth button joining later. Hold the right chord button, or two at once for the bridge chords, and strum as the chord reaches the line. Long chords want you to keep holding so they ring out, quick runs ask for one strum on every beat, and each hit is judged perfect, good or okay. A miss only mutes the guitar for that beat and resets the combo; the band plays on, the song always reaches its end, and the crowd in front of the stage grows as your combo climbs. All of the music is made in your browser rather than loaded from files. Twenty-four original songs come in four styles, campfire folk, rock ballad, garage funk and surf rock, each built on its own chord progression with drums, bass and keys, and the guitar is a plucked-string sound that rings with whichever chord you hold. Songs are quick, under a minute each, with a par score, a best score and three stars to earn, and the first song, First Strum, is a short lesson that teaches holding, strumming, long chords and runs. Every chord is visible two bars ahead and the stage lights pulse on the beat, so the rhythm reads just as well with the sound off. Jam Session is the endless mode: the band deals out fresh progressions eight bars at a time, changes style as it goes and speeds up every phrase until the crowd's energy runs out. Your high score stays on your device, together with your stars and the offset from the tap-along calibration screen, which lines the timing up with your speakers or headphones. Play with A, S, D and F for the chords and Space to strum, or on a phone hold the buttons on the left and swipe the strum zone on the right. P pauses and M mutes. Highlights: - Twenty-four original songs in folk, rock ballad, funk and surf rock, all synthesised in your browser - Hold chords, keep long chords ringing and strum quick runs on every beat - Jam Session: an endless mode that keeps speeding up, with a high score kept on your device - Fully playable muted, plus a tap-along calibration screen for speaker and headphone delay How to play: - Hold A, S, D or F for the chord and press Space to strum as it reaches the line - Two-colour chords need both keys; keep holding through long chords - On a phone, hold the chord buttons on the left and swipe or tap the strum zone - P pauses · M mutes # Building & sandbox Build bridges, towers, cities and machines, then test them. https://www.kiloo.com/games/building ## Bridge Builder - Page: https://www.kiloo.com/games/bridge-builder - Play: https://www.kiloo.com/play/bridge-builder - Category: Building & sandbox · Genre: Bridge building · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Build the truss, then send the truck Lay road, wood, steel and cable between the anchors on a snapping grid, keep it under budget and press Test: a cartoon truck drives across, every beam glows from green to red under the load, and if the deck gives way the truck lands in the river with a splash and floats. Bridge Builder is the classic truss bridge game, drawn as a warm cartoon side view. Every challenge is a gap to span, a meadow brook, a river with a sailing boat, a busy harbour, a red canyon at sunset, with red anchor bolts waiting on the banks. Drag from an anchor or a joint to lay a beam: it snaps to the grid, and a ghost shows where it will land, how long it is and what it costs. Road carries the vehicle, wood is cheap but weak, steel is strong but pricey, and cable can only pull. The secret, as every engineer knows, is triangles. Press Test and the physics runs, a fixed-step simulation that gives the same result on every device. A truck rolls on, later a bus, a tractor towing a trailer of hay bales and two trucks at once. The bridge sags under the weight and every beam glows from green to yellow to red as the stress rises; push one too far and it snaps. If the deck fails, the vehicle drops into the water with a splash and bobs there, nobody hurt, and Back puts your bridge back exactly as it was. Forty brain-teasing challenges grow from a six-square creek to a thirty-square canyon, with stone piers you may lean on, power lines you must stay under and boat channels you must keep clear. Each challenge awards three stars: get across, stay under budget, and keep every beam below 70 percent stress. Every one has been proven solvable within its budget. Free build is the place to relax: a long valley with no budget, a rocky pier in the middle and two tall towers for cables. Send the truck, the bus, the tractor or two trucks over whatever you dream up, keep up to twenty bridges in your browser and press Photo to save a picture of your favourite. Undo and redo go fifty steps back, the eraser tidies up, and the zoom buttons, the mouse wheel or a pinch get you close to the joints. Keys 1 to 3 pick wood, steel and cable, 4 picks road, Space tests, Z and Y undo and redo, P pauses and M mutes. Highlights: - Forty brain-teasing challenges across a valley, a river, a harbour and a sunset canyon - Road, wood, steel and cable, each with its own cost, weight and strength - Real, repeatable physics: beams glow from green to red and snap when overloaded - A relaxing free build with no budget, twenty save slots and a Photo button How to play: - Drag from a joint to lay a beam · E or right-click erases - 1–3 pick wood, steel, cable, 4 road · Space tests · Z / Y undo, redo - Drag from a joint with a finger · pinch or + / − to zoom - P pauses · M mutes ## Block Builder - Page: https://www.kiloo.com/games/block-builder - Play: https://www.kiloo.com/play/block-builder - Category: Building & sandbox · Genre: Building sandbox · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Stack blocks, build anything Stack grass, stone, brick, planks, glass, water, roof tiles, flowers, lamps, fences and stairs on a little isometric island. Fill a glowing blueprint for three stars, or build whatever you like and take a photo of it. Block Builder is a calm isometric sandbox of chunky cubes on a little island in the sea. Tap or click any face to put a block on it, drag to paint a whole row at once, and right-click, long-press or pick the eraser to take one away. There are twelve kinds of block, most of them in three or four colours: grass and dirt, stone and brick, wood planks and glass, water, roof tiles, flowers, lamps, fences and stairs. Turn the island in quarter steps, zoom in close, and slide the layer control down to cut the top off a house and build the rooms inside. Blocks need support. Everything rests on the ground or on another block, sturdy blocks can reach out up to three cells sideways to make a lintel, a balcony or a bridge, and water and flowers only grow on the ground, grass or dirt. Take a support away and whatever stood on it settles down one layer at a time with a soft thud. The Test button gives the island a gentle shake to see which long reaches let go, and Back puts every block exactly where it was. Forty challenges are a quick brain workout: a translucent blueprint shows a cottage, a footbridge, a lighthouse, a tree, a pixel-art rocket, a tiny village or a hedge maze, and you fill it in. Three stars for an exact match, staying within the block budget and finishing under par taps, so painting long rows pays off. Free build is the place to relax: an empty sixteen by sixteen island, no budget, a day and night switch that lights every lamp, twenty saved builds in your browser and a Photo button that saves a picture of your work. Highlights: - Forty blueprint challenges with a block budget, a mistake count and three stars - Free build on an empty island with twenty saved builds and a Photo button - Twelve kinds of block in several colours, from brick and glass to lamps and stairs - Real support: remove a block and what stood on it settles down layer by layer How to play: - Click a face to place, drag to paint a row, right-click to remove - Arrows move a cursor, Enter places, Backspace removes, 1–9 pick, Q and E turn - Tap to place, drag to paint, long-press to remove, pinch to zoom - P pauses · M mutes ## Tower Crane - Page: https://www.kiloo.com/games/tower-crane - Play: https://www.kiloo.com/play/tower-crane - Category: Building & sandbox · Genre: Physics stacking · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Endless, High score, Great on phones > Swing, drop and stack with real physics A tall yellow tower crane swings the next piece over your building site. Move the trolley, time the swing and let go: steel boxes, girders, glass panels and water tanks land, tilt, slide and settle under real physics, and anything that slips off drops into a soft cushion of sand. Tower Crane is a construction-site stacking game drawn as a bright cartoon side view, with a tall yellow crane, a city skyline that sinks away as your tower climbs, drifting clouds and the odd flock of birds. The next piece hangs from the hook on a swinging cable: a steel box, a long girder, an L-shaped module, a slippery glass panel, a heavy water tank or a roof. Move the trolley along the jib, watch the swing and drop it with a tap. Every piece is a real rigid body with its own weight and grip, so it lands, tilts, slides and settles, and a piece that slips off the edge falls onto a cushion of sand with a soft thump. Forty brain-teasing challenges ask for a height with a given set of pieces and a limited number of drops. Some sit on two pillars with a gap to bridge, some want the tower to stand dead straight, some must be finished with a roof on top, and from level 8 the wind pushes the hanging piece and drifts it as it falls. Three stars go to reaching the height, losing no piece and staying within the drop budget. Undo takes the last drop back exactly as it was, though the drop still counts. Every challenge has been proven with a reference solution under the game's own physics, which is also what the demo plays. Free build is the place to relax: endless pieces, no budget and no goal, just a quick question of how high you dare to go. Pick any piece from the bar, undo and redo fifty steps, erase a piece and watch the tower settle again, keep up to twenty towers in your browser and press Photo to save a picture. Your tallest stable tower is kept as a high score. Highlights: - Forty brain-teasing challenges with gaps to bridge, roofs to place and wind - Real, repeatable physics: pieces tilt, slide and settle, or drop into the sand - Six pieces from steel boxes and girders to glass panels, water tanks and roofs - A relaxing endless free build with a high score, twenty saves and a Photo button How to play: - ← → move the trolley · Space or click drops · Z undo, Y redo - Free build: 1–7 pick a piece · E toggles the eraser - Tap to drop · drag sideways to move the trolley - P pauses · M mutes ## Marble Run - Page: https://www.kiloo.com/games/marble-run - Play: https://www.kiloo.com/play/marble-run - Category: Building & sandbox · Genre: Marble run builder · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, keyboard, touch - Tags: Relaxing, Endless, Great on phones > Build a wooden track, watch it roll Build a wooden marble run on a sunny playroom wall: snap ramps, curves, loops and lifts onto the pegboard, press Test and watch the marbles roll, bounce and ring their way into the cup. Marble Run is a wooden marble track you build on a sunny playroom wall. A pegboard fills the wall and a tray holds the pieces: straight ramps that run left or right, curves, a U-turn, a funnel, a glass loop, a rubber bumper, a trampoline, a spiral, a brass bell, a lift that carries marbles back up, a splitter that sends them left and right in turn, and a glass cup to catch them. Drag a piece onto the grid and a ghost shows where it will snap, tap it to turn it, then press Test: the marbles drop from the start tube and roll, bounce, ring and loop under real physics, and Back puts your build exactly as it was. Forty challenges give your brain something to chew on. Each wall has a fixed start and cup, a handful of pieces in the tray and a goal: get three marbles into the cup, ring the bell, send a marble round the loop, share four marbles between two cups or keep one rolling for ten seconds. Every challenge has three stars to earn: meet the goal, stay within the piece budget, and pick up the three gold stars along the way. Each one is quick, a minute or two, and your stars are saved in your browser. Free build is a big empty wall with every piece unlimited and up to twenty marbles at once, each one a different colour. Build a contraption, switch on calm mode and the marbles go round in an endless loop through the lift while the bell rings and the spiral turns, so you can sit back and relax. Save up to twenty runs, take a photo of your favourite and pick up where you left off next time. Undo and redo go fifty steps back, and it plays with a mouse, a keyboard or a finger. Highlights: - Thirteen wooden pieces from ramps and curves to a glass loop, a spiral, a bell and a lift - Forty challenges with a goal, a piece budget and three gold stars to collect - Free build with twenty marbles, an endless calm mode, twenty saved runs and photos - Real fixed-step physics: the same build rolls the same way every time How to play: - Drag pieces from the tray onto the wall · Space tests and goes back - Click a placed piece or press R to turn it · Z and Y undo and redo - Arrow keys move the cursor, Enter places, E picks the eraser - On touch: drag or tap to place, tap a piece to turn it, pinch to zoom - P pauses · M mutes ## Pixel City - Page: https://www.kiloo.com/games/pixel-city - Play: https://www.kiloo.com/play/pixel-city - Category: Building & sandbox · Genre: City builder · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Paint a tiny town, watch it grow Paint roads, homes, shops and parks onto a pixel grid, press Run and watch the town fill up, grow taller and light up at night. Forty hand-built challenges test your planning, and Free build lets you relax and build whatever you like. Pixel City is a tiny city builder in chunky pixel art, seen from above with a slight lift so every house, block of flats and water tower stands up off the grid. You paint tiles from a palette: roads, houses, flats, shops, parks, schools, power plants, water towers, farms, harbour piers and town squares. Drag the road tool to lay a whole street in one stroke, then fill in the lots around it. Press Run and the city comes alive tick by tick: tiny cars drive the streets, smoke curls from the power plant, and at night the windows and street lamps switch on. Underneath the pixels is a proper little simulation. Homes need a road, and power from a plant that the road reaches. They fill up when a shop and a school are within walking distance, grow from small to large once they have water and a park or square nearby, and lose heart if a power plant goes up next door. Shops need customers, a town of more than a hundred people needs farms or fishing piers, and happy residents and busy shops bring in the coins. Forty brain-teasing challenges on hand-built maps, with rivers, coastlines, hills and lakes, ask you to reach a population, happiness or coin target with a budget and a tile limit before the clock runs out. Each one has three stars: one for the goal, one for spending less and one for keeping everyone happy. Back rewinds a run in an instant and undo remembers fifty steps. Or relax in Free build on a big map with free coins, a day and night switch, a Photo button and room for twenty saved cities in your browser. Highlights: - Paint roads, homes, flats, shops, parks, schools, power, water, farms, piers and squares - A real tick-by-tick simulation of power, walking distance, food and happiness - Forty challenges on rivers, coasts, hills and lakes, each with three stars to earn - Free build on a big map with day and night, a Photo button and 20 saved cities How to play: - Pick a tile, then click or drag on the map; roads drag into lines - Arrows move the cursor, Enter paints, 1–9 pick tiles, Z undoes - Tap a tile, then tap or drag; pinch or the zoom buttons to look around - P pauses · M mutes ## Domino Designer - Page: https://www.kiloo.com/games/domino-designer - Play: https://www.kiloo.com/play/domino-designer - Category: Building & sandbox · Genre: Physics building · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Lay the line, flick the first one, watch it fall Drag your finger across a warm wooden table and a line of chunky coloured dominoes follows it, evenly spaced round every curve. Add bells, flags, bridges and marbles, flick the golden starter and watch the whole chain tip over. Domino Designer is a building game about the best ten seconds of any domino run: the moment it all goes. Drag across the table and dominoes stand up along your path at exactly the right spacing, so curves, loops and spirals just work. Tap to stand a single one, drag the round handle to turn a piece, and the tray adds the clever parts: a splitter that sends the chain down two paths at once, stair ramps that climb onto a stack of books, a bridge that carries one line over another or across a gap in the table, a marble on a ramp that rolls off and knocks over a domino far away, a spinner that whirls round and topples everything between its arms, bells to ring and flags that pop up when they are hit. The toppling is a real simulation, worked out the same way on every device. Each domino tips past its balance point, leans on the next one and hands its swing along, so a gap that is a little too wide really does stop the chain, and a domino hit edge-on stays standing. Press Test, flick the starter and watch; Back puts every piece exactly where it was so you can nudge one domino and try again. Undo and redo go fifty steps back, and there is an eraser, a colour picker and zoom buttons for the fiddly bits. Forty challenges spread over five tables, from the kitchen table to the playroom, are little brain teasers: ring the bell, raise every flag, topple every domino or bridge a gap to reach the far line, with a mug, a potted plant and piles of books in the way. A third star waits for a chain that uses no more dominoes than the budget and leaves none standing. Free build is the place to relax: a big table, unlimited dominoes in twelve colours, twenty save slots in your browser and a Photo button that downloads a picture of your creation. Highlights: - Drag to lay perfectly spaced lines of dominoes along any curve - Splitters, stair ramps, bridges, bells, flags, marbles and spinners - Forty challenges with a domino budget and three stars to earn - Free build with twelve colours, twenty save slots and a Photo button How to play: - Drag to lay a line, click to place one, drag the handle to turn - Arrows move · Enter places · R rotates · Space tests · Z / Y undo - Drag to lay dominoes, tap to place, pinch or buttons to zoom - P pauses · M mutes ## Castle Architect - Page: https://www.kiloo.com/games/castle-architect - Play: https://www.kiloo.com/play/castle-architect - Category: Building & sandbox · Genre: Physics building · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Stack a castle that stands Drag stones, slabs, arches, cone roofs and a wooden gate onto a storybook hill and build a castle that stands. Then press Test: a gust of wind leans on it and a friendly catapult lobs soft pumpkins at the walls. Castle Architect is a side-view building game on a storybook hillside, where the sky drifts from morning light to dusk. Pick blocks from the tray, stone squares, long slabs, arches, pillars, battlements, cone roofs, a wooden gate, a drawbridge plank and flags, and drag them onto the hill. Each one snaps to a fine grid, a ghost shows where it will land, and it settles under real physics: blocks rest on each other with friction, an overhang tips if it reaches too far, and a tall thin tower sways. Press Test and the castle faces its trials. First a gust of wind leans on it for a few seconds, then a friendly catapult at the foot of the hill lobs a soft pumpkin that thumps against the walls and splats. Anything that falls just tumbles down the hill, and Back puts the build exactly as it was so you can shore it up. Forty brain-teasing challenges ask for a height, two towers either side of a gate, a roof over the royal bedroom, a bridge across the moat or a wall that survives three pumpkins, all within a block budget and without overloading the soft, muddy patches of the hill. Stand after the trials, stay under budget and lose no block for three stars. Free build is the relaxing side: a wide hill, unlimited blocks, a day or dusk sky, wind and pumpkins whenever you call for them, a Photo button and room for twenty saved castles in your browser. Drag with a mouse or a finger, or use the keyboard: arrow keys move the cursor, Enter places, R rotates a slab and Space starts the test. Undo and redo go fifty steps back, and P pauses, M mutes. Highlights: - Forty challenges: towers, gatehouses, the royal bedroom, moats, soft ground and pumpkin season - Real physics: blocks settle with friction, overhangs tip, a gust of wind and soft pumpkins test every build - Nine blocks from stone and slab to arch, gate, drawbridge plank, cone roof and flag, with undo and a ghost preview - Free build to relax: a wide hill, day or dusk, wind on demand, a Photo button and twenty saved castles How to play: - Drag blocks from the tray onto the hill, or click one and click to place - Arrow keys move the cursor, Enter places, R rotates, Space tests, Z and Y undo and redo - Drag blocks with a finger; buttons zoom, undo and test - P pauses · M mutes ## Treehouse Builder - Page: https://www.kiloo.com/games/treehouse-builder - Play: https://www.kiloo.com/play/treehouse-builder - Category: Building & sandbox · Genre: Treehouse building · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Build it in the oak, then test it Snap planks, posts, braces, rope ladders and roofs to the branches of a huge old oak, then press Test: teddy bears and a goat climb up, the wind blows, and you find out whether your treehouse holds. Treehouse Builder is a cosy physics building game set in one huge old oak, seen from the side under a leafy canopy, with birds hopping along the branches and a swing hanging from a low twig. Pick a piece from the tray, planks for platforms, posts, diagonal braces, rope ladders, a slide, a rope bridge, walls, a window, a pitched roof, a pulley bucket, lanterns and flags, and drag it out from a knot on a branch or from a piece you already placed. A ghost shows where it will land, green when it fits and red when it does not. Press Test and a parade of cuddly visitors, teddy bears in four colours and one rather heavy goat, walks in, climbs the bark or your rope ladder and stands on the platforms, and then the wind picks up. The structure is worked out by a real, step-by-step physics simulation that gives the same result on every device: planks need support at both ends or a brace underneath, loads travel down to the branches, and an overloaded plank bends, creaks and finally droops, tipping its visitors gently into the piles of leaves below. Nothing breaks and nobody gets hurt, and Back puts your build back exactly as it was. Forty brain-teasing challenges on the same oak ask you to reach a high branch, hold six visitors on one deck, join two platforms with a rope bridge or build a room with a roof, all within a wood budget, with three stars for the goal, for staying under budget and for not a single droop. Free build has no budget and no goal, so you can relax and build the treehouse you always wanted, then switch to decorating with lanterns, bunting and eight paint colours. Keep up to twenty treehouses in your browser and press Photo to save a picture of your favourite. Undo and redo go fifty steps back, there is an eraser, R turns a piece, and the zoom buttons or a pinch bring you close to the knots. It works with a mouse, a finger or the keyboard. Highlights: - Forty brain-teasing challenges on one giant oak, each with a goal, a wood budget and three stars - Planks, posts, braces, ladders, a slide, a rope bridge, walls, a window and a pitched roof - Real, repeatable physics: planks bend, creak and droop, and visitors land softly in the leaves - A relaxing free build with lanterns, bunting, paint, twenty save slots and a Photo button How to play: - Drag from a knot to build · R turns · Space tests · Z / Y undo, redo - Arrow keys move the cursor · Enter places · Delete erases - Drag from a knot with a finger · pinch or the buttons to zoom - P pauses · M mutes ## Rocket Workshop - Page: https://www.kiloo.com/games/rocket-workshop - Play: https://www.kiloo.com/play/rocket-workshop - Category: Building & sandbox · Genre: Physics building · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Stack the parts, light the engine Stack engines, tanks, fins and parachutes on the stand in a cheerful workshop, press Launch and follow your rocket up through the clouds and into the starry dark. Rocket Workshop is a rocket builder with real flight physics. Drag parts from the shelf onto the stand: three engines, three fuel tanks, fins, side boosters, a parachute, a crew pod, a satellite, lander legs and a nose cone. Every part has a weight and a price. Press Launch and the camera follows your rocket off the pad, past hot-air balloons and clouds, through a sky that turns from blue to starry black, with the height and speed on screen. Empty stages drop away with a soft puff, the parachute opens by itself on the way down, and a flight report shows how high and how fast you went. The forty missions are a proper brain workout. Reach a height, deliver the satellite above a line, fly through three rings, land softly on a pad, then do it all again on the Moon, where there is no air for a parachute and you land on legs with the throttle. Each mission has a budget and a part limit, and three stars: one for the goal, one for staying under budget and one for a clean landing. Fins matter: if the air pushes higher up the rocket than its weight sits, it wobbles, cuts its engine and drifts home under its parachute. Nothing ever explodes. Free build is the place to relax. There is no budget and no goal, just paint for the hull, a launch site on Earth or the Moon, twenty save slots and a Photo button that saves a picture of your rocket on the pad. Undo and redo go back fifty steps. Build with a mouse or a finger, or entirely from the keyboard, and short flights make for a quick round between other things. Highlights: - Forty missions: heights, satellite drops, rings and pad landings, then the Moon - Real flight physics with thrust, fuel, thin air, fins and stages that drop away - Free build with hull paint, twenty save slots and a Photo button - Build by dragging with a finger or mouse, or entirely from the keyboard How to play: - Drag parts onto the stand · Space launches · Z / Y undo and redo - Arrows pick and place parts, Enter attaches; in flight ↑ ↓ throttle, ← → steer - Touch: drag or tap parts, steer and throttle with the on-screen buttons - P pauses · M mutes ## Machine Maker - Page: https://www.kiloo.com/games/machine-maker - Play: https://www.kiloo.com/play/machine-maker - Category: Building & sandbox · Genre: Contraption puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Build the contraption, press Test, watch it go An inventor's workshop on a pegboard wall: drop ramps, trampolines, fans, springs, a seesaw, a pulley bucket and more onto the grid, press Test and watch the ball roll, bounce and fly through your machine into the basket, the bell or the launch pad. Machine Maker is a chain reaction puzzle set in a cosy inventor's workshop. Every challenge starts with a ball waiting in a chute or a lever ready to flick, a goal somewhere across the pegboard and a few shelves already screwed to the wall: get the ball into the basket, ring the bell, light the candles on the birthday cake or send the toy rocket up through the roof. From the tray you place ramps and planks, a seesaw, a trampoline, a fan that blows sideways, a spring, a bucket on a pulley, a conveyor belt, a balloon, a bowling ball, dominoes, a magnet and a switch that starts a motor. Parts snap to the grid, a ghost shows where they will land, and many of them turn. Press Test and the physics runs, a fixed-step simulation that gives exactly the same result on every device, so a machine that works once works every time. Balls bounce, dominoes topple, the seesaw catapults, the fan pushes, and a balloon that drifts into the tacks pops softly into confetti. Nothing breaks: press Back and your layout is exactly as you left it. Forty brain-teasing challenges grow from a single ramp to grand machines with three goals at once, and each one awards three stars: reach the goal, stay within the part limit, and match par. Every challenge has been proven solvable. Free build is the place to relax: a big workshop with every part in unlimited supply, twenty save slots in your browser, a Photo button for your favourite contraption and a loop mode that resets the machine and runs it again every time it finishes. Undo and redo go fifty steps back, the eraser tidies up, and the zoom buttons, the mouse wheel or a pinch get you close to the details. Highlights: - Forty brain-teasing chain reaction challenges with three stars each - Thirteen workshop parts, from ramps and fans to a seesaw, a pulley bucket and a balloon - Real, repeatable physics: the same machine runs the same way every time - A relaxing free build with unlimited parts, twenty save slots, Photo and loop mode How to play: - Drag parts from the tray or click a part, then the board · right-click erases - Arrows move the cursor · Enter places · R turns · Space tests · Z / Y undo, redo - Drag parts with a finger, tap a placed part to turn it · pinch or + / − to zoom - P pauses · M mutes # Casual Easy to pick up, hard to put down. https://www.kiloo.com/games/casual ## Tap Flight - Page: https://www.kiloo.com/games/tap-flight - Play: https://www.kiloo.com/play/tap-flight - Category: Casual · Genre: Casual · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, High score, Great on phones, One-button games > One tap. Don't hit anything. Tap to lift a little glowing disc through the gaps between neon pillars. Miss nothing, grab the gold stars and watch the sky turn from day to aurora as your score climbs. Tap Flight is a one-button flyer with a Kiloo disc at the heart of it. Gravity pulls the little craft down, every tap gives it a lift, and the whole game is the balance between the two. There is nothing to learn: tap, glide, slip through the next gap. Each gap you clear is a point, and every ten points the sky moves on — day, dusk, night, then a green and violet aurora — while the pillars close in a little tighter. Gold stars hang in the middle of some gaps and are worth five more, so the safest line and the greedy line are rarely the same one. Fly clean and the disc leaves a warm orange trail behind it; clip a pillar or touch the ground and the screen shakes you out of the run. It plays the same on a phone held upright, on a tablet and on a desktop browser: tap the screen, click the mouse or press Space. Your best score is kept in your browser, P pauses the run and M mutes the sound. Highlights: - One control: tap, click or Space to fly - Four skies that shift every ten points as the gaps tighten - Gold stars in the gaps for five bonus points - Best score saved in your browser How to play: - Click or press Space to lift the disc - Tap anywhere to lift the disc - P pauses · M mutes · Space restarts ## Ink Hop - Page: https://www.kiloo.com/games/ink-hop - Play: https://www.kiloo.com/play/ink-hop - Category: Casual · Genre: Casual hopper · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, keyboard, mouse - Tags: Quick games, Endless, Great on phones > Bounce up the page Blot is a spilt drop of ink that learned to bounce. Steer left and right as it hops up an endless sketchbook page, landing on pen strokes, coiled springs and paper clips while ink blots and a red ballpoint scribble monster try to end the drawing. Ink Hop is an endless vertical hopper drawn entirely in pen on cream notebook paper. Blot bounces on its own, so the only thing you control is which way it drifts: touch or drag the left and right halves of the screen, or use the arrow keys. Every line you land on is an ink stroke with a wobble that redraws itself eight times a second, so the whole page quietly boils under you while you climb. Your score is the height you reach, counted in ruled lines and written in the corner in the same handwriting as everything else. Not every stroke will hold you. Solid lines are safe. Dashed lines snap after one bounce and flutter away. Some lines slide from side to side, some ride up and down on a paper clip, and eraser strokes are rubbed out and re-inked on a loop, so you have to land on the half that still has ink. Coiled scribble springs throw you half a page upward at once. Red stars are worth picking up, a pencil jetpack drives you straight through anything in your way for a moment and a little ink umbrella turns a fall into a drift. Miss everything and you drop off the bottom of the page; touch a floating ink blot, a paper tear or the scribble monster and the drawing ends there. Every five hundred lines the page turns. The sheet lifts and sweeps across, and a new one is underneath: school notes give way to a recipe page with coffee rings, then squared maths paper, then a travel journal held together with torn tape. Each has its own ruling, its own stains and its own marginalia — doodles, tally marks, half-finished sums and things somebody wrote in the margin and never came back to. Get it wrong and the whole page crumples into creases, and all that is left is a torn note with your score on it and the words try again. Highlights: - One-thumb steering: tap or drag either half of the screen, or use the arrow keys - Six kinds of ink stroke to land on, from snapping dashes to coiled scribble springs - Ink blots, paper tears and a red ballpoint scribble monster patrolling the page - Four hand-drawn page themes that turn every five hundred lines How to play: - Arrow keys or A/D steer left and right - Tap or drag left and right to steer - P pauses · M mutes · Space restarts ## Beat Drop - Page: https://www.kiloo.com/games/beat-drop - Play: https://www.kiloo.com/play/beat-drop - Category: Casual · Genre: Rhythm · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, keyboard, mouse - Tags: Quick games, Great on phones > Tap the beat, unlock the drop A one-thumb rhythm game on a sunset grid. Notes run down three lanes toward the hit line, you tap them on the beat, and every clean hit pushes the heat meter up until the drums come back, the bass doubles and the whole track breaks open. Beat Drop is a casual rhythm game with a synthwave soundtrack that is generated live rather than played back from a file. A small sequencer runs kick, snare, hats, bass, a pad and a lead arpeggio on a single clock, and the note chart is read straight off that lead voice, so the beat you tap is exactly the beat you hear. Three original tracks come with the game: Neon Curfew at 100 BPM, Chrome Tide at 118 and Tape Static at 132, each a little over a minute long. Everything is one thumb. Notes slide down three lanes toward a hit line near the bottom of the screen, and you tap the left, middle or right third of the display as each one lands, or use A, S and D, the arrow keys, or the mouse. Long notes ask you to hold, and the game answers with a sustained tone while your finger stays down. Timing is graded Perfect, Great or Miss, and the closer you sit to the centre of the window the faster the combo counter climbs. A latency calibration screen on the title lets you tap along to a metronome and store the offset, so the judgement lines up with whatever headphones or Bluetooth speaker you are on. The heat meter is the hook. Clean hits fill it and misses drain it, and the arrangement follows: let it slip and the drums thin out and the track hollows, keep it climbing and the hats, the snare and finally the full drop come back in with a sub layer under the bass. The screen answers as well, because the whole game is shot on a worn VHS tape: chromatic aberration splits the frame on a Perfect, block displacement tears it on a miss, scanlines roll when the drop lands, and a tape jam glitches the picture as your combo passes each milestone. A results card at the end gives you the score, the longest combo, the accuracy and a rank from S down to C in chrome type, and the marble bust that has been staring off down the grid all song finally turns to look at you if you take the S. Highlights: - Three original synthwave tracks generated live in the browser, at 100, 118 and 132 BPM - One-thumb three-lane play by touch, A S D, the arrow keys or the mouse, with hold notes - A heat meter that thins the drums when you slip and lands the full drop when you do not - A VHS glitch layer: chromatic splits, datamosh tears, scanline rolls and tape jams How to play: - A, S, D or arrow keys hit the three lanes on the beat - Tap the left, middle or right third of the screen on the beat - 1, 2 or 3 picks a track to play - P pauses · M mutes ## Stack Tower - Page: https://www.kiloo.com/games/stack-tower - Play: https://www.kiloo.com/play/stack-tower - Category: Casual · Genre: Casual · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Quick games, Relaxing, Endless, Great on phones, One-button games > Tap in time, build to the sky A crane swings a glass floor over your tower. Tap to drop it, and anything hanging over the edge shears off and falls. Land it dead centre and the tower keeps its width, the chime climbs a note, and the sky turns from night to dawn as you rise. Stack Tower is a one-tap timing game about building a glass skyscraper one floor at a time. A crane swings the next slab back and forth above the tower and the whole game is deciding when to let go. Drop it cleanly and the floor sits flush. Drop it late and the overhang is sliced away with a shimmer of glass, so the tower gets a little narrower and the next drop a little harder. Five perfect drops in a row and the tower grows back a slice of what it lost, so a good run can widen again instead of thinning away to nothing. Every twenty-five floors brings a banner and a new material: glass, frosted, copper, neon, then marble. The camera climbs with you, the sky shifts from deep night blue through peach to full daylight, clouds and a hot-air balloon drift past, birds cross the frame, and the city shrinks into the haze far below. There are four ways to play. Classic is endless and ends the moment a slab misses entirely. Zen never ends and never lets the tower get too thin, for when you want to build and nothing else. Timed gives you sixty seconds and charges five of them for a miss. Daily Tower gives everyone the same swing pattern for the day. Best floors, best perfect streak and the day's result are kept in your browser, and every run finishes on a results screen that replays your last five drops beside a silhouette of the tower you built. Highlights: - One control: tap, click or Space to drop the floor - Perfect drops chime up a scale and grow the tower back - Four modes, including a date-seeded Daily Tower - Five materials and a sky that climbs from night to daylight How to play: - Click or press Space to drop the slab. - Tap anywhere to drop the slab. - P pauses · M mutes · R restarts ## Bubble Pop - Page: https://www.kiloo.com/games/bubble-pop - Play: https://www.kiloo.com/play/bubble-pop - Category: Casual · Genre: Casual · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Relaxing, Endless, High score, Great on phones > Aim, fire, pop the tub clean Fire soap bubbles up into a bathtub full of them. Three of a colour burst into droplets, anything left hanging falls in the water with a splash, and the rubber duck squeaks when the tub is finally clean. Bubble Pop is a bubble shooter played inside a big enamel bathtub, seen from just above the water line. Pastel tiles run up the wall behind it, a chrome tap drips into the water, a rubber duck sits on the rim and a little toy boat bobs about. The bubbles themselves are the star: six clear colours of translucent soap film, each with a bright specular highlight and a faint rainbow rim. The rules are the ones everybody already knows. Aim the wand at the bottom of the tub, watch the dotted guide line bend off the enamel wall, and let go. Three or more of the same colour pop, and anything that was only hanging on by those bubbles drops into the water for a bonus. Miss a few shots in a row and the whole ceiling creeps down a row. Let a bubble touch the water and the run is over. Forty levels hang in hand-shaped silhouettes — an arch, a heart, a wave, a duck — with stars awarded for clearing them in fewer shots than par. Rainbow bubbles match anything, soap bombs burst everything they touch, and steamed-over rows hide their colour until something lands beside them. Endless keeps pushing rows down for as long as you can hold them off, and Zen never drops a row at all. It plays with a finger on a phone, a mouse on a desktop, or the arrow keys and Space; progress and best score are kept in your browser. Highlights: - Forty hand-shaped levels with stars for a tidy clear - Rainbow bubbles, soap bombs and steamed-over rows - Endless for the score chase, Zen for no pressure at all - Progress and best score saved in your browser How to play: - Move the mouse to aim, click or press Space to fire. - Drag to aim, let go to fire. - Tab swaps your next bubble on desktop, tap it to swap on touch. - P pauses · M mutes · R restarts ## Rope Snip - Page: https://www.kiloo.com/games/rope-snip - Play: https://www.kiloo.com/play/rope-snip - Category: Casual · Genre: Casual · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Great on phones > Snip the string, feed the monster A wrapped sweet hangs on string in a diorama cut from coloured card. Swipe your scissors across the string, swing the sweet through three paper stars and drop it into the monster's open mouth. Rope Snip is a physics puzzle played inside a paper craft diorama. Every level is a sheet of card pinned to a wall of corrugated cardboard, with brass paper fasteners holding the string, a wrapped sweet swinging underneath and a round felt monster waiting at the bottom with its mouth open. Swipe across a piece of string and the scissors cut clean through it; the sweet swings loose and gravity does the rest. The string is only the start. Paper clips catch the sweet in mid-air, a paper bellows blows it sideways when you tap it, soap bubbles carry it back up until you pop them, card ramps bounce it along and planks rock on their fasteners. Pin cushions burst the sweet if you time a cut badly, and rubber band string stretches before it snaps back. Three paper stars hang on every level and the safe route and the greedy route are rarely the same one. Sixty levels come in four boxes — Kitchen Table, Workshop, Garden Diorama and Night Lantern — and each one is laid out the same way every time you play it, so a level you almost solved is waiting exactly as you left it. Stars you collect are kept in your browser and open the later boxes. There is a Time Trial that deals you ten levels against the clock, and a Free Play sandbox where you pin up your own string, stars and props and watch what happens. It plays with a finger on a phone, a mouse on a desktop, R restarts, N skips on, P pauses and M mutes. Highlights: - Swipe your scissors to cut string and swing the sweet into the monster's mouth - 60 hand-laid levels in four paper boxes, with three stars to collect in each - Bubbles, bellows, paper clips, pin cushions, rocking planks and rubber band string - Time Trial runs and a Free Play sandbox where you build the level yourself How to play: - Drag the scissors across a rope with the mouse to snip it. - Swipe your finger across a rope to snip it, tap a bubble to pop it. - Tap the paper bellows for a sideways puff of air on the sweet. - P pauses · M mutes ## Merge Fruits - Page: https://www.kiloo.com/games/merge-fruits - Play: https://www.kiloo.com/play/merge-fruits - Category: Casual · Genre: Casual · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Daily puzzle, Quick games, Endless, High score, Great on phones > Drop, match, grow the melon Drop glossy little fruits into a market crate and watch two of a kind squash together into the next one up. Cherry, strawberry, grape, all the way to a watermelon — if you can keep the crate from overflowing. Merge Fruits is a drop-and-merge physics game set on a sunny market stall. A fruit hangs in a wooden chute at the top of the crate; slide it left and right, let go, and it tumbles down into the pile. Two fruits of the same kind that touch burst together into the next size up, spraying juice and seeds and leaving one bigger, happier fruit behind. Eleven fruits make up the chain, from a little cherry to a watermelon big enough to take up half the crate. Everything in the crate is simulated: fruits roll off each other's shoulders, settle into gaps and shove the pile sideways when something heavy lands. That is the whole game — the merge you want is often one careful bounce away, and a single greedy drop can wedge a pear where a cherry belonged. Merges inside a second of each other build a combo that raises the pitch and the multiplier, and when the pile gets unruly you can rattle the whole crate with the shake button, three times per run. Four ways to play. Classic is an endless score chase that ends when a fruit rests above the crate's dashed line for two seconds. Timed gives you ninety seconds. Puzzle is thirty hand-built crates, each with a target fruit and a limited number of drops, rated out of three stars. Daily Crate deals everyone the same sequence of fruit for the day and keeps your best. Scores and stars are saved in your browser; P pauses, M mutes, S shakes and R starts over. Highlights: - Eleven fruits to merge, cherry to watermelon, all with faces - Real circle physics: fruits roll, settle and shove each other about - Four modes: Classic, 90-second Timed, 30 Puzzle crates and a Daily Crate - Combo multiplier, a crate shake, and best scores kept in your browser How to play: - Move the mouse or use ← → to aim · click, Space or ↓ drops the fruit. - Slide your finger to aim, then lift it to drop the fruit. - S shakes the crate to settle the fruit. - P pauses · M mutes · R restarts ## Paper Glider - Page: https://www.kiloo.com/games/paper-glider - Play: https://www.kiloo.com/play/paper-glider - Category: Casual · Genre: Casual · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Daily puzzle, Quick games, Relaxing, Endless, Great on phones, One-button games > Hold to glide, let go to dive Hold to pull the nose of a paper plane up and glide, let go to dip and pick up speed. Ride the wind gusts, thread the paper rings and see how far the watercolour canyon carries you. Paper Glider is a one-button flight through a canyon painted in watercolour. Hold anywhere and the folded plane pulls its nose up and glides; let go and it dips, gathers speed and carries that speed into the next climb. That is the entire control scheme, and the whole game is learning how to spend speed well. The canyon does the rest. Wind gusts show up as pale streaks in the air and lift you when you fly into one. Paper rings hang in the gaps and pay out bonus distance when you thread them. Rock spurs, tethered kites and canyon birds are the only things that end a flight, and the next one is always a single tap away — nothing here is out to punish you. There are three ways to fly. Endless runs the canyon forever with a gentle difficulty ramp and keeps your best distance in your browser. Daily Flight is seeded from the date, so everyone who plays that day flies exactly the same course. Zen removes the obstacles altogether and leaves the gusts, the rings and the quiet, which is the one to pick when you only want to relax. It plays the same with a mouse, a finger or the space bar; P pauses and M mutes. Highlights: - One control: hold to glide up, release to dip and gain speed - Visible wind gusts that lift you and paper rings worth bonus distance - Endless runs, a seeded Daily Flight and an obstacle-free Zen mode - Pastel watercolour canyon on paper, with best distances saved in your browser How to play: - Hold the mouse button or Space to pull the nose up and glide. - Let go to dip, pick up speed and slip under the next rock spur. - Touch and hold anywhere on the screen to glide; lift your finger to dive. - R restarts the flight · Esc goes back to the mode menu - P pauses · M mutes ## Koi Pond - Page: https://www.kiloo.com/games/koi-pond - Play: https://www.kiloo.com/play/koi-pond - Category: Casual · Genre: Casual · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Relaxing, Endless, High score, Great on phones > Feed the koi, grow the pond A top-down pond you tend by tapping the water. Koi turn, steer over to the food and grow as you feed them, and new arrivals bring patterns with them — thirty in all, written into a Collection book. Koi Pond is a pond you keep, seen from straight above: teal water, a wooden edge, stones along the lip and a handful of koi turning slow circles. Tap or click anywhere on the water and a pinch of food drops through the surface. The nearest koi swing their heads round, pick up speed and glide over to take it, and rings of ripples spread out behind them. Drag across the pond instead and you stir the water, pushing leaves and lily pads along and sending the koi flicking away. Feeding is the whole loop. Every mouthful makes a koi a little bigger, and once the pond has been fed enough a new fish swims in from the edge wearing a pattern you have not seen before. There are thirty to find — Kohaku, Taisho Sanke, Showa, Bekko, Ogon, Tancho, Asagi, Kumonryu, butterfly fins and more — and each one is written into a Collection book the moment it arrives. Light moves on its own from first light to a lantern-lit night, and a Night toggle takes you straight to the lanterns whenever you want them. Pond mode is endless. No timer, no score to chase, no game over — the pond is saved in your browser, so the koi you grew are still there next time, at the size you left them. When you want something quicker, Feeding Frenzy gives you sixty seconds to feed as many koi as you can, with a combo multiplier for feeding several in quick succession and a best score kept between runs. Either way it is built to relax: soft ripples, drifting pads, hovering dragonflies and gentle plops you can silence with M. Highlights: - Tap or click the water to drop food and watch the koi steer over to eat it - Thirty koi patterns to discover, from Kohaku to Kumonryu, kept in a Collection book - Pond mode is endless with no game over, and your pond is saved between visits - Feeding Frenzy: sixty seconds, combo multipliers and a best score to beat How to play: - Click the water to drop food, and hold to keep feeding the same spot. - Drag across the pond to stir the water and push the leaves around. - Tap to feed, swipe to stir, and tap the book to open your Collection. - Arrow keys move the feed marker, Space drops food, N turns night on and off. - P pauses · M mutes ## Pancake Flip - Page: https://www.kiloo.com/games/pancake-flip - Play: https://www.kiloo.com/play/pancake-flip - Category: Casual · Genre: Casual · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, High score, Great on phones, One-button games > One tap. Golden every time. Batter hits a hot cast-iron pan and a browning ring creeps around it. Tap at the golden band to flip, land the pancake square on the plate and see how tall a stack you can build before it topples. Pancake Flip is a cosy one-tap timing game set in a warm pastel kitchen: a checkered cloth, a window full of morning light, a cast-iron pan and a plate waiting beside it. Batter pours, a browning ring fills around the pancake, and the whole game is deciding when to tap. Flip early and it lands pale. Flip late and it lands burnt. Flip inside the golden band and you get a perfect pancake that drops dead centre on the stack. The plate is the part that keeps you honest. Every pancake nudges it, and the taller the tower gets the longer it wobbles afterwards. A pale or burnt flip lands off-centre and sets the whole thing leaning; three of them and breakfast ends up on the floor. A perfect flip lands straight and clears a strike, so a good run is a run where you keep finding the sweet spot as the pan gets hotter and the ring fills faster. Three perfects in a row earn a topping — a pat of butter, a drizzle of maple syrup, a handful of berries, a swirl of whipped cream — and those are worth real points on top of the height. Stack is the endless mode: no finish line, just how tall you can go, with your best stack saved in your browser as a high score to beat. Breakfast Rush gives you ninety seconds of customer orders — three pancakes with blueberries, four with syrup — and pays tips for serving the right plate with a garnish earned from a perfect flip. Practice takes the toppling away so you can learn the timing on its own. It is quick to pick up, quick to restart, and plays with a tap on a phone, a click or the space bar on a desktop. P pauses, M mutes the sizzle. Highlights: - One-tap timing: flip at the golden band for a perfect, dead-centre pancake - A wobbling plate that leans further with every badly timed flip - Butter, maple syrup, berries and whipped cream earned from perfect streaks - Endless Stack for a high score, 90-second Breakfast Rush orders, and Practice How to play: - Click or press Space to flip the pancake in the pan. - Tap anywhere on the pan to flip, and tap again to restart. - R starts a fresh run · Esc goes back to the menu. - P pauses · M mutes # Physics & skill Aim, time it and let physics do the rest. https://www.kiloo.com/games/physics ## Slingshot Siege - Page: https://www.kiloo.com/games/slingshot-siege - Play: https://www.kiloo.com/play/slingshot-siege - Category: Physics & skill · Genre: Physics puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, High score, Great on phones > Pull back, let fly, bonk the robots Drag back the slingshot, read the dotted arc and let go. Soft balls knock over wobbly towers of crates, planks and glass, and the robot dummies on top tumble into a padded pit with a dizzy bonk. Slingshot Siege is a side-on physics puzzle in a bright cartoon yard. Robot dummies sit on top of wobbly towers built from crates, planks, barrels, glass panes and spring boards. Pull back the slingshot, check the dotted arc and the angle and power readout, and let go. Every tower is properly simulated, so planks topple, crates tumble, barrels roll, glass pops into harmless sparkles and the robots land softly in a padded pit with a dizzy face. Nothing breaks into sharp pieces and nobody gets hurt. Forty hand-built levels are spread over four worlds: the Meadow, the Harbour with its seesaws and swinging crane weights, the windy Rooftops with pulleys and trampolines, and the Castle Yard where it all comes together. Each level is quick and has three stars to earn: knock every robot down, do it within par shots, and pop the star balloon on the way. The later levels are real brain teasers. Five balls unlock as you go, from the trusty rubber ball and the heavy iron ball to a bouncy ball, a splitter that becomes three and a feather-light balloon ball that drifts on the wind. Retry is instant, and most levels let you undo your last shot. When you want more, Endless mode builds fresh towers from a seeded generator, stage after stage, for an endless run that only stops when your shots run out. Clearing a stage tops up your shots, and your high score is saved in your browser. Play with a mouse, the keyboard or touch: drag the slingshot, fine-tune with the arrow keys and fire with Space. Highlights: - Forty hand-built levels in four worlds, with three stars to earn in each - Real physics: planks topple, barrels roll, glass pops and robots bonk softly - Five balls, from heavy iron to a splitter and a balloon ball that drifts - Endless mode with seeded towers and a high score saved in your browser How to play: - Drag back from the slingshot and let go to fire - Arrows fine-tune angle and power · Space fires · 1-5 pick a ball - R retries · U undoes the last shot - Touch: drag anywhere to aim, tap to split the splitter - P pauses · M mutes ## Balloon Lift - Page: https://www.kiloo.com/games/balloon-lift - Play: https://www.kiloo.com/play/balloon-lift - Category: Physics & skill · Genre: Physics puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, High score, Great on phones > Tie the balloons, snip the strings, float it home Drag helium balloons onto a crate, a parcel or a kitten's basket, press Go and watch it float up past gusts, fans and spiky branches. Pick just the right lift, snip a string at the right moment, and land it softly on the goal. Balloon Lift is a side-view physics puzzle about getting things up in the air and setting them down again in the right place. Every level hands you a few helium balloons in three sizes, sometimes with long strings, sometimes with a sandbag for ballast. Drag a balloon onto one of the hooks on a crate, a parcel, a puppy's box or a sleepy owl's nest box, add as many as you think it needs and press Go. Too little lift and nothing moves; too much and it shoots past the goal or into a spiky branch, where a balloon goes pop and the load sinks gently back down. The sky is never empty. Wind gusts shown as arrows and drifting leaves push everything sideways, fans switch on and off, washing lines and airships slide across the gap, bubbles give a quick shove, a kite rope or a pulley holds the load on a leash. Tap a string while it flies to cut a balloon loose and land on a ledge, or snip a sandbag to climb faster. The physics is real and deterministic, so the same setup always flies the same way, and a dotted line shows where your load is heading before you let go. Animals are only ever delivered: a miss lands on a soft bush and the level resets in a moment. Forty quick, hand-built levels across the Backyard, the Rooftops, a Canyon and the Sky Harbour each have three stars to earn: reach the goal, use no more balloons than par, and collect the bonus star on the way. When the levels are done, Sky Climb is the endless mode: keep tying on fresh balloons as the old ones slowly leak, cut sandbags for a boost and see how high the basket can go before it drifts back down. Your best height is saved as your high score. Press P to pause and M to mute. Highlights: - Forty quick hand-built levels in four worlds, each with three stars to earn - Real, deterministic balloon physics: lift, wind, fans, pulleys, seesaws and bubbles - Tie, snip and land: cut a string at the right moment for a soft delivery - Sky Climb, an endless mode with a high score saved on your device How to play: - Drag a balloon onto a hook, then press Space or Go - Click a string in flight to cut it; R retries, U undoes the last tie - Arrow keys nudge the selected balloon along its hook - On touch: drag to tie, tap Go, tap a string to cut it - P pauses · M mutes ## Catapult Cans - Page: https://www.kiloo.com/games/catapult-cans - Play: https://www.kiloo.com/play/catapult-cans - Category: Physics & skill · Genre: Fairground physics · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, High score, Great on phones > Pull the arm, clear the shelf Drag the arm of a wooden catapult back, watch the dotted arc and let go. Beanbags, bowling balls and bags of marbles send pyramids of tin cans clattering into the net while the crowd cheers, and the deciding hit plays in slow motion. Catapult Cans is a fairground can knockdown with a wooden catapult instead of a throwing arm. Drag the arm back, check the dotted arc and the angle and power readout, and let go. A beanbag, a heavy bowling ball, a bouncy super-ball, a frisbee that floats and curves and a bag of marbles that bursts in mid-air fly into striped booths full of tin can pyramids. Cans clatter off the shelves into the net below, bottles ping and wobble, and a cartoon crowd cheers every can that drops. The deciding hit of every level plays in slow motion, with confetti to follow. Forty hand-built levels are spread over four booths, the Village Fair, the Beach Pier, the Winter Market and the Night Carnival, and each booth adds new tricks: glass shields, see-saw planks that fling their cans, shelves that roll and bob, spinning turntables, fans that push your shot around and trapdoors that drop a whole pyramid when you hit the button on the back wall. Every level has three stars: knock every can down, do it within par, and either ring the bell or win the teddy by knocking over the can that holds its string. Levels are quick, retry is instant and the last shot can always be undone. Can Storm is the endless mode: a timed streak of fresh stands where every cleared stand puts seconds back on the clock and every hit in a row raises the multiplier. Your high score is saved in your browser. Play with a mouse, the keyboard or touch: drag the arm, fine-tune with the arrow keys and press Space, or on a phone drag anywhere and let go. Highlights: - Forty hand-built levels in four fairground booths, with three stars each - Beanbags, bowling balls, super-balls, frisbees and bags of marbles - See-saws, moving shelves, turntables, fans, trapdoors, bells and teddies - Endless Can Storm with a streak multiplier and a saved high score How to play: - Drag the catapult arm back and let go to throw - Arrows fine-tune · Space throws · 1-5 pick · R retries · U undoes - Touch: drag anywhere to pull the arm, let go or tap FIRE - P pauses · M mutes ## Balance Beam - Page: https://www.kiloo.com/games/balance-beam - Play: https://www.kiloo.com/play/balance-beam - Category: Physics & skill · Genre: Physics puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Relaxing, Endless, High score, Great on phones > Stack it, balance it, hold it for three A side-view stacking puzzle with real physics. Drag crates, barrels, teapots, books, a rubber duck and a sleepy cat in a basket onto seesaws, crane pallets and circus poles, and keep everything level for three seconds. Balance Beam is a quick physics puzzle about weight and leverage. Each level shows a beam on a pivot, a seesaw, a pallet hanging from a crane hook or a striped pole on a circus pedestal, and a short queue of things to put on it: crates and barrels, slippery teapots, stacks of books, a beach ball that wants to roll, a feather-light rubber duck and a sleepy cat in a basket who must stay level and is always set down gently. Drag an object over the structure, watch the ghost outline show where it will land and the tilt meter show where the beam will settle, then let go. When the queue is empty, everything has to stay balanced for three seconds without anything sliding off. Forty hand-built levels run through four worlds: the Attic, the Workshop, the Harbour Crane and the Circus. Later levels bring springs under the beam, magnets that tug at anything made of tin, pulleys with counterweights, fans that blow light things about, a crane hook that slowly drifts along its rail, two-tier mobiles and objects that change weight when you tap them: a balloon that inflates and a sponge that soaks up water. Every level has three stars: one for balancing it, one for doing it within par moves, and a bonus star that you only reach by stacking high enough to touch it. Retry is instant and undo takes back your last placement, so it is a good brain teaser to relax with. When the levels are done, Tower of Wobble is the endless mode: one beam and a seeded, never-ending queue of objects to stack ever higher until something topples. Your high score is the height of your tallest tower, saved in your browser along with your stars. The physics is written for the game and runs the same way on every device, with a slow-motion beat when the beam settles or starts to tip, squashy landings and creaky, chiming sounds you can mute. Highlights: - Forty quick levels in four worlds: Attic, Workshop, Harbour Crane and Circus - A ghost outline and a tilt meter show where things will land and how the beam will settle - Springs, magnets, pulleys, fans, a drifting crane hook, balloons and sponges - Tower of Wobble: an endless stacking mode with a high score for your tallest tower How to play: - Drag an object from the tray onto the beam and let go, or use the arrow keys and Space - U undoes the last placement, R retries, Tab picks another object where a level allows it - On a phone, drag from the tray and lift your finger to drop; tap balloons and sponges - P pauses · M mutes ## Bounce Lab - Page: https://www.kiloo.com/games/bounce-lab - Play: https://www.kiloo.com/play/bounce-lab - Category: Physics & skill · Genre: Physics puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: mouse, keyboard, touch - Tags: Quick games, Endless, High score, Great on phones > Place the parts, launch the ball Every lab bench hides a bouncy puzzle: drop planks, bumpers, trampolines and portals onto the board, watch the dotted path bend, then press Launch and see the ball boing its way into the goal beaker. Bounce Lab is a side-view physics puzzle set in a friendly science lab. Each level gives you a ball launcher that stays put, a goal beaker and a small kit of parts: wooden planks, bumpers, trampolines, curved glass pipes, portals that come in pairs, fans, magnets, a bucket conveyor, bubble wrap that slows things down and rubber walls with their bounciness printed on them. Drag a part onto the grid, turn it freely with its ring handle, and a dotted trajectory preview shows where the ball will go before you press Launch. Forty hand-built levels fill four labs. Chemistry teaches the basics with a rubber ball and a glass marble that chimes on every bounce, the Electromagnet lab adds fans, magnets, coils that switch on and off and a heavy bowling ball, Zero-G turns the gravity down until a beach ball floats, and the Night Lab is all glowing portals and shutters you have to time. Every level has three stars: reach the beaker, stay within the par number of parts, and ring the brass bell on the way. Levels are quick, retries are instant and undo takes back the last part, so it is a gentle brain workout rather than a test of patience. Nothing ever breaks: the marble chimes, the beaker wobbles and the lab robot cheers or shrugs. When you want something without an end, Chain Reaction is an endless board. Each round you get one new part to add, every bounce in a launch scores more than the last, bells and test tubes add bonuses and landing in the beaker doubles the round. Miss three times and the run is over, and your high score is kept in your browser. It plays with a mouse and keyboard on a desktop and with a finger on a phone. Highlights: - Forty hand-built levels in four labs, from Chemistry to Zero-G and the Night Lab - Twelve kinds of parts and four balls, each with its own weight and bounce - A live dotted trajectory preview, instant retry and undo, three stars per level - Chain Reaction: an endless board with a growing bounce chain and a saved high score How to play: - Drag parts from the kit, drag the ring handle to turn · Space launches - Tab picks a part, arrows nudge, Q and E rotate · U undoes, R retries - On touch: drag parts onto the board, turn them by the ring, tap Launch - P pauses · M mutes ## Trampoline Trick - Page: https://www.kiloo.com/games/trampoline-trick - Play: https://www.kiloo.com/play/trampoline-trick - Category: Physics & skill · Genre: Sports · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, High score, Great on phones > Time the bounce, land the trick A cartoon gymnast on a springy trampoline: tap at the bottom of every bounce to push off higher, throw tucks, pikes and twists at the top, and come down upright for the points. Trampoline Trick is a side-view timing game about one thing: the moment the mat is at its deepest. As you drop, a ring closes on the pad under your feet. Tap or press Space when it meets the pad and the push-off is perfect; a little early and it is only good, and the bed springs back with exactly the energy you gave it. Every bounce builds on the last, so a run of perfect pushes climbs from a small hop to well over ten metres. In the air you have six tricks on the buttons or the keys 1 to 6: tuck, pike, straddle, seat drop, half twist and full twist. Each one costs a little height and scores points, and the flips really spin: pull into a tuck and you rotate faster, open out and you slow down again. Come down upright and the crowd cheers; come down crooked and you get a wobbly bum landing that only costs height. On the Beach Pier the sea wind pushes you sideways, so lean against it with the arrows. Forty quick routines in four venues, the Back Garden, the Gym Hall, the Beach Pier and the Night Show with its spotlights, ask you to reach a height ring, pop the balloons, land a trick sequence, stick a landing on a floating mat or chain ten perfect pushes. Each has three stars: the goal, a par number of bounces and a golden balloon far up. High Bounce is the endless mode: bounce as high as you can, string tricks together for a score multiplier and chase your high score, which is saved in your browser. Pick one of six gymnasts; P pauses and M mutes. Highlights: - A timing ring on the mat: perfect, good or early push-offs decide how high you fly - Six tricks with real spin: tucking speeds the rotation up, a crooked landing wobbles - Forty three-star routines in four venues, with sea wind on the pier and spotlights at night - Endless High Bounce mode with trick multipliers and a high score saved in your browser How to play: - Space pushes off when the ring closes · keys 1–6 throw tricks in the air - Arrow keys lean to stop a spin or steer · R retries - Tap anywhere to push off · tap a trick button in the air · hold the arrows to lean - P pauses · M mutes ## Marble Tilt - Page: https://www.kiloo.com/games/marble-tilt - Play: https://www.kiloo.com/play/marble-tilt - Category: Physics & skill · Genre: Tilt labyrinth · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, High score, Great on phones > Tilt the board, mind the holes Tilt a wooden labyrinth to roll a marble round the holes and into the cup: forty hand-built boards with gates, bumpers, ice, sliding blocks and trapdoors, and an endless Maze Rush against the clock. Marble Tilt is the wooden labyrinth from the toy cupboard, seen from above with the whole board in your hands. Tilt it and the marble rolls the way the board leans: drag anywhere on the screen, hold the arrow keys, or switch on your phone's tilt sensor if you like. A bubble level shows how far the board leans, and a small dead zone in the middle keeps the fine corrections calm. Steer round the holes, because a marble that drops in comes back at the last checkpoint with a hollow plop, and roll it into the brass cup at the end. Skim the rim of a hole and the game slows down for a breath while you find out whether you made it. Forty hand-built boards come in four sets. Pine teaches the basics: holes at every bend, brass buttons that drop the gates, one-way flaps and checkpoint flags. Walnut adds rubber bumpers, sliding blocks and trapdoors that open on a timer, Neon Arcade turns the board into a glowing pinball table, and Ice Rink makes everything slippery. Each board is a quick one, under a minute, with three stars to earn: reach the cup, beat the par time, and pick up every gem and the bonus star on the way. Every board has been rolled to the cup with all three stars by the game's own autopilot. Maze Rush is the endless mode: a fresh maze every time the marble finds the cup, a bonus clock that ticks down and gains seconds for every board and gem, and your high score saved in your browser. The physics run at a fixed step and come out the same on every device, so a good run is a good run. Retry is instant with R, P pauses and M mutes. Highlights: - Forty hand-built boards in four sets: Pine, Walnut, Neon Arcade and Ice Rink - Holes, gates and buttons, bumpers, ice, sliding blocks, trapdoors and one-way flaps - Three stars a board: reach the cup, beat par, collect every gem and the bonus star - Maze Rush: an endless chain of new boards against a ticking bonus clock How to play: - Arrow keys or WASD tilt the board, Shift for a gentle tilt - Drag with the mouse to tilt the board towards the drag - Drag anywhere on a touch screen; phone tilt is optional - R retries · P pauses · M mutes ## Paper Toss - Page: https://www.kiloo.com/games/paper-toss - Play: https://www.kiloo.com/play/paper-toss - Category: Physics & skill · Genre: Office paper toss · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, High score, Great on phones > Flick it, mind the fan, nothing but bin Drag the crumpled paper ball toward the bin and let go. A desk fan blows it sideways, lamps swing, ceiling fans bat it down and trolleys wheel the bin away, so read the ribbon, pick your power and sink it in four cartoon offices, from a startup loft to a low-gravity space station. Paper Toss is the classic office game of throwing a crumpled ball of paper into the bin, drawn as a bright cartoon office seen from your desk. Drag the ball toward the bin and let go: the direction of the drag aims the throw and its length sets the power. A desk fan on the wall blows across the room, and its ribbon and number tell you how hard and which way, so you aim into the wind. The ball flies with real gravity and air drag, bounces off walls, filing cabinets, the water cooler and the whiteboard, lands in front of or behind the bin, and a rim hit plays out in slow motion. A sleepy office cat on your desk wakes up to watch every throw. Forty hand-built levels are spread over four offices: the Startup Loft, the City Bank, the Newsroom and the Space Station, where gravity is low and the ball floats up to the ceiling. Each level adds something new, from swinging lamps and bins on trolleys to ceiling fans, plants that catch the ball and a second blue bin for a bonus. Every level has three stars: get it in the bin, do it within par, and earn the bonus with a trick shot off the whiteboard, a bounce off the lamp or a ball in the blue bin. Levels are quick, retry is instant, and the dotted aiming line on the first levels comes back as a hint later on. Overtime is the endless mode: a streak of throws where the bin moves and the fan changes after every throw. Bins in a row raise the multiplier, nothing-but-bin swishes and bank shots score extra, and three misses end the shift. Your high score is saved in your browser. Play with a mouse or a finger, or set the angle and power with the arrow keys and throw with Space. Highlights: - Forty hand-built levels in four offices, with three stars each - A desk fan blows sideways: read the ribbon and the number, then aim into the wind - Bank shots off the whiteboard, swinging lamps, ceiling fans, trolleys and low gravity - Endless Overtime with a streak multiplier and a saved high score How to play: - Drag the ball toward the bin and let go; a longer drag throws harder - Arrows set angle and power · Space throws · R retries · H shows a hint - Touch: drag the ball with a finger and let go - P pauses · M mutes ## Wrecking Ball - Page: https://www.kiloo.com/games/wrecking-ball - Play: https://www.kiloo.com/play/wrecking-ball - Category: Physics & skill · Genre: Physics puzzle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Quick games, Endless, High score, Great on phones > Pull back the ball, bring the house down Drag the wrecking ball back on its chain, watch the dotted swing arc and let go. Crates topple, barrels roll off the pier, foam blocks pop and the gold brick lands in the skip, while the little robot foreman keeps an eye on his hut. Wrecking Ball is a side-on demolition puzzle with a crane, a chain and a big iron ball. Each site has a condemned cartoon building made of crates, planks, barrels, old signs, tyres and foam blocks, and the pieces marked with a red cross have to end up below the demolition line. Drag the ball back, read the dotted swing arc and the power readout, and let it go. Everything is properly simulated, so stacks topple, barrels roll, tyres bounce, foam blocks squish and pop and dust rolls across the yard. Nothing shatters into sharp bits and nobody gets hurt. Forty hand-built levels are spread over four sites: the Old Pier, where barrels roll into the sea, the Factory, where you move the crane along its rail, raise and lower the chain, swap between a light rubber ball and the heavy iron ball and lift pieces with a magnet, the Castle Set, where scenery slides across the stage so you have to time your release, and the Moon Base, where low gravity makes every swing float. Each level is quick and has three stars: bring the marked pieces down, do it within par swings, and knock the gold brick into the skip without touching the foreman's hut or the flowerbed. Some of the later sites are proper little brain teasers. Retry is instant and you can undo your last swing. When the campaign is done, Demolition Derby builds endless seeded structures against a swing budget. Clear a site to earn more swings, keep going until you run out, and chase your high score, which is saved in your browser. Play with a mouse, the keyboard or touch. Highlights: - Forty hand-built demolition levels on four sites, with three stars in each - Real physics: stacks topple, barrels roll, tyres bounce and foam blocks pop - Move the crane, set the chain, swap balls, time the release and use a magnet - Demolition Derby: endless seeded sites against a swing budget, with a high score How to play: - Drag the ball back and let go to swing - Arrows move the crane and set the chain · Space releases · 1-2 pick a ball - R retries · U undoes the last swing - Touch: drag the ball, tap the buttons to move the crane and the chain - P pauses · M mutes ## Curling Club - Page: https://www.kiloo.com/games/curling-club - Play: https://www.kiloo.com/play/curling-club - Category: Physics & skill · Genre: Curling · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: 2 players, Daily puzzle, Quick games, Endless, High score, Great on phones > Slide, curl and sweep to the button Pull back from the stone, pick an in-turn or an out-turn and let it go, then sweep in front of it to carry it further and keep it straight. Forty quick curling puzzles, matches against a bot or a friend, and a daily end to share. Curling Club is top-down curling on a bright club rink, with a crowd in bobble hats packed along the boards. Drag back from the stone in the hack to set the line and the weight, choose an in-turn or an out-turn, and let go. A dotted path shows where an unswept stone would curl, and it bends more as the stone slows down, just like on real ice. Once it is sliding, tap or rub the ice ahead of it to sweep: the stone runs further and straighter, but the brooms get tired, so save them for the moment it matters. The forty puzzles are spread over four clubs, from the Village Rink to the Night Final. Each one sets out a few stones and a job to do with the stones you are given: draw to the button, take out the red guard, freeze to a stone, raise your own stone into the four-foot, split a pair, hit and roll behind cover, or score two. Every puzzle has three stars to earn, for the goal, for doing it within par and for stopping on the marked spot, with instant retry and an undo for the last stone. The physics is real and deterministic, so the same throw always lands the same way, and the deciding knock plays out in slow motion. Match mode is a proper game of curling, end by end, against a bot at three skill levels or for two players on one device, over two to eight ends with the hammer passing to the side that did not score. The daily end gives everyone the same position for the day, with a score you can share and a streak to keep, and Draw Practice is an endless run of draws to a moving target where three misses end it and your high score is saved. Press P to pause and M to mute. Highlights: - Forty quick hand-built puzzles in four clubs, with three stars each to earn - Real, deterministic curling physics: curl, sweeping, take-outs, freezes and raises - Matches against a bot at three skill levels, or two players on one device - A daily end with a shareable score, and endless draw practice for a high score How to play: - Drag back from the stone and let go to throw; 1 and 2 pick in-turn or out-turn - Arrows aim and set the weight, Space throws, hold Space to sweep; R retries, U undoes - On touch: drag back from the stone, then tap or rub the ice ahead of it to sweep - P pauses · M mutes # Idle & clicker Tap, upgrade, come back richer. https://www.kiloo.com/games/idle ## Deep Dig - Page: https://www.kiloo.com/games/deep-dig - Play: https://www.kiloo.com/play/deep-dig - Category: Idle & clicker · Genre: Idle clicker · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Tap the rock, hire the crew, go deeper Tap the rock face until it cracks, then spend the ore on a crew that keeps swinging without you. Miners, drills, cart lines and a tunnel borer fill the shaft as you buy them, and every load of ore takes you further down through dirt, gold, crystal and magma. Deep Dig is an idle mining game drawn as a warm cross-section of a mine, lit by lanterns all the way down. It starts with one rock face and one pickaxe: every tap knocks ore loose, spits chunks and dust across the screen and shakes the shaft a little. Keep the rhythm going and a combo builds; land a lucky swing and the whole face lights up for a critical strike. Eight good hits and the boulder shatters for a bonus, and a fresh one slides in from the dark. Ore buys a crew that works while you watch. A miner with a helmet lamp takes a station in the nearest tunnel; a hand drill gets bolted to the wall next door; a cart line rattles along rails between the face and the shaft; the elevator cage runs up and down the whole drop. Later come blast crews, a tunnel borer the size of a house, a crystal harvester, a magma pump, an excavator brushing the dust off an ancient door, and finally a spike driven into the world's own furnace. Everything you buy turns up in the picture, so the mine on screen is exactly the mine you paid for. Upgrades sharpen the pickaxe, double a machine's output and add critical swings, and every ten, twenty-five, fifty, a hundred and two hundred of the same machine hands you a free milestone bonus. Total ore mined is depth. The bands change as you go: topsoil and packed dirt, grey stone, gold veins, iron deeps, a crystal cave, black obsidian, a magma flow and the ruins of something very old, down to the core at twelve hundred metres. Each band brings a new kind of ore and opens the next machine. When a dig has run its course, cave the whole thing in: the roof comes down, the mine resets, and you keep the relics you pull out of the rubble, each one making every future dig faster. The crew keeps working while the tab is closed, up to eight hours, and a card tells you what they brought up. It saves itself as you play, so you can put it down mid-swing and pick it up later. Highlights: - Tap a cracking rock face for ore, with combos, critical swings and shattering boulders - Ten tiers of crew and machinery that appear in the mine as you buy them - Nine layers from topsoil to the core, each with its own ore and its own machine - Cave in for relics that speed up every dig after it, plus eight hours of idle progress How to play: - Space swings the pickaxe at the rock · 1–9 buys crew and upgrades - Tap the rock to swing · tap a row in the list to buy - P pauses · M mutes ## Star Forge - Page: https://www.kiloo.com/games/star-forge - Play: https://www.kiloo.com/play/star-forge - Category: Idle & clicker · Genre: Idle builder · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Grow a station, light a star Start with a bare reactor core and one solar array. Tap the core for a jolt of energy, bolt on modules until the ring hums by itself, then launch probes into the dark and build whatever the worlds they find unlock. Star Forge begins with almost nothing: a reactor core turning over in empty space, and a tap that shakes a little energy out of it. Spend that on a solar array and its wings unfold on the inner ring. Spend again and a drone bay opens its doors, drones slide out to the asteroid belt and come back heavy with alloy. Every purchase is a real object bolted onto the station, so the ring you are looking at is exactly the ring you paid for, growing from two lonely modules to a full three-deep collar of reactors, refineries, hangars and dyson petals around a core that never stops glowing. Three resources drive everything. Energy comes from solar arrays, fusion reactors and, much later, mirror petals the size of a moon; alloy is mined by drones and cracked in refineries; research trickles out of labs and observatories and buys the upgrades that bend the whole curve — output multipliers, a longer surge on every tap, faster probes, and an autofabricator that quietly buys the best-value module while you watch the drones work. Costs climb about fifteen per cent per copy, so the station always has a next step and never a dead end. When you can afford it, a survey probe launches on a long curved trajectory and disappears into the dark for anywhere from half a minute to several. When it lands it charts a world, adds it to the sky behind your station and unlocks the next tier of modules. The station keeps working when the tab is closed, up to eight hours, and hands you a card of what it earned and what your probes found while you were away. Eventually the run is worth more as fuel than as a station: warp to a fresh system, trade everything you built for warp cores that multiply production forever, and start the ring again — faster, brighter, with every world you ever charted still hanging overhead. Highlights: - Ten module tiers that appear on the station ring as you buy them, from solar wings to a singularity core - Energy, alloy and research feeding ten research upgrades, including automation and a longer core surge - Survey probes that fly for minutes, chart a new world and unlock the next tier of modules - Offline progress up to eight hours, and a warp that trades the whole station for permanent output cores How to play: - Space taps the reactor for energy - Tap the reactor for energy - 1–9 buys from the open tab · tap LAUNCH PROBE to send one out - P pauses · M mutes ## Dragon Hoard - Page: https://www.kiloo.com/games/dragon-hoard - Play: https://www.kiloo.com/play/dragon-hoard - Category: Idle & clicker · Genre: Idle clicker · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Tap, raid and grow your pile of gold Tap the cave to breathe fire and knock gold loose, then hire kobolds, goblins and worse to raid the valley while you are gone. The pile climbs, the dragon grows from hatchling to ancient, and thieves keep turning up to help themselves. Dragon Hoard is an idle clicker drawn as a storybook cave. Every tap sends a puff of flame across the lair at whatever is passing on the road above, and the gold it shakes loose lands on the pile in the middle of the screen. That pile is the whole game: it starts as a handful of coins around a hatchling with half an eggshell still on its head, and it grows into a mountain of goblets, crowns and gemstones with an ancient wyrm stretched across the top of it. Twelve kinds of minion raid on your behalf, from a kobold scout who comes back with pocketfuls to a void wyrm that swallows a vault in one place and coughs it up in your cave. Every ten, twenty-five, fifty and hundred of a kind doubles what that kind brings home, and the lair itself can be improved with trap corridors, gilded vaults, war horns and a throat hot enough to make critical fire pay seven times over. As the gold you have earned climbs, the dragon grows through five stages, and each one changes the sprite, the flame and the worth of a tap. Your minions keep raiding for up to eight hours while the tab is closed, and a card tells you what they brought back. When a run has gone as far as it usefully can, molt: the hoard, the minions and the lair all go, and you keep scales that permanently multiply everything you earn afterwards. Heroes sneak in every minute or two to steal from the pile, and you have five seconds to spot them and singe their eyebrows for a bounty. Play with a finger, a mouse or the keyboard, in portrait or landscape, and everything is kept in your browser. Highlights: - Twelve raiding minions on an escalating cost curve, each doubling at 10, 25, 50 and 100 owned - Five dragon growth stages, from an eggshell-hatted hatchling to a crowned ancient - Lair upgrades for traps, vaults, critical fire and whole-hoard multipliers - Offline raiding for up to eight hours, thief events, and a molt that banks permanent scales How to play: - Click the cave to breathe fire and collect gold - Tap the cave to breathe fire and collect gold - Buy minions to raid the valley while you are away - P pauses · M mutes ## Ant Empire - Page: https://www.kiloo.com/games/ant-empire - Play: https://www.kiloo.com/play/ant-empire - Category: Idle & clicker · Genre: Idle colony · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Grow a colony one crumb at a time Tap the grass to send foragers out for crumbs, put every spare ant to work, and dig the nest deeper room by room. Nursery, food store, fungus garden, barracks, throne room: each one you carve out of the soil makes space for more ants, and more ants means more crumbs coming down the tunnels. Ant Empire is an idle colony drawn as a cross-section of the ground. Above the line there is a picnic blanket with crumbs on it, a fallen apple and a meadow that turns from spring flowers to summer seed heads to autumn leaves to snow. Below it the soil is layered in warm browns, threaded with roots, pebbles and little pale mushrooms, and your nest spreads down through it as you grow. Tap anywhere on the surface and foragers pour out of the mound to fetch what you found. Food buys ants and ants need somewhere to live. Ten jobs hire in turn, from the first forager through diggers, nurses, soldiers, scouts, leafcutters, builders, honeypots and winged drones up to the royal guard, and every tenth, twenty-fifth, fiftieth and hundredth ant of a job doubles what that job brings in. Chambers are what make room for them: pick one and a digging crew hollows it out in front of you, throwing soil as they go, and the new hall fills with eggs, seed piles, fungus combs or a queen the size of five workers. Royal upgrades stack on top, from stronger mandibles to scent trails to a warm nursery. The meadow does not sit still. Seasons turn every few minutes and change how much the foragers find, so a full store matters before winter. A beetle turns up at the gate now and then and your soldiers meet it, though tapping the beetle yourself gets it gone faster. Rain floods a tunnel and then leaves the soil easy to dig; somebody drops half a sandwich and the whole colony rushes out. The nest keeps working while the tab is closed, up to eight hours' worth, and a card tells you what came in. When the colony has grown past what one queen can manage, a winged princess flies off to found a new one and takes royal jelly with her, which makes every colony after that quicker than the last. Highlights: - Ten ant jobs and ten chambers, each dug out in front of you by a digging crew - A cross-section that grows as you do, with a day and night cycle and four seasons - Beetle raids, downpours and picnics that interrupt the steady climb - Keeps working while you are away, and a new queen makes every colony after it faster How to play: - Space gathers food from the surface - Tap the surface to gather food - Tap a row in the list to hire ants or dig rooms - Swipe the list, drag the soil to look around - Tab switches lists · P pauses · M mutes ## Cat Cafe - Page: https://www.kiloo.com/games/cat-cafe - Play: https://www.kiloo.com/play/cat-cafe - Category: Idle & clicker · Genre: Idle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Pet, pour, purr, profit Tap a cat to pet it, collect the hearts, and let the purring pay the rent. Customers come in out of the rain, order something sweet and sit down with whichever cat will have them, and the happier the room is the faster the coins come in. Cat Cafe is an idle game drawn as a cutaway of a two-storey wooden cafe on a rainy street. Every cat in the room is tappable: pet one and it squashes its eyes shut, hearts float up, a purr builds and the whole cafe starts paying more. The purr fades if you wander off, which is the only nudge the game ever gives you to come back and scratch somebody's chin. Hearts buy the things cats actually want — a treat jar, a feather wand, a catnip pillow, a heated floor, an hour of birds on the television — and coins buy everything else. Eight coats arrive one at a time, each with a habit that shows up in the room and in the sums: the tabby finds the warm patch under the lamp, the black cat sits on the counter and pushes cups off it, the tuxedo meets everyone at the door, the ginger sleeps on the espresso machine, the bobtail sits by the till with one paw up. Cushions, boxes, a cat tree, a window perch, a fish tank and a heated kotatsu fill the floor and seat more customers; matcha lattes, cat-shaped cookies, taiyaki and parfaits put up the bill; a barista, a waiter and a groomer keep it all moving while you watch. When the ground floor is full, open the loft: tatami, bookshelves and six more seats upstairs. Things happen on their own. A box turns up at the door and every cat in the building is inside it before you can blink. Somebody's laptop gets sat on. Rain drives a rush of customers in for thirty seconds. A stray waits under the awning. A photographer spots a cat posing and you have one moment to catch it. When a cafe has run its course, hand back the keys and reopen on another street — Shibuya rain, Kyoto lanterns, a seaside dusk, a snowy corner — and keep the golden bells, which make every future cafe richer. The till keeps filling for up to eight hours while the tab is closed, and a card tells you what you missed. Highlights: - Pet any cat in the room for hearts, a purr bonus and a tip from whoever is sitting with it - Eight coats with their own habits, plus furniture, a menu, staff and a loft to fill the cafe - Box deliveries, rainy rushes, strays at the door and a photographer to catch - Reopen on a new street for golden bells, and eight hours of idle takings while you are away How to play: - Click a cat to pet it and collect hearts. - Tap a cat to pet it and collect hearts. - Tap the door to let customers in, or a delivery box to open it. - P pauses · M mutes ## Robot Factory - Page: https://www.kiloo.com/games/robot-factory - Play: https://www.kiloo.com/play/robot-factory - Category: Idle & clicker · Genre: Idle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Crank the line, box the bots Hit the big red button and a sheet of tin drops onto the belt. It is pressed, welded, painted, wound and passed before it tips into a crate as a smiling wind-up robot worth bolts. Spend the bolts on better machines, a crew that cranks for you and blueprints for stranger toys. Robot Factory is an idle game drawn as a side-on cutaway of a bright, boxy toy works in cream, teal and cherry red. Afternoon light comes through the sawtooth roof onto riveted girders, swinging pressure gauges and a conveyor that snakes through the whole hall. Press the big red crank button and a blank of tin lands on the belt: the stamping press slams it into a body shell, the welding arm throws sparks over the head and arms, the paint booth breathes a cloud of colour, the key winder drives a brass wind-up key into its flank, and the quality lamp flashes green as the painted smile goes on. Then the packer lifts it into a crate, a little tow truck hauls the crate away, and the bolts land in your tin. Six machines make up the line, and every one you buy takes a blank one stage further, so a finished robot is worth many times a bare pressed shell. Levelling a machine makes it cycle faster and feed more blanks a second, with a free bonus every tenth, twenty-fifth and fiftieth mark. Worker robots keep cranking without you, a faster conveyor moves more tin, a second belt opens behind the first, crate trucks squeeze more out of every shipment and a steam whistle blows a burst of free cranks every few minutes. Blueprints unlock new patterns — a tin dog, a rocket bot, a teapot bot, a drum bot and a huge tracked giant — each worth more than the last and each with its own little wind-up walk. Meanwhile the floor keeps you honest: a machine jams and smokes until you tap it clear, a rush order doubles every robot's value for thirty seconds, a gauge climbs into the red, an inspector calls, and now and then a finished robot hops off the belt and runs for the door. When the line has grown as far as it can, retool it. Everything on the floor goes back in the crate and comes out as gold gears, which make every later run richer and unlock a new factory livery: midnight blue plate, candy pink, or polished chrome. Achievements and a showroom of every model you have ever built stay with you across retools, and the night shift keeps working for up to eight hours while the tab is closed, with a card waiting to tell you what it boxed. It saves as you play, so you can put it down mid-crank and pick it up later. Highlights: - Tap one big red button to stamp tin blanks onto a snaking conveyor - Six machines — press, welder, paint booth, key winder, quality lamp, packer — each taking a robot one stage further - Five blueprints, worker robots, a second line, crate trucks and a steam whistle to keep the belt loaded - Jams, rush orders and runaway robots, plus eight hours of night shift and gold gears for retooling How to play: - Press Space, or click the red button, to crank the production line. - Tap the red button to crank the line · tap a machine to crank it too. - Tap a smoking machine to clear it, or a red gauge to vent steam. - P pauses · M mutes ## Ocean Aquarium - Page: https://www.kiloo.com/games/ocean-aquarium - Play: https://www.kiloo.com/play/ocean-aquarium - Category: Idle & clicker · Genre: Idle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Feed, grow, glow Tap the water to drop food, watch the fish come for it, and collect the pearls they leave behind. Spend the pearls on new species, coral, kelp, lights and a bigger tank, until a whale shark crosses the glass and the visitors go quiet. Ocean Aquarium is a calm idle game drawn as one enormous tank seen from the visitors' side of the glass, late in the evening. Teal water fades to indigo, light ripples over the sand, kelp sways with the filter, and a school of neon tetras turns all at once like a single animal. Tap anywhere in the water and a flake of food drifts down; whichever fish is nearest breaks off and goes for it. Fed fish are happy fish, and happy fish leave pearls. Tap a fish directly and it shows off — a barrel roll, a spin, a pufferfish twice its own size — for a burst of pearls and a ripple of camera flashes from the crowd. Pearls buy the tank. Twelve species arrive in turn, each with its own way of moving: tetras and tangs shoal, angelfish drift with their fins trailing behind them, seahorses hook a tail round a kelp blade and stay put, jellies pulse up and down like lamps, a stingray flies along the sand, a sea turtle comes to the glass to look at the visitors, and an octopus hides in the furniture until you spot it. Coral shelves, a sunken rowing boat, a treasure chest, a diver's helmet, a sand castle and a bed of glowing anemones fill out the scene and lift the rate, while filters, lights and an auto feeder keep the water turning over while you are away. A ticket booth brings more visitors to the glass, and more visitors means more pearls. Seven expansions make the tank taller and wider, and the last one is built for a whale shark. Things happen in a tank this size. A feeding frenzy doubles everything for half a minute, a jellyfish bloom drifts through and wants tapping, a diver gets lost and needs guiding to the chest, a ring of bubbles crosses the glass, and now and then a shy octopus tucks itself into the decor. When a wing has run its course, open a new one: the tank empties, the lifetime pearls turn into black pearls that lift every pearl you will ever earn again, and a new hall opens with its own water — a kelp forest, a bioluminescent deep, an arctic shelf. Progress keeps running for up to eight hours while the tab is closed, and a card tells you what the fish got up to. A species album fills in as each one arrives, and the tank saves itself between visits. Highlights: - Tap the water to feed the fish, tap a fish to make it show off - Twelve species that shoal, drift, hover and hide in their own way - Coral, kelp, wrecks, filters, lights and seven tank expansions up to a whale shark - Eight hours of idle progress, black pearls for each new wing, and four tank themes How to play: - Click the water to drop food for the fish. - Tap the water to drop food for the fish. - Tap a fish to see it show off, or a jelly before it drifts away. - P pauses · M mutes ## Potion Shop - Page: https://www.kiloo.com/games/potion-shop - Play: https://www.kiloo.com/play/potion-shop - Category: Idle & clicker · Genre: Idle · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Stir, bottle, sell, repeat Tap the cauldron to stir, and every few turns of the ladle a potion corks itself and hops onto the shelf. Goblins, knights, ghosts and princesses queue at the door to buy them, and the gold buys better recipes, greener gardens, stranger apprentices and a bigger pot. Potion Shop is an idle game drawn as a leaning timber-framed apothecary out of a storybook. A huge cauldron bubbles centre-stage under a crooked copper hood, coloured smoke climbing into the chimney, while the walls behind it are shelves crammed with glowing bottles in every jewel colour. Tap the pot to stir: sparkles come off the surface, a cork pops, and a fresh bottle flies up to the shelf. A bell rings over the door, a hooded customer shuffles in, drops a coin on the counter and leaves with your work under one arm. Ten recipes fill the book, from a Healing Draught that tastes of beetroot and regret to a Philosopher's Solution nobody can quite explain. Each one brews at its own pace and sells for its own price, and every tenth, twenty-fifth and fiftieth bottle doubles what that recipe brings in. Five ingredient gardens feed them — a damp log of redcaps, a window box of moonflowers, a basin of very smug newts, a split geode and a rack of shed dragon scales — and four apprentices take a turn at the ladle for you: a nervous goblin, a bookish owl, a ghost who used to own the shop, and a clay golem with one word on its forehead. Spend on a bigger pot, more shelf space and a better sign over the door, and write pages into the spellbook that multiply the lot. The shop runs itself while the tab is closed, for up to eight hours, and a card tells you what the night trade brought in. Things go wrong on their own schedule: the pot boils over and you have five seconds to catch the splash, the dragon asleep on the counter sneezes fire and everything brews three times as fast, a cursed customer needs exactly the right bottle, a crate of rare ingredients lands on the mat, and the raven makes off with a coin. When a village has given you all it has, pack the crates and move: the shop starts again somewhere new — a pine forest, a salt harbour, a mountain pass, and finally the moon — and every moonstone you carry with you lifts every coin you earn afterwards. Highlights: - Tap a bubbling cauldron to stir, with perfect stirs, sparkles and bottles that cork themselves - Ten recipes, five ingredient gardens and four apprentices, all on an escalating cost curve - Five events to catch by hand: boil-overs, dragon sneezes, curses, deliveries and a thieving raven - Eight hours of trade while you are away, and a move to a new village that banks permanent moonstones How to play: - Press Space to stir the cauldron. - Tap the cauldron to stir and bottle a potion. - Tap crate, raven or splash events when they appear for bonuses. - Enter buys the highlighted row in the shop. - P pauses · M mutes ## Mine Mogul - Page: https://www.kiloo.com/games/mine-mogul - Play: https://www.kiloo.com/play/mine-mogul - Category: Idle & clicker · Genre: Idle mining · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > Dig deeper, hire more, sell higher Tap the rock face to knock ore loose, then put pit lads, miners, ponies and drills on the payroll so they do it for you. Sink the shaft twenty-five metres at a time and the seams change under you: coal, copper, silver, gold, gems, and something at the bottom nobody has a name for. Mine Mogul is an idle mining company drawn as a cutaway hillside. Above the ground line there is grass, pines, a winding house with smoke coming out of it and a headframe whose wheel turns whenever the cage is moving. Below it the rock is layered in bands you can read at a glance, and your workings spread down through them one gallery at a time. Tap anywhere in the rock and a dig lands where you touched, with dust, ore chips and a number that floats up. Ten things can be put down the mine, from a pit lad with a lamp and a bucket to a mole machine that goes down and does not come up, and every tenth, twenty-fifth, fiftieth and hundredth one of a kind doubles what that kind brings up. Sinking the shaft is the other half of it: each new section costs more than the last, puts another lit gallery on the screen with miners, rails and a cart rolling between the face and the shaft, and every eight sections takes you into a richer seam. A quarter of everything raised waits on a stockpile at the pithead, and the market price of all six ores drifts up and down on its own, so there is a good moment to sell and a bad one. Twenty-four milestone upgrades sit behind their own tab — steel picks, carbide lamps, cart grease, an assay office, blast powder, survey maps, your own smelter — each with a drawn badge and a plain sentence saying what it does. The mine keeps working for up to eight hours while the tab is closed and a card tells you what the night shift raised. When a run has gone as far as it usefully can, stake a new claim: the shaft, the crew and the money go, and you keep deeds that make every mine after it richer, plus four permanent perks to spend them on. It saves itself to your browser, runs on a finger, a mouse or the keyboard, and is happy to be left alone to relax for an afternoon. Highlights: - Ten kinds of worker and machine, each doubling at 10, 25, 50 and 100 owned - Sink the shaft through coal, copper, silver, gold, gems and a seam with no name - A market where all six ore prices drift, and a pithead stockpile to hold for the peak - Eight hours of offline digging, and a new claim that banks deeds for ever How to play: - Click the rock to dig · number keys buy the row - Tap the rock to dig, tap a row to hire - Tab switches Crew, Upgrades, Market and Claim - Drag or scroll to look up and down the shaft - P pauses · M mutes ## Cloud Farm - Page: https://www.kiloo.com/games/cloud-farm - Play: https://www.kiloo.com/play/cloud-farm - Category: Idle & clicker · Genre: Idle farm · Released: 2026 · Free to play - Devices: desktop, tablet, mobile · Input: touch, mouse, keyboard - Tags: Relaxing, Great on phones > A little farm that floats Plant cloudberries on a cloud, wait while they ripen on their own, and tap the ripe ones for coins. Feed the crops to your sky-sheep, sell their wool to the airship that calls by, and spend the takings on sprinklers, a windmill and the next cloud along. Cloud Farm is an idle farm floating high above everything else. One small cloud with four plots of cloudberries is all you start with: they grow by themselves, and when a plot glows you tap it and the coins come in. Buy a sprinkler and they grow faster, put up a scarecrow and each harvest is worth more, and once the auto-harvester is running the farm keeps picking whether you are watching or not. Six clouds hang in a row, joined by rope bridges you build as you unlock them, and each one brings more plots and a new crop: sun-wheat, rainbow carrots, star melons, moon-peas and comet corn, every one drawn through its own growth stages. Sky-sheep wander the grass and turn your harvest into wool, the barn makes them woollier, and every minute or two an airship noses in to hover over the home cloud. Tap it and it buys the whole pile of wool at once, or upgrade the trader far enough and it does the deal for you. The sky keeps its own slow time. The sun crosses over, the stars come out, and rain clouds drift past to speed everything up for a while; when the rain moves on a rainbow sometimes follows and triples what your crops are worth. Everything saves in your browser as you go, and the farm carries on for up to eight hours while the tab is closed, with a card to tell you what came in. When a farm has grown as far as it usefully can, roll out a new sky: the clouds fold away but the stardust you earned stays, and every sky after that runs a little brighter. It is a game to keep in a corner and relax with rather than one to rush. Highlights: - Six cloud islands joined by rope bridges, each with new plots and a new sky-crop - Sky-sheep that turn your harvest into wool, sold to a passing airship - Sprinklers, scarecrows, a windmill, a barn and an auto-harvester to build up - Rain, rainbows, a slow day and night, and offline progress up to eight hours How to play: - Click a glowing plot to harvest it · Space picks everything ripe - Number keys buy from the open list · Tab switches lists - Tap a ripe plot, or tap the airship to sell your wool - Drag to pan, pinch or +/− to zoom - P pauses · M mutes # Support FAQ Contact: support@kiloo.com. Support page: https://www.kiloo.com/support ## Do I need to download or install anything? No. Every game on Kiloo.com runs directly in your browser. Press Play Now on a game page and it starts. ## Are the games really free? Yes. All four launch games are Free to Play. There are no subscriptions, memberships or purchases on Kiloo.com. ## Do I need an account? No account is needed to play. You can open Kiloo.com and start any game straight away. ## Which browsers are supported? Current versions of Chrome, Safari, Edge and Firefox on desktop, plus Safari on iOS and Chrome on Android. Some games work best on larger screens; if that is the case it is noted on the game page. ## The game will not load or shows a black screen First try reloading the page. If that does not help, make sure your browser is up to date, close other heavy tabs and check that hardware acceleration is enabled. Still stuck? Contact support with your browser, device and the game name. ## Can I play in full screen? Yes, on desktop browsers that support it. Use the full screen button in the player. Press Esc to leave full screen. ## Does the game save my progress? Some games store progress in your browser. Clearing site data or switching browsers will reset it. Kiloo.com itself does not have accounts or cloud saves in this version. ## What data does Kiloo.com collect? Only what is needed to run the site and, if you allow it, anonymous usage statistics. You can change your cookie choices at any time from the footer. See the Privacy Policy for details. ## How do I contact Kiloo about privacy? Email privacy@kiloo.com. We answer privacy requests within 30 days. ## Can I play Bullet Bonanza on my phone? Not yet. Bullet Bonanza is a keyboard-and-mouse shooter built for desktop browsers. Open Kiloo.com on a laptop or desktop to play. ## How do I control the frisbee? On touch screens, hold and drag left or right. On desktop, use the mouse or the left and right arrow keys.